Animation on One Frame? in Flash CS4(AS3)

I have wondered if I can have an animation play on just the first Frame using ActionScript 3.0??
Can I call a certain frame inside an animated movie clip, with ActionScript3.0?
~ Thanks for help and advice or tips.~

Sure just use the instance name of the movieClip that you want to address. Something like this:
button1.addEventListener(MouseEvent.MOUSE_UP,button1Up);
function button1Up(event:MouseEvent):void {
   movieClipName.gotoAndPlay(3);
   // or something else...
substitute the actual clip name for "movieClipName" in the function above.

Similar Messages

  • (Help) Using Input text in Flash CS4 AS3

    I am trying to take a user's input (His Name) and then greet the user on the next frame using the name he previously entered. I googled for 2days and was unable to find a way to do this on flash CS4 AS3, i guess because im very new to flash (only 2-3weeks )
    Any help would be greatly appreciated, and i am sorry if this was already answered in the forums.
    thanks for reading.

    If your interested... here's some general "rules of the road" that are basically courtesies...
    Don't post the same question in different forums (crossposting).  Folks that help don't like that because they can waste their time providing the same response someone else already offered elsewhere, or their helpful info gets no attention because the OP (original poster) got wrapped up in the discussion elsewhere and never went back to the other forums.  I saw one time where the OP suffered from doing this... the first person to respond in one forum said what they wanted couldn't be done, while my response in another forum showed them how to do it... but they accepted that it couldn't be done and never returned.
    Don't post in someone else's posting unless the exact same situation applies to you and it is a current posting.  It is a bit rude to step into someone else's posting just to get attention, which some people do... some with totally unrelated problems.  Or if your problem is even slightly different, it can end up confusing matters for all involved... trying to juggle helping two people where different solutions are needed.
    If you get one problem resolved and have another you want help with that does not involve the first, start a new posting.  People search these forums so it helps to have topics match the postings, which will not apply if mutliple topics get resolved under one title.  I recently saw one person tell someone to start a new posting even though they were following up to clarify something of the solution they received... that's wrong and is more likely someone with a case of points greed... as useless as points are, it happens.

  • How can I NOT let collision happen in Flash CS4(AS3)?

    I have been playing with collisions for quite a while, but cannot seem to get it just the way i want it to be.
    I made a new rectangle into a Movie Clip, with an instance name : "block_mc"
    I made a sphere into a Movie Clip, with an instance name : "ball_mc"
    I made the sphere(ball_mc) movable with the arrow keys.(see post:http://forums.adobe.com/thread/491457?tstart=0 )
    Now I wanted to try and make the sphere(ball_mc) stop moving so it wont hit the rectangle(block_mc), so that the rectangle(block_mc) would act like a solid object.
    Meaning the sphere(ball_mc) would not be able to touch the rectangle(block_mc). It would act like a wall.
    Now my problem is I don't know if there is a way of not letting objects collide?
    I tried the ".hitTestObject()" but that did not work for me.
    ~ Thanks for Help and Advice~

    I apologize, for this confusing long question, I simply ment to ask:
    Is there a way Flash CS4(AS3.0) will not let Objects on stage collide?
    ~Thank you for any Tips, Advice and Help~

  • Need help in screen capturing for flash CS4 AS3

    Hi, i need help!!!!!!!!!!!!!!!!!!!!!! URGENT!
    I am currently doing Augmented Reality.
    I got my marker to detect my model but my problem now is how to screen capture the content that is in swf.
    (As in capture the dae model shown in the comp not from webcam.)
    & also i just want to capture the swf window not the whole desktop.
    I read online, they say its impossible?
    Or is it possible to call screen capture function in javascript to flash CS4? (LIke external data)
    (Moreover, does anyone know how to detect multiple dae models with different markers?)
    Anyone can help??? Thanks in adv!!

    My current program (Flash CS4, AS3) only can capture what the webcam sees.
    How do i change it to screen capture (something like print screen) with my .DAE models?
    In the case, when i click on the capture button, it print screen.
    Here's part of the code that capture what the webcam sees.
    private function captureImage(e:MouseEvent):void
       bmd.draw(stage);
       bmp = new Bitmap(bmd);
       bmp.x = 140;
       bmp.y = 40;
       addChild(bmp);
       capture.visible = false;
       saveButton.visible = true;
       discardButton.visible = true;
    Really really need help! URGENT!
    Thanks!

