Action Script - Controlled Loop
I know the most basic command in ActionScripts to keep my
Flash video from looping (stop();). Can I apply that command
if I want
to end on a scene used previously in the movie (as in the
example in
the
notes)? How does that work such that my movie doesn't stop
after the
initial use of that scene and go no further?
Ideally, I would like to use the same scene as an opening and
closing
sequence to my movie. However, after the second use, I would
like to
have text saying "The End." Is there an if/then statement
that defines
if this has played before or something?
for smooth scrolling like your website you would control the
_y property of a movieclip and yes, that can be done with
actionscript.
Similar Messages
-
Action script to loop scrolling text
hello guys/girls,
im working on a website
http://www.tweedmill.co.uk/newA/
and i`ve used some basic scrolling flash. ( its on the rightside,
the text is scrolling up )
i was wondering if you can use action script to create the
scrolling rather than having to tween it.
cheersfor smooth scrolling like your website you would control the
_y property of a movieclip and yes, that can be done with
actionscript. -
How to replay( looping ) a movie clip which animated by action script?
My movie clip has only one frame, I animate it by using
action script.
How can I looping its animation?quote:
Originally posted by:
dzedward
if you're using the Tween class, listen for onMotionFinish
(as2) or MOTION_FINISH (as3) to start the tween over.
no, my movie clip was animated by using for loop. What I want
to do is no matter where I put my movie clip, it will contnuously
move from left to right. -
Adding data to cfgrid using action script
how can i add data to a grid row called name in action
script. i have a cfselect control containing name of students and i
want to add the values of the selected student from the list to
grid.Did you add your instance of SpectrumCanvas to the stage with addChild()?
If so, you should boil your posted code to a more simple example.
If this post answered your question or helped, please mark it as such. -
Using mx components in Action Script project in Flash Builder
Hi
I have created an Action Script project in flash builder 4 and want to use a mx.controls.button.
The as file looks like this:
package
import flash.display.Sprite;
import mx.controls.Button;
public class as_test_project extends Sprite
public function as_test_project()
var btn:Button = new Button();
btn.label = "test";
addChild(btn);
I have added C:\Program Files\Adobe\Adobe Flash Builder 4\sdks\4.0.0\frameworks\projects\framework\src as a Source Path in the project settings. I have also added framework.swc to the library path.
I still get errors like :
Description Resource Path Location Type
Unable to resolve resource bundle "core" for locale "en_US". as_test_project Unknown Flex Problem
Have then tried added various Bundles folders like
C:\Program Files\Adobe\Adobe Flash Builder 4\sdks\4.0.0\frameworks\projects\framework\bundles
to the source path and library path, but I still get the errors.
WHAT IS THE CORRECT WAY OF USING MX COMPONENTS IN A PURE ACTION SCRIPT PROJECT ?
If I want to use th fl.controls componets instead but dont have CS3 where can I download them ?Thank you for your quick reply.
But how then can I obtain the fl.controls components and use them in an Action
Script project in Flash Builder 4?
I don't have CS3 or CS4 (the flash authoring tool) installed.
Is there an SWC somewhere to be downloaded? -
Action Script to add MC as sub-pages ??
Alright please help.. I have tried everything, been fooling
around with this in the past 5 hours and its not going anywhere :(
. Here is what i have. :
I have 6 menu buttons... Button 4 is what i am concentrating
on.
at the moment here is the current action script of button 4 :
--CODE---
//-----this first few lines just controls the button
animation --
on (rollOver) {
if (_root.link<>4) {
gotoAndPlay("s1");
on (releaseOutside, rollOut) {
if (_root.link<>4) {
gotoAndPlay("s2");
//-----end of button animation-----
on (release) {
_root.scroller.scroller.gotoAndStop(3); // I understand this
calls for fram 3 in an mc within an mc.
if (_root.anim==true) { // not really sure where this means
if (_root.link<>4) { // if value of _root.link
<> 4 then activate the following code
_parent["but"+_root.link].gotoAndPlay("s2"); // I kind of
understand this part, i know it has to do with playing the button
animation, but i am stuck where it says "but" + _root.link .
