X-Fi and DirectX 9 based gam
Hi!
Well, i'm really happy with the card overall but i have the same issue as priyajeet(he posted it in the crackle/pop thread.
Here's the thing, i can't play any directX based game. I do play OpenGL based games without any issue.
Tried few DX games so far, HL2 based games, BF 242 and Gunmetal, in all the same problem occurs, the screen goes black, system hangs, sounds in loop.
priyajeet was probably ignored cause he has nforce4 based board, that's not my case.
Pentium 4E 2.8GHz
Asus P4P800 SE Bios Version: 0 (latest non-Beta) (northbridge 865PE with Southbridge ICH5)
OCZ 2x52Mb DDR (Dual channel)
2x seagate 200GB SATA II in Hardware raid 0
PSU LC Power 550W
XFX 6600GT 28Mb DDR3
X-Fi Platinum (not in shared IRQ, it has IRQ 22 all for herself)
Some Ethernet PCI card based on a Realtek chipset
LG DVD Player
Philips CD recorder
I don't feel that the peripherals need to be posted with detail(Speakers, mouse, keyboard, printer, monitor)
It kinda seems that this is resources issue, since any openGl based game will work fine and DirectX based games work for few seconds till it crashes.
If anyone has any ideas or sugestions or questions about the current configuration of my computer, both hardware or software please answer, i really like this sound card and i would like to keep it, but i won't if the issues remain.
Best regards,
DanielMessage Edited by darthdan on 02-04-200704:7 PM
How embarrassing, I'd be lucky if my cpu was operating at 600Mhz. The computer is an all-in-one IBM handmedown from dad that was purchased in 200. He crashed the harddri've (at least it broke down) & left it to me to upgrade. Now running multiboot C:\98SE Vs D:\winXP on a 20Gb Samsung HDD with intergrated audio/usb.. The machine is a netvista 27952A & it's not clear at all what sort of soundblaster was put onboard b4 sale. I was checking through the bios yesterday & using a diagnostix app. on diskette downloaded from IBM/lenovo website which showed the sound card has no I/0 addresses at all! The system information IDs the sound card OK but says its not configured & F help goes on to say I need soundblaster pro or compatible sound card. OK so I came here, to creative labs, looking for low profile PCI cards and finally figure out it's really not the hardware that I need it's the software (ie: cd-rom or web-link). There is a possibility that new soundcard in the ethernet expansion slot would work v. well but I'd be messing up some particularly neat hardware. What do you think? If I hadn't found your reply here I was going to start a new thread "sound card with no I/0 address". I have put the qr6z07.exe audio file from IBM website in place + reboot & also have used the IBM nati've cd-rom recovery console to reinstall o/s. Have had rare patches of internal speaker system & cd-rom playback but the twin stereo speakers don't make a peep unless you switch the power off, 24 months or so now and v. frustrating:angry:. I'm running out of time to complete the machine b4 support dries up altogether... I was thinking I be able to?network it in combo with a dual core server to surf & be you know 'long board sentimental'.
Similar Messages
-
Every time I launch a Source - based game, it crashes on startup. This happens with both "Team fortress 2" and "Tactical intervention". This began to happen recently (they used to work fine), but as I recall I've just installed Crossover... can anyone help me?
The bug report from "Tactical intervention" follows:
Process: tacint_osx [3304]
Path: /Users/USER/Library/Application Support/Steam/*/tacint_osx
Identifier: tacint_osx
Version: ???
Code Type: X86 (Native)
Parent Process: bash [3301]
User ID: 501
Date/Time: 2013-08-30 13:44:00.342 +0200
OS Version: Mac OS X 10.8.4 (12E55)
Report Version: 10
Interval Since Last Report: 120536 sec
Crashes Since Last Report: 2
Per-App Crashes Since Last Report: 2
Anonymous UUID: A8FD5912-2699-8EB1-69E9-9CE46F77DF51
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
VM Regions Near 0:
--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*
__TEXT 0000000000001000-0000000000002000 [ 4K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 engine.dylib 0x09a3ee7f Sys_Error_Internal(bool, char const*, char*) + 383
1 engine.dylib 0x09a3eee3 Sys_Error(char const*, ...) + 35
2 engine.dylib 0x09e56a3d CEngineConsoleLoggingListener::Log(LoggingContext_t const*, char const*) + 749
3 libtier0.dylib 0x0003928b CLoggingSystem::LogDirect(int, LoggingSeverity_t, Color, char const*) + 235
4 libtier0.dylib 0x00038dfc Error + 236
5 client.dylib 0x1923f9d6 BaseModUI::TIMainMenuContainer::Resp_Login(fixapi2::eFixLoginResult, int, int) + 118
6 launcher.dylib 0x005413d9 fixapi2_impl::CFixClientAPI::CommonPacket_Login(fixapi2_impl::CFixClientSocket* , fixapi2_impl::CFixClientPacket*) + 521
7 launcher.dylib 0x00536a57 fixapi2_impl::CFixClientAPI::Do_ReadPacket(fixapi2::IFixPacket*) + 423
8 launcher.dylib 0x00539e31 fixapi2_impl::CFixClientAPI::Do_MainFrame() + 833
9 client.dylib 0x18d3819c IGameSystem::UpdateAllSystems(float) + 108
10 client.dylib 0x18e99bb2 CHLClient::HudUpdate(bool) + 130
11 engine.dylib 0x09bd98e6 ClientDLL_Update() + 54
12 engine.dylib 0x09d29e92 _Host_RunFrame(float) + 2722
13 engine.dylib 0x09d45819 CHostState::State_Run(float) + 281
14 engine.dylib 0x09d46400 CHostState::FrameUpdate(float) + 592
15 engine.dylib 0x09d464c5 HostState_Frame(float) + 37
16 engine.dylib 0x09e5c246 CEngine::Frame() + 710
17 engine.dylib 0x09e59556 CEngineAPI::MainLoop() + 214
18 engine.dylib 0x09e5973a CModAppSystemGroup::Main() + 234
19 engine.dylib 0x09ebf7b8 CAppSystemGroup::Run() + 88
20 engine.dylib 0x09e59ecd CEngineAPI::RunListenServer() + 125
21 launcher.dylib 0x005199c8 CAppSystemGroup::Run() + 88
22 launcher.dylib 0x005199c8 CAppSystemGroup::Run() + 88
23 launcher.dylib 0x00521a92 MainFunctionThread(void*) + 82
24 launcher.dylib 0x005220bc ValveCocoaMain + 140
25 launcher.dylib 0x0050f441 LauncherMain + 897
26 tacint_osx 0x00001d26 start + 54
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x930a39ae kevent + 10
1 libdispatch.dylib 0x96f13c71 _dispatch_mgr_invoke + 993
2 libdispatch.dylib 0x96f137a9 _dispatch_mgr_thread + 53
Thread 2:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 3:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 4:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x930a39ae kevent + 10
1 steamclient.dylib 0x060889c5 OSXHelpers::CIOPollingHelper::RealRun() + 249
2 libtier0_s.dylib 0x00704f3d CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4 libtier0_s.dylib 0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x060888bb OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x00709314 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x00704f3d CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x00704ac8 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x00704af2 CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x0070928c SteamThreadTools::CThread::ThreadProc(void*) + 196
11 libsystem_c.dylib 0x972635b7 _pthread_start + 344
12 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 6:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 7:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 8:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 9:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 10:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 11:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 12:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 13:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 14:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 15:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 16:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 libvstdlib.dylib 0x00092857 CJobThread::Run() + 295
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 17:: AQClient
0 libsystem_kernel.dylib 0x930a07d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9309fcb0 mach_msg + 68
2 com.apple.CoreFoundation 0x9472af79 __CFRunLoopServiceMachPort + 185
