Animating image sequences

Hi guys and girls,
I'm a complete noob to AE and so have very little knowledge of what I need to do.  I'm sure the info is out there, and I've tried going through the help sections but when I do a search all I seem to get is info on adding layers and I don't think that's what I want!
What I have and need help with is putting several image sequences together, and then adding individual images in between each sequence (if that makes sense).
I rendered out an animation from Cinema 4D in groups of .tiff image sequences, I did it in groups as I have individual images with text on them that I want add  in between each group.  Each of the 10 groups of image sequences run at 30 fps and has anything from 100 - 250 frames totalling 1925 frames.  The images in the groups are numbered sequentially so if need be I could put all the images into one folder and open them all in one go, I just thought it would be easier for placing the individual images if they were broken up into groups.  The individual images that I need to add in between each group need to be visable for several seconds, just long enough for someone to read them.
So my questions are, 1 - How do I connect all the groups together?  2 - How do I insert the individual images? and 3 - How do I get those individual images to stay visible long enough for people to read the text?
I may need to add some sound to the animation at some point as well, but that's not definate yet!
I think that's everything (I hope!)  Any help would be very much appreciated
Cheers
Jim

So my questions are, 1 - How do I connect all the groups together?  2 - How do I insert the individual images? and 3 - How do I get those individual images to stay visible long enough for people to read the text?
As Bogesian says, this may be best done in Premiere or another editing application.  If you do it in AE, you can import the image sequences as single pieces of footage, and the individual images as individual images.  Then you add the footage to an AE comp: the easiest way is to add the first image sequnce to the make comp icon at the bottom of the project window, let AE make the comp, and then change the comp's duration in the comp settings.  You then add the footage items to the comp, moving them as needed along the timeline.  You can trim the out points of the single images to the duration you want. 
But there could be a more fundamental problem: 30 fps is VERY RARELY a valid frame rate, especially if it's going to video, Blu-Ray or DVD:  the proper frame rate is almost always 29.97.  If it's goes to the web ONLY -- no possible chance of ever going to video, Blu-Ray or DVD -- 30 would be okay.  You need to double-check your frame rates.
And here are the tips on importing images or image sequences:
http://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103906c6dea-7f78 a.html

Similar Messages

  • Animated Image Sequence

    Hi, I am a year 3 computer science student at the National University of Singapore. I am currently doing a study on animated image sequence. The most popular format for animated image sequence is GIF. However, there are many people who feel that there are better formats available. One of the such format is the animated PNG (APNG). Despite its advantages over GIF, APNG has been rarely heard by content creators. One postulation is the lack of authoring tools and browser support, hence the lack of accessibility in creating such animations. I would like to ask if the future version of Photoshop will ever allow the creation of APNG files. If no, why not? Will the key reason be due to the lack of browser support?

    a0087745 wrote:
    Hi c.pfaffenbichler and csuebete, thanks for pointing me to the correct channels! I will try my luck on www.adobe.com/go/wish
    However its Adobe your dealing with and Adobe like to to point its fingers so use Photoshop in that link then Adobe will point you to use http://feedback.photoshop.com/photoshop_family
    I think that you first need to get Animated PNG supported by all Browsers good luck there.
    A problem may also exist I have seen at least  are two different animated PNG file formats around for animated PNGs. One file format is more like a frame strip used for animated icons. The orher format  some browsers support. There are also some plug-ins that support animated PNG for some browsers. It seems that these animated PNG files may or may not be optimized. I have seen large non optimize animated I created fail to animate in a browsers with animated PNG support.
    Animated PNG look so much better then animated GIF because of poor color capability of the GIF format. The optimized animated PNG file I have seen are not that much larger then animated GIF.
    I have a Chrome plug-in installed on my machine and did create a test page  Animated GIF vs Animated PNG http://www.mouseprints.net/APNG/GIFvsPNG.html