_root.link = 4; // value of root.link
_root.all.play();
ok so basically, from what i can figure out what this action
script does is : somehow it calls out a mc called "all action page"
and the contents inside this mc are two layers. one layer is just a
stop frame, and the other layer has multiple frames, each frame in
the layer are each different mc's .. the _root.value is the value
of each frame, for example if i change the value to 2 or 3 it will
load frame 2 or 3 within the "all action page" mc..
now my question, is is there any way i can replicate this
script for the use of button 4 ?? i know i can just keep adding new
frams and mc's to the current "all action page" and just keep
changing the value that corresponds to the frame number, but i
would like to make it more neater and structured incase if i need
to change anything. any suggestions ??
-Steph'This package contains two scripts the use EXIF meta data. The one you want is StampExif the other GoogleMapGPS....
Crafting Actions Package UPDATED Aug 10, 2014 Added Conditional Action steps to Action Palette Tips.
Contains
Action Actions Palette Tips.txt
Action Creation Guidelines.txt
Action Dealing with Image Size.txt
Action Enhanced via Scripted Photoshop Functions.txt
CraftedActions.atn Sample Action set includes an example Watermarking action
Sample Actions.txt Photoshop CraftedActions set saved as a text file.
More then a dozen Scripts for use in actions
Download -
Flash Newbie needs help with Movie Clips/Action Scripting
Hi -
I'm having a problem with my movie clips playing
simultaneously and cannot, for the life of me, figure out what I
have done wrong. I'm new to flash, so I may have set something up
incorrectly, but here's what I have so far:
11 layers, total: 1 layer with 10 control buttons, each
button with the following actionscript:
on (release) {
gotoAndPlay(85);
Where the number changes in relation to which keyframe the
next movie is on.
I have 10 movies, total, but they are only movie clips,
essentially photo slide shows with audio, made all in the library.
The problem happens when I click on the second or third
button. Not only does the movie that I have selected begin to play,
but all of the previous clips do as well, so it all sounds quite
garbled. I don't know what I am missing in the action script, as my
Action Layer has a stop command on it at each keyframe where there
is a new clip to play.
I have tried to add a stopAllSounds command, but I'm afraid
that doesn't do anything because it is not a "sound file" per se,
playing in the timeline.
I'm at the end of my rope and really need some help in
figuring this one out. My project is hanging in the balance on
this, as I have scripted everything else correctly and it runs
beautifully.
Please help!
Thanks,
CarolineEach layer has a blank keyframe before and after each
movieclip. Each movie clip is at a different frame. Even with the
blank keyframes added, the second video starts to play and then the
first video begins to play. Same happens if I click on the third
button. Third plays, and starts 1st and 2nd shortly thereafter. Is
there an action script I can put in that will tell the timeline
that, when a button is clicked, no matter where the movieclip is,
it will stop and start the newly selected movieclip? -
Action script 3 and adding code to buttons
When I open a new doc and selct action script 3 it won't
allow me to insert code by selcting the button on the stage. It
does if I select action script 2. All my old pages update ok but if
I make new buttons it wont take the code. CAn someone tell me what
is going on???
Thanks a lotIf your in a bind at the moment, I would suggest not
attempting to learn AS3. The system is very different, good, but
different, the syntax structure is much more strict and most things
have been revised to use a listener/broadcaster (or event
dispatcher) model, as well as most coding being class oriented,
additionally the graphic display structure is quite different.
Now did you change your publish settings back to AS2? If so,
you should still be able to apply the above code to a button
instance. However, as Dave stated, even in AS2 the code is best
used from the timeline, to do so with the code above (which the on
handler above is meant for Object attachment) you need to write it
like this:
my_btn.onPress = function() {
_root.loadMovie("graphic_arts/graphic_arts.swf");
I would also consider using a MovieClipLoader and the
loadClip method forloading swf files, as it gives you more control
over the load targeting, progress reporting, and event
notifications.
All this said, to use a button and load a file in AS3, you
need to add an event listener to the button instance and construct
a responding function to the event, in this case the loading of a
swf file. Additionally, in AS3 the MovieClipLoader class, as well
as the loadMovie methods have been replaced by the Loader classes
and must be used to load swf files. So construct a button in AS3
you must write something like the following: -
Revision: 5101
Author: [email protected]
Date: 2009-02-26 21:22:45 -0800 (Thu, 26 Feb 2009)
Log Message:
Update action script files with asdoc version tags.
QE Notes: None.