  • How link from html page to a specific frame in flash cs5 as3

    Hi!
    I'm kinda new around here. I am interested in knowing how to link from a specific html page to a specific frame in flash cs5 as3.
    I have a website that I originally began to design in flash but later started developing new pages for it in html. The flash part of it has several pages on different frames and I have created links from the flash part to the other html pages, but, I can only link the html pages back to the main flash home page, and not the other pages in the flash part of the website.
    I have read that in cs3 it was possible using the flashvars skip variable, but I don't know how to do it. I have not yet seen any working examples and I could not find any instructions / tutorials online for cs5.
    Can someone help here?

    add a query string, to the swf's embedding html, with variable/value indicating the frame you want to display in your swf.  add a javascript function to return the query string (or entire url), call the javascript function from flash using the externalinterface class.  and finally add code to your swf to parse the returned url or query string, parse it and then direct your timeline to the appropriate frame.

  • How do i create an animation with one frame for each layer?

    I have 76 sequential images that i've loaded as layers using bridge, then aligned using photoshop.
    I would now like to create a 76 frame animation with one animation frame for each layer
    (the layers are in sequential order).
    is there an easy way to do this
    or do i have to create 76 frames (can duplicate multiple to speed it up)
    then set layer visibility for each frame?
    thanks
    bill w
    astro.whwiii.net

    thanks for all the replies
    got it
    here's a rough draft of 2 hours of sunshine
    http://whwastro.homestead.com/files/big/31-05-2014-prom-animation.gif
    -bill w
    astro.whwiii.net

  • Right Click Arrange  at runtime in code? in Flash CS4 (AS3)

    Hi,
    I was wondering if and how I can arrange movie clips in AS3 code. I want it to have the same effect as "Right Click > Arrange > Bring To Front" in the project, only during runtime and through code.
    Thank you for help and advice!

    What you can do if you want right click is create a new ContextMenu  and ContextMenuItem. You'll have to add a mouse click listener to each  of your stage items though so you can track the last one clicked;
    import flash.events.ContextMenuEvent;
    import flash.ui.ContextMenu;
    import flash.ui.ContextMenuItem;
    var  lastItem:MovieClip;
    var i:int;
    for(i =  0; i < stage.numChildren; ++i){
          stage.getChildAt(i).addEventListener(MouseEvent.MOUSE_DOWN,  itemClicked);
    function  itemClicked(e:MouseEvent):void
         lastItem =  e.currentTarget as MovieClip;
    var  rightClickMenu:ContextMenu = new ContextMenu();
    rightClickMenu.hideBuiltInItems();
    rightClickMenu.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT,  rightClickMenuClicked);
    var bringToFront:ContextMenuItem =  new ContextMenuItem("Bring To Front");
    rightClickMenu.customItems = [bringToFront];
    stage.showDefaultContextMenu  = false;
    stage.contextMenu = rightClickMenu;
    function  rightClickMenuClicked(e:ContextMenuEvent):void
          switch (e.mouseTarget.label)
              case "Bring To  Front":
                   if(lastItem != null){
                         lastItem.parent.addChild(lastItem);           
               break;
    NOTE: You do not need to  first remove the child to add it again. By adding an existing child  you're simply resetting it to the top depth.

  • SWF management - Adobe Flash CS4 AS3

    I want to design my own website in flash. But I have a couple of questions about swf management.
    I have a frame which has buttons -it will be my main page- each button will call a swf file as
    submenu.
    For example I have the "about us" button. On click a swf -about us- submenu will appear.
    1. When I call -on the click of a button- a swf file I want that file to have no background, cause I
    want as background my current frame. -generally I want each swf file that i call to have no
    background. How can I do that?
    2. I want to call an intro animation. Its a swf file -short presentation of my copmany it lasts 10
    sec- I want that animation to play before my menu appears. how can I do that? Is it good Idea to
    call that intro as an external swf file or should I make it in my current project -my main page-
    3. (its similar to 2) Lets say that I have 2 layers. In my first layer and frame(1) I will place the
    movieclip1. In my second layer and frame(2) I will place movieclip2. Each movie clip lasts 10
    seconds. When I test my project I want to my first movieclip to be played (10 seconds) and then my
    second clip (another 10 seconds). What  should my actionsript be? One way that I figured out its
    that in order for my first clip to be played for ten seconds I have to place it on
    24fps*10seconds=240frames -the first frame will be the keyframe.
    thank you all in advance

