AS3 eLearning Lesson Animation Exercise
Hi,
I'm a beginner using AS3 and am trying to animate a 300X300 circle on a stage to create a breathing exercise (inhaling/exhaling) for an eLearning lesson. The inhale/exhale exercise would need a script to scale X,Y larger and smaller, inhaling lasting half as long as exhaling with 100 ms delay in between inhale and exhale. A challenge for a beginner!
Even bigger challenge to get my brain around: the exercise scripting is a little more complex, since the user needs to be able to enter the time length of the exercise (15 minutes to 6 minutes) and their starting breaths per minute (BPM) and then have the script, every minute (of the length of exercise that they choose from a range of 15-6), decrease the breaths per minute to one less (than for the previous minute), with the BPM floor being no less than 6 (so if there are several minutes remaining, it would stay at 6 BPM until the time length of the exercise is reached.)
Unfortunately, so far, I've only been able to set up the circle on the stage and figure out from reading the AS3 reference how to scale X, Y.
Any help much appreciated.
Kind Regards,
saratogacoach
Hi Kenneth,
When I tried this, I got error messages.
update: the other item that I forgot, is that when the inhale circle expands, there is an MP3 audio file (can be converted to WAV if needed) which plays an inhaling sound, and it is stopped when the inhale animation is done, each cycle, and when the exhale circle contracts, another different MP3 sound file is played and stopped (no sound during pause), each and every cycle.(Knew I forgot something.)
So, I will need to add this audio as well. (In looking at the script, was not sure where to insert play and stop playing inhale.mp3 and exhale.mp3.)
I'm going to re-post all of the script so you can take a look, see what I'm doing wrong (please also note that I changed the inhale:exhale ratio in the animation to reflect twice as long for exhale as for inhale (_inhale?2:1). I have not adjusted this again based on the newly defined _inhaleDuration, _exhaleDuration. Maybe this should also be corrected? Do other conflicting items need to be removed?)
Here's the current script (which is generating errors):
import fl.transitions.Tween;
import fl.transitions.easing.Regular;
import fl.transitions.TweenEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
// set initial BPM
var _bpm:uint=10;
// set minimum BPM
var _minBPM:uint=6;
// set maximum minutes to run the app
var _maxMinutes:uint=15;
// how many minutes since started
var _minute:uint;
// how many inhale and exhale animation has run
var _animationCount:uint;
// is this inhaling or exhaling?
var _inhale:Boolean;
// how long inhale/exhale animation should take
var _inhaleDuration:Number = 60*.3;
var _exhaleDuration:Number = 60*.6;
var _pauseDuration:Number = 60*.05;
// is the next animation the new minute?
var _newMinute:Boolean;
// Tween reference
var tX:Tween;
// start new minute
function startMinute():void {
// the next animation is not new minute
_newMinute=false;
// check if this minute is beyond the max minutes
if (++_minute>_maxMinutes) {
trace("Excercise completed.");
return;
// trace minute and BPM
trace("Minute: " + _minute + ", BPM: " + _bpm);
// get inhale duration in second
_inhaleDuration = (60/_bpm - 2*0.1)/3;
// get exhale duration in second (2 x inhale duration)
_exhaleDuration=_inhaleDuration*2;
// 100ms pause betwen inhale and exhale
var _timer:Timer=Timer;
_timer.addEventListener(TimerEvent.TIMER, timeout, false, 0, true);
_timer = new Timer(_pauseDuration, 1);
// start animation
animateCircle();
function animateCircle():void {
// alternate inhale and exhale
_inhale=! _inhale;
// if inhale: scale x 0.5, if exhale: scale x 2 changed 2:1
tX=new Tween(V1,"scaleX",Regular.easeOut,V1.scaleX,_inhale?2:1,_inhale?_inhaleDuration:_exhaleDu ration,true);
// react when scaleX is changed
tX.addEventListener(TweenEvent.MOTION_CHANGE, tweenChange, false, 0, true);
// react when inhale/exhale is finished
tX.addEventListener(TweenEvent.MOTION_FINISH, tweenFinish, false, 0, true);
// when scaleX is changed
function tweenChange(e:TweenEvent):void {
// set the scaleY to the same value
V1.scaleY=V1.scaleX;
// when twen is finished
function tweenFinish(e:TweenEvent):void {
// remove event listeners from the Tween
tX.removeEventListener(TweenEvent.MOTION_CHANGE,tweenChange);
tX.removeEventListener(TweenEvent.MOTION_FINISH,tweenFinish);
// remove reference to the Tween
tX=null;
// if the last animation was exhale
if (! _inhale) {
// trace the animation count
trace("Inhale/exhale cycle: " + (_animationCount + 1));
