Zooming in a title.

Hi Guys, Just wonderd how I can zoom in a title without the background following the transition too. Say i make a title, it has a black background by default and i want just the text to zoom in using the zoom transition, how do I stop the black background doing it too. Ive tried putting a black layer at a parralell point on a different video track but that doesn't work. Any ideas?
Thanks,
Ed

Say i make a title, it has a black background by default
Actually, a title has NO background, by default. It may appear to be black, depending on where the CTI is located in the timeline. You can toggle the background visibility and select the visible frame using the following controls in the Titler:
If you DO indeed have a black background, you must have drawn a rectangle filled with black--select and delete that so that the title "floats" over whatever background you place it on.
I want just the text to zoom in using the zoom transition, how do I stop the black background doing it too.
Don't use a transition for this manuever; animate Scale properties, instead:
Since the title has an alpha channel (e.g. transparent background), when you animate the scale, only it will move.

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    So, as you may have concluded, I'm pretty upset about this situation. I have participated in another forum (which raised the lack of sharp rendering by CS4 on several occasions) trying to work with Adobe to overcome what I initially thought may have been only a problem with my aging (but nevertheless, just-complying) system or outdated drivers. But that exercise did not result in any sharpness issue fix, nor was one incorporated in the 11.0.1 update to CS4. And in this forum, I now read that quite a few, perhaps even many, others, with systems whose specifications not only match but well and truly exceed the minimum system requirements for OpenGL compliance with CS4, also continue to experience sharpness problems. It's no surprise, of course, given the admission we now have from Chris Cox. It seems that CS4 is incapable of producing the sharp displays at all zoom levels it was alleged to achieve. Furthermore, it is now abundently clear that, with respect to the issue of sharpness, it is irrelevant whether or not your system meets the advertised minimum OpenGL specifications required for CS4, because the OpenGl features of CS4 simply cannot produce the goods. What makes this state of affairs even more galling is that, unlike CS3 and earlier releases of Photoshop, CS4 with OpenGL activated does not even always produce sharp displays at 12.5, 25, and 50% magnifications (as one example only, see posts #4 and #13 in the initial link at the beginning of this post). It is no answer to say, and it is ridiculous to suggest (as some have done in this forum), that one should turn off OpenGL if one wishes to emulate the sharp display of images formerly available.

    Thanks, Andrew, for bringing this up.  I have seen comments and questions in different forums from several CS4 users who have had doubts about the new OpenGL display functionality and how it affects apparent sharpness at different zoom levels.  I think part of the interest/doubt has been created by the over-the-top hype that has been associated with the feature as you documented very well.
    I have been curious about it myself and honestly I didn't notice it at first but then as I read people's comments I looked a little closer and there is indeed a difference at different zoom levels.  After studying the situation a bit, here are some preliminary conclusions (and I look forward to comments and corrections):
    The "old", non-OpenGL way of display was using nearest-neighbor interpolation.
    I am using observation to come to this conclusion, using comparison of images down-sampled with nearest-neighbor and comparing them to what I see in PS with OpenGL turned off.  They look similar, if not the same.
    The "new", OpenGL way of display is using bilinear interpolation.
    I am using observation as well as some inference: The PS OpenGL preferences have an option to "force" bilinear interpolation because some graphics cards need to be told to force the use of shaders to perform the required interpolation.  This infers that the interpolation is bilinear.
    Nothing is truly "accurate" at less than 100%, regardless of the interpolation used.
    Thomas Knoll, Jeff Schewe, and others have been telling us that for a long time, particularly as a reason for not showing sharpening at less than 100% in ACR (We still want it though ).  It is just the nature of the beast of re-sampling an image from discrete pixels to discrete pixels.
    The "rule of thumb" commonly used for the "old", non-OpenGL display method to use 25%, 50%, etc. for "accurate" display was not really accurate.
    Those zoom percentages just turned out to be less bad than some of the other percentages and provided a way to achieve a sort of standard for comparing things.  Example: "If my output sharpening looks like "this" at 50% then it will look close to "that" in the actual print.
    The "new", OpenGL interpolation is certainly different and arguably better than the old interpolation method.
    This is mainly because the more sophisticated interpolation prevents drop-outs that occurred from the old nearest-neighbor approach (see my grid samples below).  With nearest-neighbor, certain details that fall into "bad" areas of the interpolated image will be eliminated.  With bilinear, those details will still be visible but with less sharpness than other details.  Accuracy with both the nearest-neighbor and bilinear interpolations will vary with zoom percentage and where the detail falls within the image.
    Since the OpenGL interpolation is different, users may need to develop new "rules of thumb" for zoom percentages they prefer when making certain judgements about an image (sharpening, for example).
    Note that anything below 100% is still not "accurate", just as it was not "accurate" before.
    As Andrew pointed out, the hype around the new OpenGL bilinear interpolation went a little overboard in a few cases and has probably led to some incorrect expectations from users.
    The reason that some users seem to notice the sharpness differences with different zooms using OpenGL and some do not (or are not bothered by it) I believe is related to the different ways that users are accustomed to using Photoshop and the resolution/size of their monitors.
    Those people who regularly work with images with fine details (pine tree needles, for example) and/or fine/extreme levels of sharpening are going to see the differences more than people who don't.  To some extent, I see this similar to people who battle with moire: they are going to have this problem more frequently if they regularly shoot screen doors and people in fine-lined shirts.   Resolution of the monitor used may also be a factor.  The size of the monitor in itself is not a factor directly but it may influence how the user uses the zoom and that may in turn have an impact on whether they notice the difference in sharpness or not.  CRT vs LCD may also play a role in noticeability.
    The notion that the new OpenGL/bilinear interpolation is sharp except at integer zoom percentages is incorrect.
    I mention this because I have seen at last one thread implying this and an Adobe employee participated who seemed to back it up.  I do not believe this is correct.  There are some integer zoom percentages that will appear less sharp than others.  It doesn't have anything to do with integers - it has to do with the interaction of the interpolation, the size of the detail, and how that detail falls into the new, interpolated pixel grid.
    Overall conclusion:
    The bilinear interpolation used in the new OpenGL display is better than the old, non-OpenGL nearest-neighbor method but it is not perfect.  I suspect actually, that there is no "perfect" way of "accurately" producing discrete pixels at less than 100%.  It is just a matter of using more sophisticated interpolation techniques as computer processing power allows and adapting higher-resolution displays as that technology allows.  When I think about it, that appears to be just what Adobe is doing.
    Some sample comparisons:
    I am attaching some sample comparisons of nearest-neighbor and bilinear interpolation.  One is of a simple grid made up of 1 pixel wide lines.  The other is of an image of a squirrel.  You might find them interesting.  In particular, check out the following:
    Make sure you are viewing the Jpegs at 100%, otherwise you are applying interpolation onto interpolation.
    Notice how in the grid, a 50% down-sample using nearest-neighbor produces no grid at all!
    Notice how the 66.67% drops out some lines altogether in the nearest-neighbor version and these same lines appear less sharp than others in the bilinear version.
    Notice how nearest-neighbor favors sharp edges.  It isn't accurate but it's sharp.
    On the squirrel image, note how the image is generally more consistent between zooms for the bilinear versions.  There are differences in sharpness though at different zoom percentages for bilinear, though.  I just didn't include enough samples to show that clearly here.  You can see this yourself by comparing results of zooms a few percentages apart.
    Well, I hope that was somewhat helpful.  Comments and corrections are welcomed.