3 com.apple.CoreFoundation 0x9473095f __CFRunLoopRun + 1247
4 com.apple.CoreFoundation 0x9473001a CFRunLoopRunSpecific + 378
5 com.apple.CoreFoundation 0x9472fe8b CFRunLoopRunInMode + 123
6 com.apple.audio.toolbox.AudioToolbox 0x90096a81 GenericRunLoopThread::Entry(void*) + 209
7 com.apple.audio.toolbox.AudioToolbox 0x900969ac CAPThread::Entry(CAPThread*) + 196
8 libsystem_c.dylib 0x972635b7 _pthread_start + 344
9 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 18:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee0e0 pthread_cond_timedwait$UNIX2003 + 70
3 libtier0.dylib 0x00049733 CThreadSyncObject::Wait(unsigned int) + 307
4 libtier0.dylib 0x000497c8 CThreadEvent::Wait(unsigned int) + 24
5 engine.dylib 0x09db1029 CQueuedPacketSender::Run() + 121
6 libtier0.dylib 0x0004acc4 CThread::ThreadProc(void*) + 212
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 19:
0 libsystem_kernel.dylib 0x930a28e2 __psynch_cvwait + 10
1 libsystem_c.dylib 0x97268280 _pthread_cond_wait + 833
2 libsystem_c.dylib 0x972ee095 pthread_cond_wait$UNIX2003 + 71
3 com.apple.audio.toolbox.AudioToolbox 0x900a69c1 CAGuard::Wait() + 113
4 com.apple.audio.toolbox.AudioToolbox 0x900a5619 AQConverterManager::AQConverterThread::Run() + 271
5 com.apple.audio.toolbox.AudioToolbox 0x900a54a2 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 22
6 com.apple.audio.toolbox.AudioToolbox 0x900969ac CAPThread::Entry(CAPThread*) + 196
7 libsystem_c.dylib 0x972635b7 _pthread_start + 344
8 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 20:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x930a07d2 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9309fcb0 mach_msg + 68
2 com.apple.audio.CoreAudio 0x96c6eeba HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
3 com.apple.audio.CoreAudio 0x96c6952e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 70
4 com.apple.audio.CoreAudio 0x96c67bcd HALC_ProxyIOContext::IOWorkLoop() + 1287
5 com.apple.audio.CoreAudio 0x96c67617 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
6 com.apple.audio.CoreAudio 0x96c71b61 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
7 com.apple.audio.CoreAudio 0x96c6753d HALB_IOThread::Entry(void*) + 71
8 libsystem_c.dylib 0x972635b7 _pthread_start + 344
9 libsystem_c.dylib 0x9724dd4e thread_start + 34
Thread 21:
0 libsystem_kernel.dylib 0x930a30ee __workq_kernreturn + 10
1 libsystem_c.dylib 0x972660ac _pthread_workq_return + 45
2 libsystem_c.dylib 0x97265e79 _pthread_wqthread + 448
3 libsystem_c.dylib 0x9724dd2a start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xdeadbeef ebx: 0x09a3ed17 ecx: 0xbfffdb84 edx: 0x00002500
edi: 0xaca3b174 esi: 0xbfffdbfc ebp: 0xbfffe018 esp: 0xbfffdbd0
ss: 0x00000023 efl: 0x00210282 eip: 0x09a3ee7f cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0x00000000
Logical CPU: 2
Binary Images:
0x1000 - 0x1fff +tacint_osx (???) <61864F59-8A71-C466-4887-AC7CCB0C9B9D> /Users/USER/Library/Application Support/Steam/*/tacint_osx
0x4000 - 0x1dff3 +gameoverlayrenderer.dylib (1) <C6AD9D84-0A5D-3598-9C2D-81FF881D168A> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
0x34000 - 0x34ffb +steamloader.dylib (0) <04FED4D9-EA7B-3389-8885-307D47EC1AF1> /Applications/Steam.app/Contents/MacOS/osx32/steamloader.dylib
0x37000 - 0x58ff3 +libtier0.dylib (1) <BD2C9B41-54BD-8C53-640F-6351B707BA58> /Users/USER/Library/Application Support/Steam/*/libtier0.dylib
0x73000 - 0xbaff7 +libvstdlib.dylib (1) <B56FA152-7E46-2B14-7485-C8C2AAFA642D> /Users/USER/Library/Application Support/Steam/*/libvstdlib.dylib
0x274000 - 0x279ff7 +libsteam_api.dylib (1) <0F0B01B6-ECB2-3F57-8911-197F6ED26E75> /Users/USER/Library/Application Support/Steam/*/libsteam_api.dylib
0x2e3000 - 0x2eafff +com.googlecode.google-breakpad (1.0) <52A4C312-E82C-3FD2-AD6B-71E07E934FA9> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A /Breakpad
0x500000 - 0x5b1ff7 +launcher.dylib (1) <64725D45-057F-E805-DA12-7063086B5E38> /Users/USER/Library/Application Support/Steam/*/launcher.dylib
0x700000 - 0x714ff3 +libtier0_s.dylib (1) <AC4B93C4-802E-3E63-9E48-7280B9AC66EA> /Applications/Steam.app/Contents/MacOS/osx32/libtier0_s.dylib
0x732000 - 0x751ffb +libvstdlib_s.dylib (1) <94C6E88E-0EAB-379B-B79C-A506A2F4158A> /Applications/Steam.app/Contents/MacOS/osx32/libvstdlib_s.dylib
0x77a000 - 0x7a5ff7 com.apple.audio.OpenAL (1.6 - 1.6) <CDE1BC7D-871D-3BE7-A6DE-96F6806BB7E1> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x7b5000 - 0x7c0fff +crashhandler.dylib (1) <4C339284-0393-32BE-9D3B-CE01C33C09EE> /Applications/Steam.app/Contents/MacOS/osx32/crashhandler.dylib
0x7d7000 - 0x7e6fff +breakpadUtilities.dylib (1) <705ACFD7-8CF0-3AB6-9F66-AF306AF3286F> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A /Resources/breakpadUtilities.dylib
0x7ef000 - 0x7f4fff com.apple.audio.AppleHDAHALPlugIn (2.3.7 - 2.3.7fc4) <903097A8-3922-3BF8-8B82-8BD1D831F6E7> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
0x14e1000 - 0x14eeff3 com.apple.Librarian (1.1 - 1) <68F8F983-5F16-3BA5-BDA7-1A5451CC02BB> /System/Library/PrivateFrameworks/Librarian.framework/Versions/A/Librarian
0x2400000 - 0x24a8fff +filesystem_stdio.dylib (1) <35589B63-D93F-A355-B940-E450EB840B19> /Users/USER/Library/Application Support/Steam/*/filesystem_stdio.dylib
0x253f000 - 0x256efe3 +inputsystem.dylib (1) <C99B6AFC-9FB8-1DE2-1E48-ADEB2F7DB867> /Users/USER/Library/Application Support/Steam/*/inputsystem.dylib
0x27a8000 - 0x27abffd com.apple.ForceFeedback (1.0.6 - 1.0.6) <0DF7BE00-63E3-3A7B-8427-32EB741FE6C9> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x27b0000 - 0x27e3fef +valve_avi.dylib (1) <E10D4C35-E92A-B1F3-0CCC-57E0E3E70EA2> /Users/USER/Library/Application Support/Steam/*/valve_avi.dylib
0x3c00000 - 0x3e8cff7 +libsteam.dylib (1) <489E1F11-B16B-31AB-A7A8-7730CAE82AD7> /Applications/Steam.app/Contents/MacOS/osx32/libsteam.dylib
0x3f9b000 - 0x3fe2fe7 +soundemittersystem.dylib (1) <33779D9B-6F68-B82C-DEDE-91BE3528752F> /Users/USER/Library/Application Support/Steam/*/soundemittersystem.dylib
0x5a25000 - 0x64caf8f +steamclient.dylib (1) <DCD12DE2-488E-3C76-B78C-FD1198871B17> /Applications/Steam.app/Contents/MacOS/osx32/steamclient.dylib
0x6fbd000 - 0x6fc1fff com.apple.IOAccelerator (74.5.1 - 74.5.1) <CB7CDE62-DAEC-35AF-8ADB-3271AA2DF921> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelera tor
0x6fc8000 - 0x6fd2fff libGPUSupportMercury.dylib (8.9.2) <302EC167-66A3-3E12-8416-F03F50CA96D9> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/lib GPUSupportMercury.dylib
0x6fda000 - 0x6fe2ffd libcldcpuengine.dylib (2.2.16) <0BE2D018-66CC-3F69-B8F1-7A81EEEE09F4> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengin e.dylib
0x99f2000 - 0xa213ff7 +engine.dylib (1) <EEB845B5-80D0-9E9B-9851-9A28E28250A7> /Users/USER/Library/Application Support/Steam/*/engine.dylib
0xad57000 - 0xaf36fef +vphysics.dylib (1) <2143AF98-C929-355A-DBDD-E09A49EFDA61> /Users/USER/Library/Application Support/Steam/*/vphysics.dylib
0xafd8000 - 0xb134fef +materialsystem.dylib (1) <B2C7E2F4-335A-619A-2A6A-A09FF4D8A0E1> /Users/USER/Library/Application Support/Steam/*/materialsystem.dylib
0xc1f7000 - 0xc27ffef +datacache.dylib (1) <FCA0D47C-5663-126D-5BC8-49B13A2F4353> /Users/USER/Library/Application Support/Steam/*/datacache.dylib
0xc2b7000 - 0xc399fe7 +studiorender.dylib (1) <C41117CD-3778-7AE8-D233-E04340BD74AE> /Users/USER/Library/Application Support/Steam/*/studiorender.dylib
0xc78f000 - 0xc870fff +vscript.dylib (1) <F4CEE888-6C8B-FF33-381A-8093DE544E34> /Users/USER/Library/Application Support/Steam/*/vscript.dylib
0xc8ae000 - 0xcab5fe3 +vguimatsurface.dylib (1) <61705565-6993-CB41-2457-AFAAFB1A0047> /Users/USER/Library/Application Support/Steam/*/vguimatsurface.dylib
0xcc1a000 - 0xcc79fff +vgui2.dylib (1) <BEC9DF22-3873-3559-5CDE-A217016CF834> /Users/USER/Library/Application Support/Steam/*/vgui2.dylib
0xdc97000 - 0xddeafe7 +shaderapidx9.dylib (1) <CF7CC900-F51D-A8F5-CA15-9783302D2E58> /Users/USER/Library/Application Support/Steam/*/shaderapidx9.dylib