Doc Notes: Please review and update as necessary.
tests: checkintests
Modified Paths:
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flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/menuClasses/IMenuBarItemRend erer.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/menuClasses/IMenuDataDescrip tor.as
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flex/sdk/trunk/frameworks/projects/framework/src/mx/logging/targets/TraceTarget.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/BrowserManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/BrowserManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/CursorManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/CursorManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/CursorManagerPriority.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/DragManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/DragManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/FocusManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/HistoryManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/HistoryManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IBrowserManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IFocusManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IFocusManagerComplexComponen t.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IFocusManagerComponent.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IFocusManagerContainer.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IFocusManagerGroup.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IHistoryManagerClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/ILayoutManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/ILayoutManagerClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/ISystemManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/IToolTipManagerClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/InitLocalConnection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/LayoutManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/MainLocalConnection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/PopUpManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/PopUpManagerChildList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/PopUpManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/SystemChildrenList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/SystemManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/SystemManagerProxy.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/SystemRawChildrenList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/ToolTipManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/ToolTipManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/dragClasses/DragProxy.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/layoutClasses/PriorityQueue. as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/systemClasses/RemotePopUp.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/managers/systemClasses/StageEventProx y.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/messaging/config/LoaderConfig.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/modules/IModuleInfo.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/modules/Module.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/modules/ModuleBase.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/modules/ModuleLoader.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/modules/ModuleManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/preloaders/DownloadProgressBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/preloaders/IPreloaderDisplay.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/preloaders/Preloader.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/printing/FlexPrintJob.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/printing/FlexPrintJobScaleType.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/printing/PrintDataGrid.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/IResourceBundle.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/IResourceManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/IResourceModule.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/Locale.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/LocaleSorter.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/ResourceBundle.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/ResourceManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/resources/ResourceManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/rpc/IResponder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/Border.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/ProgrammaticSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/RectangularBorder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/AccordionHeaderSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ActivatorSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ApplicationBackground.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/BrokenImageBorderSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/BusyCursor.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ButtonBarButtonSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ButtonSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/CheckBoxIcon.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ColorPickerSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ComboBoxArrowSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DataGridColumnDropIndicato r.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DataGridColumnResizeSkin.a s
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DataGridHeaderBackgroundSk in.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DataGridHeaderSeparator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DataGridSortArrow.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DateChooserIndicator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DateChooserMonthArrowSkin. as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DateChooserYearArrowSkin.a s
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/DefaultDragImage.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/HaloBorder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/HaloColors.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/HaloFocusRect.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/LinkButtonSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/LinkSeparator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ListDropIndicator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/MenuBarBackgroundSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/NumericStepperDownSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/NumericStepperUpSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/PanelSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/PopUpButtonSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/PopUpIcon.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/PopUpMenuIcon.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ProgressBarSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ProgressIndeterminateSkin. as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ProgressMaskSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ProgressTrackSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/RadioButtonIcon.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ScrollArrowSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ScrollThumbSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ScrollTrackSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/SliderHighlightSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/SliderThumbSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/SliderTrackSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/SwatchPanelSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/SwatchSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/TabSkin.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/TitleBackground.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/skins/halo/ToolTipBorder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/AddChild.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/IOverride.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/RemoveChild.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/SetEventHandler.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/SetProperty.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/SetStyle.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/State.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/states/Transition.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/CSSCondition.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/CSSConditionKind.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/CSSSelector.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/CSSSelectorKind.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/CSSStyleDeclaration.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/IAdvancedStyleClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/ISimpleStyleClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/IStyleClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/IStyleModule.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/StyleManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/StyleManagerImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/StyleProtoChain.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/StyleProxy.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/AlignStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/AnchorStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/BarColorStyle.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/BorderStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/FillStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/FocusStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/GapStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/IconColorStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/LeadingStyle.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/ModalTransparencyStyl es.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/PaddingStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/SelectedFillColorsSty le.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/SkinStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/styles/metadata/TextStyles.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/ArrayUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/Base64Decoder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/Base64Encoder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/BitFlagUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/ColorUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/DescribeTypeCache.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/DisplayUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/EventUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/GraphicsUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/HSBColor.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/IXMLNotifiable.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/LoaderUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/MatrixUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/NameUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/ObjectProxy.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/ObjectUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/OnDemandEventDispatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/OrderedObject.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/SHA256.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/SecurityUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/StringUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/UIDUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/XMLNotifier.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/XMLUtil.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/utils/object_proxy.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/CreditCardValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/CreditCardValidatorCardTyp e.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/CurrencyValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/CurrencyValidatorAlignSymb ol.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/DateValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/EmailValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/IValidatorListener.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/NumberValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/PhoneNumberValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/RegExpValidationResult.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/RegExpValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/SocialSecurityValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/StringValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/ValidationResult.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/Validator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/ZipCodeValidator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/validators/ZipCodeValidatorDomainType .asRemember that Arch Arm is a different distribution, but we try to bend the rules and provide limited support for them. This may or may not be unique to Arch Arm, so you might try asking on their forums as well.