  • Imported image sequence in PP CC 2014 causes animated layers to flicker

    I have a project which has a primary layer formed of imported JPGs that are in sequence. These are shots from a time lapse and are sequentially named and imported without issue into Premier Pro. I then have a secondary layer with a simple After Effects composition that comprises a slow fade and animation of some title text. The problem I have is that during playback in PP (or once rendered) the animation of the text in the AA layer flickers. Watching it frame by frame in the preview window it is slowly fading in but each alternate frame it's opacity seems to go back one frame before advancing.
    Now I can completely fix this by exporting the image sequence clip in my bin to a video file. If I then replace the image sequence with a video made using exactly the same images it works fine and the animation is perfectly smooth. My question is why does PP not treat the imported image sequence the same as a video with its interaction with other layers?

    Hi there.
    Looking at the footage, you are exporting at 24P. There are books written on 24P and how to shoot (or edit) for it. What I see as a possible mistake.
    You are moving the photo too fast across the screen. That could be the same as panning too fast in 24P. Same result. The video clips are moving much slower and don't show the staggering.
    Give it a try.

  • How to create an animation with Image Sequence?

    Im have Quicktime Pro and I want to make an animation. I tried selecting some pictures I have saved "random," but I could only select 1 at a time. So, Im thinking that making an Image Sequence is a separate operation from making it come alive? My question, how do I create an "image sequence?" Say I have a digital cam and I take 20 pictures? Thanks!

    NEVERMIND!!!! I figured it out!! So once I have all the photos (ex: 1,2,3,4,5,6,7...) in a folder, I open image sequence with photo 1 and then it automatically collects the other images! Got it! Im sorry!!

  • Exporting animated symbol to image sequence

    Hi guys!
    I'm unable to export an animated symbol to image sequence properly because the symbol does not animate.
    I created the tweens in multiple layers, then cut-pasted all layers to a new symbol. I did this so I could then just do some tween motions on the symbol.
    The tweening is perfect, but when I export the image sequence, the images do not animate the way it does on the Flash player. All I get is an image sequence with the tweened symbol, but the symbol itself does not animate.
    I'd really appreciate if you guys could give me a tip on how to get the symbol to animate when exporting the image sequence.
    Alternatively, is there a way to motion-tween multiple layers simoultaneously? (Layers which are themselves tweened)
    Thank you guys!
    Any additional info, I'll be checking regularly so I can provide as much description as possible to get this to work.

    Ok, I figured it out!
    I changed the symbol type to "Graphic," and I was able to see the animation in the timeline. Easy!
    Now I just exported the movie to png sequence, and bam! Magic!
    If anyone has this problem, don't hesitate to ask me and I'll ellaborate on what I did.
    Thanks!

  • Raw Image Sequence Workflow For Stop Animation

    Hi There,
    I'm making a music video using a bunch of stop animation stills shot using a DSLR. I'm trying to improve the speed of my current workflow so I can use the color correction features of Raw Processing to adjust and re-adjust shots.
    The current workflow:
    - Use Adobe Bridge to Process the Raw files and save out JPEGs
    - Import JPEGs into Motion as an Image sequence
    - Crop and resize the sequence to suit the shot
    - Import the Motion file directly into FCP
    - Render the the Motion file and edit to music
    The main issues I'm having:
    - When the JPEG image sequence is imported into Motion, it looks very desaturated
    - Tweaking the colour using RAW processing requires going back to Bridge and starting again
    Is there any kind of plug-in for Motion or FCP that will allow me to use Raw files and the color correction tools directly in either program?
    Any suggestions or workflow tweaks would be most welcome.
    Cheers

