Zoom in & out of an active app makes my head ache
Hi all. I don't know if it's just me, but I really find switching from one app to another makes my head aches due to the frame being zoomed out first before launching it to the full version. I have a slight issue with motion on my screen, that's why I don't use this kind of transition setting in my PowerPoint presentations. Is there any way to just switch from one window to the next without having the active frame zoom out first and then fly out top left? I feel dizzy right away after a few minutes of using this z10.
I love this phone and I would like to enjoy it to the fullest. Thanks
The only other (still similar) method is to touch at the bottom of the active screen and drag SLOWLY up to place it in the corner, it will slow down the animation some, but still basically the same.
Otherwise, there is not a way to disable that.
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Hello, this is my first post.
I'd like to add zoom in/out function to my ScrollPane, and make shortcut (CTRL+MOUSE SCROLL UP/DOWN) for it. ( like Inkscape )
I made the following code ( Canvas ) to achieve this, but have some problems.
*1. How can I prevent ScrollBar's thumb to move when pressing CTRL?*
When ScrollBar is visible and ScrollBar's thumb (or scroller, knob) has room to move, CTRL+MOUSE SCROLL UP/DOWN doesn't work because the thumb moves instead of zooming in/out.
When the thumb moves up/down to bar's end, then zoom in/out finally works fine.
*2. ScrollEvent handler is sometimes not called in ScrollPane*
When ScrollBarPolicy is not ScrollBarPolicy.ALWAYS and Scrollbar is not visible, SOMETIMES CTRL+SCROLL UP/DOWN operation dosen't work.
(ScrollEvent handler is not called. For other panes, ScrollEvent works fine. Please check MouseScrollEventTest below)
Thank you in advance.
Canvas
public class Canvas extends Application {
DoubleProperty zoom = new SimpleDoubleProperty(1.0);
final double MAX_ZOOM = 3.0;
final double MIN_ZOOM = 0.1;
@Override
public void start(Stage stage) throws Exception {
Rectangle rectangle = RectangleBuilder.create()
.width(1000).height(1000)
.fill( LinearGradientBuilder.create()
.stops(new Stop(0, Color.BLUE), new Stop(1, Color.RED))
.build()
).build();
ScrollPane scrollPane = ScrollPaneBuilder.create()
.content(
GroupBuilder.create()
.children(rectangle)
.build())
// .hbarPolicy(ScrollBarPolicy.ALWAYS)
// .vbarPolicy(ScrollBarPolicy.ALWAYS)
.build();
rectangle.scaleXProperty().bind(zoom);
rectangle.scaleYProperty().bind(zoom);
scrollPane.setOnScroll(new EventHandler<ScrollEvent>(){
public void handle(ScrollEvent event) {
if( !event.isControlDown() ) return ;
double zoomValue;
if ( event.getDeltaY() > 0 ) {
zoomValue = zoom.get() + 0.1;
} else {
zoomValue = zoom.get() - 0.1;
if( zoomValue > MAX_ZOOM || zoomValue < MIN_ZOOM ) return ;
zoom.set(zoomValue);
Scene scene = SceneBuilder.create()
.width(500).height(500)
.root(scrollPane)
.build();
stage.setScene(scene);
stage.show();
public static void main(String[] args) {
launch(args);
Mouse Scroll Event Test
public class MouseScrollEventTest extends Application {
BorderPane bPane;
ScrollPane sPane;
public void start(Stage stage) throws Exception {
EventHandler<ScrollEvent> handler = new EventHandler<ScrollEvent>() {
public void handle(ScrollEvent event) {
System.out.println(event);
bPane = new BorderPane();
bPane.setPrefSize(100, 100);
sPane = new ScrollPane();
sPane.setPrefSize(100, 100);
// sPane.setContent( new Rectangle(50,50) );
// This works fine.
bPane.setOnScroll(handler);
// Sometimes, this is not called.
sPane.setOnScroll(handler);
HBox root = new HBox();
root.getChildren().addAll(bPane, sPane);
Scene scene = new Scene(root);
// scene.setOnScroll(handler);
stage.setScene(scene);
stage.show();
public static void main(String[] args) {
launch(args);
}--- My Environment
Windows Vista
JavaFX 2.0 SDK
Edited by: 932474 on 2012/05/07 4:31
Edited by: 932474 on 2012/05/07 4:47Thank you for the good example.
But actually, I just give up using ScrollPane and created a ZoomCanvas which can zoom in/out and pan.
The code is here.
Any comments or improvement would be appreciated.
