Change color and font in two button dialog box
The two button dialog is boring.
I need to change the font (larger), the background color, the button color, and hilite the important part of the message.
Ex: is this color RED ? I'd like to see RED is red.
Attachments:
DIALOGBOX.vi 16 KB
Hi trout00;
I think it will be better if you create your own dialog window. Create a vi with all the features you want the dialog window to perform. Edit the connectors of the vi so they return what you want to retrieve (Right-click the upper right icon in the fron panel of the vi and select "Show Connectors"). Then, edit the configuration of your vi so it behave like a dialog box (Right-click the upper right icon again and select "VI Setup..."). Finally, add your vi to your main application vi.
Regards;
Enrique
www.vartortech.com
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1. Try re-assigning the text after you set the format:
blackjack.onPress = function() {
var oldText=this._parent.field.text;
var myFormat = new TextFormat();
myFormat.font = "BlackJack";
this._parent.field.setTextFormat(myFormat);
this._parent.field.text=oldText;
I haven't played around with the AS3.0 enough yet but I know
that the
2.0 one applies changes to new text so you need to add "new"
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text with
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2. Your formats are stored in the text field's format
property. You can
either keep a reference to the original format you created
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The text format has a variety of properties you can read such
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reference in
the Flash help. Most of these are completely optional so you
can
set/read whatever you want.
About the text, you simply read or write to the field's text
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If you want the user to be able to input text into the field,
make it an
input field:
this._parent.field.type='input';
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this._parent.field.type='dynamic';
Do you want it selectable?
this._parent.field.selectable=true;
If it's tall enough to support multiple lines, do you want
multiline
support?
this._parent.field.multiline=true;
Automatic line wrapping on lines?
this._parent.field.wordWrap=true;
You can get even lower-level if you want. You can monitor
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types character by character (assuming this is AS2.0):
function onFieldChanged(fieldRef:TextField) {
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this._parent.field.onChanged=this.onFieldChanged;
A field can also cut off if you exceed the available area.
You can set
auto-sizing so that the field adjusts itself to what you
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this._parent.field.autoSize='left';
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Dimensions of the typed text, in pixels, can be obtained
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_height but
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Speaking of borders:
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backrgound
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to see
everything else you can grab.
The TextField class is the actual field...TextFormat is the
optional
format that's applied to the text.
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patrick
Firstodd wrote:
> Actually, I did this to embed the fonts I wanted (they
are all non-standard):
>
> The buttons to pick the fonts are broken down, so
graphic and not text. Off
> the the side, out of the canvas, I made a text box for
each font I wanted, and
> put a letter in each, anything would work. I applied the
font to each of these
> letters/text boxes, and then on the properties, I
clicked the "Embed..."
> button, and ctrl-selected "uppercase" "lowercase"
"numerals" & "punctuation",
> for each font on each text box.
>
> Works great, the dynamic text that lets the user types
in changes fonts and
> colors correctly using the script you gave me, even on
computers that don't
> have those ornamental fonts installed.
>
> --
>
> However, I do have a couple questions that any advice
would be appreciated...
>
> 1. When the playing the .swf (which is just 1 frame
stopped), the buttons that
> change the font and color of the named dynamic box--they
have to be pressed
> twice the first time to apply it to the text. But after
it's been applied, and
> you change it, one click will do to get it back to that
color again. I can't
> figure out what would be causing this. My scripts are
all clones of this:
>
on (release) {
> blackjack.onPress = function() {
> var myFormat = new TextFormat();
> myFormat.font = "BlackJack";
> this._parent.field.setTextFormat(myFormat);
> };
> }
>
> changed accordingly for the color buttons.
>
> 2. My next step on this is to, upon the push of a
button, extract the
> information of the instanced text box. As you can see, I
named it "field". I
> don't know where to start with the script for these
kinds of things.
> Properties... I mean what the user has typed, it's
color, and it's font.
> Actually, this needs to go to some sort of check out
system, which I'm not
> familiar with at all, so I'm not expecting a walk
through setting it up, just
> some direction if you could =).
>
> Thanks again
>
> Woodbury
>
http://www.baynewmedia.com
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