Add video to button over frame/state

How can I add a few seconds of video into the over
frame/state of a button?
Visit
http://www.fxnetworks.com/shows/originals/rescueme/#/home/
to see the example of video that animates when I mouse over the the
red boxes Exclusive Video, About The Show, and Cast &
Crew.

Refer the flashvideogallery made by adobe using AS2 and AS3 .
In the samples of video-flash

Similar Messages

  • Problem Coding Button over Frame by Frame Animation

    Compiler Error: Scene=Scene 1, layer=actoins, fr;'{'
    expected

    Thanks to all for your help. It ended up being a problem
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  • Selected/activated button overlay in Buttons over Video

    I have six different buttons over video, with one overlay.
    The buttons are assigned to each of six audio tracks.
    When I select and activate a button the overlay goes from white to red, and the audio changes to the specified audio track. So far, so good. But, when I want to select another button, the red overlay disappears, and I see the selected buttons white overlay. This is of course "default", but I'd like the red overlay to stay, indicating that I'm still listening to that audio track, even if I'm choosing between another button.
    Can this be done somehow? I'm thinking that perhaps I can add a subtitle that tells me what Track I have selected, but the overlay is already a subtitle...
    Any ideas are greatly appreciated!

    Only one button can be "selected" at a time, meaning when people scroll through the selections on the menu there is an indication of where they are/what they are about to press when they hit enter.
    http://discussions.apple.com/thread.jspa?messageID=4573106&#4573106, take a look at the last post for a way to try to get the effect sort of happening
    Same general concept applies to buttons over video. Only one state active at a time, and subtitles will not work since the buttons are a subtitle stream (of course you can use add text in the overlay for the buttons) Page 460 of the PDF

  • 'Resume' function (buttons over video / white rabbit)

    The resume function takes me back to the last chapter marker passed in the track I was viewing previously. Is it supposed to work like that? I thought it would take me bak to the last moment viewed (give or take several frames).
    I've got a video track, I use buttons over video to jump to a menu with video background. When the menu times out I run a script that just states 'resume', but it will only go to the last chapter marker passed. Some of my white rabbit videos are several minutes long so that's not very helpful.
    From what I understand you can only resume from a menu?
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    Thanks Trai - I'll try that approach.
    After trying all sorts of combinations to get 'resume' working, all I can imagine is it's not properly implimented in DVDSP or it's not properly supported by players.
    A button on a menu with a target or 'resume' should according to the DVDSP manuals return to the point the user was at in a track when the menu was launched (see quote below).
    I've tested on 3 hardware players as well as a PC player and Apple's own DVD player. Only a sony DVD recorder resumed to the correct place in the video track. The only other possibility I can imagine is that the buttons over video are in some way causing the problem when resuming? I noticed when the sony did resume to the correct point the subtitle stream being used for the buttons over video was no longer visible (even though a prescript on the track was forcing them to show)
    <quote from DVDSP3 and 4 manual>
    About Resume
    If you jump to a menu while watching a track, for example, by pressing the remote control’s Menu button, the DVD player remembers what track you were playing and how far you were into it. A mostly unknown feature of DVD players is that you can press the Menu button while in a menu to resume playing the track at the same place you jumped from. Creating a button on the menu and setting its Target to Resume provides the viewer with a more obvious way to resume playing the track.
    </end quote>

  • Buttons over video don't load properly when first previewing...

    Hi there,
    I have some nice controler buttons over a video. They all work fine except when I first preview it in the Content Viewer (both iPhone and iPad). I realized every time I create a new folio and add this sample video, the buttons get "half way under" the video (as they are placed half way over the frame border line), as in the pic below:
    Then, if I touch either the play, pause, or close button just one little tap they get "over", and so every time I make changes to the article or other articles in the Folio, the buttons "load" ok. But, it is strange that when loading for the first time they do not "appear" as expected. They should appear since first time as below:
    Wondering if it is just a Content Viewer issue, or when I first send an app to App Store, it will be loaded like the first picture, when user loads the app for the first time... (?)
    Is this a bug? I have to mention this video and buttons are inside a MSO, and as I said, when I play, pause or close the video, it works, and when I come back the buttons load fine.
    Thanks for any help, suggestions, ideas...

