Action Script value Validation
HI Guys,
I hope this email finds everyone well on this 'hump day.'
I just have a question on actions scripts.
Sometimes, my attributes have list values, but in doing some quality checking, some actions scripts I have loaded contain values not specified in the list for that attribute.
What is the best way to prevent this? Validation after upload? Looking for suggestions.
Thank you, everyone.
DRMRocks,
Thank you for your reply.
What if I DONT check off the overide function. Would an action script fail that way if the action script inlucded a value NOT in the list of values for that attribute?
Thank you.
Similar Messages
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using action script 2 how can i send a variable value to a dynamic textbox on a different keyframe?
Thanks for your swift response.
That sounds like a good solution, but the code I have on frame 2 is this
timer = 0;
countup = function(){
timer++;
countupInterval = setInterval(countup,100);
If I added the same actionscript to frame 3 which has a dynamic textbox with a variable timer attached wouldn't it just put the timer back to 0? What I want is the last known value that was given when it was in frame 2.
I am thinking of temple run here, I am trying to caculate the total distance(set in the timer variable) from the previous try.
Hope this makes sense.
Chazwick -
Action script and default values
While importing data through action script, even if the property value present in Action script is same as default value defined at the property level , DRM marks that property value as Overridden in the hierarchy.
Is there any possible way to avoid this?Default value is set when no value is entered for the property. As soon as you enter a value for the property thru action script or manually, its overridden even though the value is the same which was set at the property level
Right click on the property and do a remove value then the icon should be set to default again.
If you want to restore multiple properties back to default, then use remove all below at the rollup level -
Action Script to add a parent node value to the top node
I need to add a new parent node value to a hierarchy for the top node. The action script parameters to add a node is "Add|Version|Hierarchy|Node|Parent Node|Leaf property". I am at a loss on what to do for the top node since there is no Parent Node above this top level, but the parameters require it. I have reviewed both the user manual and admin manual, but did not find any assistance. Can anybody help me?
Thanks!You have the answer with you, don't get confused between Parent Node and Top Node in this context, while Adding a new node your Top Node will become your Parent Node.
"Add|Version|Hierarchy|Node|Parent Node|Leaf property"
If you still have confusion, simply do the below,
1. Right Click on your Top Node and Add a new Leaf or Limb Node manually
2. Once added, go back to Home -> Script
3. Select Source Type as Transaction Log and then select the newly added node and Load
4. In the bottom select Script -> Download -> Download as Action Script.
5. Open in a Notepad and leverage it to create your new script. -
DRM Import, Action Script
Hi All,
I am new to Hyperion DRM 11.1.2, I am confused about concepts such as metadata and data still not able to understand difference between them. What I understand is all Versions hold is set of independent hierarchies which have nodes and their property values, which is nothing but metadata.
Please help me understand difference between data and metadata?
There are different task groups like Import, Action script and Migration Utility all the these are essentially used for importing metadata and data in the DRM Application.
Migration Utility - Provides the ability to bulk load metadata and security objects in DRM applications. Other operations which can be performed in migration utility are extract and difference.
Import- It provides a way to import data in DRM Applications, but it creates new version after import
Action Script - Used to process a bulk set of changes in an automated fashion.
Can anyone help me understand best case scenario for when to use which utility to import metadata and data?
Thanks in advance.
Regards,
AniketMigration Utility: When you are trying to Export/Import Properties, Validations, Export Definitions, Import Definitions etc to an XML or from another server.
Import: This function Imports a whole new Version once you have the load file in a specific Import format that you define.
Blendor: The Version you imported Can be blended with the Actual current existing version
Action Script: This is used when updating the current Hierarchies. Like Adding nodes, updating Properties etc. -
How to hide layers or movies using Action Script
Hi All,
I am using a few layers and would like to hide a specific
layer using action scripts - I guess I dont mind doing it as a
movie clip too (hiding the movide clip).
Also I am interested in controling the final *.swf via an
external command to hide that layer or movie clip. How do I do
that?
Thanks in advance,
Stevenrsagi: Layers are only layers while you are editing the fla.
When compiled, layers are merged. I think the best way would be to
use movieclips as containers and hide the "container movieclips".
jlucchesi: from fl8_as2lr.pdf:
"The alpha transparency value of the movie clip. Valid values
are 0 (fully transparent) to 100
(fully opaque). The default value is 100. Objects in a movie
clip with _alpha set to 0 are
active, even though they are invisible. For example, you can
still click a button in a movie clip
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Adding data to cfgrid using action script
how can i add data to a grid row called name in action
script. i have a cfselect control containing name of students and i
want to add the values of the selected student from the list to
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If so, you should boil your posted code to a more simple example.