0xde81000 - 0xdec1ff3 +localize.dylib (1) <50D65CFA-AB29-CD38-89C5-76CA025AED68> /Users/USER/Library/Application Support/Steam/*/localize.dylib
0xded7000 - 0xe06bffa GLEngine (8.9.2) <73F967E8-16C2-3FB2-8C04-293EB038952D> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0xe0a2000 - 0xe223fff libGLProgrammability.dylib (8.9.2) <B7AFCCD1-7FA5-3071-9F11-5161FFA2076C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
0xe255000 - 0xe6a2ff3 com.apple.driver.AppleIntelHD4000GraphicsGLDriver (8.12.47 - 8.1.2) <5B46A344-20F2-3C75-9D42-D13092E6BB81> /System/Library/Extensions/AppleIntelHD4000GraphicsGLDriver.bundle/Contents/Mac OS/AppleIntelHD4000GraphicsGLDriver
0xf3ff000 - 0xf42aff7 GLRendererFloat (8.9.2) <96FF25EA-1BC3-3FBA-85B6-08CC9F1D2077> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
0x10e00000 - 0x10e41ff7 +stdshader_dbg.dylib (1) <887F679E-D82F-3EDE-187E-B32B7612D91F> /Users/USER/Library/Application Support/Steam/*/stdshader_dbg.dylib
0x11900000 - 0x119f8feb +stdshader_dx9.dylib (1) <FE0463BF-5F1E-DF57-3068-77DFDBCB9A5B> /Users/USER/Library/Application Support/Steam/*/stdshader_dx9.dylib
0x17aa0000 - 0x17abfff7 +scenefilecache.dylib (1) <718E9E85-2938-9B68-06A4-2B02E12B121C> /Users/USER/Library/Application Support/Steam/*/scenefilecache.dylib
0x18c22000 - 0x19a73ffb +client.dylib (1) <88EA4F01-3151-6E37-5D79-FDFFD84DEADF> /Users/USER/Library/Application Support/Steam/*/client.dylib
0x1a5f5000 - 0x1b296fe7 +server.dylib (1) <B08CF5F2-E3DD-7638-BAEE-9376A50823F6> /Users/USER/Library/Application Support/Steam/*/server.dylib
0x70000000 - 0x7015eff7 com.apple.audio.units.Components (1.9 - 1.9) <F2B2712A-3203-3875-B1FF-768E92AE0D42> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe18000 - 0x8fe4ae57 dyld (210.2.3) <23DBDBB1-1D21-342C-AC2A-0E55F27E6A1F> /usr/lib/dyld
0x90007000 - 0x9005eff3 com.apple.HIServices (1.20 - 417) <561A770B-8523-3D09-A763-11F872779A4C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
0x9005f000 - 0x90090fff com.apple.DictionaryServices (1.2 - 184.4) <CCB46C81-57C6-3F45-B77C-4D29E4CD6BA6> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Diction aryServices.framework/Versions/A/DictionaryServices
0x90091000 - 0x901eaffb com.apple.audio.toolbox.AudioToolbox (1.9 - 1.9) <8BF022FC-C38A-34AA-8469-D98294094659> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x901eb000 - 0x901f5fff libsystem_notify.dylib (98.5) <7EEE9475-18F8-3099-B0ED-23A3E528ABE0> /usr/lib/system/libsystem_notify.dylib
0x901f6000 - 0x90200fff com.apple.DisplayServicesFW (2.7.2 - 357) <76D33A58-C39E-398A-9597-389A9B1FE76D> /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayS ervices
0x90a7f000 - 0x90a80fff libremovefile.dylib (23.2) <9813B2DB-2374-3AA2-99B6-AA2E9897B249> /usr/lib/system/libremovefile.dylib
0x90a81000 - 0x90a85ffc libGIF.dylib (850) <45CD8B8F-7324-3187-B01C-8E16C04F33FA> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x90a86000 - 0x90acdff3 com.apple.CoreMedia (1.0 - 926.104) <D0E3BE86-12ED-31BE-816F-E72D757A9F2F> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia
0x90ace000 - 0x90ad8fff libCSync.A.dylib (332) <86C5C84F-11EC-39C0-9FAC-A93FDEEC3117> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x90ad9000 - 0x90b55ff3 com.apple.Metadata (10.7.0 - 707.11) <F9BB5BBE-69D0-3309-8280-2303EB1DC455> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
0x90b56000 - 0x90b56fff com.apple.vecLib (3.8 - vecLib 3.8) <83160DD1-5614-3E34-80EB-97041016EF1F> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x90b57000 - 0x90b57ffd libOpenScriptingUtil.dylib (148.3) <87895E27-88E2-3249-8D0E-B17E76FB00C1> /usr/lib/libOpenScriptingUtil.dylib
0x90b58000 - 0x90b5bfff com.apple.help (1.3.2 - 42) <2B727B38-0E18-3108-9735-F65958924A91> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framewor k/Versions/A/Help
0x90b5c000 - 0x90b8fffb com.apple.GSS (3.0 - 2.0) <9566A96D-C296-3ABD-A12A-E274C81C0B25> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
0x90b90000 - 0x90bbcff7 libsystem_info.dylib (406.17) <2731CC70-DF2E-3BD1-AE73-A3B83C531756> /usr/lib/system/libsystem_info.dylib
0x90bbd000 - 0x90bdffff libc++abi.dylib (26) <3AAA8D55-F5F6-362B-BA3C-CCAF0D3C8E27> /usr/lib/libc++abi.dylib
0x90be0000 - 0x90cdeff7 libFontParser.dylib (84.6) <7D3EB3CC-527E-3A74-816A-59CAFD2260A4> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontParser.dylib
0x90cdf000 - 0x90d04ff7 com.apple.quartzfilters (1.8.0 - 1.7.0) <BBB53E4F-BCBA-3461-875F-8FA8E9157261> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters .framework/Versions/A/QuartzFilters
0x90d05000 - 0x90d17fff libbsm.0.dylib (32) <DADD385E-FE53-3458-94FB-E316A6345108> /usr/lib/libbsm.0.dylib
0x90d18000 - 0x90d1ffff libsystem_dnssd.dylib (379.38.1) <4F164CA8-4A4F-3B27-B88A-0926E2FEB7D4> /usr/lib/system/libsystem_dnssd.dylib
0x90d20000 - 0x90d20fff com.apple.ApplicationServices (45 - 45) <B23FD836-ECA1-3DF8-B043-9CA9779BE9DB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
0x90d21000 - 0x90f51fff com.apple.QuartzComposer (5.1 - 284) <640BD4D4-3551-3DB1-A9F2-004257EE5DED> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzCompose r.framework/Versions/A/QuartzComposer
0x90f52000 - 0x90f54fff com.apple.securityhi (4.0 - 55002) <79E3B880-3AB7-3BF3-9CDF-117A45599545> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
0x90f55000 - 0x90fb9ff3 libstdc++.6.dylib (56) <F8FA490A-8F3C-3645-ABF5-78926CE9C62C> /usr/lib/libstdc++.6.dylib
0x90fba000 - 0x90fbefff com.apple.CommonPanels (1.2.5 - 94) <7B3FC9A4-0F71-31E7-88CE-1BD4CBB655B2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
0x90fbf000 - 0x9123bff7 com.apple.QuickTime (7.7.1 - 2599.31) <3839E1F3-7948-3E68-9AE1-A0CEE8C59212> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x91294000 - 0x91368ff3 com.apple.backup.framework (1.4.3 - 1.4.3) <6EA22ED3-BA18-3A37-AE05-5D6FDA3F372F> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
0x91369000 - 0x91370ff3 com.apple.NetFS (5.0 - 4.0) <FD429432-6DA7-3B41-9889-0E8B4ECB8A4F> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
0x91371000 - 0x91377fff com.apple.print.framework.Print (8.0 - 258) <3E10C488-C390-33BD-8A4F-568E3021811D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
0x913be000 - 0x913d3fff com.apple.speech.synthesis.framework (4.1.12 - 4.1.12) <DE68CEB5-4959-3652-83B8-D2B00D3B932D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x913d4000 - 0x914f0ffb com.apple.desktopservices (1.7.4 - 1.7.4) <782D711D-7930-324A-9015-686C2F86DBA3> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/Desk topServicesPriv
0x914f3000 - 0x917b3ff3 com.apple.security (7.0 - 55179.13) <000FD8E9-D070-326A-B386-51314360FD5C> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x917b4000 - 0x917b4fff com.apple.Accelerate.vecLib (3.8 - vecLib 3.8) <908B8D40-3FB5-3047-B482-3DF95025ECFC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
0x917b5000 - 0x917bcfff liblaunch.dylib (442.26.2) <310C99F8-0811-314D-9BB9-D0ED6DFA024B> /usr/lib/system/liblaunch.dylib
0x917bd000 - 0x917c0ff3 com.apple.AppleSystemInfo (2.0 - 2) <4DB3FD8F-655E-3F96-97BC-040B33044A34> /System/Library/PrivateFrameworks/AppleSystemInfo.framework/Versions/A/AppleSys temInfo
0x917c1000 - 0x917f4fff libssl.0.9.8.dylib (47.1) <1725A506-BD80-39D5-8EE8-78D2FBBE194C> /usr/lib/libssl.0.9.8.dylib
0x917f8000 - 0x91818ffd com.apple.ChunkingLibrary (2.0 - 133.3) <FA45EAE8-BB10-3AEE-9FDC-C0C3A533FF48> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/Chunking Library
0x91819000 - 0x91c36fff FaceCoreLight (2.4.1) <571DE3F8-CA8A-3E71-9AF4-F06FFE721CE6> /System/Library/PrivateFrameworks/FaceCoreLight.framework/Versions/A/FaceCoreLi ght
0x91c37000 - 0x91c4eff4 com.apple.CoreMediaAuthoring (2.1 - 914) <8D71DE7D-7F53-3052-9FAF-132CB61BA9F5> /System/Library/PrivateFrameworks/CoreMediaAuthoring.framework/Versions/A/CoreM ediaAuthoring
0x91c4f000 - 0x91f54ff7 com.apple.CoreServices.CarbonCore (1037.6 - 1037.6) <4DB4B0C9-1377-3062-BE0E-CD3326ACDAF0> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
0x91f55000 - 0x921aeff5 com.apple.JavaScriptCore (8536 - 8536.30) <24A2ACA7-6E51-30C6-B9AE-17A77E511735> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