ZoomCanvas
public class ZoomCanvas extends StackPane {
private ZoomController zoomController;
private Group contentWrapper;
private double translateXWhenMousePressed, translateYWhenMousePressed;
private double xWhenMousePressed , yWhenMousePressed;
private static class ZoomController {
private int deltaCount = 0;
private final double DEFAULT_ZOOM = 1.0;
private boolean useAnimation = true;
private DoubleProperty zoomMax = new SimpleDoubleProperty(10.0);
private DoubleProperty zoomMin = new SimpleDoubleProperty(0.1);
private DoubleProperty zoomDelta = new SimpleDoubleProperty(1.2);
private DoubleProperty zoom = new SimpleDoubleProperty( DEFAULT_ZOOM );
public ZoomController() {
public void zoomIn() {
double zoomValue = DEFAULT_ZOOM * Math.pow(zoomDelta.get(), deltaCount+1);
if( zoomValue > zoomMax.get() ) {
setZoom(zoomMax.get());
return;
deltaCount++;
setZoom( zoomValue );
public void zoomOut() {
double zoomValue = DEFAULT_ZOOM * Math.pow(zoomDelta.get(), deltaCount-1);
if( zoomValue < zoomMin.get() ) {
setZoom(zoomMin.get());
return;
deltaCount--;
setZoom( zoomValue );
public void setZoom( double zoomValue ) {
if( useAnimation ) {
Timeline zoomTimeline = new Timeline();
zoomTimeline.getKeyFrames().add(
new KeyFrame(Duration.millis(300), new KeyValue(zoom, zoomValue))
zoomTimeline.play();
} else {
zoom.set(zoomValue);
public ZoomCanvas(Node content) {
super();
Rectangle clip = new Rectangle();
clip.widthProperty().bind(widthProperty());
clip.heightProperty().bind(heightProperty());
// to adjust layoutBounds when drawingPane's scale changes
contentWrapper = new Group(content);
StackPane.setAlignment(contentWrapper, Pos.CENTER);
getChildren().add(contentWrapper);
zoomController = new ZoomController();
content.scaleXProperty().bind(zoomController.zoom);
content.scaleYProperty().bind(zoomController.zoom);
content.translateXProperty();
hookEvents();
setClip(clip);
private void hookEvents() {
setOnScroll(new EventHandler<ScrollEvent>() {
public void handle(ScrollEvent event) {
if( event.getDeltaY() > 0 ) {
zoomController.zoomIn();
} else {
zoomController.zoomOut();
setOnMousePressed(new EventHandler<MouseEvent>(){
public void handle(MouseEvent event) {
if( !event.isMiddleButtonDown() ) return ;
translateXWhenMousePressed = contentWrapper.getTranslateX();
translateYWhenMousePressed = contentWrapper.getTranslateY();
xWhenMousePressed = event.getX();
yWhenMousePressed = event.getY();
setCursor(Cursor.MOVE);
event.consume();
setOnMouseReleased(new EventHandler<MouseEvent>(){
public void handle(MouseEvent event) {
setCursor(Cursor.DEFAULT);
setOnMouseDragged(new EventHandler<MouseEvent>(){
public void handle(MouseEvent event) {
if(!event.isMiddleButtonDown())
return;
contentWrapper.setTranslateX( translateXWhenMousePressed + event.getX() - xWhenMousePressed );
contentWrapper.setTranslateY( translateYWhenMousePressed + event.getY() - yWhenMousePressed );
event.consume();
ZoomCanvasTest
public class ZoomCanvasTest extends Application {
public void start(Stage primaryStage) throws Exception {
Rectangle rect = new Rectangle(0,0,100,100);
rect.setStyle("-fx-fill: blue;");
Circle circle = new Circle(100,100,50);
circle.setStyle("-fx-fill: red;");
Pane canvasContent = new Pane();
canvasContent.setStyle(
"-fx-background-color: papayawhip;" +
"-fx-border-color: black;");
canvasContent.getChildren().add(circle);
canvasContent.getChildren().add(rect);
ZoomCanvas canvas = new ZoomCanvas(canvasContent);
canvas.setStyle(
"-fx-background-color: mistyrose;" +
"-fx-border-color: black;"
ToolBar toolBar = new ToolBar();
toolBar.setOrientation(Orientation.VERTICAL);
toolBar.getItems().add( new Button("sample") );
BorderPane root = new BorderPane();
root.setCenter(canvas);
root.setRight(toolBar);
// root.getChildren().addAll(canvas, toolBar);
Scene scene = new Scene(root);
primaryStage.setScene(scene);
primaryStage.show();
public static void main(String[] args) {
launch(args);
}Edited by: 932474 on 2012/05/08 10:17
Edited by: 932474 on 2012/05/08 10:40
Edited by: 932474 on 2012/05/08 10:56 -
Keyboard input goes to previously-active app
Fairly often I'll change focus to a different app by pointing at it and tapping on the trackpad, or command-tabbing to it, the title bar will change to show the app I selected is now active, and I'll start typing...and the typing goes to the previously active app. Say, for example, I'm looking for something in a finder window, then command-tab to firefox, then command-w to close a tab. Instread of the tab closing the finder window closes. Yet, firefox is the active app. It's not a matter of slowness in the interface, either, I can be looking at firefox, see the title bar is active and the traffic lights in the upper left are lit, hit command-w, and something else on my screen disappears. Happens several times per day. I get characters intended for the search field of iTunes instead going to a cell in Excel all the time, or command-h hiding the wrong app, or control-tab doing who knows what rather than changing tabs in firefox, or....