    I'm writing this in case anyone else has the same problem.
    I've resolved it! The library had not finished upgrading! I waited 2 hours for the processing to stop and now the slideshows are working perfectly.

  • Video in button Selected state?

    I'm rusty in DVDSP - been a couple of years since my last DVD menu project, but I have one now and the client has provided the menu art and description of what they want - but there are 2 items I'm not sure if I can include the way they want, and before I re-prep their art for Studio Pro (because, of course, it was prepped as if for print), I want to determine the best course to take, and reset their expectations, if necessary.
    1) They want video to play in a button, but only when it is selected - I can drop video in using shapes, but it's playing in all states. I can't use a layered menu, because the background also is motion (subtle looping, but motion just the same). Thought maybe I'd build the motion in the buttons and mask over with a still in normal state, reveal in selected, but can't seem to get there. So any ideas, or am I spinning my wheels trying to accomplish?
    2) They've prepped the buttons as if rollovers in a Flash presentation - the normal state has an image with a white border around it and title underneath - but the selected state has those as black PLUS a small arrow pointing at the title. I can't do a straight shape with text, because the arrow element will be present in all states. I can't do a layered menu because of the motion background. So what I've come up with is embedding the normal states of the button (white, without the arrow) into the motion background, and then create a shape with the text (black, with the arrow) but with only the highlight layer and no shape layer so that only the black highlight layer shows up over it when selected. This works, but I have to position it PRECISELY over the background normal button, or else white edges show and it gets ugly. So, is there a better way to do this that I'm overlooking?
    Thanks very much to anyone who has taken the time to read this novel, and even more thanks to anyone who has some insight into any possible solutions (or lack thereof).

    There is another way, but it's tricky.
    You create a series of menus that are almost identical. In the first, all buttons show still images, and the button auto activates to a copy of the menu where the appropriate button shows a video. If you have four buttons, you'll need five menus all exactly the same except in the last four, single buttons have video, others are stills. Every button that is a still auto activates to go to the appropriate menu where that button has video. Every video based button links to the relevant track.
    In practice, the user will see a still image, and when they select it (or roll over with a mouse if on a computer) the menu will jump to the associated sub menu where that button now has video and the others show stills.
    The problem here is that on some (most) players there will be a pause between the menus, and it won't be a slick and quick change.
    Using the masking technique is better in lots of ways, however as Drew said it will be hard to match the colours. Also, the mask shape will need to be your 'still' image (which might help obscure the colour differences) and this can only have four colours.
    A further consideration is that the mask shape will be part of the button highlight (well.... it will BE the button highlight) and as such will exist in the subpicture stream. It is impossible to guarantee that this will stay in place or be in place when leaving or entering a menu. In effect, when you click a button the first thing to disappear is the sub picture stream, which means all of your videos will be visible for a fraction of a second, or perhaps slightly longer. Secondly, when entering a menu, the last thing to be created is the subpicture stream, which means that all of your button videos will be showing for a fraction of a second until they get covered.
    The amount of delay in each case will depend on the player. For some it'll be tiny. For others it'll be seconds and will ruin the effect you are looking for.
    I would probably prefer the delay as you change menus to the revelation of all the button videos, but you'll have to decide for yourself which is better!

  • Buttons over video, scripting?