0x921af000 - 0x921b7fff libcopyfile.dylib (89) <4963541B-0254-371B-B29A-B6806888949B> /usr/lib/system/libcopyfile.dylib
0x921b8000 - 0x921ffff7 com.apple.framework.CoreWiFi (1.3 - 130.13) <1961CC70-C00D-31DE-BAB5-A077538CD5CB> /System/Library/Frameworks/CoreWiFi.framework/Versions/A/CoreWiFi
0x92200000 - 0x9222dffe libsystem_m.dylib (3022.6) <93CEEC8C-FAB5-313C-B0BB-0F4E91E6B878> /usr/lib/system/libsystem_m.dylib
0x9222e000 - 0x922ceff7 com.apple.QD (3.42.1 - 285.1) <BAAC13D2-1312-33C0-A255-FAB1D314C324> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
0x922cf000 - 0x92367fff com.apple.CoreServices.OSServices (557.6 - 557.6) <E1600639-3EEC-3DF8-BD40-747BB2117988> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
0x92368000 - 0x923d0ff7 com.apple.framework.IOKit (2.0.1 - 755.24.1) <70DE925B-51E8-3C65-8928-FB49FD823D94> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x923d1000 - 0x923e1ff7 libsasl2.2.dylib (166) <D9080BA2-A365-351E-9FF2-7E0D4E8B1339> /usr/lib/libsasl2.2.dylib
0x923e2000 - 0x923ebfff com.apple.CommerceCore (1.0 - 26.1) <8C28115C-6EC1-316D-9237-F4FBCBB778C5> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/C ommerceCore.framework/Versions/A/CommerceCore
0x923f8000 - 0x92448ff7 com.apple.CoreMediaIO (308.0 - 4155.4) <E2FF59A9-3728-3D17-A1AD-84DC1BDA2146> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO
0x92489000 - 0x92596ff3 com.apple.ImageIO.framework (3.2.1 - 850) <C964E877-660E-3482-ACF9-EC25DFEAF307> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x92597000 - 0x92598fff liblangid.dylib (116) <E13CC8C5-5034-320A-A210-41A2BDE4F846> /usr/lib/liblangid.dylib
0x925a0000 - 0x926d3ff3 com.apple.MediaControlSender (1.7 - 170.20) <7B1AC317-AFDB-394F-8026-9561930E696B> /System/Library/PrivateFrameworks/MediaControlSender.framework/Versions/A/Media ControlSender
0x926d4000 - 0x926f3ff3 com.apple.Ubiquity (1.2 - 243.15) <E10A2937-D671-3D14-AF8D-BA25E601F458> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
0x926f4000 - 0x92721ffb com.apple.CoreServicesInternal (154.3 - 154.3) <A452602B-67CB-39C4-95EB-E59433C65774> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/Cor eServicesInternal
0x92722000 - 0x92724ffb libRadiance.dylib (850) <83434287-A09E-3A3F-A1AC-085B563BA46D> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.d ylib
0x92725000 - 0x92882ffb com.apple.QTKit (7.7.1 - 2599.31) <B9AE5675-22B0-3AA9-903F-2195DA0B04F5> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
0x92883000 - 0x928f8ff7 com.apple.ApplicationServices.ATS (332 - 341.1) <1D81B09C-98DB-3CDB-990B-459FAE3D8D7A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
0x92900000 - 0x92925ff7 com.apple.CoreVideo (1.8 - 99.4) <A26DE896-32E0-3D5E-BA89-02AD23FA96B3> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x92926000 - 0x92966fff com.apple.MediaKit (14 - 687) <8735A76E-7766-33F5-B3D2-86630070A1BA> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x92c54000 - 0x93050feb com.apple.VideoToolbox (1.0 - 926.104) <4275B89E-F826-3F65-ACE1-89052A9CAC6B> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox
0x9308e000 - 0x930a8ffc libsystem_kernel.dylib (2050.24.15) <9E58DCC0-D5FF-37E1-AA7F-F2206719E138> /usr/lib/system/libsystem_kernel.dylib
0x93de2000 - 0x94102ff3 com.apple.Foundation (6.8 - 945.18) <BDC56A93-45C5-3459-B307-65A1CCE702C5> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x94103000 - 0x94127fff libJPEG.dylib (850) <36FEAB05-86C5-33B9-9DE9-5FAD8AEBA15F> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x941c2000 - 0x941cbff9 com.apple.CommonAuth (3.0 - 2.0) <34C4768C-EF8D-3DBA-AFB7-09148C8672DB> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
0x94441000 - 0x944d3ffb libvMisc.dylib (380.6) <6DA3A03F-20BE-300D-A664-B50A7B4E4B1A> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
0x944d4000 - 0x945c5ffc libiconv.2.dylib (34) <B096A9B7-83A6-31B3-8D2F-87D91910BF4C> /usr/lib/libiconv.2.dylib
0x945c6000 - 0x945c7fff libdnsinfo.dylib (453.19) <3B523729-84A8-3D0B-B58C-3FC185060E67> /usr/lib/system/libdnsinfo.dylib
0x945c8000 - 0x94663fff com.apple.CoreSymbolication (3.0 - 117) <F705A8CD-A04A-3A84-970A-7B04BC05DA97> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSy mbolication
0x94664000 - 0x94664fff com.apple.CoreServices (57 - 57) <83B793A6-720D-31F6-A76A-89EBB2644346> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x94665000 - 0x94671ffa com.apple.CrashReporterSupport (10.8.3 - 418) <03BC564E-35FE-384E-87D6-6E0C55DF16E3> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/Cra shReporterSupport
0x94672000 - 0x946d8fff com.apple.print.framework.PrintCore (8.3 - 387.2) <0F7665F5-33F0-3661-9BE2-7DD2890E304B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
0x946d9000 - 0x946e9ff2 com.apple.LangAnalysis (1.7.0 - 1.7.0) <C6076983-A02E-389E-BFC6-008EECC4C896> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
0x946ea000 - 0x946f8fff libxar.1.dylib (105) <6498A359-2DBA-3EDA-8F00-EEB989DD0A93> /usr/lib/libxar.1.dylib
0x946f9000 - 0x948e1ffb com.apple.CoreFoundation (6.8 - 744.19) <DDD3AA21-5B5F-3D8F-B137-AD95FCA89064> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x948e2000 - 0x94a1dff7 libBLAS.dylib (1073.4) <FF74A147-05E1-37C4-BC10-7DEB57FE5326> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
0x94a1e000 - 0x94b16ff9 libsqlite3.dylib (138.1) <AD7C5914-35F0-37A3-9238-A29D2E26C755> /usr/lib/libsqlite3.dylib
0x94b17000 - 0x94b70fff com.apple.QuickLookFramework (4.0 - 555.5) <4E381B7B-7EB5-37FD-9BA7-517DB48D07A7> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook
0x94b9d000 - 0x94f55ffa libLAPACK.dylib (1073.4) <9A6E5EAD-F2F2-3D5C-B655-2B536DB477F2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
0x94f58000 - 0x94fafff7 com.apple.ScalableUserInterface (1.0 - 1) <4B538E02-4F41-37FF-81F6-ED43DE0E78CC> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/ScalableU serInterface.framework/Versions/A/ScalableUserInterface
0x94fb0000 - 0x95097ff7 libxml2.2.dylib (22.3) <56E973D6-6B55-3E67-8282-6BC982816488> /usr/lib/libxml2.2.dylib
0x95098000 - 0x95099fff libquarantine.dylib (52.1) <094A1501-373E-3397-B632-8F7C5AC8EFD5> /usr/lib/system/libquarantine.dylib
0x950a2000 - 0x950abfff com.apple.DiskArbitration (2.5.2 - 2.5.2) <89822A83-B450-3363-8E9C-9B80CB4450B1> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x95164000 - 0x9517bfff com.apple.GenerationalStorage (1.1 - 132.3) <DD0AA3DB-376D-37F3-AC5B-17AC9B9E0A63> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/Gene rationalStorage
0x9517c000 - 0x95230fff com.apple.coreui (2.0 - 181.1) <6BEEE83E-C878-3FE6-B521-8B32B3A35409> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x95231000 - 0x95233ffd libCVMSPluginSupport.dylib (8.9.2) <D6D0BB75-42DA-3772-AB5E-CBD59B343393> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginS upport.dylib
0x95239000 - 0x95450fff com.apple.CoreData (106.1 - 407.7) <17FD06D6-AD7C-345A-8FA4-1F0FBFF4DAE1> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x95451000 - 0x9546afff com.apple.Kerberos (2.0 - 1) <8413EDD3-7E01-3D47-83FD-C14A5235DCD2> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x954c2000 - 0x95598fff com.apple.DiscRecording (7.0 - 7000.2.4) <528052A0-FCFB-3867-BCDF-EE0F8A998C1C> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x95599000 - 0x95648ff7 com.apple.CoreText (260.0 - 275.16) <7716C57B-E059-3B30-BBA8-AD7FF6EE3D35> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
0x95649000 - 0x9565efff com.apple.ImageCapture (8.0 - 8.0) <F681CA5B-2871-32CF-8E9F-9220EB387407> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture. framework/Versions/A/ImageCapture
0x9565f000 - 0x95694fff libTrueTypeScaler.dylib (84.6) <B7DB746B-7A61-38EF-8CA7-408ED9C14A02> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
0x95695000 - 0x95698ff9 libCGXType.A.dylib (332) <07B59FCC-6229-37C2-9870-70A18E2C5598> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x9569b000 - 0x9569bfff com.apple.Cocoa (6.7 - 19) <01AA482A-677A-31CA-9EC9-05C57FDDE427> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x9569d000 - 0x956c8ff9 com.apple.framework.Apple80211 (8.4 - 840.22.1) <DBC31BEB-B771-315F-852D-66ADC3BD75A1> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211
