[お知らせ]Adobe TVにFlash Professionalの新規コンテンツ(日本語翻訳付き)がアップされました

Adobe TVにFlash Professionalの新規コンテンツ(日本語翻訳付き)がアップされましたのでお知らせします。
「モーショントゥイーン」
このビデオでは、モーショントゥイーンを利用し素早く自然なアニメーションを作成する方法を紹介しています。
http://tv.adobe.com/jp/watch/learn-flash-professional-cs6-jp/20135/?sdid=JSZVM
「シーンとシンボルを利用した入れ子アニメーション」
このビデオはでは、シーンのアニメーションとシンボルのアニメーションを同時に使った、入れ子状のアニメーションを作る方法を紹介しています。
http://tv.adobe.com/jp/watch/learn-flash-professional-cs6-jp/20136/?sdid=JSZVM
「モーションプリセット」
モーションプリセットを利用して、手軽に表現力のあるアニメーションを作成する方法をご紹介しています。
http://tv.adobe.com/jp/watch/learn-flash-professional-cs6-jp/20288?sdid=JSZVM

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  • Adobe / macromedia flash

    Hi, i was wondering how adobe / macromedia flash professional is running on these new intel macs (macbook pro) because of rosetta. All i have read about is for photoshop and even that has mixed reviews. Flash needs the processor more than ram as it doesn't use big files like photoshop.
    Im trying to find out coz im a flash developer wanting to buy my first mac before i finish my uni course at the end of january when i will lose my eligibility to get student discount.
    My other problem seems to be that there is no upgrade path from flash/studio 8 edu to newer versions unlike with the creative suite edu. and i dont want to have to buy the full software again 3 months later for the native cs3.
    any help/comments appreciated.

    As a hardcore Flash Developer I've found some serious growing pains with Flash on the MacIntel machines. It doesn't matter what version of Flash you're using on the MacIntel side, it's just plan pathetic. Too say a 17" PowerBook 1.67GHz is faster or just as fast is completely absurd. Compiling swf's through the Flash IDE can be painstacking and forget about importing audio or video because that kills compile time (Luckily I keep everything external).
    Flash and Mac have never really ran as efficient as it does on Windows. I've always felt OS X was the ultimate web developers machine so switching to Windows for Flash was out of the question. Yeah it's a little annoying the IDE and Player both run better on Windows but I feel OS X makes me an efficient coder on OS X(writing efficient ActionScript). Runs smooth on a Mac it's a guarantee to run great on a PC.
    OK getting to the point, since I've been faced with the Flash and Rosetta issue this is what I've done and it's been a huge saver. I've bought a copy of Parallels and installed Windows XP (I know I said above I'd refuse go that route), and use that to tie me over till UB Flash 9 comes out. Heck Flash running under Parallels is at least 5 times faster than running under Rosseta. My compiling times have been cut to a minimum.
    There is always the MTASC, TextMate and SWFMill route (Which is a great alternative). Also the Flex 2 Beta for Mac is out and that runs on the Eclipse Framework (Java Based Development Environment) and that's kinky on Intel. I use it every day now and it runs like a dream. Hopefully that has given you some insight to your question.

  • Problems with Adobe Flash Professional CC (CS6 too) to save animated .gif file or perfect .swf file

    Hello,
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    Fla - flash document - https://mega.co.nz/#!C94nCDSS!7yKF9FIBvYtVC9r8kYiJ0l0xzUm_R2HwgoXks6iM zUA
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    Any ideas?
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    Thanks, but I use publish/export settings with GPU hardware acceleration and flash version 11.2 (and 11.8) but nothing happening.
    And why gif file is not all transparenty then I insert on lightblue background? It can't export good quality? Also I use Photoshop, After Effects, Adobe Edge Animate. And nothing happening. Egde animate file .oam is not good for old website navigation. It can't be inserted in freeshop site from navigation... I use logo file .oam just for example here - http://e-shoptagras.graphicsrim.eu
    In reality I want swf file, but we don't find why logo flickering? here http://tagraseshop.graphicsrim.eu
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  • Why doesnt Adobe just UPDATE Flash Professional? Arent they reinventing the wheel?