  • Zooming an image and scrolling it using a JScrollPane

    Hi all, I know this is one of the most common problems in this forum but i cant get any of the replys to work in my code.
    The problem:
    I create an image with varying pixel colors depending on the value obtained from an AbstractTableModel and display it to the screen.
    I then wish to be able to zoom in on the image and make it scrollable as required.
    At the minute the scrolling method is working but only when i resize or un-focus and re-focus the JInternalFrame. Ive tried calling revalidate (and various other options) on the JScrollPane within the paintComponents(Graphics g) method but all to no avail.
    Has anyone out there any ideas cause this is melting my head!
    Heres the code im using (instance is called and added to a JDesktopPane):
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.awt.geom.AffineTransform;
    import uk.ac.qub.mvda.gui.MVDATableModel;
    import uk.ac.qub.mvda.utils.MVDAConstants;
    public class HCLSpectrumPlot extends JInternalFrame implements MVDAConstants
      AbstractAction zoomInAction = new ZoomInAction();
      AbstractAction zoomOutAction = new ZoomOutAction();
      double zoomFactorX = 1.0;
      double zoomFactorY = 1.0;
      private AffineTransform theTransform;
      private ImagePanel imageViewerPanel;
      private JScrollPane imageViewerScroller;
      public HCLSpectrumPlot(String title, MVDATableModel model)
        super(title, true, true, true, true);
        int imageHeight_numOfRows = model.getRowCount();
        int imageWidth_numOfCols = model.getColumnCount();
        int numberOfColourBands = 3;
        double maxValueInTable = 0;
        double[][] ValueAtTablePosition =
            new double[imageHeight_numOfRows][imageWidth_numOfCols];
        for(int i=0; i<imageHeight_numOfRows; i++)
          for(int j=0; j<imageWidth_numOfCols; j++)
         ValueAtTablePosition[i][j] = ((Double)model.getValueAt
                 (i,j)).doubleValue();
        for(int i=0; i<imageHeight_numOfRows; i++)
          for(int j=0; j<imageWidth_numOfCols; j++)
         if ( ValueAtTablePosition[i][j] > maxValueInTable)
           maxValueInTable = ValueAtTablePosition[i][j];
        BufferedImage newImage = new BufferedImage(imageWidth_numOfCols,
              imageHeight_numOfRows, BufferedImage.TYPE_3BYTE_BGR);
        WritableRaster newWritableImage = newImage.getRaster();
        int colourB;
        double pixelValue, cellValue, newPixelValue;
        for (int x = 0; x < imageHeight_numOfRows; x++)
          for (int y = 0; y < imageWidth_numOfCols; y++)
         colourB = 0;
         cellValue = ValueAtTablePosition[x][y];
         pixelValue = (1 - (cellValue / maxValueInTable)) * 767;
         pixelValue = pixelValue - 256;
         while (colourB < numberOfColourBands)
           if ( pixelValue < 0 )
             newPixelValue = 256 + pixelValue;
             newWritableImage.setSample(x, y, colourB, newPixelValue);
             colourB++;
                while ( colourB < numberOfColourBands )
               newWritableImage.setSample(x, y, colourB, 0);
               colourB++;
         else
           newWritableImage.setSample(x, y, colourB, 255);
         colourB++;
         pixelValue = pixelValue - 256;
          }//while
         }//for-y
        }//for-x
        imageViewerPanel = new ImagePanel(this, newImage);
        imageViewerScroller =     new JScrollPane(imageViewerPanel,
                            JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
                   JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
        this.getContentPane().setLayout(new BorderLayout());
        this.getContentPane().add(imageViewerScroller, BorderLayout.CENTER);
        JToolBar editTools = new JToolBar();
        editTools.setOrientation(JToolBar.VERTICAL);
        editTools.add(zoomInAction);
        editTools.add(zoomOutAction);
        this.getContentPane().add(editTools, BorderLayout.WEST);
