XF-I & Call Of Duty-United offensive EAX odd noi

When I set Call of Duty: United Offensi've to use EAX (,2 or 3) I'm getting sudden bursts of environmental sound. Maybe 2 or 3 every minute or so. e.g. sudden bursts of tank noise or footste
ps.
I'm running a Shuttle SN95G5, X-FI Extreme Music, XFX 6800GT, Gb corsair RAM, Athlon FX55. All running latest drivers.
Anyone any suggestions?
I contacted Creative Tech support but they suggested turning EAX off. This solvesthe problem but does leave me wondering exactly what I've paid for.

I think this is the PCI latency issue again. I see the same thing. It happened with the Audigy 2 ZS as well, and it still happens with the X-Fi (although less often). You can try moving the card to different slots and messing with the PCI latency of your graphics card which may be too high. Do a search on google. I haven't had luck with changing PCI latency, but I wonder if that is because I have a PCI express motherboard. I don't know if a PCI express graphics card is subject to PCI latency parameters like an AGP card is (it is an ENTIRELY different bus).
As to whose fault it is, I suppose both Creative and the developer could blame each other. The problem is that hardware DirectSound3D/EAX acceleration doesn't seem to fail gracefully in this case. When your graphics card is overloaded, you drop frames, which is reasonable. When the X-Fi is overloaded, you drop sound samples which can result in cracks and pops and other distortion.

Similar Messages

  • Call of Duty United Offensive

    Hi,
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    I adjusted EAX (EAX) or EAX 2, but i hear some noises! Every 5 minutes a very loud crash osund or something

  • Call of DUty on Intel is killing me

    I have a brand spankin' new 24"iMac with 3.06ghz and a NVIDIA GeForce 8800 GS graphics card. I'm already brocken up over the fact that i can no longer play Call od Duty : united offensive or pretty much any other game that I had for my other non-intel based mac. but now i figure i should get Call of Duty 2. unfortunately Aspyr's website says my Graphics card is not supported. they told me that it possibly could run fine, but there are no promises. has anyone with my graphics card played this with good results? any opinions? my new mac is bringing me down

    HI Soto,
    Sorry you're bummed! You can go here and start a thread and ask questions:
    http://support.aspyr.com/ if you haven't already done so.
    Also, this is the System Requirements:
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  • Call of duty 1.5 patch on intel working for anyone?

    If anyone has seen my past posts you would know i have been having some problems with my 24" intel iMac and call f duty and call of duty United Offensive. Well to save you all the past posts..i have finally gotten the disks installed on my computer and running. the problem is if i try to install the 1.5 patch for COD. the installation doesn't happen. it stops installing at the start and looks like it will continue but never does. I called Aspyr and they said that the patch is not intel compatible and that it won't install. bummer. however they also told me that COD in general would not run on an intel or with my graphics card and it runs 100% better than COD 2 does....which runs like atari. has anyone installed the 1.5 patch successfully? if so how? thanks

    ok guys...here is the NEW news. you may like this but lets not get our hopes up. don't bother trying to install the patch from your friends computer,i have talked to aspyr a few times over the phone about this the past couple of days and they said it can only be updated from the installer. no other way. I tried doing that too with no success. but i will now copy the email that i sent them and their responses. tell me how i did:)
    *First email to them:*
    +i have been having problems installing COD and UO on my 24" intel mac. If you check past tickets you can see what i mean. I finally got both CD's to install. the first CD installed without a problem the second CD i had to transfer the files by hand and not use the installer. now the next problem is the patch...or patches...(not sure if they made one patch to replace the two patches? but seeing as I have tried to install the patch before and it wont install i was wondering if there was a way i could install file by file instead of using the installer. could i get it done this way...if so where can i get the files or how can i extract them on my computer, thanks+
    *their reply:*
    +Thank you for choosing Call of Duty Deluxe for the Mac. Unfortunately, there is no way to install the patches besides running the installer.+
    +What happens when you try to use the installer for the United Offensive patch?+
    +Sorry we could not resolve this issue.+
    +Have a great day.+
    +-Aspyr Tech Support+
    *My Reply to them:*
    +when i try to install the installer it doesn't get past the first+
    +second of installation. it just stays in the one spot forever and+
    +never moves.+
    +do i have to install 2 patches or is the one i have that says it is a+
    +combined patch for cod and cod:uo enough?+
    *their reply:*
    +Ideally, you would need Call of Duty: Version 1.5 patch as well as the Call of Duty: United Offensive: Version 1.5.1 patch.+
    +The issue you are having is related to the fact that these patch installers are old and do not run properly on Intel Macs. The first Call of Duty games are not Universal Applications and run under Rosetta emulation when using an Intel Processor. The patches also react adversely when trying to operate in the Intel processor environment.+
    +Since this patch issue is also occurring with some games that are actually supported for play on Intel Macs we are trying to isolate and fix the problem for these patch installers first. Unfortunately, since Call of Duty and United offensive are not supported on Intel Macs, I cannot guaranty that we will rebuild these patch installers for this title.+
    +The best way to keep informed about patch updates is to sign up for our newsletter here:+
    +http://www.aspyr.com/news/newsletter_signup+
    +Sorry I couldn't help you more.+
    +Thanks for your patience.+
    +Have a nice day.+
    *Me again:*
    +thanks for the info, i guess i waill just play under 1.4.... but honestly as a+
    +customer that plays mac games and just bought an intel mac, you should seriously+
    +try to fix that 1.5 patch. I bought COD2 and my friends and i still play COD:UO+
    +because ...well frankly COD 2 *****. not sure if you have gone on to see how+
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    +catagory so i can't say anything. i will be waiting for that too. thanks,+
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    *Their last reply:*
    Hello,
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    +I'm going to sit on this e-mail for a couple of days while we discuss some options.+
    +I will contact you again in a couple of days.+
    +Thanks for your patience.+
    +Have a nice day.+
    SO..WHAT DO YOU THINK? I Think i made a big enough stink that they actually might try to make a patch that works for us.

  • Audigy 2 ZS Call of Duty and United Offensive Logitech 55

    All sounds are working fine with various games, music, DVD etc......in either Digital or Analog......impressed with Audigy 2ZS and Awesome Logitech 5500d's......
    One issue in Call of Duty and also in the Expansion pack........
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    If I revert to Miles 2D then all music and voices also return to the game.
    I have .5 on CoD and .5 on CoDUO......Used Creative Update to patch all Drivers to latest......Direct 9C installed........XP SP2.......everything patched....
    Any ideas? Anyone else have this same problem? Is the Audigy defecti've? Wouldn't think so, because it sounds amazing in Half Life 2.........oh well........back to the complaining board ;-)
    /NEP007

    YEah it runs fine in "Miles Fast 2D positional"... there is a problem with EAX and CoD that Creative doesn't seem to have a fix for unless there is something i missed.
    Message Edited by bootcamp on <SPAN class=date_text>06-02-2005 <SPAN class=time_text>04:23 PM
    Message Edited by bootcamp on <SPAN class=date_text>06-02-2005 <SPAN class=time_text>04:23 PM
    Message Edited by bootcamp on 06-02-2005 04:24 PM