    Hi There,
    Thanks for all the replies. As you can tell I'm not a video guy so I guess it's time to embrace the video side as you say Adam!
    Every shot was processed into JPEGs weeks ago, so time-wise it's not really an option to re-process everything - the deadline is today! A local editor/DOP I've talked to has said that by the time things go from 3072px wide to 1920px to 768px (local PAL TV) we won't notice any JPEG artifacts.
    He agrees that JPEGs are not ideal but has said it will be OK - especially as it's a grungy stop animation rockin ' roll video created by the band. We want the highest quality possible but there is definitely a cut-off point as we're not professionals and the budget is literally $0.00, hence the limited equipment.
    I've done some tests with TIFF files but motion won't display the size correctly for some reason - same with a PSD sequence. I like the PICT suggestion Mark. but I'd have to re-process the raw files in Photoshop as I can't save them directly from Bridge which is quicker.
    Thanks for your reply Patrick, I got the size wrong. The files are between 3072px wide or 3888px wide depending on the camera used.
    As it stands, all the shots have been processed in Motion and imported into FCP - and I can adjust cropping etc very easily back in Motion (thanks Adam). The only issue is that FCP won't render out a final movie (keeps crashing) so I think I'm going to render movies from Motion and re-import into FCP unless there is a better way to do it?
    Thanks for all your help and suggestions, most appreciated.
    Cheers

  • Image Sequence, Audio, Edge Animation - it's all there in my app

    My first DPS app went live last night.
    (Yay me.)
    Now look into my eyes; you will like it. Don't resist.
    Why? Well, it's free. And free is good, we all like free. It has fun drawings and interactivity. It makes use of many DPS components including an image sequence that looks like an animation, audio, HTML5 canvas tag, and an Edge Preview animation.
    What's even better is that Adobe has asked me to make the components available in the DPS cookbook. You can have it all and use it in your own DPS apps. So while I get all the files ready for that, download the app from iTunes - so far only iPad - but I will publish for Kindle Fire and Android presently.
    Leave any comments or questions with this thread so we can all benefit.
    It is a Spanish-Language alphabet learning application called Todas la letras.
    http://itunes.apple.com/app/todas-las-letras/id540437129?mt=8
    I have built a site which has some of the HTML code and a description of how I built it
    www.milibrodelasletras.com
    So far, 10 downloads. 2 from Mexico, 1 each from Argentina and Columbia. Gracias, Suramerica!
    And thanks to forum users who helped me along, espcially the Bobs.

    I haven't figured out the refresh rate of the iTunesconnect analytics - so far, just the 14 downloads mentioned above. So I would safely bet that you are the first downloader from Down Under (too clever?). In fact, here at Dan McSweeney Digital Publishing Corporate Headquarters we'd like to name you our Australian ambassador. I'm going to have accounting send you a Speedo, an orange cap, and a Glock. The intent of this app was to get Australia speaking Spanish, bwah hahah, it's working.
    Glad you liked the image overlay "animation." Credit for that idea is due Colin Fleming. And if you are handy at all in After Effects, it's not difficult to export an animation to a jpeg image sequence - AE even sequentially names the files for you. All of this will be detailed when I post the project files. Meanwhile anybody can ask me questions. (Like I'm some kind of mad expert in this, right?)
    Writing a sparkling review of the app on iTunes is, by the way, part of your duties as ambassador.

  • How to apply animated effects to image sequences?

    I've heard many times that, if a certain effect isn't available in After Effects, "it's no problem", it can be added later in Photoshop.
    I understand that an image sequence can be created, imported in PS, the effect applied to all files then exported.
    What I don't get is how can someone animate such PS-based effects. Let's say I want the value of a certain parameter of that effect to follow a sine Bezier curve.
    How do I do that in PS?
    Thanks.