        this.setVisible(true);
      class ImagePanel extends JPanel
        private int iWidth, iHeight;
        private int i=0;
        private BufferedImage bufferedImageToDisplay;
        private JInternalFrame parentFrame;
        public ImagePanel(JInternalFrame parent, BufferedImage image)
          super();
          parentFrame = parent;
          bufferedImageToDisplay = image;
          iWidth = bufferedImageToDisplay.getWidth();
          iHeight = bufferedImageToDisplay.getHeight();
          theTransform = new AffineTransform();
          //theTransform.setToScale(parent.getContentPane().getWidth(),
                                    parent.getContentPane().getHeight());
          this.setPreferredSize(new Dimension(iWidth, iHeight));
        }//Constructor
        public void paintComponent(Graphics g)
          super.paintComponent(g);
          ((Graphics2D)g).drawRenderedImage(bufferedImageToDisplay,
                                             theTransform);
          this.setPreferredSize(new Dimension((int)(iWidth*zoomFactorX),
                                          (int)(iHeight*zoomFactorY)));
        }//paintComponent
      }// end class ImagePanel
       * Class to handle a zoom in event
       * @author Ross McCaughrain
       * @version 1.0
      class ZoomInAction extends AbstractAction
       * Default Constructor.
      public ZoomInAction()
        super(null, new ImageIcon(HCLSpectrumPlot.class.getResource("../"+
                  MVDAConstants.PATH_TO_IMAGES + "ZoomIn24.gif")));
        this.putValue(Action.SHORT_DESCRIPTION,"Zooms In on the Image");
        this.setEnabled(true);
      public void actionPerformed(ActionEvent e)
        zoomFactorX += 0.5;
        zoomFactorY += 0.5;
        theTransform = AffineTransform.getScaleInstance(zoomFactorX,
                                                    zoomFactorY);
        repaint();
      // ZoomOut to be implemented
    }// end class HCLSpectrumPlotAll/any help greatly appreciated! thanks for your time.
    RossMcC

    Small mistake, the revalidate must be called on the panel not on the jsp.
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class UsaZ extends JFrame 
         IPanel      panel = new IPanel();
         JScrollPane jsp   = new JScrollPane(panel);
    public UsaZ() 
         addWindowListener(new WindowAdapter()
         addWindowListener(new WindowAdapter()
         {     public void windowClosing(WindowEvent ev)
              {     dispose();
                   System.exit(0);
         setBackground(Color.lightGray);
         getContentPane().add("Center",jsp);
         setBounds(1,1,400,320);
         setVisible(true);
    public class IPanel extends JComponent
         Image  map;
         double zoom = 1;
         double iw;
         double ih;
    public IPanel()
         map = getToolkit().createImage("us.gif");
         MediaTracker tracker = new MediaTracker(this);
         tracker.addImage(map,0);
         try {tracker.waitForID(0);}
         catch (InterruptedException e){}
         iw = map.getWidth(this);
         ih = map.getHeight(this);
         zoom(0);     
         addMouseListener(new MouseAdapter()     
         {     public void mouseReleased(MouseEvent m)
                   zoom(0.04);               
                   repaint();      
                   revalidate();
    public void zoom(double z)
         zoom = zoom + z;
         setPreferredSize(new Dimension((int)(iw*zoom)+2,(int)(ih*zoom)+2));
    public void paintComponent(Graphics g)
         super.paintComponent(g);
         Graphics2D g2 = (Graphics2D)g;
         g2.scale(zoom,zoom);
         g2.drawImage(map,1,1,null);
         g.drawRect(0,0,map.getWidth(this)+1,map.getHeight(this)+1);
    public static void main (String[] args) 
          new UsaZ();
    [/cdoe]
    Noah                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

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