  • Kern protection error from Call of Duty 2 game

    Hey everyone,  I was told if anyone could help me it would be on here.
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    Date/Time:      2011-06-28 13:24:22.528 -0600
    OS Version:     10.4.11 (Build 8S2167)
    Report Version: 4
    Command: Call of Duty 2 Multiplayer
    Path:   /Applications/Call of Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty2 Multiplayer
    Parent: WindowServer [60]
    Version: 1.3 (1.3)
    PID:   770
    Thread: 0
    Exception: EXC_BAD_ACCESS (0x0001)
    Codes:      KERN_PROTECTION_FAILURE (0x0002) at0x0000000c
    Thread 0 Crashed:
    0  libSystem.B.dylib                         0x90010a31fclose + 17
    1  com.aspyr.callofduty2                      0x00032b83FS_FCloseFile(int) + 125 (com_files.cpp:925)
    2  com.aspyr.callofduty2                      0x00035f08FS_FOpenFileRead_Internal(char const*, int*, int, int, int) + 2910(com_files.cpp:1488)
    3  com.aspyr.callofduty2                      0x00055a64MSS_FileOpenCallback(char const*, unsigned long*) + 32 (snd_driver.cpp:118)
    4  com.aspyr.callofduty2                      0x00113e8cCSampleSound::open_stream(char const*) + 52 (MacMSS_Sample.cp:293)
    5  com.aspyr.callofduty2                      0x00110975AIL_open_stream(unsigned long, char const*, long) + 95 (MacMSS.cp:483)
    6  com.aspyr.callofduty2                      0x0005802fSND_StartAliasStreamOnChannel(snd_alias_t const*, snd_alias_t const*, float,int, float const*, float, float, int, float, int, unsigned char, int,snd_alias_system_t) + 989 (snd_driver.cpp:888)
    7  com.aspyr.callofduty2                      0x0004b2bdSND_StartAliasStream(snd_alias_t const*, snd_alias_t const*, float, int, floatconst*, float, float, int, float, unsigned char, int*, snd_alias_system_t) +527 (snd.cpp:609)
    8  com.aspyr.callofduty2                      0x0014493eCG_PlaySoundAliasByName(int, float const*, char const*) + 68(cg_main_mp.cpp:1257)
    9  com.aspyr.callofduty2                      0x001e5899CG_EntityEvent(centity_s*, int) + 4681 (cg_event_mp.cpp:818)
    10 com.aspyr.callofduty2                      0x001e61ddCG_CheckEvents(centity_s*) + 147 (cg_event_mp.cpp:928)
    11 com.aspyr.callofduty2                      0x001df3b6CG_SetNextSnap(snapshot_t*) + 1454 (cg_snapshot_mp.cpp:477)
    12 com.aspyr.callofduty2                      0x001dfcadCG_ProcessSnapshots() + 1355 (cg_snapshot_mp.cpp:664)
    13 com.aspyr.callofduty2                      0x001d4ae7CG_DrawActiveFrame(int, DemoType, CubemapShot, int, int) + 151(cg_view_mp.cpp:974)
    14 com.aspyr.callofduty2                      0x0017302cSCR_UpdateFrame() + 676 (cl_scrn_mp.cpp:272)
    15  com.aspyr.callofduty2                      0x00173197SCR_UpdateScreenInternal() + 59 (cl_scrn_mp.cpp:443)
    16 com.aspyr.callofduty2                      0x0003051dCom_Frame_Try_Block_Function() + 659 (common.cpp:3547)
    17 com.aspyr.callofduty2                      0x000306feCom_Frame() + 58 (common.cpp:3729)
    18 com.aspyr.callofduty2                      0x000c3b96WinMain + 284 (mac_main.cpp:835)
    19 com.aspyr.callofduty2                      0x00112288CCallOfDutyEngine::GameMain() + 182 (basic_string.h:277)
    20 com.aspyr.callofduty2                      0x0002647cCMacGameEngine::OneShotTimer() + 98 (MacGameEngine.cp:1285)
    21 com.aspyr.callofduty2                      0x000264bfCMacGameEngine::OneShotTimerProc(__EventLoopTimer*, void*) + 17(MacGameEngine.cp:1312)
    22 com.apple.HIToolbox                        0x92e39a4aTimerVector + 31
    23  com.apple.CoreFoundation                   0x9082d756CFRunLoopRunSpecific + 3341
    24 com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    25 com.apple.HIToolbox                        0x92e01878RunCurrentEventLoopInMode + 285
    26 com.apple.HIToolbox                        0x92e00f82ReceiveNextEventCommon + 385
    27 com.apple.HIToolbox                        0x92e49a74_AcquireNextEvent + 58
    28 com.apple.HIToolbox                        0x92e498bcRunApplicationEventLoop + 150
    29 com.aspyr.callofduty2                      0x00026088CMacGameEngine::MacMain() + 62 (MacGameEngine.cp:405)
    30 com.aspyr.callofduty2                      0x00025b93CMacGameEngine::Run(int, char**) + 75 (MacGameEngine.cp:150)
    31 com.aspyr.callofduty2                      0x00025bccmain + 46 (MacGameEngine.cp:89)
    32 com.aspyr.callofduty2                      0x000024fa_start + 228 (crt.c:272)
    33 com.aspyr.callofduty2                      0x00002415start + 41
    Thread 1:
    0  libSystem.B.dylib                         0x90024407semaphore_wait_signal_trap + 7
    1  com.apple.ColorSync                        0x915a96abpthreadSemaphoreWait(t_pthreadSemaphore*) + 35
    2  com.apple.ColorSync                        0x915c3ddcCMMConvTask(void*) + 60
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 2:
    0  libSystem.B.dylib                         0x90009817mach_msg_trap + 7
    1  com.apple.CoreFoundation                   0x9082d227CFRunLoopRunSpecific + 2014
    2  com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    3  com.apple.audio.CoreAudio                  0x91469356HALRunLoop::OwnThread(void*) + 158
    4  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    5  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 3:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 4:
    0  libSystem.B.dylib                         0x900376a7mach_wait_until + 7
    1   libSystem.B.dylib                         0x90039d72usleep + 82
    2  com.aspyr.callofduty2                      0x001159f6CSoundEngine::Execute(void*) + 118 (MacMSS_Engine.cp:844)
    3  com.aspyr.callofduty2                      0x001173f1CThread::ExecuteProc(void*) + 25 (MacThreads.cp:144)
    4  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 5:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 6:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ickTimeComponents.component             0x97e83076ReadSchedulerThreadEntryPoint + 4723
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 7:
    0  libSystem.B.dylib                          0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ple.CoreServices.CarbonCore             0x90cebd90AIOFileThread(void*) + 1068
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 8:
    0  libSystem.B.dylib                         0x9002447fsemaphore_wait_trap + 7
    1  ...ickTimeComponents.component             0x97f0f5efaudioprepThreadEntry + 92
    2  ...ickTimeComponents.component             0x98513f44start_thread + 54
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 0 crashed with X86 Thread State (32-bit):
      eax:0x00000000  ebx: 0x90010a2e  ecx: 0x20c104a4  edx: 0x0000003e
      edi:0x00000000  esi: 0x00000000  ebp: 0xbfffda98  esp: 0xbfffda70
       ss:0x0000001f  efl: 0x00010282  eip: 0x90010a31   cs: 0x00000017
       ds:0x0000001f   es:0x0000001f   fs:0x00000000   gs: 0x00000037
    Binary Images Description:
       0x1000 -   0x340fffcom.aspyr.callofduty2 1.3            /Applications/Callof Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty 2 Multiplayer
    0x2c05000-  0x2ce3fff libxml2.2.dylib             /usr/lib/libxml2.2.dylib
    0x2fa0000-  0x2fcafffcom.apple.audio.SoundManager.Components 3.9.2            /System/Library/Components/SoundManagerComponents.component/Contents/MacOS/Soun dManagerComponents
    0x3853000-  0x39acfff GLEngine             /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x39d8000-  0x3b4afffcom.apple.GeForceFXGLDriver 1.4.56 (4.5.6)            /System/Library/Extensions/GeForceFXGLDriver.bundle/Contents/MacOS/GeForceFXGLD river
    0x3b70000-  0x3b8cfff GLDriver             /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundl e/GLDriver
    0x3b93000-  0x3bb7fff GLRendererFloat             /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloa t.bundle/GLRendererFloat
    0x20e94000 - 0x20e99fff com.apple.audio.AppleHDAHALPlugIn1.3.7 (1.3.7a23)            /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x24619000 - 0x24681fff pbcl.mac             /Applications/CallOf Duty 2 Data/pb/pbcl.mac
    0x246f9000 - 0x246fbfff pbag.mac             /Applications/CallOf Duty 2 Data/pb/pbag.mac
    0x24702000 - 0x247a9fff pbsv.mac             /Applications/CallOf Duty 2 Data/pb/pbsv.mac
    0x25013000 - 0x251dbfff com.apple.audio.codecs.Components1.5.6            /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs
    0x70000000 - 0x700fafff com.apple.audio.units.Components1.4.7            /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    0x8fe00000 - 0x8fe4afff dyld 46.16            /usr/lib/dyld
    0x90000000 - 0x90171fff libSystem.B.dylib             /usr/lib/libSystem.B.dylib
    0x901c1000 - 0x901c3fff libmathCommon.A.dylib             /usr/lib/system/libmathCommon.A.dylib
    0x901c5000 - 0x90202fff com.apple.CoreText 1.1.3 (???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreText.framework/Versions/A/CoreText
    0x90229000 - 0x902fffff ATS             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
    0x9031f000 - 0x90774fff com.apple.CoreGraphics 1.258.85(???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/CoreGraphics
    0x9080b000 - 0x908d3fff com.apple.CoreFoundation 6.4.11(368.35)            /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x90911000 - 0x90911fff com.apple.CoreServices 10.4 (???)            /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x90913000 - 0x90a07fff libicucore.A.dylib             /usr/lib/libicucore.A.dylib
    0x90a57000 - 0x90ad6fff libobjc.A.dylib             /usr/lib/libobjc.A.dylib
    0x90aff000 - 0x90b63fff libstdc++.6.dylib             /usr/lib/libstdc++.6.dylib
    0x90bd2000 - 0x90bd9fff libgcc_s.1.dylib             /usr/lib/libgcc_s.1.dylib
    0x90bde000 - 0x90c51fff com.apple.framework.IOKit 1.4.8(???)            /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