    Well...  Seems to me you could do at least SOME automation with scripting.  You could conceivably write a script that would drive whatever feature or plug-in you want to control across multiple images and feed slightly different parameters to it each time.  You'd have to get into the nuts & bolts a bit...  There's a scripting forum where they might be able to give you some additional ideas...
    http://forums.adobe.com/community/photoshop/photoshop_scripting
    -Noel

  • Jumpy playback from image sequences rendered in Apple Prores and then exported to h264

    I will start by saying I have been using FCP since 1.0 and am in no way new to this software, but this issue has me going crazy.
    First the Specs:
    MacPro 2 x 2.66 Quad cor Intel Xeon
    16 gig Ram
    OS 10.9.2
    FCP 7.0.3 (sorry but I am not a fan of FCP10 at all)
    In other words, a beast of a system that has played back everything I have ever built on it for years until now. So now for the issue: I work with an amazing 3D Max builder and we have created a building animation exported from that program into and image sequence ( we have tried JPG, TGA and PNG still all with the same effect). I open Quicktime 7 Pro, build the image sequence, save as .mov, import into FCP and drop it into my 1080p30 Apple Prores (HQ ... we also tried SQ) timelines. The timeline renders perfectly and I can play the video perfectly through my system out of Firewire 800 to my Motu V4HD device which then converts the signal to HDMI to my 55" LED TV. The video and playback is perfect.... until:
    If I try to play back the same exact time line into an exported video file, the file will play back with random jumpyness in it. I say random since you can play it back 10 times and it will hiccup during playback at different spots in the video. If you review every frame in the file though using Quicktime 10, 7 or VLC viewer, every frame is perfect. So, it must be the data rate right? Wrong. I have exported now to H264 MP4, M4V, MOV , ect, etc at different data rates from 4mb to 40 mb per second. They all have the same randow jumpyness to it. So it must be my computer right? Nope. I have a Macbook pro that is more powerful than this machine and I rebuild the file using the same method (something I have done a thousand times before) and the exported file does the same thing on that machine. I had my friend do it on his machine... same thing. ERRRR....
    We have even tried using After Effects and Premier to the same result. Rendered it straight from Quicktime Pro, same. Rendered it to 720p30, same. Render it to 24fps, same. I had another editor render it using whatever methods he wanted to use... same. Tried Compressor, SAME.  Tried Adobe Media Encoder, SAME......We even, god forbid, used a PC running Premier and built the image sequence and rendered to h264 at 30fps, 5mbs.... @#$@#$ SAME!
    We just remade the 3D Studio Max export into a 60fps animation since I thought that the individual frames we appearing too far apart and thus causing the jumpyness. That was causing the playback of the upclose objects flying across the screen fast to appear jittery, but not the random playback jumps. The 60fps did smooth out the animation greatly during fast flybys, but the playback jumps are still there in all players, QT, VLC, the web, etc.
    I was starting to think this issue is realted to Mavericks, but since the PC did the same thing that is not it either. I have linked a sample of the clip below exported to 720p30, 25mbs... something that is much smaller than the original and should playback smooth very easily on any of my systems.
    FYI: I have now opened numerous projects I have edited over the last few years and noticed that all of them are now jumpy, so this isn't just an image sequence issue. While the other projects don't use image sequences and instead are shot footage edited together, there is still the random jump (far less than the image sequence as you will see) but they are now there... ***? I have cleared preferences in FCP which helps for a short period of time, but once exported I get the same glitch.
    As I said... I am stumped... ANYONE have ideas for me to try?
    Here is a sample file for you all to see and please tell me if anyone does not see the issue after playing it several times in a row.
    www.media3lv.com/switch/NORTH-sample-720p30_25mb-sec.zip
    One last thing to note... my main goal for these videos is YouTube or Vimeo playback via our company website. I have a few other animations online right now using YouTube and the problem is also showing there. At first I thought it was just my videos, but I have looked at numerous YouTube videos now showing 3D animation and alot of them are jumpy.
    www.supernap.com/supernap-building-design.html
    www.supernap.com/supernap-tscif-exchange.html
    These don't show the issue as bad since the camera fly is much slower, but why is this occuring and is it coming from my source, or is this a known youtube issue? I can program this using out own modules, but YouTube and Vimeo allow for multiple resolutions and a checker script which makes it easier to share over all devices at all quality up to 1080p.
    Advice is welcome and appreciated?

