X-fi gamer and 5.1 headpho

Hi, I have the x-fi gamer and the tritton ax360 headphones, I am trying to connect my headphones through coax into the flexijack. I have a /8 to RCA jack connected into the flexijack and then the coax cable connected to that then to the little box that my headphones came with. But i am not getting any sound, when i searched online I saw how to enable it but i am not seeing the option to on the VISTA control panel and the flexijack mode thing under settings for the control panel the soundcard came with is grayed out. Does it just not see it or is there something not installed right?

your own gun from the center speaker is pretty standard. And correct in the surround mapping.
As for enemy fire. There should definately be action taking place behind you if enemy gunfire is behind you. You are hearing everything else in surround though? If so, it must be as designed. =/

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    <comment xml:lang="be@latin">Fajł Shockwave Flash</comment>
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    <comment xml:lang="eu">Shockwave Flash fitxategia</comment>
    <comment xml:lang="fi">Shockwave Flash -tiedosto</comment>
    <comment xml:lang="fo">Shockwave Flash fíla</comment>
    <comment xml:lang="fr">fichier Shockwave Flash</comment>
    <comment xml:lang="ga">comhad Shockwave Flash</comment>
    <comment xml:lang="gl">ficheiro sockwave Flash</comment>
    <comment xml:lang="he">קובץ של Shockwave Flash</comment>
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    <comment xml:lang="id">Berkas Shockwave Flash</comment>
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    <comment xml:lang="kk">Shockwave Flash файлы</comment>
    <comment xml:lang="ko">Shockwave 플래시 파일</comment>
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    <comment xml:lang="lv">Shockwave Flash datne</comment>
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  • I am making code to try to make a game and my problem is that my code......

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    import java.lang.*;
    import java.io.*;
    import java.net.*;
    import java.util.*;
    import java.util.Random;
    import static java.lang.Math.*;
    import java.awt.*;
    import java.awt.color.*;
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         //Wounding formula
         double sL = 1;                                   // my Strength Level
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         double eS = (sL * bP) + 3;                         // effective strength
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         double aL = 1;                                   // my Attack Level
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         double eA = aL / eD;                              // effective Attack
         double eB = 0;                                   // equipment bonus'
         double bA = ((eA/10) * (eB/10));                    // base attack
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         double fA = random() * bA;
         double fH = random() * bD;
         double done = rint(fH - fA);
         //health formula
         double health = floor(10 + sL/10 * aL/10);
         self() {
         void attack() {
              health = floor(10 + sL/10 * aL/10);
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              done = rint(fH - fA);
              System.out.println("You hit" +done);
    }Here is the main code that writes what the objects do:
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         public static void main(String[] args) {
              self instance1 = new self();
              rockCrab instance2 = new rockCrab();
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
              instance2.health = instance2.health - instance1.done;
              System.out.println("You hit: " +instance1.done);
              System.out.println("rockCrabs health: " + instance2.health);
              instance1.health = instance1.health - instance2.done;
              System.out.println("RockCrab hit: " +instance2.done);
              System.out.println("rockCrabs health: " + instance1.health);
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    you hit 1
    RockCrabs health is 9
    RockCrab hit 7
    your health is 38
    you hit 1
    RockCrabs health is 8
    RockCrab hit 7
    your health is 31
    you hit 1
    RockCrabs health is 7
    RockCrab hit 7
    your health is 24
    you hit 1
    RockCrabs health is 6
    RockCrab hit 7
    your health is 17
    my point is whatever some one hits it always repeats that
    my expected output would have to be something like
    you hit 1
    RockCrabs health is 9
    RockCrab hit 9
    your health is 37
    you hit 3
    RockCrabs health is 6
    RockCrab hit 4
    your health is 33
    you hit 2
    RockCrabs health is 4
    RockCrab hit 7
    your health is 26
    you hit 3
    RockCrabs health is 1
    RockCrab hit 6
    your health is 20
    Edited by: rade134 on Jun 4, 2009 10:58 AM

    [_Crosspost_|http://forums.sun.com/thread.jspa?threadID=5390217] I'm locking.

  • Problem deleting a game and starting over

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