If this post answered your question or helped, please mark it as such. -
Error message with Action Script 2.0 file
Hi,
I am trying to edit an old flash file that uses Action Script 2.0. I am using CS6 and keep getting the following error message after publishing:
Scene 1, Layer 'AS', Frame 1, Line 5, Column 29
1067: Implicit coercion of a value of type int to an unrelated type String.
Can you suggest any fixes or workarounds? I also have Flash 4.0. Can i downsave the file? If so, how?
Thanks!Thank you. I think that did fix the original two errors. But now upon test of the file, I get some new errors:
Symbol 'MoneySlider', Layer 'AS', Frame 1, Line 7, Column 3
1120: Access of undefined property ratio.
Symbol 'MoneySlider', Layer 'AS', Frame 1, Line 7, Column 20
1180: Call to a possibly undefined method number.
Symbol 'MoneySlider', Layer 'AS', Frame 1, Line 7, Column 27
1120: Access of undefined property _root.
Symbol 'MoneySlider', Layer 'AS', Frame 1, Line 9, Column 27
1120: Access of undefined property ratio.
And on the MoneySlide layer in Actions:
this.ratio = 0;
this.loadBar._width = 0;
this.dragger.ratio.text= "$0";
dragger.onPress=function(){
this.startDrag(true,0,0,line._width,0);
this.onEnterFrame=function(){
ratio=Math.round(number(_root.transitBenefitLimit/100)*(this._x/(line._width/10 0)));
loadBar._width = Math.round(this._x);
dragger.ratio.text= "$"+ratio;
dragger.onRelease=dragger.onReleaseOutside=stopDrag; -
Is Import to DRM by action script the only way to build hierarchies?
Hi,
If I am getting by source file as a big generation wise excel format and even properties in excel sheet with large number of custom property field values.
Is making a Import action script out of the excel to load to DRM is the only way, or do we hav any other option to load these hierechies to DRM from excel without going fpr manual efforts in making scripts one by one for large no of dimensions.hi, the import functionality can build hierarchies. It has a draw back of only building NEW hierarchies. So if your source master hierarchy is external to DRM, action script or API is best way, if it is to be automated. If this is only be imported/updated once a month the import can be used to create the "new" version. You can use then blend update your old version.
-
Action Script to add MC as sub-pages ??
Alright please help.. I have tried everything, been fooling
around with this in the past 5 hours and its not going anywhere :(
. Here is what i have. :
I have 6 menu buttons... Button 4 is what i am concentrating
on.
at the moment here is the current action script of button 4 :
--CODE---
//-----this first few lines just controls the button
animation --
on (rollOver) {
if (_root.link<>4) {
gotoAndPlay("s1");
on (releaseOutside, rollOut) {
if (_root.link<>4) {
gotoAndPlay("s2");
//-----end of button animation-----
on (release) {
_root.scroller.scroller.gotoAndStop(3); // I understand this
calls for fram 3 in an mc within an mc.
if (_root.anim==true) { // not really sure where this means
if (_root.link<>4) { // if value of _root.link
<> 4 then activate the following code
_parent["but"+_root.link].gotoAndPlay("s2"); // I kind of
understand this part, i know it has to do with playing the button
animation, but i am stuck where it says "but" + _root.link .
_root.link = 4; // value of root.link
_root.all.play();
ok so basically, from what i can figure out what this action
script does is : somehow it calls out a mc called "all action page"
and the contents inside this mc are two layers. one layer is just a
stop frame, and the other layer has multiple frames, each frame in
the layer are each different mc's .. the _root.value is the value
of each frame, for example if i change the value to 2 or 3 it will
load frame 2 or 3 within the "all action page" mc..
now my question, is is there any way i can replicate this
script for the use of button 4 ?? i know i can just keep adding new
frams and mc's to the current "all action page" and just keep
changing the value that corresponds to the frame number, but i
would like to make it more neater and structured incase if i need
to change anything. any suggestions ??
-Steph'This package contains two scripts the use EXIF meta data. The one you want is StampExif the other GoogleMapGPS....
Crafting Actions Package UPDATED Aug 10, 2014 Added Conditional Action steps to Action Palette Tips.
Contains
Action Actions Palette Tips.txt
Action Creation Guidelines.txt
Action Dealing with Image Size.txt
Action Enhanced via Scripted Photoshop Functions.txt
CraftedActions.atn Sample Action set includes an example Watermarking action
Sample Actions.txt Photoshop CraftedActions set saved as a text file.
More then a dozen Scripts for use in actions
Download -
Maths Problem in Action Script 2.0
Hi surfers,
We have a problem in Action Script 2.0 to solve the maths equation given below:
write a code in Action Script 2.0 to solve these two equation.
