X-Fi and DirectX 9 based gam

Hi!
Well, i'm really happy with the card overall but i have the same issue as priyajeet(he posted it in the crackle/pop thread.
Here's the thing, i can't play any directX based game. I do play OpenGL based games without any issue.
Tried few DX games so far, HL2 based games, BF 242 and Gunmetal, in all the same problem occurs, the screen goes black, system hangs, sounds in loop.
priyajeet was probably ignored cause he has nforce4 based board, that's not my case.
Pentium 4E 2.8GHz
Asus P4P800 SE Bios Version: 0 (latest non-Beta) (northbridge 865PE with Southbridge ICH5)
OCZ 2x52Mb DDR (Dual channel)
2x seagate 200GB SATA II in Hardware raid 0
PSU LC Power 550W
XFX 6600GT 28Mb DDR3
X-Fi Platinum (not in shared IRQ, it has IRQ 22 all for herself)
Some Ethernet PCI card based on a Realtek chipset
LG DVD Player
Philips CD recorder
I don't feel that the peripherals need to be posted with detail(Speakers, mouse, keyboard, printer, monitor)
It kinda seems that this is resources issue, since any openGl based game will work fine and DirectX based games work for few seconds till it crashes.
If anyone has any ideas or sugestions or questions about the current configuration of my computer, both hardware or software please answer, i really like this sound card and i would like to keep it, but i won't if the issues remain.
Best regards,
DanielMessage Edited by darthdan on 02-04-200704:7 PM

How embarrassing, I'd be lucky if my cpu was operating at 600Mhz. The computer is an all-in-one IBM handmedown from dad that was purchased in 200. He crashed the harddri've (at least it broke down) & left it to me to upgrade. Now running multiboot C:\98SE Vs D:\winXP on a 20Gb Samsung HDD with intergrated audio/usb.. The machine is a netvista 27952A & it's not clear at all what sort of soundblaster was put onboard b4 sale. I was checking through the bios yesterday & using a diagnostix app. on diskette downloaded from IBM/lenovo website which showed the sound card has no I/0 addresses at all! The system information IDs the sound card OK but says its not configured & F help goes on to say I need soundblaster pro or compatible sound card. OK so I came here, to creative labs, looking for low profile PCI cards and finally figure out it's really not the hardware that I need it's the software (ie: cd-rom or web-link). There is a possibility that new soundcard in the ethernet expansion slot would work v. well but I'd be messing up some particularly neat hardware. What do you think? If I hadn't found your reply here I was going to start a new thread "sound card with no I/0 address". I have put the qr6z07.exe audio file from IBM website in place + reboot & also have used the IBM nati've cd-rom recovery console to reinstall o/s. Have had rare patches of internal speaker system & cd-rom playback but the twin stereo speakers don't make a peep unless you switch the power off, 24 months or so now and v. frustrating:angry:. I'm running out of time to complete the machine b4 support dries up altogether... I was thinking I be able to?network it in combo with a dual core server to surf & be you know 'long board sentimental'.

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    4   libtier0.dylib                          0x000497c8 CThreadEvent::Wait(unsigned int) + 24
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    2   libsystem_c.dylib                       0x972ee095 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.audio.toolbox.AudioToolbox          0x900a69c1 CAGuard::Wait() + 113
    4   com.apple.audio.toolbox.AudioToolbox          0x900a5619 AQConverterManager::AQConverterThread::Run() + 271
    5   com.apple.audio.toolbox.AudioToolbox          0x900a54a2 AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 22
    6   com.apple.audio.toolbox.AudioToolbox          0x900969ac CAPThread::Entry(CAPThread*) + 196
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    Thread 21:
    0   libsystem_kernel.dylib                  0x930a30ee __workq_kernreturn + 10
    1   libsystem_c.dylib                       0x972660ac _pthread_workq_return + 45
    2   libsystem_c.dylib                       0x97265e79 _pthread_wqthread + 448
    3   libsystem_c.dylib                       0x9724dd2a start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0xdeadbeef  ebx: 0x09a3ed17  ecx: 0xbfffdb84  edx: 0x00002500
      edi: 0xaca3b174  esi: 0xbfffdbfc  ebp: 0xbfffe018  esp: 0xbfffdbd0
       ss: 0x00000023  efl: 0x00210282  eip: 0x09a3ee7f   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
      cr2: 0x00000000
    Logical CPU: 2
    Binary Images:
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    0x978f6000 - 0x97d38fff  com.apple.CoreGraphics (1.600.0 - 332) <67E70F21-A0F1-356F-90B7-4B90C468EE2C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
    0x97d39000 - 0x97d46ff7  com.apple.AppleFSCompression (49 - 1.0) <9A066D13-6E85-36FC-8B58-FD46E51751CE> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/Apple FSCompression
    0x97d47000 - 0x97d47fff  libSystem.B.dylib (169.3) <B81FAD7E-8808-3F49-807F-0AD68D0D7359> /usr/lib/libSystem.B.dylib
    0x97d48000 - 0x9812bfff  com.apple.HIToolbox (2.0 - 626.1) <ECC3F04F-C4B7-35BF-B10E-183B749DAB92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
    0x98136000 - 0x98153ff7  libresolv.9.dylib (51) <B974