-
Hi.
I am using NetConnection and NetStream to play back flv in Flash Pro CS5.5, and trying to add cue point to trigger events using Action Script, and to automatically rewind to the start at the end. There is no problem to trigger events via AS when the cue points are embedded, but i am unable to add cue points using AS.
When i use an FLVPlayback component, there is no problem to add cue points (http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/WS5b3ccc516d4fbf351e63e3d1 18a9c65586-7feb.html) and to loop the playback using autoRewind (and fl.video.VideoEvent.AUTO_REWOUND which i got from Nafem at http://forums.adobe.com/thread/857036).
However, i am failing to use this same code w/a netConnection and netStream, and would appreciate any help.
thanks.Hello,
Well, I've got some help from another helpful fellow at macscripter.net and I have a working script - albeit a bit more specific (ie, hardcoded extensions to look for) and a different approach.
Here's the script:
on adding folder items to thisFolder after receiving addedItems
repeat with movieFile in addedItems
set {Nm, Ex} to getName_andExtension(movieFile)
set movieFilePath to (thisFolder as text) & Nm & ".avi"
set subtitleFile to (thisFolder as text) & Nm & ".srt"
if Ex is ".srt" then
try
tell application "iFlicks"
import (movieFilePath as alias) with gui
end tell
end try
else if Ex is ".avi" then
if my FinderItemExists(subtitleFile) then
try
tell application "iFlicks"
import (movieFilePath as alias) with gui
end tell
end try
end if
end if
end repeat
end adding folder items to
on getName_andExtension(F)
set F to F as Unicode text
set {name:Nm, name extension:Ex} to info for file F without size
if Ex is missing value then set Ex to ""
if Ex is not "" then
set Nm to text 1 thru ((count Nm) - (count Ex) - 1) of Nm
set Ex to "." & Ex
end if
return {Nm, Ex}
end getName_andExtension
on FinderItemExists(thePath)
try
set thePath to thePath as alias
on error
return false
end try
return true
end FinderItemExists -
Can FC put action script in a 'code behind'.
Once of the practices I do in FB3 is to move all my action script into 'code behind' files instead of having all the code in the mxml files. Does FC have the option to do that (as part of the gen process) and if not, does anyone else who 'codes' instead of 'designs' feel that is a benefit? I know I'd prefer it to be in a 'separate' as3 file. Also, if I DO move the code into code behinds (I've not tried it yet), does FC have any issues reading the code behind? I'll be trying that on a 'simple' project to be sure but figured I'd ask just in case anyone else wants to know...
The two references cited helped answer questions about Adobe's overall philosophy and approach that came up as I worked a simple example down the design/development stack of tools from Illustrator (AI) to Catalyst (FC) to Flash Builder 4 (FB).
Other questions that arose were:
Each application (AI, FC, FB) contains tools for design with some degree of overlap.
Will FC eventually include from AI (or Photoshop, InDesign, etc.) and the FB design view all functionality needed for interactive storyboarding and skin generation?
Is it the intent for FC to become the designer's tool and FB the developer's tool, at least for application design?
The diagram in the Gumbo skinning spec shows that base components and their subclasses are typically implemented in AS and skins in MXML and recommends this as the preferred design pattern. Yet when I converted one of my groups (essentially a form) to a customized component, and exported the project into FB, I noticed that FC had generated a single mxml file (CustomComponent1 ...) and not a pair of files (an X.as file for the base component and an X.mxml file for the skins).
