Accessing function with a Class

Hi
I have a mp3player that I want to include in another flash
movie. The mp3player is a movie clip with an actionscript class
attached to it. I can use the mp3 player fine and it works
perfectly, but I have a slight problem when I want to change one of
the variables in the class. The class contains get and set methods
to change the playlist etc, and the only way I can think of to
access them is to create a new player object and call the functions
on that object. This kind of works- I can call the function and it
resets the playlist value, but for some reason the constructor in
the class is called straight afterwards and the playlist reverts
back to the default. I have a feeling this has something to do with
the fact that the actionscript class is attached to the player
movieclip, but I'm not an expert at using OO design in flash, and
so can't be certain.
I hope someone can help- I'm sorry I can't post any of the
code in the class, but it's a file I bought and the copyright won't
allow me to do so.
Thanks in advance
S

It's hard to attemp an answer when you don't supply any code.
Do you have access to the .fla file? What variables are are
involved? What are the instance names.? Are you working with the
.swf file?
If you are wrking with a .swf perhaps there is a LoadVariable
which is loading the play list from a text file which is probably
located in some folder under the SWFs root folder.on your system.
Check there and if so, let me know and I'll try to assist.

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    for Example
    //==========================MyIShape.h
    class CMyIShape
    public:
    CMyIShape(){};
    virtual ~CMyIShape(){};
    virtual void Fn_DrawMe(){};
    // =========== this is ShapRectangle.dll
    //==========================ShapRectangle .h
    #include "MyIShape.h"
    class DLL_API ShapRectangle :public CMyIShape
    public:
    ShapRectangle(){};
    virtual ~ShapRectangle(){};
    virtual void Fn_DrawMe(){/*something here */};
    virtual void Fn_ChangeMe(){/*something here */};
    __declspec (dllexport) CMyIShape* CreateShape()
    // call the constructor of the actual implementation
    CMyIShape * m_Obj = new ShapRectangle();
    // return the created function
    return m_Obj;
    // =========== this is ShapCircle .dll
    //==========================ShapCircle .h
    #include "MyIShape.h"
    class DLL_API ShapCircle :public CMyIShape
    public:
    ShapCircle(){};
    virtual ~ShapCircle(){};
    virtual void Fn_DrawMe(){/*something here */};
    virtual void Fn_GetRadious(){/*something here */};
    __declspec (dllexport) CMyIShape* CreateShape()
    // call the constructor of the actual implementation
    CMyIShape * m_Obj = new ShapCircle();
    // return the created function
    return m_Obj;
    in exe there is no include header of of ShapCircle and ShapRectangle 
    and from the exe i use LoadLibrary and GetProcAddress .
    typedef CMyIShape* (*CREATE_OBJECT) ();
    CMyIShape*xCls ;
    //===================== from ShapeCircle.Dll
    pReg=  (CREATE_OBJECT)GetProcAddress (hInst ,"CreateShape");
    xCls = pReg();
    now xCls give all access of base class. but how to get pointer of funciton Fn_GetRadious() or how to get access.
    thanks in advance.

    could you please tell me in detail. why so. or any reference for it. i love to read.
    i don't know this is bad way.. but how? i would like to know.
    I indicated in the second sentence. Classes can be implemented differently by different compilers. For example, the alignment of member variables may differ. Also there is the pitfall that a class may be allocated within the DLL but deallocated in the client
    code. But the allocation/deallocation algorithms may differ across different compilers, and certainly between DEBUG and RELEASE mode. This means that you must ensure that if the DLL is compiled in Visual Studio 2010 / Debug mode, that the client code is also
    compiled in Visual Studio 2010 / Debug mode. Otherwise your program will be subject to mysterious crashes.
    is there any other way to archive same goal?
    Of course. DLL functionality should be exposed as a set of functions that accept and return POD data types. "POD" means "plain-ole-data" such as long, wchar_t*, bool, etc. Don't pass pointers to classes. 
    Obviously classes can be implemented within the DLL but they should be kept completely contained within the DLL. You might, for example, expose a function to allocate a class internally to the DLL and another function that can be called by the client code
    to free the class. And of course you can define other functions that can be used by the client code to indirectly call the class's methods.
    and why i need to give header file of ShapCircle and shapRectangle class, even i am not using in exe too. i though it is enough to give only MyIShape.h so with this any one can make new object.
    Indeed you don't have to, if you only want to call the public properties and methods that are defined within MyIShape.h.

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