    Hey Everybody,
    I'm working on a DVD that has some fairly specific requirements, some of which are negotiable, others of which are not. It's set up kind of strangely because of the limitations of the source footage, I'll try to describe it:
    There are two tracks. Track 1 is an edited version of the source footage. Track 2 contains two angles, a continuous wide shot and a continuous close up. I tried making one track with three angles, but since Track 1 doesn't precisely sync up with Track 2, that didn't work.
    When I took over this project, it was decided that the best way to work around the limitations of the footage would be to space chapter markers every thirty seconds in each track, so that the user can go from, for instance, Chapter 4 Track 2 to Chapter 4 Track 1 by pressing the enter key on the remote. Cumbersome but acceptable.
    What I'm trying to do is set up buttons over video that can go from Track 1 to -either- angle of track 2, and I'm having a problem doing that. I tried just setting targets for the buttons, but I can't set the track, chapter and angle. So I tried a simple script (I'm very new at scripting) that looks like this:
    1 mov GPRM 0, SPRM 7
    2 sub GPRM 0, 1
    3 add GPRM 0, 49280
    4 Jump Indirect GPRM 0
    5 Set System Stream An(2)
    That doesn't seem to be working. Does anyone have any suggestions? Is this just a ridiculous idea?
    Thanks in advance for any advice! I really appreciate it.

    I figured out the problem so I'll wrap up the thread in case someone else runs into this problem...
    I was using dvdSP's ability to "offset" the overlay file in order to make my highlights match up perfectly. For some reason if the offset differs from one overlay to the next in the same subtitle stream, it causes apple dvd player to crash.
    example:
    (all motion menus were created on one track with BOV & then separated into stories for easy targeting)
    subtile(BOV) 1 had an overlay file offset to 0x & -4y & subtitle(BOV)2, my second menu, had an overlay file offset to 3x & -1y.
    The first one would play fine, but as soon as apple dvd player detected the next subtitle it would crash. I solved the problem by editing my overlay files in photoshop to compensate for the offsets & leaving the offset in DVDSP untouched. weird... but it works now.

  • Buttons Over Video In A Menu?

    Hi,
    I created a 40-second motion menu (Menu 1 in the scheme of things) with a music track. I will put "Play Movie" and "Scene Selection" buttons in this menu, but I want to them to appear about 15 seconds after the menu starts playing. Is there a way to do this? I know you can put buttons over video for the main video track at any time, but how about a looping menu?
    TIA,
    James

    What I did was add my short intro video to the end of my main video track (V1) in the Track Editor, and add a chapter marker between them. Then I set the First Play setting of the disk to that chapter marker. Then I set the disk's End Jump setting to Menu 1 (my main menu with highlighted navigation buttons). This was pretty simple to do and it looks seamless during simulation.
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  • How to add hand drawn animation over a video?

    Hi,
    I am hoping to add hand drawn animation over video footage. For example: Hockey 101 on Vimeo. I understand the way to do it is adding it frame by frame? However this seems like a long process and was hoping something slightly quicker as I do not have long to do this project. I am no expert in after effects so please help me understand the best way of achieving this.
    Thanks in advance.

    The link you used to have took me to a 21st birthday-themed slideshow...
    Anyway, the simplest solution to copy the Hockey 101 video would be to draw something as a shape layer and use the wiggle paths thing to make it look hand-drawn. This way you only need to draw once per shot. If the camera is moving, you can use motion tracking to make the drawing follow the movement.

  • Flash 9 button sound bug? Sound in Over frame plays again when clicked

    I've been using Flash for years and I've only just noticed this problem, I guess because I haven't had much call for noisy buttons for a while. In the olden days (FlashMX and earlier) I swear that I could make a button, put a keyframe on the Over frame and attach an Event sound to it, put a keyframe on the Down frame and attach a different Event sound to it and the first sound would ONLY play when the button was rolled over and the second sound would ONLY play when the button was clicked. I just tried doing the same in Flash 9 and when I click on the button, not only does the Down sound play, but the Over sound also plays simultaneously. They're both in the same layer, but the "Over" sound only has its keyframe and the very next keyframe under "Down" is the Down sound.
    Switching the sync to Start makes no difference. Synching with Stop on the "Down" frame for the "Over" sound sort of works if there is no Down sound, but there's still a brief snippet of the sound. If I add the Down sound back on new layer, the original problem returns. Of course Streaming doesn't work at all.
    This is incredibly maddening, especially since I found this old tutorial on Kirupa that shows exactly what I want, and what I can no longer get in Flash 9, apparently:
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    Thanks in advance