0x956c9000 - 0x95704fef libGLImage.dylib (8.9.2) <9D41F71E-E927-3767-A856-55480E20E9D9> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
0x95705000 - 0x962c1ff3 com.apple.AppKit (6.8 - 1187.39) <ACA24416-D910-39B8-9387-52A6C6A561F8> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x962d1000 - 0x963de057 libobjc.A.dylib (532.2) <FA455371-7395-3D58-A89B-D1520612D1BC> /usr/lib/libobjc.A.dylib
0x96501000 - 0x96501fff com.apple.Carbon (154 - 155) <C0A26E7B-28F1-3C7E-879E-A3CF3ED5111C> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x96502000 - 0x9655cffb com.apple.AE (645.6 - 645.6) <44556FF7-A869-399A-AEBB-F4E9263D9152> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
0x9655d000 - 0x9657bff3 com.apple.openscripting (1.3.6 - 148.3) <F3422C02-5ACB-343A-987B-A2D58EA2F5A8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
0x9657c000 - 0x9657cfff libkeymgr.dylib (25) <D5E93F7F-9315-3AD6-92C7-941F7B54C490> /usr/lib/system/libkeymgr.dylib
0x9657d000 - 0x96695ff7 com.apple.coreavchd (5.6.0 - 5600.4.16) <D871D730-1D5C-34E7-98C7-0FF09964E618> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD
0x96696000 - 0x96696fff libsystem_blocks.dylib (59) <3A743C5D-CFA5-37D8-80A8-B6795A9DB04F> /usr/lib/system/libsystem_blocks.dylib
0x96697000 - 0x966f2ff7 com.apple.AppleVAFramework (5.0.19 - 5.0.19) <3C43A555-0A22-3D7C-A3FB-CFADDDA43E9B> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x9670d000 - 0x96713fff libGFXShared.dylib (8.9.2) <F3B0E66D-5C47-3A5A-A2CD-F0C58E8322C3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.d ylib
0x96714000 - 0x96720ff8 libbz2.1.0.dylib (29) <7031A4C0-784A-3EAA-93DF-EA1F26CC9264> /usr/lib/libbz2.1.0.dylib
0x96721000 - 0x96730fff libGL.dylib (8.9.2) <1082B9A5-9AA3-35D4-968B-3A3FE15B1ED7> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x96731000 - 0x96735ffe libcache.dylib (57) <834FDCA7-FE3B-33CC-A12A-E11E202477EC> /usr/lib/system/libcache.dylib
0x96736000 - 0x96841ff7 libJP2.dylib (850) <3FFCEFA6-317A-34AF-8D99-AEBB017543C5> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x96842000 - 0x9685ffff libCRFSuite.dylib (33) <8E6E8815-406E-3A89-B96E-908FEFC27F0A> /usr/lib/libCRFSuite.dylib
0x96860000 - 0x968a5ff7 com.apple.NavigationServices (3.7 - 200) <6AB1A00C-BC94-3889-BA95-40A454B720CE> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
0x968a6000 - 0x968b4ff3 libsystem_network.dylib (77.10) <11CAF6A8-17CF-3178-9348-57C5ED494BA8> /usr/lib/system/libsystem_network.dylib
0x96953000 - 0x969b5fff libc++.1.dylib (65.1) <35EE57E1-2705-3C76-A75A-75655D720268> /usr/lib/libc++.1.dylib
0x969b6000 - 0x969c1fff libcommonCrypto.dylib (60027) <8EE30FA5-AA8D-3FA6-AB0F-05DA8B0425D9> /usr/lib/system/libcommonCrypto.dylib
0x969c2000 - 0x969cbffd com.apple.audio.SoundManager (4.0 - 4.0) <6A0B4A5D-6320-37E4-A1CA-91189777848C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
0x969cc000 - 0x969d8ff7 com.apple.NetAuth (4.0 - 4.0) <52D23F12-0718-341D-B9DF-16C814022250> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth
0x969d9000 - 0x96a0fffb com.apple.DebugSymbols (98 - 98) <D0293694-C381-30DF-8DD9-D1B04CD0E5F0> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbol s
0x96a10000 - 0x96abafff com.apple.LaunchServices (539.9 - 539.9) <C0E0CFFF-3714-3467-87DA-4A6F0AF1953B> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchS ervices.framework/Versions/A/LaunchServices
0x96ac9000 - 0x96c52ff7 com.apple.vImage (6.0 - 6.0) <1D1F67FE-4F75-3689-BEF6-4A46C8039E70> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
0x96c53000 - 0x96cb4fff com.apple.audio.CoreAudio (4.1.1 - 4.1.1) <A3B911DB-77DF-3037-A47A-634B08E5727D> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x96cb5000 - 0x96cc3fff com.apple.opengl (1.8.9 - 1.8.9) <1872D2CD-00A8-30D1-8ECC-B663F4E4C530> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x96cc4000 - 0x96cfbffa com.apple.LDAPFramework (2.4.28 - 194.5) <23668AB5-68EA-37D2-978E-C9EF22BF8C0C> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x96d9e000 - 0x96e7ffff libcrypto.0.9.8.dylib (47.1) <E4820342-4F42-3DEB-90DB-DE5A66C5585E> /usr/lib/libcrypto.0.9.8.dylib
0x96e80000 - 0x96ec2ff7 libcups.2.dylib (327.6) <D994A44F-CCDD-3D40-B732-79CB88F45908> /usr/lib/libcups.2.dylib
0x96f0f000 - 0x96f21ff7 libdispatch.dylib (228.23) <86EF7D45-2D97-3465-A449-95038AE5DABA> /usr/lib/system/libdispatch.dylib
0x96f22000 - 0x96f22fff com.apple.Accelerate (1.8 - Accelerate 1.8) <4EC0548E-3A3F-310D-A366-47B51D5B6398> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x96f27000 - 0x96f81ff3 com.apple.ImageCaptureCore (5.0.4 - 5.0.4) <6313E06F-37FD-3606-BF2F-87D8598A9983> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCo re
0x96f82000 - 0x97076ff3 com.apple.QuickLookUIFramework (4.0 - 555.5) <5A62C87F-5F74-380B-8B86-8CE3D8788603> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.f ramework/Versions/A/QuickLookUI
0x970d2000 - 0x971cfff7 com.apple.DiskImagesFramework (10.8.3 - 345) <26D0C7F8-E87E-3511-8388-8EE616A39D6D> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x971d2000 - 0x97214fff libcurl.4.dylib (69.2) <8CC566A0-0B25-37E8-A6EC-30074C3CDB8C> /usr/lib/libcurl.4.dylib
0x97215000 - 0x97216ffd libunc.dylib (25) <5E1EEE9E-3423-33D7-95B2-E4D17DD08C18> /usr/lib/system/libunc.dylib
0x97217000 - 0x97240fff libxslt.1.dylib (11.3) <0DE17DAA-66FF-3195-AADB-347BEB5E2EFA> /usr/lib/libxslt.1.dylib
0x9724d000 - 0x9730afeb libsystem_c.dylib (825.26) <6E35A83F-1A5B-3AF9-8C6D-D7B57B25FB63> /usr/lib/system/libsystem_c.dylib
0x9730b000 - 0x97359ffb libFontRegistry.dylib (100) <97D8F15F-F072-3AF0-8EF8-50C41781951C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x97390000 - 0x973ffffb com.apple.Heimdal (3.0 - 2.0) <964D9952-B0F2-34F6-8265-1823C0D5EAB8> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x97400000 - 0x9740cffe libkxld.dylib (2050.24.15) <BEC097B0-9D9A-3484-99DB-0F537E71963E> /usr/lib/system/libkxld.dylib
0x9740f000 - 0x97412ffc libpam.2.dylib (20) <FCF74195-A99E-3B07-8E49-688D4A6F1E18> /usr/lib/libpam.2.dylib
0x97413000 - 0x97417ff7 libmacho.dylib (829) <5280A013-4F74-3F74-BE0C-7F612C49F1DC> /usr/lib/system/libmacho.dylib
0x97479000 - 0x974bbffb com.apple.RemoteViewServices (2.0 - 80.6) <AE962502-4539-3893-A2EB-9D384652AEAC> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/Remot eViewServices
0x974bc000 - 0x97516fff com.apple.Symbolication (1.3 - 93) <4A794D1C-DE02-3183-87BF-0008A602E4D3> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolicat ion
0x97517000 - 0x97665ff3 com.apple.CFNetwork (596.4.3 - 596.4.3) <547BD138-E902-35F0-B6EC-41DD06794B22> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x97666000 - 0x978d3ffb com.apple.imageKit (2.2 - 673) <CDB2AC11-6D60-34A7-83F9-F6E7DA25F97B> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.fram ework/Versions/A/ImageKit
0x978d4000 - 0x978eafff com.apple.CFOpenDirectory (10.8 - 151.10) <3640B988-F915-3E0D-897C-CB04C95BA601> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpen Directory.framework/Versions/A/CFOpenDirectory
0x978eb000 - 0x978f5fff com.apple.speech.recognition.framework (4.1.5 - 4.1.5) <774CDB2F-34A1-347A-B302-4746D256E921> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
0x978f6000 - 0x97d38fff com.apple.CoreGraphics (1.600.0 - 332) <67E70F21-A0F1-356F-90B7-4B90C468EE2C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
0x97d39000 - 0x97d46ff7 com.apple.AppleFSCompression (49 - 1.0) <9A066D13-6E85-36FC-8B58-FD46E51751CE> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/Apple FSCompression
0x97d47000 - 0x97d47fff libSystem.B.dylib (169.3) <B81FAD7E-8808-3F49-807F-0AD68D0D7359> /usr/lib/libSystem.B.dylib
0x97d48000 - 0x9812bfff com.apple.HIToolbox (2.0 - 626.1) <ECC3F04F-C4B7-35BF-B10E-183B749DAB92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
0x98136000 - 0x98153ff7 libresolv.9.dylib (51) <B974Hi, never played them or had Steam, but it appears to be something about the Login as far as I can tell, but not sure of course.