    One last thing. I want now to combine importing code with your code.
    With the following code I am loading intro.swf from file "clips" into my project - first frame (1) - in a current position (x,y). It is supposed (for the imported swf) to start when I test the movie (project) and to go to the next frame when the intro clip (the same imported swf) is done.
    var Xpos:Number=110;
    var Ypos:Number=180;
    var swf:MovieClip=new Loader();
    var defaultSWF:URLRequest=new URLRequest("clips/intro.swf");
    stop();
    loader.load(defaultSWF);
    loader.x=Xpos;
    loader.y=Ypos;
    addChild(loader);
    myclip1.addEventListener(Event.ENTER_FRAME,checkF);
    function checkF(e:Event):void{
         if(e.target.currentFrame==e.target.totalFrames){
         myclip1.removeEventListener(Event.ENTER_FRAME,checkF);
         removeChild(loader);
         nextFrame();
    my questions for the code are:
    1. should be there a stop(); before the loader? (in the upbove code there is)
    2.Is the removeChild(loader) placed in the right line?
    3.Any corrections?

  • Stepping an animated gif, one frame at a time?

    Does anyone know how to do this?
    I want my own timer to tell it when to paint the next frame.
    What I really want is an "asynchronous progress indicator", in other words, an icon that animates as long as stuff is still making progress.

    Does anyone know how to do this?
    I want my own timer to tell it when to paint the next
    frame.
    What I really want is an "asynchronous progress
    indicator", in other words, an icon that animates as
    long as stuff is still making progress.You can easily manipulate animated GIF images with Gif4J PRO for Java (http://www.gif4j.com/java-gif-imaging-gif4j-pro-library.htm)
    For example you can decode GIFs using Java Decoder (http://www.gif4j.com/java-gif4j-pro-gif-image-load-decode.htm) and then modify delays between frames or even extract frames and animate them manually.

  • Is it possible to change fps during runtime? in Flash CS4 (AS3)

    hi,
    I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.
    is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
    Thank you for attributing anything related!

    You can use the stage.frameRate property to eadr or set the fps rate during run time.  The only way to really pause code from executing is to build the paused code into a function and delay calling that function using some form of a timer (like setTimeout).

  • General Question About common Instance Names in Flash CS4 (AS3)

    I tried something interesting recently. I had code effecting an object with the instance name : object_mc.
    Now I added another object and gave it the same instance name.
    The result was, that the code only effected the most recent added object (no error).
    Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?
    ~ Thanks for any thoughts, advice or facts. ~

    Advice: avoid it... if you want to control different instances, give them different instance names.
    It depends on what you mean by "one piece of code".  Directly using the instance name to target the movieclips will work as you have seen already... Last one added gets the attention.
    To use the instance name to take action is doable more along the lines of testing each movie to see if it has the name, but still, you would have to target each using a different means. 
    For the piece of code below I have some number of objects on the stage and I test to see if they have an instance name assigned (object_mc) that is shared by some of them, and I am able to move them if they do, but I cannot use the instance name to target each of them for action... in this case I use the getChildAt method.
    for(var i=0; i<this.numChildren; i++){
    if(this.getChildAt(i).name == "object_mc"){
      this.getChildAt(i).x += 200;
      object_mc.x += 25;  // only moves the last object added

  • Flash CS4 as3 buttons don't respond

    I have a flash problem I can only click on one button and that's it. I have 5 buttons that go to different pages but if i click on, lets say the about button, it will go but that's it. I can't click on any other buttton. The code is below. I don't see what i'm doing wrong. Help is needed. Thanks!
    stop();
    home.addEventListener(MouseEvent.CLICK, gohome);
    function gohome(MouseEvent):void{
    gotoAndStop(1);
    about.addEventListener(MouseEvent.CLICK, goabout);
    function goabout(MouseEvent):void{
    gotoAndStop(2);
    history.addEventListener(MouseEvent.CLICK, gohistory);
    function gohistory(MouseEvent):void{
    gotoAndStop(3);
    cast.addEventListener(MouseEvent.CLICK, gocast);
    function gocast(MouseEvent):void{
    gotoAndStop(4);
    bios.addEventListener(MouseEvent.CLICK, gobios);
    function gobios(MouseEvent):void{
    gotoAndStop(5);
    tickets.addEventListener(MouseEvent.CLICK, gotickets);
    function gotickets(MouseEvent):void{
    gotoAndStop(6);