    maijakg,
         You've stumbled onto a good one!  If memory serves me right, the Kirupa article indeed shows how this used to work (Kirupa is always top notch), but this behavior changed in one of the recent versions of Flash Flayer.  Not sure now if it was 8, 9, or what.  It should be easy enough to pinpoint with one of the legacy Flash Players at http://www.adobe.com/go/tn_14266.
         This issue is easy enough to address with ActionScript, which may not be what you want to hear.  Still, it's an option.    I'll go into that in just a minute.  If you want to stick with the button timeline ... well, I'm finding that this proves to be a challenge (and it really shouldn't be).  I notice, for example, that I can create an empty movie clip symbol, put my Over sound in frame 1 of that symbol (Event sound), and then drag that symbol into the Over frame of the button.
         That does keep the audio from repeating when I actually click the button -- that is, when I enter the Down frame -- so that does work.  You can put your Down audio directly into the button's Down frame, but ... using this approach, you'll hear the Over sound when you release the mouse, even if the mouse hasn't left the button.  That's because the movie-clip–with-audio in the Over frame is summoned again when the mouse lifts, and that naturally causes the movie clip in that frame to play its audio again.
         Here's how you can do exactly what you want using ActionScript.
    // ActionScript 2.0
    var overSound:Sound = new Sound();
    overSound.attachSound("sndOver");
    var downSound:Sound = new Sound();
    downSound.attachSound("sndDown");
    btn.onRollOver = overHandler;
    btn.onPress = pressHandler;
    function overHandler():Void {
        overSound.start();
    function pressHandler():Void {
        downSound.start();
         Here's what's going on.  In the first two lines, I've declared a variable -- arbitrarily named overSound -- and set it to an instance of the Sound class.  At this point, the variable overSound contains all the rights and priviledges of a sound object, because that's exactly what it is.  If you look in the Sound class entry of the ActionScript 2.0 Language Reference, you'll see that it has an attachSound() method (methods are things an object can do; they're basically verbs).  So in the second line, you'll see that I'm attaching an audio file from the library.  In ActionScript 2.0, this happens by way of a linkage identifier, which you can get to by right-clicking a sound and selecting Properties.  In the dialog box that opens, you'll see an "Export for ActionScript" checkbox.  Select that, and you can type in your identifier, which is just a unique label.  In this case, I used the same name as the variable (sndDown) -- only, the linkage identifier is referenced with quotes.
         In the second pair of lines, the same thing happens, but with a different sound.
         In the third pair of lines, I'm referencing the button symbol by way of an instance name.  To give a button an instance name, select it in the timeline and then look at the Property inspector.  You'll see an "instance name" input field.  Here, my instance name is btn, but you could choose whatever makes sense for that button's purpose.  In these two lines, I'm simply associating the Button.onRollOver event with one custom function (overHandler) and the Button.onPress event with another custom function (pressHandler).  Events are something an object can react to, and you'll see events listed in class entries too.  Because we're dealing with a button simple, the class in question is the Button class.  When a rollover or press occurs ... I want these custom fuctions to be triggered.
         Finally, the last few lines are the definitions for the custom functions.  One, overHandler(), invokes the Sound.start() method on the overSound instance of the Sound class.  The other, downHandler(), does the same for the downSound instance.
         The mechanics of the AS3 version are slightly different, but the principles are the same.  Instead of linkage identifers, AS3 has linkage classes.  When you select that "Export for ActionScript" checkbox in an AS3 document, the identifier input field will be disabled.  You'll enter an identifier-like value into the Class field, and the Base Class field will be filled in for you automatically with flash.media.Sound (just go with the default).  After that, the code goes like this:
    // AS3
    var overSound:sndOver = new sndOver();
    var downSound:Sound = new sndDown();
    btn.addEventListener(MouseEvent.MOUSE_OVER, overHandler);
    btn.addEventListener(MouseEvent.MOUSE_DOWN, pressHandler);
    function overHandler(evt:MouseEvent):void {
        overSound.play();
    function pressHandler(evt:MouseEvent):void {
        downSound.play();
         In this case, you don't need the attachSound() method anymore, because you're invoking the constructor function of each library sound itself (these are linkage classes, remember, and classes create objects directly).  The events are managed the same in princple.  Once again, each mouse event is associated with its corresponding custom function.  In AS3, this happens via the addEventListener() method.
         Finally, the custom functions invoke the Sound.play() method on each Sound instance.  Remember, these are instances of the Sound class, even though their linkage classes are actually sndOver and sndDown:  each of those inherits its functionality from the base class, which is Sound in both cases.  Note that in AS3, the method that starts audio is play(), instead of start().  Just minor differences in syntax.
         Granted, that's a lot to do -- in either version of the language -- just to associate a couple sounds with a button, but off the top of my head, it looks like scripting is the way it has to be done.  If I'm wrong, I'd love to hear about it.  Maybe there's a simpler workaround!
    David Stiller
    Contributor, How to Cheat in Adobe Flash CS4
    http://tinyurl.com/dpsCheatFlashCS4
    "Luck is the residue of good design."