    I have tried at actual, full screen, using 1080p30 size from the original compressed to 4mbs (something my system can handle without blinking), 720p30, etc. etc. etc.  Nothing stops the jumps. Even the activity monitor shows only 5%-15% processing being used by QT and/or FCP.
    I plan to pull my old G5 out of the closet, it runs 10.6.8 and is still rock solid for video editing in FCP7.  If it plays smooth on that 8 year old system then I know it's Mavericks. I'll try that tonight. It floors me though why the original 1080p30 will playback perfect via FCP and Motu, but once I turn of external monitoring and just try to play it via the preview monitor it is jumpy as **** and then the exported file does the same thing.  So strange.  I even deleted prefences of FCP and that does help with screen playback initially, but it always gets jumps in it after playing for a while.
    I knew I should not have started using Mavericks and I HATE FCP10.

  • Pdf image sequence in QT Pro

    I am running QT Pro 7.2.0.
    I frequently make Quicktime animations of image sequences of jpeg files using QT Pro "Open As Image Sequence". Works great.
    I now have a sequence of pdf files, (created by Acrobat Distiller from postscript files) and when I try to make an image sequence, all the images after the first one are either garbled or blank.
    I have looked at each pdf file and they look normal.
    Has anyone successfully made QT movies from pdf file sequences? What am I missing?
    Thanks.

    Thank you.
    I don't have to use .pdf's. I am trying to find the most direct path from a series of postscript files to a Quicktime image sequence.
    Acrobat distiller will convert a series of postscript images to .pdf's with a single "click".
    I don't know of a way to do the same conversion from postscript to .jpg's. Preview requires you to convert each image individually, AFAICT.
    I'd be happy to go from postscript to .jpg directly if it can be done painlessly.
    These are simple .pdf files. I opened one in Acrobat and checked. I am also able to open the individual files with QT and they look as I expect them to.
    If you try to open a series of postscript files with Quicktime Open Image Sequence, the .ps files are greyed out. .pdf files do show up as "openable", so it seems like this ought to work.
    I have also tried it with QT version 7.1.6 with the same result.

  • Best way to work with large image sequences

    Hello,
    Im relatively new to Adobe CS4. I am learning to create detailed animations with another software that produces thousands of still images. (I normally save them as  .png, 720 x 480, 29.97 fps) I spent the money to buy CS4 becuase I was told this was what I needed to turn those images into video, add titles, captions, credits, etc. So far, I've been useing PremierPro to import the image sequences and add titles. But when I export the sequences, the quality is crap. I've tried all combinations of exporting formats, but even when I try to go for the greatest quality, my files are 100 MB large, and the quality is still crap (nice smooth lines are jagged, and details are blurry and pixilated, even with the titles I added). Can someone tell me how I should be working with these still image sequences so that I can retain the best quality while keeping the file size large. These videos are just played on local computer systems, not over a network or on DVDs. I dont know if I should be bringing the shorter clip sequences into AfterEffects and somehow exporting those. I just dont know. But nothing is working for me. Help!
    Nikki

    Hello!,
    The output frame size has so far been the same as my rendering size (720 x 480), but I's just trying to get the best quality, if I need to render larger I can. Delivery has so far just been video, no audio, although when I get better at this I will record narrations of the animations and put that in. Playback is intended only for computers. Every once in a while, it is requested in a format that will be played over our network, but I wanted to worry about that later.
    The preset I chose for the sequence was the DV-NTSC Standard 32kHz
    The project/sequence settings are:
    General
         Editing Mode: DV NTSC
         Timebase: 29.97 fps
    Video
         Frame size: 720, 480 4:3
         Pixel Aspect Ratio: D1/DV NTSC (0.9091)
         Display Format: 30 fps Non-Drop-Frame Timecode
    Audio
         doesnt matter
    Video Previews
         Preview File Format: NTSC DV
         Codec: DV NTSC
         Maximum Bit Depth
    Hope that was the information you requested.
    Nikki

