With mouse moving auto Save Ram preview

Please let me know about my this problem, when i start my After Effects CS4 and i open new compsition, and import some images so when i drag them to timeline and when i move my mouse on any track, frequently and automitaclly it opens the Save Ram Preview, every time with every mouse move so i don't know what to do with that i searched more in After Effects menuse to improve that but i couldn't.

Good Day Sir,
I have one wirless Laser Mouse and i don't have any other softwares for shortcuts.
Thank you a lot....

Similar Messages

  • I'm going crazy... Save RAM Preview

    in AE CS5 when i click and drag (changing an effect value on Effect Controls panel, draging timeline indicator or even moving a layer in Composition panel) Save RAM Preview appear. it means after i released the mouse button AE automatically starts to make a preview.
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    i don't know what should i do!!!!
    My System:
    CPU: Intel Core2 Quad Q9300 2.50GHz
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    i tried to solve this silly problem with uninstalling matrox and reinstalling after effects but the problem still there.

    Got it!!!
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  • Specifying start/end of "Save RAM Preview"?

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    You can specify beginning and end of the duration to be previewed by setting a work area.
    That doesn't necessarily seem relevant to your problem of lagging audio.
    If audio and video are out of synch, then please file a bug with details about version numbers of software, kinds of footage, et cetera. You can send bug reports to aebugs <at> adobe <dot> com.

  • When i move time indicator at timeline, after effects try to save ram preview automatically.

    When i move the time indicator at the timeline, after effects try to save my ram preview automatically. I couldn't fix this problem.
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    As Seb said, please be more specific, what exactly is happening. Also please give us some more info about your graphics card, the language version you are using and any peripherals you may be using. The issue you are seeing sounds like a misinterpretation of a menu command which could be caused by some custom function key kicking in or the system recording a mouse-click in na invisible region due to a miscommunication between the graphics driver and the mouse. Likewise, some foreign languages use keyboard mappings that may interfere with some of AE's commands. Something like that for sure....
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  • Problem with save ram preview

    Hi guys, thank you for coming
    i haven't this problem but now i don't know about that!!! when i chang a value or handle the time line or set an effect and other things mabye, it go to take a preview of my project and at the end it want to save that, but this problem sometimes will be happen and sometimes won't happen. i thought that my keyboard keys are sticked and i changed my keyboard but the problem still was there. i go to my prefrences but didn't find illegal option. i somebody know about that tell me please!!!
    thank you for reading

    I am using 10.8.6
    The current MacOS X releae is 10.8.4 - is that your version?
    when I try to save .jpg files and others while using Preview no location choices are given. Also, if Move To, Rename, etc. are selcted nothing happens other than the File menu being seleced.
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    "Move to", "Renam"e will highlight the document name in the titlebar of the document. You are supposed to change the name there.
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    Regards
    Léonie

  • [OIM] Error in Direct Provisioning (with auto save form) - GTC DB App Table

    Hi,
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    An update:
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    If not, any suggestion?
    Regards
    Hugo

  • Auto Save and Versions

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    Can I control it by terminal commands?
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    It does both. It saves your work in the current version every 5 minutes. Every hour, it creates a new version of the document.
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  • Cannot RAM Preview in CS6?

    Hello!  I have found myself in a bit of a predicament.  I noticed yesterday randomly while working on a project that my ram preview function has stopped working.  When I hit space bar(or control+0) for a preview, the time indicator starts counting up as normal, but the playhead stays stuck in one place, and my comp stays stuck on the frame where the playhead is.  I have tried updating my after effects, opening new projects, and restarting my computer, but nothing has worked!  I don't know what else I should try!  Any suggestions?

    I don't follow. Spacebar tries to play the timeline in realtime, Ctrl+0 toggles the visibility of the project window. Hitting 0 on the numpad with numlock on initiates a RAM preview.
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  • No realtime playback during RAM preview

    Ever since I upgraded to the newest MacPro, AE has been unable to play a RAM Preview in realtime. Even during the most simple of compesitions, RAM preview fluctuates between 20fps and 59.94fps and will never "lock in" to realtime. Resolution is set to full and zoom is set to 100%. We have compared all the settings to other, less powerful, machines in our studio and still cannot make it play realtime.
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    I'm guessing the problem is with your Kona card.  AJA has been having issues with CS5.5 and they just released updated drivers and have split the Adobe app plugins into their own installer now on the Windows side.
    Unfortunately, you say you're already using the Kona 9.1 drivers so you're in the same boat as me with the poor playback in RAM previews.
    Removing the Kona card instantly put my RAM previews back to normal, but it's not a proper solution.
    Here are some tips I received from AJA support on this issue a few days ago:
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  • RAM preview doesn't save when using multiprocessing

    I'm running After Effects CC on a MacPro 2013. When I normally render a RAM preview, and I finish playing it, the green bar stays.
    When I switch to the multiprocessing feature for RAM previews, after I finish playing it, the green bar disappears.
    I have a large SSD global cache drive being used, so storage of the preview isn't the problem. There's plenty of RAM in the system (64GB). I've tried a number of different multiprocessing settings, and even if I only use 2 processors for RAM previews, they won't save after I play them.
    Is this just the way RAM previews work with multiprocessing, or can I change some settings to fix it.
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    Here's a shot of my current settings. I tried a number of other settings, with different numbers of processors and allocated RAM. But every time I enable multiprocessors for RAM previews, I get the same result (the RAM preview works, until I stop playing it...then the rendered frames are deleted).

  • FCPX undo / auto save bugs + RAM Hog - Possible Fix?

    Hi there FCPX users,
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    Dont know if this is a temporary fix, but it has worked for an hour long edit (approx 6-7 hrs without restaeting FCPX).
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    You have to really be conscious when you start a new project and how and where you manage your footage.
    No one has complained more than I have about FCPX's quirky behaviors and it can be frustrating. I have worked with FCPX since day one, even tried to get a refund but couldn't. After using it for a while now, it is very easy to get used to how fast some elements are in editing and reviewing a lot a footage. But several things you have to make sure of that will keep the rendering speed up and less crashing happening.
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  • A question about Auto Save, Versions and Preview.

    I haven't upgraded to Lion (yet?). I'm trying to understand what impact Lion will have on my workflow.
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    Thebestplacehere wrote:
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  • RAM Preview in real time with Matrox Mini

    I followed this thread with interest. I upgraded from Production Premium CS5 to CS6 last month. I haven't been able to get Realtime RAM playback since. I'm also monitoring using a Matrox mini and am wondering if this is factoring into the problem. I recently replaced my mini because I was losing communication with the box. I did notice, with the box out of the equation, that RAM playback was in realtime. My test comp runs 5 seconds at 29.97 fps, just a photo moving from point a to b to c, with blur, over black. When I try RAM playback, the message I see is: fps 11.xxx (xxx because the frames vary slightly throughout playback)/29.97. Note: Zoom in not 100%. Interesting thing is that when I delete the photo layer and just keep the black, RAM playback seems fine.
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