Hopefully my reply brings your query to the top again & we get more help here. -
Can I install Windows 8 (DEMO) on a MAC and play windows based games ?
Can I install Windows 8 (DEMO) on a MAC and play windows based games ?
I installed the Developer beta with Bootcamp Assistant yesterday and was very impressed with the ease of the installation. Unfortunately, and I don't know if this is a problem with my video BIOS on my Macbook Air, but Windows 8 installs with two screens split horizontally - so it's effectively useless.
I tried 3 times and gave up. The same thing happens with Linux distributions, however with Linux I can pass "nomodeset" on the kernel command line which fixes it. I don't know how to do that in Windows.
This was happening with both 64x and 32-bit Win8 fwiw.
Oh, also...when I was trying to play around with Bootcamp.exe inside Windows 8, I remember a message popping up saying Bootcamp is only configurable with Windows 7 ISOs. But aside from the kernel graphics issues and some driver compatibility problems, Bootcamp loaded the Win8 ISOs fine. -
is there any way how i can download and run Window based games, with out installing Windows-thus Bootcamp? and if so, is it free?
No, you must install Windows to run Windows software. You do not need to use Boot Camp (yes, it's free because it comes with OS X.)
Windows on Intel Macs
There are presently several alternatives for running Windows on Intel Macs.
Install the Apple Boot Camp software. Purchase Windows XP w/Service Pak2, Vista, or Windows 7. Follow instructions in the Boot Camp documentation on installation of Boot Camp, creating Driver CD, and installing Windows. Boot Camp enables you to boot the computer into OS X or Windows.
Parallels Desktop for Mac and Windows XP, Vista Business, Vista Ultimate, or Windows 7. Parallels is software virtualization that enables running Windows concurrently with OS X.
VM Fusionand Windows XP, Vista Business, Vista Ultimate, or Windows 7. VM Fusion is software virtualization that enables running Windows concurrently with OS X.
CrossOver which enables running many Windows applications without having to install Windows. The Windows applications can run concurrently with OS X.
VirtualBox is a new Open Source freeware virtual machine such as VM Fusion and Parallels that was developed by Solaris. It is not as fully developed for the Mac as Parallels and VM Fusion.
Note that Parallels and VM Fusion can also run other operating systems such as Linux, Unix, OS/2, Solaris, etc. There are performance differences between dual-boot systems and virtualization. The latter tend to be a little slower (not much) and do not provide the video performance of the dual-boot system. See MacTech.com's Virtualization Benchmarking for comparisons of Boot Camp, Parallels, and VM Fusion. Boot Camp is only available with Leopard or Snow Leopard. Except for Crossover and a couple of similar alternatives like DarWine you must have a valid installer disc for Windows.
You must also have an internal optical drive for installing Windows. Windows cannot be installed from an external optical drive. -
Accelerometer based Games and Application for N96
Can some one please tell or give links for some good accelerometer based games and apps for N96. :-)
Phones used: Nokia N70 --> Nokia 5610 XpressMusic
Current Phone: Nokia N96
Firmware Version: 30.033http://gallery.mobile9.com/c/nokia-n96-software_1601/
http://www.mobi11.com/tag/n96-games/
http://nokian96.net/
Articles posted courtesy engadget
keep us updated about the progress.... if u like wat I have to offer then click on khudos. -
2 player turn based game logic in c# for snake and ladder
Hello programmers,
I am developing a snake and ladder game in xaml and C#.(windows 8.1 app)
my question is:
1) I am unable to think about the solution for player turn, I have build the game logic for single player and its working fine. please provide some solutions or the concept.
2) I have build the same game logic with two different ways, one with nested if else and the next with array which one would be good for performance.
and I also want to know about windows Azure for online score and multi player game service.Hi,
I am not very familiar with the multiplayer Game development. For multiplayer games, you'll need to set up a matchmaking server and have the clients connect to it. It can then pair them off and facilitate communications. If the clients have publicly available
network addresses then it can introduce them and they can talk directly to each other.There isn't anything built in for this so you'll need to either build your own or find a third party implementation. If you are using Unity3d then check out
http://docs.unity3d.com/Documentation/Components/net-MasterServer.html
Also, you can use Xbox services, and I find an article below:
https://msdn.microsoft.com/en-us/library/bb975801.aspx
For windows Azure problem, you should go to windows Azure forum.
Best Wishes!
We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place. <br/> Click <a
href="http://support.microsoft.com/common/survey.aspx?showpage=1&scid=sw%3Ben%3B3559&theme=tech"> HERE</a> to participate the survey. -
Kids and iMac - OK to load web-based games? This wreaked havoc on our PC's
greetings:
What, if any, are the risks in allowing my sons - when they visit Nick.com or Cartoonnetwork.com, etc.. - to download and play their games?? Many of their games launch without any plug-ins, but others require that they first download and install some little plug-in needed to play the game. ..Will my iMac then go the way of every PC I've ever owned and start becoming unstable?? What if what they load isn't intended for Mac? Again, will this screw things up and render what has been flawlessly reliable a bit less so??
Thanks in advance for you replies.I'm a school teacher and the kids are always playing online games on my Macs. Nothing to worry about. You are talking about spyware that will not effect the Mac. Wreaks havok on Windows, as you say, but the Mac will be fine.
-
How to make an a basic attack in my text based game
hey guys! i really need some genuine help on how to create an attack for my monsters and player. the attack should be basic: if the room contains a monster, then the monster attacks when the player goes inside the room. then the player can type a command to attack the monster. the attack should just deduct the hp of the monster. so the player can keep attacking till the monster is "dead"(this is where i remove the monster).
anyway i tried alot in creating the attack but i failed all the time, messing my code even more. please!!!!! help!!!
my monster class:
public class Monster
private int hp, stage;
private String name;
public Monster(String name, int stage)
this.name = name;
this.stage = stage;
if(stage == 1) {
hp = 1;
else if(stage == 2) {
hp = 2;
else if(stage == 3) {
hp = 2;
else if(stage == 4) {
hp = 3;
else if(stage == 5) {
hp = 4;
else if(stage == 6) {
hp = 6;
public int monsterStage()
return stage;
public String getName()
return name;
this is where i created the monsters in my main game class:
private Monster skeleton, sphinx, zombie, vampire, werewolf, undeadking;
setting the monster to a room:
skeleton = new Monster("skeleton1", 1);
skeleton = new Monster("skeleton2", 1);
sphinx = new Monster("sphinx1", 2);
sphinx = new Monster("sphinx2", 2);
sphinx = new Monster("sphinx3", 2);
zombie = new Monster("zombie", 3);
vampire = new Monster("vampire1", 4);
vampire = new Monster("vampire2", 4);
werewolf = new Monster("werewolf", 5);
undeadking = new Monster("undeadking", 6);
//setting the monster to a place
bridge.addMonster("skeleton1", skeleton);
castleDoor.addMonster("sphinx1", sphinx);
castleChest.addMonster("zombie", zombie);
dungeonDoor.addMonster("sphinx2", sphinx);
castleStair.addMonster("werewolf", werewolf);
dungeonBridge.addMonster("vampire2", vampire);
dungeonBook.addMonster("sphinx3", sphinx);
dungeonChest.addMonster("skeleton2", skeleton);
throneCenter.addMonster("undeadking", undeadking);
ps.: please help me! each room has one monster only and they are stored in hashmapsHere is a start of a basic text based game--it doesn't level or regen characters nor give healing or have new weapons...