Aim: To know the value of "a" in both different equations.
1. 2a + 5 = 3a + 1
2. 4a + 3 = 11
Thanks in Advance.
Pls give me ASAP, i'm struggle here.Hello, you are at the wrong forum. for AS 2.o questions, hop on there: http://forums.adobe.com/community/flash/flash_actionscript
BTY, people answer when they can, not when you want... -
How can I extract cursor coordinate in Adobe Photoshop for use in Action script?
What I want to do in Photoshop (version CC, but I think this applies to any version) is label a point using count tool under my mouse's current position, and label it multiple times (for different labels). I have an action that essentially does this:
(1) Add to count (under one label) (2) Switch to second label (3) Add to count (under second label) (4) Switch to third label (5) Add to count (under third label)
And the problem is that I need to be able to have a variable in the action script that uses the cursor's current position (X and Y numbers) on the canvas to set these three points when the macro is activated. Currently I am only able to record the script using constant X, Y values (the same point is labeled over and over when I play the recorded action). I am able to extract the code for the action for editing (via xbytor2's suggestion in this forum:https://forums.adobe.com/thread/696989) and I see where the variable can go, I just don't know what exactly to put in place of the constant X, Y values that will let Photoshop input the mouse's current coordinates...
Any ideas? Much appreciated!!You could use the pen tool set to path and create a single dot, then run the script to get the cursor positions and use that in your script.
var strtRulerUnits = app.preferences.rulerUnits;
var strtTypeUnits = app.preferences.typeUnits;
app.preferences.rulerUnits = Units.PIXELS;
app.preferences.typeUnits = TypeUnits.PIXELS;
var doc = activeDocument;
var workPath = doc.pathItems.getByName("Work Path");
var pos = workPath.subPathItems[0].pathPoints[0].leftDirection;
$.writeln("x = " + pos[0] + " y = " + pos[1]);
doc.pathItems.getByName("Work Path").remove();
app.preferences.rulerUnits = strtRulerUnits;
app.preferences.typeUnits = strtTypeUnits; -
Revision: 5101
Author: [email protected]
Date: 2009-02-26 21:22:45 -0800 (Thu, 26 Feb 2009)
Log Message:
Update action script files with asdoc version tags.
QE Notes: None.
Doc Notes: Please review and update as necessary.
tests: checkintests
Modified Paths:
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/AccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/AccordionHeaderAccImpl. as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/AlertAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/ButtonAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/CheckBoxAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/ColorPickerAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/ComboBaseAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/ComboBoxAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/DataGridAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/DateChooserAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/DateFieldAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/LinkButtonAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/ListAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/ListBaseAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/MenuAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/MenuBarAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/PanelAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/RadioButtonAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/SliderAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/TabBarAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/TitleWindowAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/TreeAccImpl.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/accessibility/UIComponentAccProps.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/automation/Automation.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/automation/IAutomationObject.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/BindabilityInfo.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/Binding.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/BindingManager.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/FunctionReturnWatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/IBindingClient.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/PropertyWatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/RepeatableBinding.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/RepeaterComponentWatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/StaticPropertyWatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/Watcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/XMLWatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/utils/BindingUtils.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/binding/utils/ChangeWatcher.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ArrayCollection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ArrayList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/CursorBookmark.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ICollectionView.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/IList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/IViewCursor.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ItemResponder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ItemWrapper.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ListCollectionView.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/ModifiedCollectionView.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/Sort.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/SortField.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/XMLListAdapter.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/XMLListCollection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/errors/CollectionViewErro r.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/errors/CursorError.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/errors/ItemPendingError.a s
flex/sdk/trunk/frameworks/projects/framework/src/mx/collections/errors/SortError.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Accordion.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/ApplicationControlBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Box.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/BoxDirection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Canvas.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/ControlBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/DividedBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Form.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/FormHeading.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/FormItem.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/FormItemDirection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Grid.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/GridItem.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/GridRow.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/HBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/HDividedBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Panel.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/TabNavigator.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/Tile.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/TileDirection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/TitleWindow.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/VBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/VDividedBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/ViewStack.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/accordionClasses/Accordion Header.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/dividedBoxClasses/BoxDivid er.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/errors/ConstraintError.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/gridClasses/GridColumnInfo .as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/gridClasses/GridRowInfo.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/Application Layout.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/BoxLayout.a s