    Hi, never played them or had Steam, but it appears to be something about the Login as far as I can tell, but not sure of course.
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    VirtualBox is a new Open Source freeware virtual machine such as VM Fusion and Parallels that was developed by Solaris.  It is not as fully developed for the Mac as Parallels and VM Fusion.
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    Phones used: Nokia N70 --> Nokia 5610 XpressMusic
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    Firmware Version: 30.033

    http://gallery.mobile9.com/c/nokia-n96-software_16​01/
    http://www.mobi11.com/tag/n96-games/
    http://nokian96.net/
    Articles posted courtesy engadget
    keep us updated about the progress.... if u like wat I have to offer then click on khudos.

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    We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place. <br/> Click <a
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    skeleton = new Monster("skeleton2", 1);
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    sphinx = new Monster("sphinx2", 2);
    sphinx = new Monster("sphinx3", 2);
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    vampire = new Monster("vampire1", 4);
    vampire = new Monster("vampire2", 4);
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    Here is a start of a basic text based game--it doesn't level or regen characters nor give healing or have new weapons...
    package ForumJunk;
    import java.util.Random;
    import java.util.Scanner;
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      private final int widthX;
      private final int heightY;
      private int myX;
      private int myY;
      private int myLevel;
      private int baseHP;
      private int myHP;
      private int myTreasure;
      private String[] myWeapon = {"fist", "open hand", "dagger", "short sword", "long sword", "b-sword", "2H sword"};
      private int[] myWeaponMaxDamage = {2, 3, 4, 6, 10, 12, 16};
      private int monsterFillFactor = 40;
      private int[][] monsterLevel = {{1, 1, 1}, {2, 2, 2}, {3, 3, 3}};
      private String[][] monsterName = {{"Skeleton", "Orac", "Kobald"}, {"Zombi", "Wolf", "Giant Rat"}, {"Bandit", "Mummy", "Ghost"}};
      private int[] monsterMaxDamage = {2, 4, 6};
      private myRoom[][] room;
      private Random rand;
      public ForumJunk(){
        widthX  = 100;
        heightY = 100;
        myLevel = 1;
        rand = new Random();
        baseHP   = 16;
        myHP     = baseHP;
        for(int i=0; i<myLevel; i++) myHP = myHP + rand.nextInt(4) + 4;
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        for(int i=0; i<widthX; i++)for(int j=0; j<heightY; j++)room[i][j]=new myRoom();
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        myY = rand.nextInt(heightY);
        myTreasure = 0;
        fillMonster();
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          doHumanAttack();
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        if(myHP<=0){
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        System.out.println("Treasure: " + myTreasure + " gp");
        System.out.println("   Level: " + myLevel);
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        myTreasure += room[myX][myY].monster.treasure;
        System.out.println("I found " + room[myX][myY].monster.treasure + " gp\n");
        room[myX][myY].monster = null;
      public void fillMonster(){
        int fill = (widthX * heightY * monsterFillFactor) / 100;
        int x = 0;
        int y = 0;
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            y = rand.nextInt(heightY);
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        int hp   = 0;
        int treasure = 0;
        String name = "";
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              int power = 0;
              int gold = 0;
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                   power = 10;
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                   power = 13;
                   gold = 25;
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              case 3: // Orc
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                   power = 9;
                   gold = 30;
              break;
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              System.out.println("Press 2. Mage");
              System.out.println("Press 3. Rogue");
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                   power = power + 1;
                   gold = gold + 1;
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                   power = power + 1;