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    0x90c7e000 - 0x90f24fff com.apple.CoreServices.CarbonCore682.31 (682.32)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonC ore.framework/Versions/A/CarbonCore
    0x90f67000 - 0x90fcffff com.apple.CoreServices.OSServices4.1            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServi ces.framework/Versions/A/OSServices
    0x91008000 - 0x91047fff com.apple.CFNetwork 129.24            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
    0x9105a000 - 0x9106afff com.apple.WebServices 1.1.3 (1.1.0)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServ icesCore.framework/Versions/A/WebServicesCore
    0x91075000 - 0x910f4fff com.apple.SearchKit 1.0.8            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
    0x9112e000 - 0x9114cfff com.apple.Metadata 10.4.4 (121.36)            /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
    0x91158000 - 0x91166fff libz.1.dylib             /usr/lib/libz.1.dylib
    0x91169000 - 0x91308fff com.apple.security 4.5.2 (29774)            /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x91406000 - 0x9140efff com.apple.DiskArbitration 2.1.2            /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x91415000 - 0x9141cfff libbsm.dylib             /usr/lib/libbsm.dylib
    0x91420000 - 0x91446fff com.apple.SystemConfiguration 1.8.6            /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfi guration
    0x91458000 - 0x914cefff com.apple.audio.CoreAudio 3.0.5            /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x9151f000 - 0x9151ffff com.apple.ApplicationServices 10.4(???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Application Services
    0x91521000 - 0x9154dfff com.apple.AE 316.3            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ AE.framework/Versions/A/AE
    0x91560000 - 0x91634fff com.apple.ColorSync 4.4.13            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
    0x9166f000 - 0x916e2fff com.apple.print.framework.PrintCore4.6 (177.13)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ PrintCore.framework/Versions/A/PrintCore
    0x91710000 - 0x917b9fff com.apple.QD 3.10.28 (???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
    0x917df000 - 0x9182afff com.apple.HIServices 1.5.2 (???)            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ HIServices.framework/Versions/A/HIServices
    0x91849000 - 0x9185ffff com.apple.LangAnalysis 1.6.3            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LangAnalysis.framework/Versions/A/LangAnalysis
    0x9186b000 - 0x91886fff com.apple.FindByContent 1.5            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ FindByContent.framework/Versions/A/FindByContent
    0x91891000 - 0x918cefff com.apple.LaunchServices 183.1            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ LaunchServices.framework/Versions/A/LaunchServices
    0x918e2000 - 0x918eefff com.apple.speech.synthesis.framework3.5            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    0x918f5000 - 0x91935fff com.apple.ImageIO.framework 1.5.9            /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/ImageIO
    0x91948000 - 0x919fafff libcrypto.0.9.7.dylib             /usr/lib/libcrypto.0.9.7.dylib
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    0x91af5000 - 0x91b7dfff libRaw.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRaw.dylib
    0x91b81000 - 0x91b9cfff libPng.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libPng.dylib
    0x91ba1000 - 0x91ba3fff libRadiance.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x91ca0000 - 0x91cdffff libTIFF.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libTIFF.dylib
    0x91ce5000 - 0x91ce5fff com.apple.Accelerate 1.3.1(Accelerate 1.3.1)            /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x91ce7000 - 0x91d75fff com.apple.vImage 2.5            /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.fr amework/Versions/A/vImage
    0x91d7c000 - 0x91d7cfff com.apple.Accelerate.vecLib 3.3.1(vecLib 3.3.1)            /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
    0x91d7e000 - 0x91dd7fff libvMisc.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvMisc.dylib
    0x91de0000 - 0x91e04fff libvDSP.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvDSP.dylib
    0x91e0c000 - 0x92215fff libBLAS.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libBLAS.dylib
    0x9224f000 - 0x92603fff libLAPACK.dylib             /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libLAPACK.dylib
    0x92630000 - 0x9271dfff libiconv.2.dylib             /usr/lib/libiconv.2.dylib
    0x9271f000 - 0x9279dfff com.apple.DesktopServices 1.3.7            /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/Desk topServicesPriv
    0x927de000 - 0x92a16fff com.apple.Foundation 6.4.12 (567.42)            /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x92b36000 - 0x92b4dfff libGL.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x92b58000 - 0x92bb0fff libGLU.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    0x92bc4000 - 0x92bc4fff com.apple.Carbon 10.4 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x92bc6000 - 0x92bd6fff com.apple.ImageCapture 3.0.4            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture. framework/Versions/A/ImageCapture
    0x92be5000 - 0x92bedfffcom.apple.speech.recognition.framework 3.6            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecogni tion.framework/Versions/A/SpeechRecognition
    0x92bf3000 - 0x92bf9fff com.apple.securityhi 2.0.1 (24742)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.fr amework/Versions/A/SecurityHI
    0x92bff000 - 0x92c90fff com.apple.ink.framework 101.2.1 (71)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework /Versions/A/Ink
    0x92ca4000 - 0x92ca8fff com.apple.help 1.0.3 (32.1)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framewor k/Versions/A/Help
    0x92cab000 - 0x92cc9fff com.apple.openscripting 1.2.7 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
    0x92cdb000 - 0x92ce1fff com.apple.print.framework.Print 5.2(192.4)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
    0x92ce7000 - 0x92d4afff com.apple.htmlrendering 66.1 (1.1.3)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering .framework/Versions/A/HTMLRendering
    0x92d71000 - 0x92db2fff com.apple.NavigationServices 3.4.4(3.4.3)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
    0x92dd9000 - 0x92de7fff com.apple.audio.SoundManager 3.9.1            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
    0x92dee000 - 0x92df3fff com.apple.CommonPanels 1.2.3 (73)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
    0x92df8000 - 0x930edfff com.apple.HIToolbox 1.4.10 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
    0x931f3000 - 0x931fefff com.apple.opengl 1.4.16            /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x93ca7000 - 0x93d22fff com.apple.CoreData 91 (92.1)            /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    0x93d5b000 - 0x93e14fff com.apple.audio.toolbox.AudioToolbox1.4.7            /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x93e57000 - 0x93e57fff com.apple.audio.units.AudioUnit1.4.2            /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x93e59000 - 0x9401afff com.apple.QuartzCore 1.4.12            /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    0x94060000 - 0x940a1fff libsqlite3.0.dylib             /usr/lib/libsqlite3.0.dylib
    0x940a9000 - 0x940e3fff libGLImage.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
    0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2            /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x942a9000 - 0x942b4fff libCSync.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x94300000 - 0x9431afff libRIP.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.4 (1327.73)            /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
    0x94a22000 - 0x94a3ffff libresolv.9.dylib             /usr/lib/libresolv.9.dylib
    0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib3.3.1)            /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
    0x964a6000 - 0x9657dfff libGLProgrammability.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
    0x96598000 - 0x96599fff libGLSystem.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dy lib
    0x9659b000 - 0x965a0fff com.apple.agl 2.5.9 (AGL-2.5.9)            /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x978b1000 - 0x987a8fffcom.apple.QuickTimeComponents.component 7.6.4 (1327.73)            /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents
    0x99762000 - 0x9977ffff com.apple.OpenTransport 3.0            /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
    Model: iMac6,1, BootROM IM61.0093.B07, 2 processors, IntelCore 2 Duo, 2.16 GHz, 1 GB
    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT,PCIe, 128 MB
    Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
    Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
    AirPort: spairport_wireless_card_type_airport_extreme(0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
    Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incomingserial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Serial ATA Device: ST3250824AS  Q, 232.89 GB
    Parallel ATA Device: MATSHITADVD-R   UJ-85J
    USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Upto 12 Mb/sec, 500 mA
    USB Device: Apple Optical USB Mouse, Primax Electronics, Upto 1.5 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12Mb/sec, 250 mA
    USB Device: Bluetooth USB Host Controller, Apple, Inc., Upto 12 Mb/sec, 500 mA
    USB Device: IR Receiver, Apple Computer, Inc., Up to 12Mb/sec, 500 mA
    USB Device: DeskJet 930C, Hewlett-Packard, Upto 12 Mb/sec, 500 mA