package ForumJunk;
import java.util.Random;
import java.util.Scanner;
public class ForumJunk{
private final int widthX;
private final int heightY;
private int myX;
private int myY;
private int myLevel;
private int baseHP;
private int myHP;
private int myTreasure;
private String[] myWeapon = {"fist", "open hand", "dagger", "short sword", "long sword", "b-sword", "2H sword"};
private int[] myWeaponMaxDamage = {2, 3, 4, 6, 10, 12, 16};
private int monsterFillFactor = 40;
private int[][] monsterLevel = {{1, 1, 1}, {2, 2, 2}, {3, 3, 3}};
private String[][] monsterName = {{"Skeleton", "Orac", "Kobald"}, {"Zombi", "Wolf", "Giant Rat"}, {"Bandit", "Mummy", "Ghost"}};
private int[] monsterMaxDamage = {2, 4, 6};
private myRoom[][] room;
private Random rand;
public ForumJunk(){
widthX = 100;
heightY = 100;
myLevel = 1;
rand = new Random();
baseHP = 16;
myHP = baseHP;
for(int i=0; i<myLevel; i++) myHP = myHP + rand.nextInt(4) + 4;
room = new myRoom[widthX][heightY];
for(int i=0; i<widthX; i++)for(int j=0; j<heightY; j++)room[i][j]=new myRoom();
myX = rand.nextInt(widthX);
myY = rand.nextInt(heightY);
myTreasure = 0;
fillMonster();
public void doAttack(){
if(!(room[myX][myY].monster != null)){
System.out.println("Oh, it must have been my shadow; there's no monsters here \n");
return; //no monster
if(rand.nextBoolean()){
doHumanAttack();
if(room[myX][myY].monster.hp > 0) doMonsterAttack();
}else{
doMonsterAttack();
doHumanAttack();
public void doHumanAttack(){
int weaponIndex = 0;
if(myLevel<myWeaponMaxDamage.length) weaponIndex = myLevel;else weaponIndex = myWeaponMaxDamage.length-1;
System.out.println("Attacking with " + myWeapon[weaponIndex] + " ...");
int damage = myLevel * rand.nextInt(myWeaponMaxDamage[myLevel]);
room[myX][myY].monster.hp -= damage;
if(damage>0) System.out.println("Hit for " + damage + " damage\n");
else System.out.println("I missed!\n");
if(room[myX][myY].monster.hp <= 0) System.out.println("The " + room[myX][myY].monster.name + " is dead.");
public void doMonsterAttack(){
System.out.println("The " + room[myX][myY].monster.name + " is attacking...");
int damage = rand.nextInt(monsterMaxDamage[room[myX][myY].monster.level-1]);
myHP -= damage;
if(damage>0) System.out.println("I've been hit for " + damage + " damage\n");
else System.out.println("It missed me!\n");
if(myHP<=0){
System.out.println("Oh no, I'm dead!!!!!");
System.exit(0);
public void doStatus(){
System.out.println();
System.out.println(" Status:");
System.out.println(" Room: " + myX + ":" + myY);
System.out.println(" HP: " + myHP);
System.out.println("Treasure: " + myTreasure + " gp");
System.out.println(" Level: " + myLevel);
System.out.println();
public void doTreasure(){
if(!(room[myX][myY].monster != null)){
System.out.println("What--do you expect it just to be laying around in every room? \n");
return; //no monster
if(room[myX][myY].monster.hp>0){
System.out.println("If there is any treasure that " + room[myX][myY].monster.name + " is guarding it.\n");
return; //no monster
myTreasure += room[myX][myY].monster.treasure;
System.out.println("I found " + room[myX][myY].monster.treasure + " gp\n");
room[myX][myY].monster = null;
public void fillMonster(){
int fill = (widthX * heightY * monsterFillFactor) / 100;
int x = 0;
int y = 0;
boolean gen = false;
for(int i=0; i<fill; i++){
gen = true;
while(gen){
x = rand.nextInt(widthX);
y = rand.nextInt(heightY);
if(!(room[x][y].monster != null)){
room[x][y].monster = new Monster(rand.nextInt(3)+1);
gen = false;
class Monster{
int level = 0;
int hp = 0;
int treasure = 0;
String name = "";
Monster(int level){
this.level = level;
hp = 1;
for(int i = 0; i<level; i++) {
hp += rand.nextInt(6);
treasure += rand.nextInt(100);
name = monsterName[level-1][rand.nextInt(3)];
class myRoom{
Monster monster = null;
//what ever else you want to put in here
public static void main(String[] args){
String myIN = "";
Scanner scan = new Scanner(System.in);
ForumJunk fj = new ForumJunk();
System.out.print("I am in room: " + fj.myX + ", " + fj.myY + " I have " + fj.myHP + " hit points and " + fj.myTreasure + " treasure ");
if(fj.room[fj.myX][fj.myY].monster!=null){
System.out.println("There is a " + fj.room[fj.myX][fj.myY].monster.name + " here!");
System.out.println("\n");
while(!(myIN=scan.next()).equals("exit")){
if(myIN.equals("north")){
fj.myY -=1;
if(fj.myY<0) fj.myY=fj.heightY-1;
}else if(myIN.equals("south")){
fj.myY +=1;
if(fj.myY==fj.heightY) fj.myY=0;
}else if(myIN.equals("west")){
fj.myX -=1;
if(fj.myX<0) fj.myX=fj.widthX-1;
}else if(myIN.equals("east")){
fj.myX +=1;
if(fj.myX==fj.widthX) fj.myX=0;
}else if(myIN.equals("attack")){
fj.doAttack();
}else if(myIN.equals("weapon")){
System.out.println("I'll be using my " + fj.myWeapon[fj.myLevel] + " to attack\n");
}else if(myIN.equals("treasure")){
fj.doTreasure();
}else if(myIN.equals("status")){
fj.doStatus();
System.out.print("I am in room: " + fj.myX + ", " + fj.myY + " I have " + fj.myHP + " hit points and " + fj.myTreasure + " treasure ");
if(fj.room[fj.myX][fj.myY].monster!=null){
System.out.print("There is a ");
if(fj.room[fj.myX][fj.myY].monster.hp<=0) System.out.print("dead ");
System.out.println(fj.room[fj.myX][fj.myY].monster.name + " here!");
System.out.println("\n");
System.out.println("Bye!");
} -
I tried working on Graphics a while ago, but I didn't have too much luck with that ;)
Just wondering if anyone here has any ideas about a 'fun' text-based game, that wouldn't be really based on RPG style stuff, because I don't really want to bother with having characters save and stuff(I kno how to though...)
Something like Rock/Paper/Siscors(spelling? lol), but kinda more adicting...oh right, forgot to tell you...idea for a MULTIPLAYER text-based game ;)
Thanks
-Been trying to think of a good idea all day, no luck ;)Think of an existing exciting game, and make a clone. Thinking of new games is hard.
Scissors.
Addicting. -
Help with text based game.
SO I've just begun to make a text based game and i've already ran into a problem :/
I've made a switch statement that has cases for each of the classes in the game..for example
Output will ask what you want to be
1. Fighter
2. etc
3. etc
case 1: //Fighter
My problem is i want to be able to display the class
as in game class not java class
as Fighter
That may be a bit confusing to understand sorry if it isn't clear
Here is my code that i'm using this may help.
import java.util.Scanner;
public class main {
public static void main(String args[]) {
Scanner input = new Scanner(System.in);
int health = 0;
int power = 0;
int gold = 0;
System.out.println("Welcome to my game!");
System.out.println("First of what is your name?");
String name = input.next();
System.out.println(name + " you say? Interesting name. Well then " + name + " what is your race?");
System.out.println();
System.out.println("Press 1. for Human");
System.out.println("Press 2. for Elf");
System.out.println("Press 3. for Orc");
int Race = input.nextInt();
switch (Race) {
case 1: // Human
String race = "Human";
health = 10;
power = 10;
gold = 25;
break;
case 2: // Elf
health = 9;
power = 13;
gold = 25;
break;
case 3: // Orc
health = 13;
power = 9;
gold = 30;
break;
default:
System.out.println("Invalid choice Please choose 1-3");
break;
System.out.println("Now what is your class?");
System.out.println("Press 1. Fighter");
System.out.println("Press 2. Mage");
System.out.println("Press 3. Rogue");
int Class = input.nextInt();
switch (Class) {
case 1: // Fighter
health = health + 1;
power = power + 1;
gold = gold + 1;
break;
case 2: // Mage
health = health + 1;
power = power + 1;
gold = gold + 1;
break;
case 3: // Rogue
health = health + 1;
power = power + 1;
gold = gold + 1;
break;
default:
System.out.println("Invalid choice Please choose 1-3");
break;
System.out.println("So your name is " + name );
System.out.println("and your race is: " + race);
System.out.println("and your class is: " + Class);
}Thanks in advance!Brushfire wrote:
So you're advising him to run his console based game on the EDT, why?Far King good question... To which I suspect the answer is "Ummm... Ooops!" ;-)
@OP: Here's my 2c... if you don't follow then ask good questions and I'll consider giving good answers.