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/CanvasLayou t.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/ConstraintC olumn.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/ConstraintR ow.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/Flex.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/FlexChildIn fo.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/IConstraint Layout.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/Layout.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/containers/utilityClasses/PostScaleAd apter.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Alert.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Button.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ButtonBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ButtonLabelPlacement.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/CalendarLayout.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/CheckBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ColorPicker.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ComboBase.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ComboBox.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/DataGrid.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/DateChooser.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/DateField.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/FormItemLabel.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/HRule.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/HScrollBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/HSlider.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/HorizontalList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/IFlexContextMenu.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Image.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Label.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/LinkBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/LinkButton.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/List.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Menu.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/MenuBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/NavBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/NumericStepper.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/PopUpButton.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/PopUpMenuButton.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ProgressBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ProgressBarDirection.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ProgressBarLabelPlacement.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ProgressBarMode.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/RadioButton.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/RadioButtonGroup.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/SWFLoader.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Spacer.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/TabBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Text.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/TextArea.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/TextInput.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/TileList.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ToggleButtonBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/ToolTip.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/Tree.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/VRule.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/VScrollBar.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/VSlider.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/VideoDisplay.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/alertClasses/AlertForm.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/buttonBarClasses/ButtonBarBu tton.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/colorPickerClasses/SwatchPan el.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/colorPickerClasses/WebSafePa lette.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridBase .as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridColu mn.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridDrag Proxy.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridHead er.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridHead erBase.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridItem Renderer.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridList Data.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/dataGridClasses/DataGridLock edRowContentHolder.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/listClasses/BaseListData.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/listClasses/IDropInListItemR enderer.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/listClasses/IListItemRendere r.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/listClasses/ListBase.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/controls/listClasses/ListBaseContentH older.as
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flex/sdk/trunk/frameworks/projects/framework/src/mx/geom/TransformOffsets.as
flex/sdk/trunk/frameworks/projects/framework/src/mx/graphics/BitmapFill.as
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CS3 action script 2.0: compiled clip components do not appear in the component panel
Hi,
I have a FLA file containing 3 compiled clip components.
I use a MXP file to copy this file to the components panel,
this works fine when using Macromedia Flash 8 or Macromedia MX
2004, but when using CS# the components do not appear in the
components panel, only if a use regular component or SWC component
it appears in the panel, any reason why?any ideas?
Thanks
MayaI can use this code from html. I'm able to say where the swf
and xml file are. I just don't know how to do this using action
script.
<object
classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="
http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
width="768" height="576" id="tech" align="middle">
<param name="movie"
value="slideshow.swf?xml_path=musicbox_slideshow/slideshow.xml"
/>
<param name="quality" value="high" />
<embed
src="slideshow.swf?xml_path=musicbox_slideshow/slideshow.xml"
quality="high" width="768" height="576" name="tech" align="middle"
allowScriptAccess="sameDomain" type="application/x-shockwave-flash"
pluginspage="
http://www.macromedia.com/go/getflashplayer"
/>
</object>. -
Hi.
I am using NetConnection and NetStream to play back flv in Flash Pro CS5.5, and trying to add cue point to trigger events using Action Script, and to automatically rewind to the start at the end. There is no problem to trigger events via AS when the cue points are embedded, but i am unable to add cue points using AS.
When i use an FLVPlayback component, there is no problem to add cue points (http://help.adobe.com/en_US/ActionScript/3.0_UsingComponentsAS3/WS5b3ccc516d4fbf351e63e3d1 18a9c65586-7feb.html) and to loop the playback using autoRewind (and fl.video.VideoEvent.AUTO_REWOUND which i got from Nafem at http://forums.adobe.com/thread/857036).
However, i am failing to use this same code w/a netConnection and netStream, and would appreciate any help.
thanks.Hello,
Well, I've got some help from another helpful fellow at macscripter.net and I have a working script - albeit a bit more specific (ie, hardcoded extensions to look for) and a different approach.
Here's the script:
on adding folder items to thisFolder after receiving addedItems
repeat with movieFile in addedItems
set {Nm, Ex} to getName_andExtension(movieFile)
set movieFilePath to (thisFolder as text) & Nm & ".avi"
set subtitleFile to (thisFolder as text) & Nm & ".srt"
if Ex is ".srt" then
try
tell application "iFlicks"
import (movieFilePath as alias) with gui
end tell
end try
else if Ex is ".avi" then
if my FinderItemExists(subtitleFile) then
try
tell application "iFlicks"
import (movieFilePath as alias) with gui
end tell
end try
end if
end if
end repeat
end adding folder items to
on getName_andExtension(F)
set F to F as Unicode text
set {name:Nm, name extension:Ex} to info for file F without size
if Ex is missing value then set Ex to ""
if Ex is not "" then
set Nm to text 1 thru ((count Nm) - (count Ex) - 1) of Nm
set Ex to "." & Ex
end if
return {Nm, Ex}
end getName_andExtension
on FinderItemExists(thePath)
try
set thePath to thePath as alias
on error
return false
end try
return true
end FinderItemExists
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