    Did I post this in the wrong section?

  • Call of Duty 4 SP quits at Startup, please help!

    I installed CoD4 on my machine, uploaded the 1.7 patch, and tried to play the game. The Multiplayer works fine, prompts me for the serial number, and takes me to the main menu. However, when i try to boot up the Single Player it bounces up and down in the dock for a couple seconds and then goes straight to an error message. It is not the disk or any of the the third party software, because it works on other MBPs with the same configuration (I did a test install on another to make sure). The problem has to be on my machine.
    Below is an extract of the error report for the Single Player error. Can anyone help me find what the cause may be?
    Process: Call of Duty 4 [327]
    Path: /Volumes/Macintosh HD 1/Call of Duty 4/Call of Duty 4.app/Contents/MacOS/Call of Duty 4
    Identifier: com.aspyr.callofduty4
    Version: ??? (???)
    Code Type: X86 (Native)
    Parent Process: launchd [85]
    Date/Time: 2008-11-08 00:43:59.699 -0500
    OS Version: Mac OS X 10.5.5 (9F33)
    Report Version: 6
    Exception Type: EXCBADACCESS (SIGBUS)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000088
    Crashed Thread: 0
    Thread 0 Crashed:
    0 ??? 0x01e13692 0 + 31536786
    1 ??? 0x01e13857 0 + 31537239
    2 ??? 0x01e13941 0 + 31537473
    3 ??? 0x01e13a5d 0 + 31537757
    4 ??? 0x01e13c17 0 + 31538199
    5 ??? 0x01e12ad3 0 + 31533779
    6 dyld 0x8fe12e76 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 246
    7 dyld 0x8fe0e723 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 307
    8 dyld 0x8fe0e809 ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 57
    9 dyld 0x8fe04102 dyld::initializeMainExecutable() + 146
    10 dyld 0x8fe07b5f dyld::main(machheader const*, unsigned long, int, char const**, char const**, char const**) + 2975
    11 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
    12 dyld 0x8fe01037 dyldstart + 39
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000022 ebx: 0x01e13640 ecx: 0x00000000 edx: 0x0000000f
    edi: 0xf60d18db esi: 0xbfffe124 ebp: 0xbfffe0e8 esp: 0xbfffe0c0
    ss: 0x0000001f efl: 0x00010206 eip: 0x01e13692 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x00000088
    Binary Images:
    0x1000 - 0x3a2fc7 +com.aspyr.callofduty4 1.7 (77195) <fdba00cfe3aa4928a95f2fdd9f9c0743> /Volumes/Macintosh HD 1/Call of Duty 4/Call of Duty 4.app/Contents/MacOS/Call of Duty 4
    0x1e27000 - 0x1e4bff3 +libBinkMachOx86.dylib ??? (???) /Volumes/Macintosh HD 1/Call of Duty 4/Call of Duty 4.app/Contents/MacOS/libBinkMachOx86.dylib
    0x1e5e000 - 0x1e65fff com.apple.agl 3.0.9 (AGL-3.0.9) <aeab67ef267f8295ae80fddc197b52a5> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x1e6c000 - 0x1e6cfff com.apple.Carbon 136 (136) <98a5e3bc0c4fa44bbb09713bb88707fe> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x1e70000 - 0x1e70ff8 com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x1e74000 - 0x1ef0feb com.apple.audio.CoreAudio 3.1.0 (3.1)
    etc....

    Hi Guys,
    I got same COD4 SP crash on my MacPro early 2008.
    But one strange thing is that I got this working prior I upgrade to a bigger internal HD...
    When I installed first COD4 on by original boot disk (WD 320Gb), everything worked fine.
    Few weeks ago I bough Samsung Sinpoint F1 1To disk, and used SuperDuper to get all files from my old disk to the new one.
    Everything were fine exept the COD4 SP that were crashing.
    I tried a complete de-install/re-install (without forgetting preferences, and other plist files from aspyr/cod4). But this doesn't help.
    I opened a ticket on aspyr support web, and I provided all data possible (crash dump, specs and so one). BUt still no answer yet
    Anyway, I have a way to play to COD4 SP... it is to boot on my old HD... weird.
    I really would like to have COD4 working from my new HD, as I would like to used my old one for other stuff so...
    I will keep you informed.
    Best regards

  • Spaces and Call of Duty 2?

    Hey everyone. I noticed that when I open Call of Duty 2, I can't use spaces. The COD2 application takes up the whole screen and doesn't allow me to use expose, spaces, etc. Is there anyway to make spaces available while I'm using COD2 so that I can easily move out of it if i want? Thanks.