    I did a flash site for a play. I have 6 buttons at top labeled: Home, About, History, The Cast, Bios, The Tickets. I have all the buttons named and gave them a instance name. When I run the program I want to be able to go to the button I push. But when I run it, it starts up correctly but when I click on a button it freezes, I can still click on the other buttons but the pages don't change.
    Thanks for any help!
    Sent via the HTC Vivid™, an AT&T 4G LTE smartphone

  • How can I check if a function is or is not called from the event listener? in Flash CS4 (AS3)

    Hi,
    I came across a little problem.
    I put an event listener inside a for loop and the for loop inside a function.
    I want the for loop to end as soon as the event listener inside the for loop calls its function.
    Here is the general code for a better picture.
    Code:
    this.addEventListener(Event.ENTER_FRAME, function#1);
    function function#1(event:Event):void{
              if(something is true){
                        for(var i = 0; i < numOfmy_mcs; i++){
                                  this["my_mc_"+String(i)].addEventListener(MouseEvent.CLICK, function#2);
    function function#2(e:Event):void{
    //do something cool here
    Thank you for any help!

    kglad wrote:
    that for-loop (if it executes), defines listeners for interactive objects.  that will complete long before any object is clicked.
    Well yes but it does it again and again (frames per second times seconds = number of times it goes through the code if i'm not mistaken), because it is inside a function, and through testing i found out that it works like this:
    Example:
    there are 5 my_mc's in my project: (my_mc_0, my_mc_1, my_mc_2, my_mc_3, my_mc_4)
    if i click my_mc_0 function#2 is called and executed. BUT only after the loop finishes (i know this from tons of testing)...which is unnecessary since you cannot click two places at once. This might not be a problem in this example because i am only using 5 my_mc's buy if i use 500000000 my_mc's it would make a lot of difference.
    is there a way to stop the loop if the function is called?
    ...maybe there is a better way to write it, the only alternative i know that works is if i manually write every single listener and this also is logical in this example but as i said next to impossible if the numbers get bigger.
    -Note
    I didn't specify this earlier but function#2 makes the if statement false so it wont jump back into it.
    Thank you for the help I really appreciate it!
    3rd edit...don't know what's wrong with me

  • Flash CS4/AS3 - How to use a preloader with FLVs?

    Somehow I've had a really hard time finding a straightforward forum answer or tutorial for this--maybe someone can help?
    I have an SWF file that references/loads an external FLV file (www.44designs.com/promo_video.php), but since the FLV file is about 9MB and can take time to load on a slower connection, I think a preloader (something simple like "LOADING...100%") would be a good idea as the FLV loads.
    Anyone have a simple way to do this??  I've had no success in finding what I need--just scripts for loading SWFs.  You can see an example of this on www.44designs.com where a preloader script I've got seems to be referencing the SWF (thus loading almost immediately) instead of the much larger external FLV.  Make sense?  I'm not super AS3 savvy, but I can follow logic and cut and paste

    Great info, thanks for the post!

  • Getting Information from ID3 tags from streamed mp3 files in Flash CS4 AS3.0

    Hi everyone:
    I have spend my whole day trying to find a good way to access ID3 tags in AS3.0; but didn't find anything helpful.
    In my project I am making a sound object and assigning it a URL:
    Then I stream the sound into a sound channel:
    var s:Sound = new Sound(new URLRequest('URL here"));
    var sc:SoundChannel;
    My problem:
          I want to read the ID3 tag somehow and display the artist name or anything in the ID3 tag, onto the screen.
    Complication:
         I Have the URL change through user input, and naturally I want to update all the information with the new ID3 tags information.
    var s:Sound = new Sound(new URLRequest('NEW URL here"));
    Thank you for any help!