  • Tween text, publish as image sequence

      I'm trying to tween one font into another, which I am able to do by breaking apart the text into objects and using a simple shape tween.  The preview and exported movies look as they should, but I would like to be able to export the frames of the animation as jpegs, targas, or pngs so that I can import this image sequence into photoshop as layers.
      Idealy it would be great to be able to take the .fla file itself and open it up in photoshop as a layered document, yet I don't see how this is possible either.  Does anybody know how I can automate the process of exporting an image sequence without having to go frame by frame and exporting bitmaps individually?
    thanks

    jdehann,
      Thank you, that is exactly the export option that I was looking for.  I knew it was in there somewhere, just never had reason to look before now.  Thanks for your help.

  • How do you export a movie to an image sequence in iMovie 10.0.4?

    Hi,
    I'm trying to create an animated gif.  In order to do so I need to export my short two-second movie as a sequence of .jpg's or .png's.  This was possible in earlier versions, but I can't find it on this one.
    I'm using an iMac with OS 10.9.4 running iMovie 10.0.4
    If it isn't possible in iMovie 10.0.4, is there another way to create a sequence of images from a short movie using native tools?
    Thank you!
    Clara

    claraefrona wrote:
    Tis a brand new Mac. We didn't update so we don't have the older version.
    I see.
    I know that QuickTime Pro can do it.
    https://www.apple.com/quicktime/extending/
    But that's a $29.99 purchase.
    Not sure about the regular QuickTime Player 7
    QuickTime Player 7 for Mac OS X v10.6.3 or later
    There's also something called Movie2Picture in the Mac App store that I think will do it, but I have no experience with it.
    Lastly, check out MPEG Streamclip it's free and I bet it will export to an image sequence, though I haven't tried it.
    http://www.squared5.com/svideo/mpeg-streamclip-mac.html
    Matt

  • Help with TIFF image sequence frame rate?

    I'm working on an animation sequence, its a 24p project.  Whenever I import an image sequence, Premiere automatically interprets this at 29.97 (though, per the help files, it should automatically interpret at the project frame rate, but it's not).  In the project panel, I use interpret footage so that it interprets at 24p.  However, when I bring this image sequence into the timeline it shows at the right duration, but the end of the sequence is cut off (essentially, premiere is still reading in at 30p, but gives it the duration of 24p).
    CS4 is the first version I've had this problem with.. usually, I just bring in the image sequence and it's fine.
    Any suggestions?
    Thanks.

    Hi, I have the same problem as my workflow is to import R3D into AE CC and render it into Tiff sequence. At first I had changed every setting to 24, and it rendered out choppy and clipped off a few frames in the end.
    Now I have tried this
    Once you import Tiff, right click> Interpret Footage > Main
    Then you will see black box. In this column box, there is Frame Rate column, then tick Assume this frame rate: 24 frames per second.
    You have to type in 24 yourself, then it works out fine.
    My guess is that Tiff is sequence image, and it DOES NOT have frame rate. So you have to tell AE to assume the imported image sequence's frame rate. Otherwise it always assumes 30 by default.
    Hope it works.
    DDH111

  • Shadow layer - Image sequence

    Hello,
    i have a little image sequence of a dvd player opening its drive.
    I didn't create the animation myself, I've just received the png sequence and a shadow layer png sequence extracted from Lightwave.
    After importing both sequences into After Effects, I'm not quite sure what to do with the shadow layer. It doesn't seem like a normal black/white alpha layer, notice the sand-colored background.
    I need to put a custom background image in the background, so how do I properly apply this shadow layer in my composition.
    Thanks!

    If you are unable to get a new shadow render you might be able to do something like this:

Maybe you are looking for