Anyone else? Any idea why I'd have this trouble? This has been happening since about the time I got a magic trackpad in September 2010 (if I recall), but I can't imagine it's a problem with the trackpad since it happens when I change apps with command-tab, too.This has happened twice in the last half hour...
I copy some text from Excel, then press the (x) button in the search field of iTunes, which makes iTunes active and clears the search field, and command-v to past the text. The text goes into the same cell in Excel that it came from, so no harm but not only is iTunes not active anymore, my text didn't go where it was supposed to go. But the search field did clear and now says "Search Store", so I know iTunes got the (x) button press. I didn't imagine it.
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I'm doing a project in Macromedia Director MX 2004 (windows
xp). The project includes a gallery.
I would like to know how you can have a zoom in auto effect
when you rollover the mouse pointer on a thumbnail of the gallery
and a zoom out effect when you leave the thumbnail area (something
like the Bar Menu on Mac OS). Please! Any help would be useful!
ThanksThat is a terrible way to do your zoom effect. For several
reasons.
Using globals for the a,b,c, and d values is overkill. Unless
other
sprites need access to those values, it is better to use
properties, and
in fact, you can use a single property to store the entire
rect. Also,
you don't need to hard code the values. The way I did it will
store the
original rect that you set in authoring mode, so you can use
the same
behaviour without any changes on multiple sprites. Also,
doing your
scaling on mouseWithin is not a good idea for several
reasons. First
off, it is difficult to make it zoom back out since there is
no
opposite, like mouseNotWithin. Second, it messes up some time
based
animations, so using enterFrame like I did here is a better
method.
Basically, there is a property called pGrowing which is set
to 0 at
first. When it is 0, nothing happens. On enterFrame, it gets
set to 1.
As long as pGrowning is 1, then it will start to scale
upwards, until
it is 10 pixels larger in each direction, then pGrowing gets
set back to
0 so it stops growing.
And on mouseLeave, it gets set to -1 which means start
shrinking. And
the same process happens in reverse.
Watch for inadvertent line breaks... this should be exactly
35 lines of
code.
property pGrowing, pRect
on beginSprite me
pRect=sprite(me.spriteNum).rect
pGrowing=0
end
on mouseEnter me
cursor 280
pGrowing=1
end
on mouseLeave me
cursor -1
pGrowing=-1
end
on enterFrame me
case pGrowing of
1: --growing
if sprite(me.spriteNum).rect[1] = pRect[1]-10 then
pGrowing=0
else
sprite(me.spriteNum).rect =
sprite(me.spriteNum).rect+rect(-1,-1,1,1)
end if
-1: --shrinking
if sprite(me.spriteNum).rect[1] = pRect[1] then
pGrowing=0
else
sprite(me.spriteNum).rect =
sprite(me.spriteNum).rect-rect(-1,-1,1,1)
end if
end case
end -
I'm using PCI1409 board and sony's CCD camera.
I want to grab/snap every pixel of CCD, but show in half scale.
(that means, CCD 640x480 pixel, buffer size is 640x480, but canvas size is 320x240)
I want save the every pixel value and show half scale in the panel. (test software in MAX does it well)
How can I make it?
And tell me about the difference between picture and canvas control.Kaist,
Are you using the new IMAQ Image Control that was introduced with LabVIEW 7.0 and IMAQ 2.6? With this Image Control you can zoom in/out of your image. Since this is only for the display, it will not affect your actual pixel values. Best of all, this is included in LabVIEW and you will not need Vision.
If you need to use the picture control, you may have to create a new array and parse out every other row and column yourself.
BB_Phil
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