    I know I took it out because it didn't work. I had something like this:
    var soundLoaderContext:SoundLoaderContext = new SoundLoaderContext();
    soundLoaderContext.checkPolicyFile = true;
    var music:Sound = new Sound(new URLRequest("URL #1 (from my server)"));
    var sc:SoundChannel;//sound channel
    var isPlaying:Boolean = false;//checks f music is playing or not
    var pausePoint:Number = 0.00;//this variable is for the pause function
    music.addEventListener(Event.ID3, id3Handler);
    stop_btn.addEventListener(MouseEvent.CLICK, stopMusic);//stop function call
    function stopMusic(e:Event):void//stop function
         if(sc != null)//if music is playing
              sc.stop();//stops the music from playing
              isPlaying = false;//sets it to false(off)
              playPause_mc.gotoAndStop(1);//modifies graphic item on stage
         pausePoint = 0.00;//resets pause value
    play_btn.addEventListener(MouseEvent.CLICK, playMusic);//pause / play function call
    function playMusic(e:Event):void//pause / play function
         if (isPlaying) {// if it is playing
              pausePoint = sc.position;pausePoint get curreny value (position of song)
              sc.stop();//stops the music from playing
              isPlaying = false;//sets it to false(off)
              playPause_mc.gotoAndStop(1);//modifies graphic item on stage
         } else if (!isPlaying){// if it is not playing
              sc = music.play(pausePoint);//starts the music from the pausePoint value.
              isPlaying = true;//sets it to true(on)
              playPause_mc.gotoAndStop(2);//modifies graphic item on stage
    music2_btn.addEventListener(MouseEvent.CLICK, music2);//function call (if music is clicked)
    function music2(e:Event):void{//this function stops current playing music and resets graphics, assigns a new URL and starts playing it.
         if(isPlaying || pausePoint != 0)
              sc.stop();
              playPause_mc.gotoAndStop(1);
         music = new Sound(new URLRequest("URL #2 (from my server)"));
         music.addEventListener(Event.ID3, id3Handler);
         sc = music.play();
         isPlaying = true;
         playPause_mc.gotoAndStop(2);
    music1_btn.addEventListener(MouseEvent.CLICK, music1);
    function music1(e:Event):void{//this function stops current playing music and resets graphics, assigns a new URL and starts playing it. just like above only a different song.
         if(isPlaying || pausePoint != 0)
              sc.stop();
              playPause_mc.gotoAndStop(1);
         music = new Sound(new URLRequest("URL #1 (from my server)"));
         music.addEventListener(Event.ID3, id3Handler);
         sc = music.play();
         isPlaying = true;
         playPause_mc.gotoAndStop(2);
    function id3Handler(evt:Event):void {
          var id3:ID3Info = evt.target.id3;
          trace(id3.artist + ' - ' + id3.songName);
          name_txt = id3.songName;
          album_txt = id3.album;
          artist_txt = id3.artist;
    This is mostly just taking the exact code from the website I mentioned earlier.
    When I run this it outputs the trace command 1 time and nothing more. Only the trace(trace(id3.artist + ' - ' + id3.songName);) gets triggered once.
    No errors. No warning. Not working.
    Thank you for helping me!

Maybe you are looking for

  • PL/SQL function not showing DMBS_OUTPUT.PUT_LINE result

    I have compiled a function and when I call it, the DMBS value is not shown. I have set serveroutput on I am using 9i. The function completes and provides a result: SQL> select textrawio.HEXTONUM('0D') from dual; TEXTRAWIO.HEXTONUM('0D') 13 The script

  • Can only boot in Safe Mode -NVDA(Video): Channel exception! is this hardware or software and how much did it cost you to get it fixed out of warranty?

    NVDA(Video): Channel exception! exception type = 0x1 = Fifo: Fifo Method Error NVDA(Video): Channel exception! exception type = 0x6 = Fifo: Parse Error My iMac freezes and crashes and I get the above message in the kernel log. I have done a few reins

  • Account user

    I will keep it short. - Just a beginner on PHP, but understand it a little. - Here is the issue: I am trying to create when a user logs in, it goes to another page with there account info(including there username and password) That's it! I hope you c

  • Fiori App Modification Best Practices?

    Hi all, We are implementing the Approve Travel Expense Fiori app and have encountered the following situation: The business workflow requires that a rejected expense report have a comment associated with it. In looking at the code the confirmation di

  • Photoshop elements 11- Quick time player

    Hello form, Sorry for my English, but I hope that you can understand my big problem. My problem is, how can I install Quick Time Player in PSE 11. I have install Quick Time Player (QTP) normal on my PC, and that works. My os is Window 7. I hope someo