  • Buttons over video

    Hello all,
    I am trying to create a DVD of several presentations. Each presentation will have it's own picture in picture video track. The large box will contain the presenters slides that change at the right moment. The small box will contain a head and shoulders shot of the presenter speaking. My client want's on-screen buttons to allow viewers to skip to the next or previous slide in the track.
    I have made my picture in picture video track with a chapter marker at the start of every slide in FCP and imported it into DSP. Now I am attempting to make my buttons over video to allow the skipping....but I've come across two problems:
    1. After creating a subtitle track with a button, the button does not appear in the simulator regardless of wether I use the text or overlay method as descibed in the on screen help.
    2. To create the subtitle track I have placed button highlight markers at the beginning and end of the track but when I hit project-timeline-add subtitle at playhead the subtitle only stretches as far as the first FCP chapter marker and won't extend beyond that. I assume I need the chapter markers to give the 'skip' buttons something to aim at and I installed them in FCP because FCP is much more accurate than DSP at doing this.
    While we are at it, if I get the BOV working, will I need to use scripting to 'skip' to the 'next' or 'previous' slide?
    Thanks in advance for any help.

    I answered in your cross post over at 2-pop

  • Letterboxed 16:9 Buttons over Video: a nightmare in the making?

    I am creating a project that will include A LOT of Button Over Video menus. The videos are 16:9, so I had planned to use Letterbox display mode. In the manual (p.442)it says that there are issues with this on 4:3 monitors. One solution seems to be a script and 2 sets of overlays. I have no experience with scripts, but am planning to have several alternative language subtitles. Before I stumble into the uncharted territory of scripts, could someone familiar with them advise whether I am just asking for trouble (there isn't much hair left to pull out....)

    actually i misread Philippe's statement. If he is truly talking about "Print to Video" -> which would imply he goes to tape over firewire or whatever connection he has <- then i must pass. I have not done that before, so my knowledge is purely theoretical.
    I do assume for now that if you are using Print to Video that you would have to the letterboxing yourself. From my recollection of using video to do this, VCRs/Tapes do not have the ability to take widescreen material and letterbox it automatically during playback pending TV etc.
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  • GotoAndStop on the Over frame of a button

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  • Buttons over video is crashing Apple DVD player!

    I have 4 menus (tracks) that use buttons over video. The first one plays just fine- the buttons come up after a second & disappear 30 seconds later(then the menu continues into a film). The other 3 menus crash 1-2 seconds before the buttons over video forces the subtitle to become visible. here's what i've done to troubleshoot:
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    p.s. i burned the disc and tested it on a regular dvd player.. seems to work fine, but it still crashes on the computer.
    PowermacG4   Mac OS X (10.4.5)   DVD Studio Pro 4

    I figured out the problem so I'll wrap up the thread in case someone else runs into this problem...
    I was using dvdSP's ability to "offset" the overlay file in order to make my highlights match up perfectly. For some reason if the offset differs from one overlay to the next in the same subtitle stream, it causes apple dvd player to crash.
    example:
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