// if inhale & exhale has run BPM times (run for 1 minute)
if (++_animationCount==_bpm) {
// reduce the BPM by 1, but do not let go under the minimum BPM
if (--_bpm<_minBPM) {
_bpm=_minBPM;
// reset the animation count
_animationCount=0;
// the next animation is new minute
_newMinute=true;
// start the 100ms pause
_timer.start();
// 100ms pause end
function timeout(e:TimerEvent):void {
// stop the timer
_timer.stop();
// if the next animation is new minute start new minute, if not continue inhale/exhale
_newMinute?startMinute():animateCircle();
// start the initial minute
//startMinute();
Button1.addEventListener(MouseEvent.CLICK, first);
function first(event:MouseEvent) {
_bpm = parseInt(TF1.text);
startMinute();
Please let me know what I am doing wrong. Thanks much.
Kind Regards,
saratogacoach
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I have created an animation exercise for an eLearning lesson in a program that uses JavaScript as the scripting for a Windows executable. A retired social worker who creates these eLearning materials as give-away's to help people in the community improve health, it would be a big help to reaching more people if instead of a Windows executable version, the animation could be developed in a web page. A lot more people could view the eLearning and try this exercise which trains people in pacing their breathing.
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10 10
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a
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Kind Regards,
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http://www.dbis.cs.uni-frankfurt.de/downloads/teaching/DB-Vorlesung/2006_SS/SAPNetWeaverGastvortrag.pdf
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My manager ran the lesson in her default browser which IE8 and it isn't supporting HTML 5. Unfortunately we support that version for our products and it's a show-stopper for any HTML 5 delivery. I read a few articles where people seem to be 'coding around' the incompatibilty by adding scripts to the HTML. Has anyone had any success with this? Any suggested solutions that anyone is aware of? Are there any settings in the output that can get around this?
Best, SteveHi Steve,
Just to confirm, HTML5 is not supported on IE8, the compatible version is IE9 or higher.
When you play the HTML5 content from Captivate on IE8 (or any incompatible web browser) it itself prompts that it would work on following web browsers--
Internet Explorer 9 or later
Safari 5.1 or later
Google Chrome 17 or later
Thanks,
Anjaneai -
Some sample Applescripts are missing from Script menu.
I am a new to AppleScript and I have just started reading A Beginner's Guide to Apple Script (by Guy Hart-Davis). The book makes numerous references to the default example scripts that are created during OS X install. I have added the script menu to to the menu bar and when I open the script menu - I only see about half of the default scripts that are shown in the book. I did some browsing and found other examples of the script menu which shows fewer scripts than the example in the book - but still shows a few more than what I am seeing on my system. On my system I do not see the following scripts (Address Book Scripts, Basics, Finder Scripts, Info Scripts, Internet Services, Navigation Scripts, URL's or Virtual PC Scripts). I am on SL 10.6.2. The book is written for SL 10.6 - but also makes references to Leopard 10.5. Is there something wrong with my system or were some of these default scripts eliminated in 10.6.2. My iMac came with 10.6.1 initially - so I have no prior OS version as a point of reference. My concern is that I progress with the lessons and exercises in the book - that there will be continued references to these missing scripts - as I suspect that the missing scripts may be used as a starting point for creating new scripts. Any idea where I can find the scripts that I listed as missing?
Thanks. The book I am using appears to be a brand new book just released a month ago (or so). It appears the book may have been written for Leopard and tweaked for Snow Leopard (but under the guise of being the other way around) - without actually verifying that the examples for Snow Leopard actually work. The website for the book (McGraw Hill) does not seem to provide a mechanism for providing feedback or errata info. So far these missing scripts have not hampered my progress - except on the initial example. I was more concerned that something was missing from my iMac.
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