    I didn't enable EAX because, for me at least, it always sounds like you're playing the game inside a metal lunchbox. I have both crystalizer and CMSS-3D enable along with the bass boost. I tried disabling each of those one at a time and then all and nothing changed.
    I also have FEAR and started it last night to check it out and I didn't notice any problems. I do have some stuttering sound problems with SW Battlefront II. I'm just wondering if it's a hardware/driver bug or something wrong with the games. So far those are the only games I've tried that have had problems.
    BTW, I just got the last message from Activision support and after trying a few things they said that that is how the developer intended the sounds to be. I'm not sure about that because a friend with an Audigy 2 card said they sound fine.
    Message Edited by Rogue74 on -03-2005 0:22 PM

  • Call of duty advanced warfare Not recive suplly but im pey it

    how can i get my supply im pey for that !

    Hello there bryan78,
    As a bit of a perfectionist myself when it comes to collectibles, I can imagine you were entirely frustrated as well as disappointed to receive a less than perfect condition Call of Duty: Advanced Warfare - Atlas Limited Edition for your PlayStation 4.
    Sadly, due to the nature of limited edition items, we are rarely able to replace any damaged units. I apologize for any dismay this may cause you. That being said, I would like to see what options we may have for you and I am sending you a private message. You may check your private messages by signing into the forum and clicking the envelope icon in the top right corner of the page.
    Sincerely, 
    Tasha|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Problem with sound in Call of Duty 2

    I bought Call of Duty 2 while my grandfather was buying a new iMac. We brought it home, set it up, and CoD 2 worked fantastically on his computer. I brought it home to my older iMac G5, and tried to set it up. The graphics are fine, the gameplay is there, but the only audio that plays is the background music and environmental sounds (wind, distant gunfire, etc.). No gameplay sounds (gunfire, voices, footsteps, etc.) can be heard. I read up on this in the forums, where people had solved the same problem by going to Audio MIDI Support in Applications/Utilities and changing audio output to 44,1000 Hz 2ch. I tried doing the same thing, but the audio output pane in the MIDI support app only said "output not supported". How can I fix this? Please help!
    iMac G5 2 GHz, 512 MB RAM   Mac OS X (10.4.9)  

    Hi
    In Audio MIDI Setup, change Properties For to Built-in Output. It will then change from Output Not Supported to Input Not Supported & the Output bit will become active.
    Another way of restoring sounds is to open GarageBand, play a few notes on the screen keyboard, then quit GarageBand.
    Steve

  • I have an ipad mini 1st gen 64 gb (wifi only) and i have problem with some of my apps. These apps have lags when you play with them for a few seconds the apps are having lags are call of duty strike team, gta San Andreas and nfs most wanted.pleas help me

    I have an ipad mini 1st gen 64 gb (wifi only) and i have problem with some of my apps. These apps have lags when you play with them for a few seconds the apps are having lags are call of duty strike team, gta San Andreas and nfs most wanted.pleas help me

    I'm going to guess videos buffer for a while also...
    Two possibilities, one is you should close apps on the iPad, the other is your internet speed is not able to handle the demands of a high speed device.
    To close apps:   Double click home button, swipe up to close the apps.
    To solve internet problem, contact your provider.   Basic internet is not enough for video games and movies.   Your router may be old and slow.

  • 24" iMac + Call of Duty 4 (MW):  Setting up graphics for multiplayer

    Any savvy iMac Call of Duty 4 (Modern Warfare) players out there? I'm having a hard time finding posts at Aspyr or online that directly related to the ideal graphic settings for the game, using an imac 24". The manual that came with the game also doesn't explain any of the settings. Could any good players who have the game running smoothly on an imac 24" please share.
    I have heard some guys dummy down all their settings to try and get the best fps possible, but when I do that, it never changes my fps.
    So far this is how I have mine set for multiplay, but I know I'm missing things:
    Multiplayer Game:
    Video mode: 1024X768(lots of screen sizes available)
    Refresh: 60HZ (the only setting available)
    Aspect Ratio: Auto
    Sync Every time: No
    Specular Map: No (What is this?)
    Depth of Field: Y
    Glow: Y
    Number of Dynamic Lights: N
    Soften Smoke: Y
    Ragdoll: Y
    Bullet Impacts: Y
    Model Detail: N
    Water Detail: N
    Thanks everyone.
    Message was edited by: pathfinder31

    Hello pathfinder31,
    I have just got this game thinking it would run great on my mac. But on mine the frames really dip when there is lots going on. I`ve tried lowering the settings, but from what I can tell this doesn't help. There seems to we very little information on the net about the Mac version of this game. If you have found some good settings please let me know as I`m a little disappointed with it.
    Cheers
    mjcuk