package forums;
import java.util.Scanner;
abstract class Avatar
public final String name;
public int type;
public int health;
public int power;
public int gold;
protected Avatar(String name, int health, int power, int gold) {
this.name = name;
this.health = health;
this.power = power;
this.gold = gold;
public String toString() {
return "name="+name
+" health="+health
+" power="+power
+" gold="+gold
class Human extends Avatar
public Human(String name) {
super(name, 10, 11, 31);
class Elf extends Avatar
public Elf(String name) {
super(name, 9, 13, 25);
class Orc extends Avatar
public Orc(String name) {
super(name, 6, 17, 13);
interface AvatarFactory
public Avatar createAvatar();
class PlayersAvatarFactory implements AvatarFactory
private static final Scanner scanner = new Scanner(System.in);
public Avatar createAvatar() {
System.out.println();
System.out.println("Lets create your avatar ...");
String name = readName();
Avatar player = null;
switch(readRace(name)) {
case 1: player = new Human(name); break;
case 2: player = new Elf(name); break;
case 3: player = new Orc(name); break;
player.type = readType();
return player;
private static String readName() {
System.out.println();
System.out.print("First off, what is your name : ");
String name = scanner.nextLine();
System.out.println(name + " you say? Interesting name.");
return name;
private static int readRace(String name) {
System.out.println();
System.out.println("Well then " + name + ", what is your race?");
System.out.println("1. for Human");
System.out.println("2. for Elf");
System.out.println("3. for Orc");
while(true) {
System.out.print("Choice : ");
int race = scanner.nextInt();
scanner.nextLine();
if (race >= 1 && race <= 3) {
return race;
System.out.println("Bad Choice! Please try again, and DO be careful! This is important!");
private static int readType() {
System.out.println();
System.out.println("Now, what type of creature are you?");
System.out.println("1. Barbarian");
System.out.println("2. Mage");
System.out.println("3. Rogue");
while(true) {
System.out.print("Choice : ");
int type = scanner.nextInt();
scanner.nextLine();
if (type >= 1 && type <= 3) {
return type;
System.out.println("Look, enter a number between 1 and 3 isn't exactly rocket surgery! DO atleast try to get it right!");
public class PlayersAvatarFactoryTest {
public static void main(String args[]) {
try {
PlayersAvatarFactoryTest test = new PlayersAvatarFactoryTest();
test.run();
} catch (Exception e) {
e.printStackTrace();
private void run() {
AvatarFactory avatarFactory = new PlayersAvatarFactory();
System.out.println();
System.out.println("==== PlayersAvatarFactoryTest ====");
System.out.println("Welcome to my game!");
Avatar player1 = avatarFactory.createAvatar();
System.out.println();
System.out.println("Player1: "+player1);
}It's "just a bit" more OOified than your version... and I changed random stuff, so you basically can't cheat ;-)
And look out for JSG's totally-over-the-top triple-introspective-reflective-self-crushing-coffeebean-abstract-factory solution, with cheese ;-)
Cheers. Keith.
Edited by: corlettk on 25/07/2009 13:38 ~~ Typo!
Edited by: corlettk on 25/07/2009 13:39 ~~ I still can't believe the morons at sun made moron a proscribed word. -
How do I stop "delete cookies" from deleting saved games of a flash based game?
I'm running Firefox 4 under Windows 7.
I have it currently set to delete my history when I end the session, including cookies and temporary files. This is due to privacy concerns.
However, I also have a (downloaded - not run online or via a browser) flash based game on my computer - which saves games as LSOs.
Firefox therefore deletes my saved games when I exit.
How can I address my privacy concerns and still play this game?I am having a problem where my flash game saves are deleting themselves on their own. I don't even have to clear browsing history, and I do not have any cleaning software installed. I have set storage to unlimited and that worked for a few days but I loaded a game this evening and my save file was gone and the storage had been reset to 100kB. I haven't touched anything, haven't deleted anything. It's infuriating.
-
Hello everyone,
I am currently developing a web-based game website using
Coldfusion 8 and MS SQL.
Until recentely, things have been going well. But I am now
stuck on a small issue of using an in-game skill system.
The way it works (or will work) is that your in-game
character will have a large library of skills to choose from, all
of which are accessible throughout the entire game. By choosing a
skill, your character will begin learning it over a set amount of
time (the time required for that specific skill). Your character
will, over time, generate it's own library of learnt skills - each
benefiting him or her within the game.
I hope this is all clear so far :)
So my small (but actually quite large) issue is that I'm not
sure how to go about storing this list of learnt skills.
My first instinct was to create a column within the
"characters" table in which the learnt skills would be stored as a
list, and then drawn out when actually listed on a page. But I have
heard that using lists within database tables isn't such a good
idea, and I would generally prefer another way around the issue.
My next idea was to create a table listing all of the
available skills as columns (a kind of library of every in-game
skill), then the characters would have a single row in that table
in which they have a "yes" or "no" under each skill column. These
yes or no answers would then be used to generate the library of
skills that character has. But this idea is very messy and I don't
even know how I could use this table in an SQL query...
I'd really like a simple and powerful solution for this
issue/problem, and I would be highly appreciative of anyone that
could help me!
Thanks in advance,
Aiden"Thanks a lot for your reply anyway :) and I'm sorry it
wasn't of use
to me."
Actually Dan was guiding you down the correct database
normalization
path. What you have is a classic many-to-many join. You have
many
character records and many skill records and you want to join
them such
that a character can have 0-N skills (zero to infinity) and a
skill can
be used by 0-N players.
This is done with three tables. A character table with the
basic
details of a character and a skills table with the details of
the skills
and a joining table that connects the two. At a minimum the
join tables
simple consists of two fields, a foreign key field to the
characters
table and a foreign key field to the skills table. Thus for
each skill
a character has there will be one record connecting the two
id's
together. This joining table can easily be expanded to have
other data
about the character-skill join such as when it started, what
level the
character has reached in the skill, whatever else your system
needs.
An simple Example:
Character Table
ID Name
1 Joe
2 Sam
3 George
Skill Table
ID Name
1 Hunting
2 Cooking
3 Archery
Character_Skill Join Table
CharID SkillID
1 1
1 3
2 2
3 1
3 2
3 3
Thus with basic SQL join syntax we can synthesize the data
that Joe can
hunt and shoot arrows, Sam can cook and George can do it all.
HTH
Ian -
Hi Friends.
I want to design a web based game. There is a server and two clients. Each client is a player and the server will handle the collaboration between them. I am using Netbeans and jsp.
First client one will type the url of server and gets connected. Then it has to wait until second client connects. When second client also connects, then I should update the browser window contents of client one. How can I do this?
If you did not get the quesiton, please e-mail me at [email protected] I shall explain you more clearly. Please help me at your best.
Thanks.A server cannot push to the client, but you can use AJAX to poll to the server.
Mailing is meaningless. If you feel you have more to explain, just post it here at the dicsussion forum. It's not a contact advertising forum. -
Help needed with Multiplayer/Network aspect of a turn-based game.
Hello,
I've converted a turn-based 4-player board game into a nicely working JApplet. Everything works fine, however, I'm stuck in "Hot Seat" mode. I need to get this working for multiple clients, but I'm not sure how to do this.
Can I use a servlet that the clients connect to to share data? The machine is running a webserver but I don't have access to the startup scripts. Can I launch the servlet manually?
If a servlet won't work, I am familiar with c/c++ socket programming. Should I just create a Java server to handle the exchange? I'm guessing applets can't connect to a server, so I'd have to convert the JAppet to an application, true?
Please give me an idea what the best mechanism to exchange data would be, and I'll follow that trail.
-PakIt sounds like the applet is a self-contained program, serving up to 4 players, and not communicating with a separate server or clients. This would imply that your single applet instance owns and maintains the game state model.
If you want to move to a multi-instance game, you have two choices. Either peer-to-peer, and you can do without server altogether if you want to, or client/server, and you need a server. Both have pros and cons, but usually the client/server model is superior, it is also by far the most common. For applets it may actually be the only choice due to security restrictions, but I�m not an applet expert. Both of these distributed models require a rethink on your part regarding the game state model. If it�s a big rethink or not depends on your game and your ambition. Basic questions/issues can be:
* Do all clients/instances see all state information?
* Do you need persistance (e.g. save game, crash recovery)?
* How do instances connect to each other/to the server?
* Which instances may manage the game (accept/throw out players, terminate the game, etc)
* Perhaps the most important: How is the consistency of state information ensured between the instances?
(A note on your other question: servlets are server-side java programs that generate HTML-pages to be sent to the browser, similar to PHP and ASP. They have nothing directly to do with applet technology.)
Regards,
/ Chris -
I am developing turn based game but it does not clear the badge number
Currently i am developing turn based game and i get notifications for new game if someone invite me but i unable to clear these badge number . Is there any one who can suggest me how to clear badge number's for turn based game in objective c ?
HI
As per my understanding of your issue, there are 2 ways.. one is what u are trying...in this way first ensure your item have proper canvas setup. Or try to display the canvas without using button. If this work, then there should not be problem.
Second way of doing is ..
Using TAB Canvas. You put all your 'MYBLOCK' data on TAB PAGE(2ND PAGE), ....AND in when buttong pressed, u just use go_block...will complete your job without much effect.
If any issue, post here..
Maybe you are looking for
-
Multiple FTP locations on different drives in Server
I've been working to set up an older Power Mac as a location to back-up my ReadyNAS. The ReadyNAS has an automated function for FTP back-up to an FTP location on my network. I've put two 1.5TB drives in the OS X server. I have about 1.7TB of data on
-
Is this unusual or not start up for osx?
I have a g4 running osx 10.4.3 tiger updated from panther without issue for several months. A few weeks back, just after booting up I got a small black screen overlay (viewing over the gray background with the apple logo) that said "You must re-boot
-
Third Party Software Logs?
I am having some issues with third party software. Is it safe to provide the software provider with their associated 'log': presumably they don't contain any sensitive information (passwords for example) that I wouldn't want to share? I trust this pr
-
Hello, Can anyone tell me if it is possible to add an "action" in the Forms Central "submit enabled" button to close the document after submitting. Thanks. Eric.
-
OWB package import error. PRS-00318. In need of urgent help
Hello everyone, I am having a weird error when i try to import a package in owb. Saying "PRS-00318: SQL Error encountered while updating CMPALLFOLDERFCO for key ********************************* Please contact Oracle Support with the stack trace and