For several reasons, wouldn't you want to generate separate files as depicted in the Gumbo diagram as a starting point for code customization?
How does one develop custom components in FB (or using AI+FC+FB) and package them as a library so that they can be dropped into FC and used in the way that the current set of 5 components (button, hscrollbar, vscrollbar, text input and data list) are used?
How will I integrate my hand-coded dynamic components for data visualization alongside more generic and static app components on an RIA page?
How would I use AI+FC to design liquid layouts where children at each level often utilize constraints (i.e. top, bottom, left, right) between parent and child?
For agile methodologies, how will refactoring the interaction or software design work in this new world where interaction designers are trying to maintain full control over appearance and interactive behavior?
Finally, I would like to know what tools and steps Ely used to develop the component shown in the video. It would be instructive to turn that into a tutorial that we could walk through, step by step, in slow motion
While I understand the arguments for separation of design and development as a workflow methodology, those of us with development and HCI/visualization backgrounds building research prototypes would like to see integration of the design and development tools (from the perspective of the workflow, not the architecture and code).
As Jordan said, the direction you are heading is inspiring. Keep up the good work. -
Hi All,
I have an amended Clear Calc script (as per ID 1101084.1) in the Load action script:
Dim strTYear
strTYear = API.POVMgr.fPeriodKey(strPer(0)).strTargetYear
also
strTPer(0)
However, these are now both returning [empty]. The Load and Validate work without issue.
Any pointers welcome.
Thanks
MarkHi Tony,
Thanks for that it worked.
I had partially completed the Periods Control Table so when I extracted data it worked, however when the code creates the scripts it must parse through all the Periods (or something similiar) and can't handle null entries. Interesting!
Mark -
How to embed html codes for videos games etc... in action script 3.0
i am trying to embed a chatbox on my action script 3.0 website. but i am having no succes. any help on how to get my chatbox on a page using html code
Hey thnx Ned.
this sites are really helpful.but,i have used sound through button.so how it is possible to attavh the link with slider.i have created slider also.
Below is my slider code for sound.
onClipEvent (load) {
mySound1 = new Sound();
mySound1.loadSound((myScale)+"/"+(myTanpura)+"/"+(myTanpuraSwar)+"/"+(myTanpuraTempo)+".w av", true);
mySound1.onSoundComplete = function() {
mySound1.start();
mySound1.start(0.058,999);
onClipEvent (enterFrame) {
downloaded = mySound1.getBytesLoaded();
total = mySound1.getBytesTotal();
if (downloaded != total) {
_root.dl = "You have to buy this software...";
} else {
complete = 1;
_root.dl = "";
mySound1.setVolume(ratio * 2);
This code is working for slider.I mean it scrolls the slider.but it dosent make any effect to sound.
Below is my button code.
stop();
mySoundBtn4.onRelease = function () {
mySoundC = new Sound(this);
mySoundC.attachSound("mySoundClip4");
mySoundC.start(0, 300); //10 represents the number of loops
gotoAndPlay("play1");
this is on button's frame.not exactly on button.
Button and Slider both are on diffrent scene.
Can you plese help me out? -
Can someone please help with this action script below.
I have a flash banner similar to the one on this website
www.grisoft.com except my script is setup to rollover the button
and automatically go to the url. I would like to roll over the
buttton, change the photo and then click to get url. I have attched
the action script below, also where do I put the url information?
If anyone can help, it would be greatly appreciated!