  • Call of Duty: Black Ops Developer Chat Transcript

    Transcript for
    Chat: 'Call of Duty: Black Ops Chat', Tue Nov 02
    5:56 PM DavidVo: Hi all.
    5:56 PM DavidVo: Did you know Dan Bunting is a member of SOG?
    5:56 PM DanBu: That can't be confirmed.
    5:56 PM DavidVo: Ready for launch Dan?
    5:56 PM DanBu: What?
    5:56 PM DanBu: We're launching?
    5:57 PM DavidVo: I think the game comes out on 11.09.10 or something.
    5:57 PM DanBu: Oh right.
    5:57 PM DavidVo: Maybe you should tell someone at Best Buy.
    5:57 PM DavidVo: They might want to get some copies in the stores.
    5:57 PM DavidVo: They are doing to need "a couple."
    5:58 PM DanBu: Don't tell anyone... I've got a few copies.
    5:58 PM Josh-BBY: Hey Call of Duty Gamers! We're about to start the chat
    shortly. Stay tuned, we have some awesome talent from Treyarch to give you the
    low down on their latest title: Black Ops!
    5:58 PM DavidVo: NO WAY!
    5:58 PM DavidVo: Dan, Josh must be talking about me.
    5:58 PM DanBu: Yeah, if he had said "lack of talent", that
    would have been me.
    5:59 PM DanBu: As long as it was "awesome lack of talent".
    5:59 PM Josh-BBY: I don't know... I’m kind of partial to Dan's video
    presence. He's got a lot of moxxy.
    5:59 PM DavidVo: I'm already scared by chat user EpiiCFAiiLURE.
    5:59 PM DavidVo: Be gentle, Epic, and we will do the same.
    6:00 PM DanBu: I think I know some of these people.
    6:00 PM DavidVo: the_FPS_KING is here to teach us something about FPSes,
    I think.
    6:01 PM DavidVo: They are trying to tell me not to curse. That's some
    6:01 PM DanBu: What the **bleep**???
    6:03 PM DanBu: Technical difficulties. Stand by.
    6:03 PM Josh-BBY: Wow... let's keep it clean kids.
    6:03 PM DanBu: Are you referring to me?
    6:04 PM DanBu: Hi to all!
    6:04 PM toughniko31HD: hi!
    6:04 PM capzlol: hi
    6:05 PM ThisGuy107: What is the hardest thing about making a game that
    looks this great!?
    6:05 PM DanBu: Great question ThisGuy107. I would say the hardest thing
    about making games like this is having to cut features that you love. We had a
    ton of fun making this game, and it's a lot of hard work. But there are always
    those features that you really wanted to make it that didn't quite get there.
    6:07 PM noobeffect: Will PC players see numbers or bars in the
    ping/latency column on the scoreboard?
    6:07 PM DavidVo: Hi Noob. PC gamers have a ping column on the
    scoreboard. It refreshes really fast.
    6:08 PM Jarsh019:
    Are canadians in BO?
    6:09 PM DanBu: Hi Jarsh. Only in the online lobbies.
    6:10 PM karamvir: What level are you guys in Blackops currently
    6:10 PM DanBu: Karamvir... I'm max prestige 15. But that's only because
    I cheated.
    6:10 PM DavidVo: Level 50, Prestige 15 of course on my main profile.
    But, most others are in the mid 20s. We are always starting fresh profiles to
    keep testing the rank progression.
    6:13 PM Dispy: What took the longest time to make in Black ops (no
    spoilys please )
    6:13 PM DanBu: Hey Dispy... Adding the currency system to the game was
    one of our biggest changes and took the longest time to implement and tune. It
    was a big change, but it was worth the effort and time put into it for sure.  Also, the Theater feature was over a year in
    development.
    6:12 PM apocalyptix81:
    what server settings can we change on a ranked server on the pc side?
    6:13 PM DavidVo:
    I saw a recent version of RCON. It's a lot of settings for both rented ranked
    and even more for unrented ranked. I am working with @pcdev to get the FAQ
    updated. We haven't released the full list but I think most PC
    server admins should be satisfied. Sorry, I mean a lot for rented UNRANKED.
    6:15 PM the_FPS_KING:
    I totally would teach you something about FPSes if you gave me a chance
    lol...anyways, @David - Your twitter bio says "Just remember, when the
    game comes out we thought of it first." Is this in reference to an aspect
    of the game that hasn't been revealed yet? And if so, will you elaborate? Plz
    6:16 PM DavidVo: I am sure you would. Honestly, I get asked this
    question a lot but have never answered it. The truth is pretty simple. A lot of
    people like to speculate and I like to wind them up. That simple.
    6:17 PM chitownforlife:
    Will barebones PC use pistols as a secondary weapon?
    6:18 PM DavidVo: Barebones is no different on the PC than it is on the
    consoles. Right now, we have all secondary weapons being available and most of
    those weapons are pistols. But it's not specfically limited to pistols. Don't fret
    tho. Most launchers need a lock on making them not so great vs infantry.
    6:19 PM Lamonte:
    is FOV changeable in the pc version?
    6:19 PM DavidVo: Yes it is. The last time I looked at it personally you
    could take it to 80.
    6:20 PM BlackhawkDD:
    Unranked or Ranked for tatical realism servers on the pc?
    6:21 PM DavidVo: For a PC gamer, I would think you would be happier with
    Unranked. Ranked does have hardcore and barebones, however. That's fairly
    tatical in nature.
    6:22 PM Josh-BBY: Hey everyone! We'd like to hear your general gameplay
    and console questions too! Let your voice be heard!
    6:22 PM satansspawn: On PC can we run 9v9 on all game types or are we
    restricted for s&d
    6:22 PM DavidVo: Absolutely.
    6:22 PM F0dd3r: Would Treyarch be willing to balance perks, killstreaks
    and weapons post launch if they are deemed overpowered by the community?
    6:23 PM DavidVo: Most of the official ranked servers are set up this way
    right now.
    6:23 PM DanBu: Hey F0dd3r - Absolutely. It's always a controversial move
    to balance features post-launch. But, Treyarch has always been a big proponent
    of listening to the community and making changes that are popular.
    6:24 PM ThisGuy107: Is there any new features or changes to the online
    network that will either improve connection quality or make it easier for
    friends to play with each other?
    6:25 PM DavidVo: Many to help you play with Friends. All versions of the
    game have a built in Friends list, for example. This can often be quicker than
    using the PSN or Xbox versions (for example).
    6:26 PM LevelUpAdrian: I've purchased a ranked server for the PC version
    - if that's full on launch night, is there a way to remotely kick people?
    6:26 PM DanBu: Yo Adrian! Yes, you will be able to kick and ban from
    your ranked servers.
    6:26 PM razdor: How will wager matches work on the PC? Will it use
    dedicated servers that are up by Treyarch? If so, what will happen if all the
    slots in those servers are taken at one point?
    6:27 PM DavidVo: We have officially ranked Wager Match servers. Once the
    6 fill up, the server doesn't allow anymore in. Think of it like a Dedicated
    Server with 6 slots. Run by us.
    6:27 PM Lionmouth: Will PC users be able to edit their MP configuration.
    If so, how in-depth (edit crosshair placement, fov, tweak Aim-Down-Scope
    settings)?
    6:29 PM DanBu: You can edit the same
    configs that you've always been able to edit, but those changes are not
    supported by Treyarch.
    6:28 PM Ovanite: What are the doing to keep the online multi from
    becoming a knife fest with every one using the commando perk.?
    6:28 PM DavidVo: Great question. We don't actually have the Commando
    perk in Call of Duty Black Ops.
    6:31 PM ABC_Darth_Rogue: Can we create mixed playlists such as CTF and
    S&D on the same ranked server? Will the admin tool be included with the
    game or third party like RCON? Will you be allowing Steam to permit users who
    pre-purchase the game to pre-load the game files to avoid long download times?
    6:32 PM DavidVo: You can tell the server which base Playlist and then
    you can do exclusions. So as long as we have a playlist with mixed modes,
    you'll be able to customize from their. For example: Ditching a map you don't
    want in rotation.
    6:33 PM capzlol: Im really only going to play this game if its
    competitive and it probably wont be competitive until mod tools are out. So
    what time do you think mod tools will be released?
    6:33 PM DanBu: No ETA on mod tools release yet. The game will ship with
    highly competitive modes like hardcore, barebones, and any number of custom
    game modes that you create in the Custom Games editor. You've also got Wager Match
    which is crazy intense! Most competitive I've felt playing a game in years.
    6:35 PM papasmurf: I’m unsure about the reporting a cheat feature, how
    will you be able to look at thousands of reports? and what do you have in place
    for bogus reports?
    6:35 PM DanBu: What up Smurf... So, we have people at Treyarch who have
    a full-time job of monitoring all of the games you guys play. They also review
    the stats for cheaters reported by the game and cheaters reported by other
    players. There are all sorts of secret magical things happening behind the
    scenes to track cheaters.
    6:37 PM blackmamba18: So, I am more of a sniper...but I am really
    aggravated when one weapon type is 10x better and easier to use. Can you please
    explain how shotguns are being made into a balanced primary weapon?>
    6:37 PM DavidVo: We have always felt that Shotguns are better as primary
    weapons instead of secondaries so you have to give up any hope of winning a mid
    or long range battle.
    6:38 PM Linage: In the FAQ thread on the forums in the PC section it
    said the Max players have not been finalized but that was some time ago. Is
    there now an answer to the Max amount of players we can have in Ranked and
    unranked servers on PC?
    6:38 PM DanBu: Hello Linage... It's true they are deadly at close range
    for sure. But that doesn't mean you can't win if you have an assault rifle or
    smg. Current player counts are set to 18 players max on ranked and 24 on
    unranked, but these numbers are always tunable post-launch. We'll be
    aggressively supporting the title post-launch. Remember they often have far
    less ammo or they have the rechamber time. Also, shotguns have fewer
    attachments than other weapons available to them.
    6:40 PM the_FPS_KING: Will you reveal some of the pro perks, that we
    haven't seen, to us tonight? @Dan Sly Stallone impressions don't port to
    text well, just an fyi
    6:40 PM DanBu: I don't know if I should reveal such secrets yet...
    6:41 PM DanBu: But okay... So you've probably heard about the Hacker
    perk - it allows you to detect enemy placed equipment in the map. When you
    upgrade to Hacker Pro, you can actually hack their equipment to switch it to
    your possession without them knowing.
    6:42 PM falcon3131: what gun do you think will be the most liked gun in
    the game?
    6:42 PM DavidVo: The one that you have the highest K with! I am hoping
    that lots of guns will be most liked. The Famas is pretty popular. As is the
    MP5k.
    6:44 PM Harderstylez: How long we need for lvl50 (Playtime) And when can
    we reserve our clantags? (sorry for my bad English)
    6:44 PM DavidVo: What's up Harder. It's tuned for about 24 hours of
    playtime. The best players in the building can do it in 20 or 21. Make sure you
    do the Challenges and it goes quick.
    6:45 PM xJollyLlama: Will "spawn-tubing" (firing a grenade
    launcher from one team's spawn to the other) be changed, gimped, or completely
    blocked in Black Ops? If so, how?
    6:45 PM DanBu: JollyLlama... love the name One of our tier 1 perks is
    called Flak Jacket. It protects you from explosive damage. I roll with this
    perk all the time to frustrate noob tubers.
    6:46 PM dazzy2010: general Gameplay Question : Why did you make the
    decision for SCAVENGER not to REPLENISH Tubes and Flame thrower? me
    personally i love using the MASTERKEY shotgun.
    6:46 PM DanBu: As to spawn tubing... we've added a grenade launcher and
    grenade delay to the beginning of every match to reduce noob tube spam. I love
    the Masterkey as well. But, hey, balance trumps my love. So even if people fire
    them, they won't detonate for the first 5-10 seconds depending on the size of
    the map. At this point, if you have Masterkey, Flamethrower, or Grenade
    Launcher, you are carrying A LOT of Firepower. We did it for balance reasons.
    6:48 PM Sean-K: Have Treyarch made any changes to the melee attack? I.e
    range, speed, crazy aim-assist on consoles (comparing a non-commando melee
    attack of modern warefare to that of the one in black ops)
    6:48 PM DanBu: Sean-K... great question. A lot of people want to know
    about melee. You have probably heard by now that we don't have the Commando
    perk in the game.
    6:49 PM Morilec: Any possibility of downloading some of the game files
    before release on Steam? I preordered and really want to be able to play this
    on the release date.
    6:49 PM DanBu: So, everyone has the same melee distance, range and speed
    to keep it all on an even playing field.
    6:50 PM DavidVo: Indeed. I'm almost positive we will have pre-load. I
    wish I could give you an exact date but I don't have it yet.
    6:51 PM ThisGuy107: Can you give us any total numbers for the amount of
    guns, reticule colors, maps, emblems or anything else that would be cool to
    know?                                      
    6:52 PM DanBu:
    ThisGuy107... sorry for the delay. We have over 40 unique weapons, including 2
    special weapons that only appear rarely in Care Packages... the Death Machine
    and Grim Reaper. There are 16 camo patterns, over 500 emblems, 14 maps... I
    could go all day on numbers. Custom red dots are about 30-35
    6:51 PM TheProf82: What weapons can we use on unranked servers? The ones
    we've unlocked in ranked? How do you see people playing on unranked servers if
    they miss out on all the unlocking and prestiging stuff thats so great about
    ranked servers?
    6:51 PM DanBu: Hey Prof. You can play with all weapons on your unranked servers...
    ranked is where you'll experience the full rank progression of competitive
    play.
    6:53 PM DavidVo: I have a question. Do you think Best Buy will give me a
    free Prestige edition for answering questions?
    6:54 PM Josh-BBY: David, let's talk after the chat. I think we can work
    something out.
    6:54 PM PDE_PaulKersey:
    For PC, Is Ground War Mode (TDM+DOM) returning (hope not), or will TDM and
    Domination be separate?
    6:54 PM DavidVo: I just gave @PCDEV a version that does not have Ground
    War. TDM and DOM are seperate playlists with 18 players. That's the current
    plan. As a playlist, we can modify and change them over time easily.
    6:55 PM dbNibbler: Will I be able to export my theater mode clip as a
    video file?
    6:55 PM DanBu: Hey Nibbler... yes, you will definitely be able to export
    your videos to the web. There are still many more details to come on that, so
    stay tuned.
    Josh|Community Connector | Best Buy® Corporate