                   gold = gold + 1;
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                   power = power + 1;
                   gold = gold + 1;
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                   System.out.println("Invalid choice Please choose 1-3");
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    Brushfire wrote:
    So you're advising him to run his console based game on the EDT, why?Far King good question... To which I suspect the answer is "Ummm... Ooops!" ;-)
    @OP: Here's my 2c... if you don't follow then ask good questions and I'll consider giving good answers.
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    import java.util.Scanner;
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      public int type;
      public int health;
      public int power;
      public int gold;
      protected Avatar(String name, int health, int power, int gold) {
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        this.health = health;
        this.power = power;
        this.gold = gold;
      public String toString() {
        return "name="+name
             +" health="+health
             +" power="+power
             +" gold="+gold
    class Human extends Avatar
      public Human(String name) {
        super(name, 10, 11, 31);
    class Elf extends Avatar
      public Elf(String name) {
        super(name, 9, 13, 25);
    class Orc extends Avatar
      public Orc(String name) {
        super(name, 6, 17, 13);
    interface AvatarFactory
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    class PlayersAvatarFactory implements AvatarFactory
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      public Avatar createAvatar() {
        System.out.println();
        System.out.println("Lets create your avatar ...");
        String name = readName();
        Avatar player = null;
        switch(readRace(name)) {
          case 1: player = new Human(name); break;
          case 2: player = new Elf(name); break;
          case 3: player = new Orc(name); break;
        player.type = readType();
        return player;
      private static String readName() {
        System.out.println();
        System.out.print("First off, what is your name : ");
        String name = scanner.nextLine();
        System.out.println(name + " you say? Interesting name.");
        return name;
      private static int readRace(String name) {
        System.out.println();
        System.out.println("Well then " + name + ", what is your race?");
        System.out.println("1. for Human");
        System.out.println("2. for Elf");
        System.out.println("3. for Orc");
        while(true) {
          System.out.print("Choice : ");
          int race = scanner.nextInt();
          scanner.nextLine();
          if (race >= 1 && race <= 3) {
            return race;
          System.out.println("Bad Choice! Please try again, and DO be careful! This is important!");
      private static int readType() {
        System.out.println();
        System.out.println("Now, what type of creature are you?");
        System.out.println("1. Barbarian");
        System.out.println("2. Mage");
        System.out.println("3. Rogue");
        while(true) {
          System.out.print("Choice : ");
          int type = scanner.nextInt();
          scanner.nextLine();
          if (type >= 1 && type <= 3) {
            return type;
          System.out.println("Look, enter a number between 1 and 3 isn't exactly rocket surgery! DO atleast try to get it right!");
    public class PlayersAvatarFactoryTest {
      public static void main(String args[]) {
        try {
          PlayersAvatarFactoryTest test = new PlayersAvatarFactoryTest();
          test.run();
        } catch (Exception e) {
          e.printStackTrace();
      private void run() {
        AvatarFactory avatarFactory = new PlayersAvatarFactory();
        System.out.println();
        System.out.println("==== PlayersAvatarFactoryTest ====");
        System.out.println("Welcome to my game!");
        Avatar player1 = avatarFactory.createAvatar();
        System.out.println();
        System.out.println("Player1: "+player1);
    }It's "just a bit" more OOified than your version... and I changed random stuff, so you basically can't cheat ;-)
    And look out for JSG's totally-over-the-top triple-introspective-reflective-self-crushing-coffeebean-abstract-factory solution, with cheese ;-)
    Cheers. Keith.
    Edited by: corlettk on 25/07/2009 13:38 ~~ Typo!
    Edited by: corlettk on 25/07/2009 13:39 ~~ I still can't believe the morons at sun made moron a proscribed word.

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