THE ACTION SCRIPT IS BELOW
function setSub(state)
for (i = 0; i <= _global.menuCnt; i++)
_root["sub" + state]["btn" + i].ii = i;
_root["sub" + state]["btn" + i].onRelease = function ()
getURL(_root["subURL" + state][this.ii - 1], "_self");
} // end of for
} // End of the function
function control(num)
if (num != 1)
_root.subBar.gotoAndPlay(2);
else
_root.subBar.gotoAndStop(1);
} // end if
_root.createEmptyMovieClip("enter", 1);
_root.enter.onEnterFrame = function ()
_root.select._x = _root.select._x + speed * (_root["mainBtn"
+ num]._x - _root.select._x);
_root.photo._x = _root.photo._x + speed * ((num - 1) * -800
- _root.photo._x);
_root.copyphoto._x = _root.copyphoto._x + speed * ((num - 1)
* 800 - _root.copyphoto._x);
TX = (num - 1) * -800;
if (Math.round(_root.photo._x) <= TX &&
Math.round(_root.photo._x) >= TX)
subView(num);
delete _root.enter["onEnterFrame"];
} // end if
} // End of the function
function ini()
var i = 1;
while (i <= _global.menuCnt)
_root["sub" + i]._visible = false;
i++;
} // end while
} // End of the function
function subView(num)
_root["sub" + (num - 1)]._visible = true;
} // End of the function
function imgSort()
num = 0;
var i = 1;
while (i <= _global.menuCnt)
_root.photo["photo" + i]._x = num * _root.photo["photo" +
i]._width;
_root.copyphoto["photo" + i]._x = num * -1 *
_root.copyphoto["photo" + i]._width;
num++;
i++;
} // end while
} // End of the function
mainURL = new Array("", "", "", "", "");
subURL1 = new Array("88.html", "88.html", "88.html",
"88.html");
subURL2 = new Array("88.html", "88.html", "88.html",
"88.html");
subURL3 = new Array("88.html", "88.html", "88.html",
"88.html");
subURL4 = new Array("88.html", "88.html", "88.html",
"88.html");
_global.menuCnt = 5;
for (i = 1; i <= _global.menuCnt; i++)
_root["mainBtn" + i].ii = i;
_root["mainBtn" + i].onRelease = function ()
control(this.ii);
ini();
setSub(this.ii);
getURL(mainURL[this.ii - 1], "_self");
} // end of for
_root.onLoad = function ()
ini();
imgSort();
speed = 0.300000;
setSub(1);
setSub(2);
setSub(3);
setSub(4);You could use Flash vars to pass in a URL, so you can specify what the URL should be for any particular page.
//SET A FLASH VAR ON THE HTML PAGE
<PARAM NAME=url VALUE="http://lakelawnmetairie.com/plan_ahead/preplanning.html">
<EMBED src="your.swf" FlashVars="url=http://lakelawnmetairie.com/plan_ahead/preplanning.html"></EMBED>
//SET A VARIABLE FOR THE FLASH VAR INSIDE OF FLASH
linkURL = root.loaderInfo.parameters['url'];
//TARGET THE SET 'LINKURL' VARIABLE AND SEND USER TO THE LINK
whyPlanAhead_btn.addEventListener(MouseEvent.CLICK, whyPlanAhead);
function whyPlanAhead(e:MouseEvent):void{
navigateToURL(new URLRequest(linkURL),"_self"); -
How to create volume slider for flash cs 5 using action script 2.0?
how to create volume slider for flash cs 5 using action script 2.0?the output should like if user want to hear sound in slow pitch,medium pitch or high pitch(slow to high pitch anything).i have attach this sound to button with using this code:
stop();
mySoundBtn.onRelease = function () {
mySoundC = new Sound(this);
mySoundC.attachSound("mySoundClip");
mySoundC.start(0, 10); //10 represents the number of loops
gotoAndPlay(2);
This sound plays till 3-4 scene ahead.
Can anyone help me?Hey thnx Ned.
this sites are really helpful.but,i have used sound through button.so how it is possible to attavh the link with slider.i have created slider also.
Below is my slider code for sound.
onClipEvent (load) {
mySound1 = new Sound();
mySound1.loadSound((myScale)+"/"+(myTanpura)+"/"+(myTanpuraSwar)+"/"+(myTanpuraTempo)+".w av", true);
mySound1.onSoundComplete = function() {
mySound1.start();
mySound1.start(0.058,999);
onClipEvent (enterFrame) {
downloaded = mySound1.getBytesLoaded();
total = mySound1.getBytesTotal();
if (downloaded != total) {
_root.dl = "You have to buy this software...";
} else {
complete = 1;
_root.dl = "";
mySound1.setVolume(ratio * 2);
This code is working for slider.I mean it scrolls the slider.but it dosent make any effect to sound.
Below is my button code.
stop();
mySoundBtn4.onRelease = function () {
mySoundC = new Sound(this);
mySoundC.attachSound("mySoundClip4");
mySoundC.start(0, 300); //10 represents the number of loops
gotoAndPlay("play1");
this is on button's frame.not exactly on button.
Button and Slider both are on diffrent scene.
Can you plese help me out?
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