Branching with random questions

Captivate newbie here...
I am trying to create a Jeopardy-style quiz in Captivate 3
using random questions which are contained in separate pools for
each question category. The game board is on slide 2 and it has 20
transparent buttons with "jump to slide" actions, each of which
points to a random question slide. The random questions slides have
a Submit button and a Back button, which I intend to cause a
backward jump to the game board. The branching tree view shows one
navigation arrow (black) from slide 2 to each question slide, and
each question slide shows "Jump to slide 2" actions for both
success and failure.
I had hoped that the jump back to the gameboard would be
automatic after the user answers the question, but it isn't. The
Back button on each slide must be used to get back to the
gameboard, but sometimes it takes the user back to previous slides,
with their already-answered questions, and the user must hit the
back button many times to get back to the gameboard.
I used the downloadable sample Jeopardy game from this site
as inspiration, but it's not really a quiz. In it, the user does
not enter an answer; instead, the answer is presented via a
rollover.
So I guess the question is, can you use navigation with
random question slides?

Hi ImagineerBill and welcome to our community
As you have seen, Captivate isn't too keen on allowing
Question slides to be presented in any order. I know this probably
sounds contrary to how random question slides work. But please hear
me out.
Captivate normally moves from slide to slide in a linear
manner. This introduces a problem if you desire to branch backward
in a quiz.
The answer to your actual question of "Can you branch from
Random Questions" is that you can. But you need to consider how the
branching will work and how it may affect scoring.
We see a similar issue erupt when you wish to have a common
slide with many links that may be launched. Often, the person is
desiring that as the original slide is returned to, the visited
slide is somehow marked as having been visited. And as you have
seen, this is exactly how the Jeopardy style game works. It works
by exploiting a bug/feature/callit what you want with Captivate.
This is the feature of a slide retaining the moused over state when
you have a rollover on it that is combined with a Click Box object.
Because the slide is presenting the rollover as if you were still
mousing over it, it indicates the destination has been visited.
To be honest, I'm not sure a solution exists for what you are
seeking. Unless you might construct the random slides as a series
that must be answered in a specific order, but presenting random
questions until you exhaust the pool.
Cheers... Rick

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