    Congratulations on getting to open beta with Flash Catalyst!
    I know its late in the game to mention something like this but why didnt Abobe just update Flash Professional?
    It seems that the arguments for flash Catalyst center around the following:
    1) smooth workflow between Photoshop & Illustrator, especially because of the same layer view
    2) No coding required to create components out of artwork
    3) Can create FXG  and FXPs to be used in Flash Builder
    4) Can create multi screen aplications
    1) 2) and 3) could all be solved by adding a new types of symbols to Flash Professional's 3 currently available symbols(MovieClip, Button, Graphic)
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    Flash Professional needs to be updated to keep up with and match the structure of AS3 anyway.
    Sprites were added in AS3 and now wireframe components are being added to the code structure, why not just at that on the design side as well?
    Sprites are essentially MovieClips with out a timeline.
    So if you created a new Sprite symbol and opened it up in the timeline, you would only see one frame with folders and layers.
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    And if you really want it to look like a Photoshop layout, then you just move the timeline view over to the right.
    This would solve problem 1.  Designers could import their artwork into Flash Professional as a Sprite and it would be a seemless experience.
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    2)&3) could be solved by adding a new Symbols for the new Wireframe Components. The Button symbol already has a template with 4 states. Why not update Flash Professional to visually represent more Classes and Component Classes, instead of just the MovieClip Class and the Button Class. Even better, maybe there could be a way to make a template for creating our own wireframe components. Just assign a base class for the wireframe class and a base template, and the introspection view will display accordingly.
    States of the component would be listed out at the top instead of frames,  just like the Button Symbol used to be.  Different layers could be designated for specific graphical parts of the component. The designer would be free to add their own layers if necessary.
    In previous versions of Flash, everything was a movieclip and everthing had a timeline. Thats not the case anymore. The timeline is for intropecting MovieClips, but this view could be different when intropsecting different types of symbols such as Sprites, Buttons, Wireframe Components, and even Custom Wireframe Components(extensible).
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    Why doesnt Adobe focus on on this rather than create a new Tool? These features need to be added to Flash Professional anyway.
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    Has anyone ever suggested making Sprites a new symbol in Flash Professional so that it could be more seamless with Photoshop?
    Has anyone ever suggested make Wireframe components in Flash Professional like the Button Symbol in Flash Professional?
    Has anyone ever suggested updating Flash Professional so that it would export FXG and FXP?
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    @Ross
    Thanks for your explanation. I appreciate your feedback.
    I'm glad we agree that ideally there should be 2 main tools, one for designers(Flash Professional) and one for programming(Flash Builder).
    You had mentioned "But, that assumes this is possible.  As it currently stands it is not" and the reason being "Catalyst, and Builder both use a completely different framework from Professional. The component architecture is drastically different, not to mention the entire backend of the software.".
    You could also argue that, the reasons to make a separate flex component creation tool like Flash Catalyst assumes that updating Flash Professional CS4 is NOT possible. But is the statement about the framework being entirely different really true?
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    If you are refering to #2 then I think you're incorrect, because Flash Professional has been updated to AS3 and Flex4 Spark components use AS3. I would totally agree with you, if CS4 did not go through all of the trouble updating to AS3.
    If you are refering to #3 then you're right, because Flash Professional doesnt export mxml, fxg, or fxp, but with a little creativity, it would probably be possible to allow such an export. Adding FXG/FXP export features could be solved by creating a new type of project file.  Adobe did this for AS2, AS3, flash lite, etc. Why cant they just make a new AS3/FXG file that only allows you to build fxg/fxp exportable assets.
    Why cant Adobe make a Sprite class the default document class for AS3/FXG projects and when some adds a movie clip asset, export movie clips as swfs or swcs?
    So to be honest, after opening up Flash Catalyst again and looking at it again, I almost get the feeling that its just a Flash Component creation tool with a Photoshop UI, for the new AS3/Flex 4 components(Spark components) that Adobe just refuses to add to CS4.  CS4 uses AS3 and Spark components use AS3.  CS4 needs to be a visual design tool for all the classes in AS3(as much as possible).
    Perhaps Adobe originally meant to name this product...
    ADOBE FLASH COMPONENTS
    Or maybe Adobe Flex Components(but thats no longer true, because Flex 4 will be Flash Builder).
    In regard to "reinventing the wheel". Flash components have been reinvented several times, and I totally agree with you that this is important to "reinvent" components to keep up with new techiques as2,as3,fxg.  You are right, this is a positive thing. However in this case, I am using "reinvent in a negative sense.
    So maybe I shouldnt say "reinvent the wheel", but "reinvent the car".
    Perhaps Adobe is trying to create a wheel for the upperclass RIA programmer Flex car, and isnt making it compatible common designer/programmer Flash car. And when they finished the wheel, and they decided just to make a Segway for the Designers and Flash people to ride, that uses this new wheel.
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    is a movieclip" paridgim. Flash Professional has already upgraded to AS3 and in AS3 everything isnt a movieclip.  So it would be nice if they could make views for some of the new classes and wireframe components.
    This is the age old debate, update or start from scratch.  I guess I'm saying that I think the hard work of updating to AS3 has already been done, and its just plain wierd that Adobe decides to build a separte tool for components, when they use the same AS3 code base.
    Its just insanely exciting to just think about what could have been if Flash updated and brought on more Designers and at the same time linked in the Flex community. Thats what Flash has always been about! The meeting point between Designers and Programmers.
    To go this far and quit just because of components just leaves me blue.
    It seems that many projects stop at 80% complete and if the developers just spent the extra 20% on fine tuning things then they would have a very high quality product. In this case the remaining 20% is  components, ui, and export. I understand that there are probably many things I dont understand, especially when you through in marketing, and product life cycle.
    But I think Adobe could have done it, if they put as much effort into it as they did to make an entirely new product.
    Maybe we should make some noise before its too late.
    I'm still interested in seeing more links that show the logic behind the initial discussions of this debate when it was first decided.
    pls keep me posted.
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    As I mentioned above, the main reason designers feel at home is because of the UI of Flash Catalyst. UI's can be updated, and I believe Flash Professional can and should update itsui for the reasons I mentioned above.

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