    6:56 PM donovanmill: Are there any special bonuses for prestiging in black ops? And what is the FOV on consoles?
    6:56 PM DavidVo: Many. Custom Classes; Colored Clan Tags; 15 bonuses; 1 for each of the 15 prestige levels. Including some unique backgrounds for your personalized emblem. Including one that so hot your keyboard would catch on fire if I told you what it was. Guess you'll have to get to level 15. Prestige level 15, that is.
    6:58 PM XcLuSiv3: Are you guys planning on supporting Black Ops as much as World at war in the terms of DLC? Also, do you guys know if Activision is going to set the price at 800msp like Cod4 and WaW or 1200msp like MW2 or even more?
    6:59 PM DanBu: We will absolutely support Black Ops DLC after launch. We plan on promoting the game post-launch this time even more than on World at War. We love you guys and want to make sure you keep playing the game.
    7:00 PM abenjim: If you do a lot more damage to an enemy will you get more points for the assist like in WaW or is it a set assist score no matter what?
    7:00 PM DanBu: Yeah, it's just like in World at War... you always get more assist points for doing more damage... We hate feeling cheated when someone else takes your kill!
    7:01 PM Jinchuuriki13: Do all weapons have gold camo and what does it take to unlock gold camo?
    7:01 PM DanBu: All primary weapons have gold camo. As to what it takes to unlock them... you'll have to Prestige to find out!
    7:02 PM satansspawn: any chance of going to 24 slot ranked server??
    7:03 PM DanBu: We will continue to look into supporting higher player counts post-launch for unranked servers, but when it comes to Ranked games, we keep it the way the game was designed to be played. The maps, game modes, and gameplay mechanics are all very fine-tuned over months and months to play a certain way... so when it comes to competitive ranked servers, it's going to be determined by the playlists.
    7:05 PM razer4488: Would you ever contemplate of doing cross platform for the game so players can finally see who are the top dogs out of xbox,PC,ps3? (which would be PC no doubt)
    7:05 PM DavidVo: I would! But this is something that will need to get settled between PS3 and XBOX before we can even get it near it.
    7:06 PM Odis360: When will the servers be online?
    7:06 PM DanBu: Odis360... Why? Do you have an early copy of the game?
    7:06 PM DavidVo: I have one.
    7:06 PM DanBu: I have 3.
    7:06 PM DavidVo: Can you turn the servers on for me?
    7:07 PM DanBu: Just for you Vahn. But you'll be lonely.
    7:07 PM DavidVo: Because I want to school some n00bs before they get to good and I have to play in shame.
    7:07 PM DanBu: Okay, just you and me then. Wait... did I just call myself a noob?
    7:07 PM ortizrock666: Is host migration in MP/Zombies.?
    7:08 PM DanBu: Yes, there is host migration in multiplayer.
    7:08 PM GamerOfFreedom: Can we connect via IP to a server, will the FPS be limited and why did you decide to only let us use playlists and not free maprotation? 
    7:09 PM DavidVo: Using a playlist is something that it relevent for rented ranked servers. Unranked servers will give you more control. Even then, you'll still have a ton of control over the Playlist. It's like a nice suggestion and you modify (eliminate) what you don't want.
    7:10 PM sagar-04: Can you elaborate on the Private match setting we can set? And, any date set for the LE unboxing videos?
    7:10 PM DavidVo: I think people are going to be blow away by the things we've done with Private Match in this game. Let me give you some examples. You can make up to 10 classes loaded out with what you want and only what you want and then the players of your game will pick between those load outs. You can customize what killstreaks are in your game mode variant. Dan and I like to player Pistols + Shotguns only. In Nuketown. Of course, I win.  Always.
    7:12 PM DanBu: And I win. Only one of us is telling the truth.
    7:12 PM Josh-BBY: And I win.
    7:12 PM TheScissors: Is there 2 different zombie modes available?
    7:12 PM DanBu: What have you heard Scissors?
    7:12 PM DavidVo: This is the most customizable Private Match ever seen in a Call of Duty. I can't wait to play custom made game mode variants with fans.
    7:12 PM DanBu: That's classified information. Maybe.
    7:15 PM EpicLegion: Will Black Ops have a Coop campaign similar to World At War? And question about PC version of game, pings in scoreboard are going to be numeric format or bars(like in MW2)?
    7:16 PM DavidVo: Two forms of co-op in Black Ops. Combat Training (play vs Practice Dummies) and Zombies (play with your friends). Both are games where you fight AI Campaign co-op wasn't something we decided to persue because it didn't make sense for the type of story we were trying to tell.
    7:16 PM Josh-BBY: Since we've already responded to a lot of PC related questions is there any questions you have about the global playability or features in multiplayer in general? There've been absolutely zero single player questions FYI kids!
    7:17 PM donovanmill: What other than kill/deaths and score will be visible through the leaderboards?
    7:18 PM DavidVo: I heart Donovanmill. We actually totally ditched the old leaderboard systems and started over. In Black Ops, we use a Score per minute Average on weekly, monthly, and all-time leaderboards. This has a lot of advantages because it doesn't reward just the players who play a lot, but those who play the best. You can still check all those stats that were in the old leaderboards in something new we have called the Combat Record. It's an in-game stats viewer.  You'll dig it.
    7:20 PM Glorin: Do headshots matter, particularly with the more powerful assault rifles? In mw2 stopping power created a situation where many guns killed in two hits regardless of whether or not you aimed for the head. Since BO does not have stopping power, do any of the full auto weapons have damage that is this high?
    7:21 PM DavidVo: We certainly have a hit multiplier for the head. So, it matters. But since we don't have Stopping Power so most guns are 3-5 shots. Only less if a headshot. One final point. A headshot is NOT ALWAYS a one shot kill. But it does matter. A lot.
    7:22 PM FriendlyFire: What would be the single best feature of COD:BO?
    7:22 PM DanBu: Why, Wager Match, of course. And especially Sticks and Stones... love that mode. *cough* One in the Chamber… Mainly throwing a tomahawk at Vahn's head and bankrupting him.
    7:23 PM DavidVo: /ignore DanBu
    7:24 PM DarkD75: How can I get into the launch party tomorrow night? I am in the San Fernando Valley area.
    7:24 PM DanBu: Send $5000 to my PayPal account. I'll send you the details offline.
    7:25 PM Josh-BBY: Wow. Swiss bank accounts have become PayPal accounts.
    7:25 PM tornado: You said wager matches are hosted by Treyarch , however how does this really work? Am I going to get a good ping only if I live in the US?
    7:26 PM DavidVo: Ok. So, we have servers all over the place. Not just the US. And we can re-configure them however we want as demand dictates. Most of the servers are under my desk at work so I can ping sub 10s. But don't tell anyone.
    7:27 PM Lamonte: DLC for mw2 was just maps are we going to get more stuff in blackops DLC? (weapons, emblems, attachments, etc...) [Also ALL NEW maps and not old ones please] 
    7:28 PM DanBu: Lamonte... So, I can't really go into too many details about DLC plans. I mean, c'mon... the game's not even out! But I will say to stay tuned for exciting details. And also... lot's of NEW maps.
    7:31 PM iNCQRiT: Will there be a votekick feature (console, pc)?
    7:31 PM DavidVo: Ite depends on the server but the vote kick feature works for PC. How we do that for OFFICIAL RANKED we are still kicking around (on/off by default) Unrented Rank will be admin controlled/option. Consoles do not have a vote kick… They do, however, have a 3 strike rule. Finally.
    7:32 PM tyshoun123: Can quick scoping be allowed in private matches? And will friends be able to join a started zombie game if someone leaves?                                                   ​            
    7:34 PM DavidVo: Sorry mate. You can't join a Zombie game in progress.
    7:33 PM cameron23: Just curious but out of all of the team at treyarch who is the best? (at multiplayer) and will you guys be playing online when the game comes out or just sit back and watch?
    7:33 PM DavidVo: Private Matches on consoles can disable people from joining. If you do that, you don't have to kick someone. Shew. Mouthful.
    7:33 PM DanBu: Cameron... WayneNoobton is teh best. pwns DJVahn.
    7:34 PM dazzy2010: Do the team think it was a good idea to have FMJ a perk instead of an ATTACHMENT ? Its great to see BLING making a return as WARLORD
    7:34 PM DavidVo: Long inside story just for you. We had them as attachments. We had them as perks. We went back and forth so many times that I think engineering wanted to kill me. In the end, I am happy with putting Deep Impact as a Perk instead of an attachment. It made more sense for how our perks worked. The total number and what we were trying to do with them.
    7:36 PM chriscooke327: Is there going to be a game list where players can see and join custom games or does the creator have to invite people?
    7:36 PM DanBu: chriscooke... Really glad you asked that question because it's not something that we've talked much about.  When you create a Custom Game, you have the ability to save it to your own personal File Share. Once it's in your File Share, anyone in the community can search for it and place it in their File Share as well. Your friends will be able to look at your File Share as well. Things other than Custom Games that go into your File Share: Films, Clips, & Screenshots.
    7:38 PM jj2gamer: Is TWar back in codbo? And if not whats the reason for removing it?
    7:39 PM DavidVo: You are trying to make me cry, is that it? I've previously announced that WAR will not be returning to Black Ops. We talked about it a lot. We fought about it even more. In the end, it didn't fit. War has it's fans and I love those people. Sometimes you have to make unpopular decisions for the best intrests of the game production. And, I'm positive we will find a way to re-imagine it in a way that makes sense for whatever game we do.
    7:42 PM XReDBuLLEnErGyX: In Theater Mode you can record gameplay..but can we also record others voices through there mic (IN-GAME CHAT)
    7:42 PM DanBu: No, you cannot record other players' voice chat in your Films, unfortunately.  There were too many privacy concerns, and even if we wanted to do it, there is no technical way to pull it off on the consoles yet.
    Josh|Community Connector | Best Buy® Corporate

