Xcode 3.2.6 best build settings for Mac

Hi!
I'm using Xcode 3.2.6 on Mountain Lion 10.8.5 to create Applescript based applications.
They are tiny utilities that needs more complex UI Applescript can provide.
I''m wondering what's the best build settings for applications aimed to run on Mac OS X
- since 10.6
- non universal binary (no PPC code)
- 64 and 32 bit
Thanks for your help.

Mark,
Now I'm confident about my buids.
red_menace,
Ok. That's what I was affraid about. So if I want to go further, I have to learn AppleScriptObjC.
But the learning curve…
I'm not a developper. Just a graphic designer.
Don't have the time to check out this link, but maybe the solution for a smooth transiton to AppleScriptObjC is there:
http://www.macosxautomation.com/applescript/apps/runner_vanilla.html
Thanks both of you.

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    1. This is a comment on what you should and should not do to protect yourself from malicious software ("malware") that circulates on the Internet. It does not apply to software, such as keystroke loggers, that may be installed deliberately by an intruder who has hands-on access to your computer, or who has been able to log in to it remotely. That threat is in a different category, and there's no easy way to defend against it. If you have reason to suspect that you're the target of such an attack, you need expert help.
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    An App Store developer could find a way to bypass Apple's oversight, or the oversight could fail due to human error.
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