3d smoothing

I have just downloaded the cs4 demo for photoshop after reading about how it can paint on 3d objects. I imported an obj file I created in modo. In modo I hit tab to turn on smoothing. In photoshop I can't seem to find a way to do smoothing. I know that photoshop isn't a 3d program but I was wondering if it offers any kind of smoothing algorithm? I'd hate to have to save out my mesh at a high poly count to bring into PS to paint. Is this the only way or am I missing something? Thanks.

"Bake from object" is explained in the modo User Guide and if you check the video section on the Lux website, you should also find one of Brad's mini-tutorials/ podcasts relating to the topic. basically you simply need two mesh layers, one with the high-res/ smoothed model and the other with the lo-res version and an empty normal map texture. then the command becomes available. Check the mentioned resources for exact procedures.
Mylenium

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