  • Sound delay in Call of Duty 2 with Creative Alchemy

    Hey!
    I get sound lag with Windows 7 (64 bit ultimate) when I play Call of Duty 2 like the animation come first then the sound get in after. It's really annoying. This only happen with windows 7. I've got windows xp too and everything is fine but I want it to work well on my windows 7. I have another sound card (Realtek integrated) and there everything is fine on Windows 7. It doesn't work properly only with Windows 7 + 3d sound in game. My friend have 'Creative Tactic 3d Alpha + included sound card + the same options as I (3d sound in game, windows 7 + creative alchemy' and he doesn't have any problem with this **** delay in game. Any solutions? Thanks you in advance!
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  • Can I play Call of Duty Ghosts on my iMac (21,5" late 2013) with Windows 7 and Parallels

    Hey there,
    I Have an iMac 21,5" 8GB RAM 1024MB 2,9Ghz. I buyed it in Feburary. I want to play Call of Duty Ghosts on my iMac i use Win7 with Parallels. I don't know if it works? I already have Skyrim and Fifa 14 and they work very well. So I want to ask you if i could play CoD Ghosts without any problems.
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    The simple answer is yes. As long as the computer meets the minimum system requirements.
    The long answer is....maybe.
    Parallels is a Virtual Machine for Windows, meaning that it runs on the Mac OS X Software. Bootcamp repartitions your HD and utilizes just the Mac's Hardware to run Windows using its own OS system files.
    If you have 2 games already that run in Parallels right now with no issues, then I don't see why this new game would not work. However if it does not, you may want to consider a Bootcamp parition in order to keep your Windows and Mac OS X partitions separate in the event of any OS problems.
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