At how many FPS are running my games?

Well, i'm playing, for example, on a game like Warcraft III, and I want to know at how many FPS it runs.
How can I get this information?
Greetings

Depends upon the game, but in Warcraft III (and many other games) simply enter '/fps' in the chat box and the information should show on screen

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    1public class ThreadTester {
    2   public static void main( String args[] )
    3   {
    4      PrintThread thread1, thread2, thread3, thread4;
    5
    6      thread1 = new PrintThread( "thread1" );
    7      thread2 = new PrintThread( "thread2" );
    8      thread3 = new PrintThread( "thread3" );
    9      thread4 = new PrintThread( "thread4" );
    10
    11      System.err.println( "\nStarting threads" );
    12
    13      thread1.start();
    14      thread2.start();
    15      thread3.start();
    16      thread4.start();
    17
    18      System.err.println( "Threads started\n" );
    19   }
    }can you tell me if i am counting the number of threads in existance correctly...
    LINE#.....CALLER...START...TOTAL THREADS
    13..............1.........1.......2
    14..............1+1......1+1.....4
    15..............2+1......2+1.....6
    16..............3+1......3+1.....8
    so by the time line 16 executes i have a total of 8 threads,
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    4 threads created by start()
    or is it
    LINE#.....CALLER...START...TOTAL THREADS
    13..............1........1........2
    14..............1........1+1.....3
    15..............1........2+1.....4
    16..............1........3+1.....5
    after line 16 executes does the caller thread die, thus leaving only a total of 4 threads?
    there is only one thread belonging to the caller at line 13(plus the thread it creates).
    at the start of line 14, the previous callers thread is dead & now a new thread is created that belongs to the caller on line 14... etc.

    well, i realize at the end there would be 4 threads but im trying to get my head around this explanation in the book:
    "A program launches a threads executioin by calling the threads start method, which in turn call the run method. After start launches the thread, start returns to tis caller immediately. The caller then executes concurrently with the lauched thread." there fore if i have 2 concurrent processes, are there 2 threads running????
    now having said the above, my question was:
    for each line,
    how many threads are in existance at
    line13
    line14
    line15
    line16
    thanks.

  • How many instance are running ?

    Dear Friends ,
    how do i figure out how many instance are running on database? OR , How many database are running in a server ? Is it possible to find out from 'os' or 'database' level ?
    Waiting for ur kind reply ... ...
    Edited by: shipon_97 on Sep 4, 2008 10:38 AM

    Hi,
    On unix/linux use: ps -fea|grep pmon
    This will show all pmon process running (Each one is an Instance and you will see the name of the Instance here too), you can also check on /etc/oratab all the oracle databases in the server.
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    Francisco Munoz Alvarez
    www.oraclenz.com

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    There is no way they would close. You need to create another child of the main class, and by doing that, you can have as many frames as you like. And like the other guy said, you need to have a counter that increases or decreases as you open and close your frames.
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    [email protected]
    Phife

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    Hi:
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    HI,
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  • How many JVM are there in a computer?

    For exemple, I open two dos windows in WIN98, and type "java x" "java y " seperately in the two dos windows. How many JVM are running in my computer?
    Thanks!

    Good day,
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  • How many databases can run in a server

    How many databases can run in a server, how can we find how many databases are running there – in OS level for UNIX

    You can have as many oracle instances as your system resources and kernel parameters allow you to.
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    ~ Madrid.

  • How many activities are correctally running on my schcema

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    yorus sincerely

    Sorry, I've read your post a number of times and I can't understand either question.
    Can you rephrase or clarify?
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  • Report to show me how many invoices are being processed by users

    Hi, 
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    Many thanks
    Alex

    Hello Alex,
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    Kind Regards // Shaubhik
    Edited by: Shaubhikg on Nov 10, 2010 6:02 AM

  • How to see how many users are working on a Dynpro application?

    Hello,
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    Hi Roy,
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    At least its a start!
    Cheers,
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  • Can I use my airport to see how many devices are on my network?

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    Hi,
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  • Having issues finding out how many bytes are sent/recieved from a socket.

    Hello everyone.
    I've searched the forums and also google and it seems I can't find a way to figure out how many bytes are sent from a socket and then how many bytes are read in from a socket.
    My server program accepts a string (an event) and I parse that string up, gathering the relevant information and I need to send it to another server for more processing.
    Inside my server program after receiving the data ( a string) I then open another port and send it off to the other server. But I would like to know how many bytes I send from my server to the other server via the client socket.
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              //setting up sockets
              Socket outputServ = null;
              //create a message database to store events
              MessageDB testDB = new MessageDB();
              try {
                   //setting up channel to recieve events from the omnibus server
                   BufferedReader in = new BufferedReader(new InputStreamReader(
                             csocket.getInputStream()));
                   //This socket will be used to send events to the z/OS reciever
                   //we will need a new socket each time because this is a multi-threaded
                   //server thus, the  z/OS reciever (outputServ) will need to be
                   //multi threaded to handle all the output.
                   outputServ = new Socket("localhost", 1234);
                   //Setting up channel to send data to outputserv
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                   String input;
                   //accepting events from omnibus server and storing them
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                        //accepting and printing out events from omnibus server
                        //also printing out connected client information
                        System.out.println("Event from: "
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                                  + input + "\n");
                        System.out.println("Waiting for data...");
                        //---------putting string into a message object-------------///
                        // creating a scanner to parse
                        Scanner scanner = new Scanner(input);
                        Scanner scannerPop = new Scanner(input);
                        //Creating a new message to hold information
                        Message msg = new Message();                    
                        //place Scanner object here:
                        MessageParser.printTokens(scanner);
                        MessageParser.populateMessage(scannerPop, msg, input);
                        //calculating the length of the message once its populated with data
                        int length = msg.toString().length();
                        msg.SizeOfPacket = length;
                        //Printing test message
                        System.out.println("-------PRINTING MESSAGE BEFORE INSERT IN DB------\n");
                        System.out.println(msg.toString());
                        System.out.println("----------END PRINT----------\n");
                        //adding message to database
                        testDB.add(msg);
                        System.out.println("-------Accessing data from Map----\n");
                        testDB.print();
                        //---------------End of putting string into a message object----//
                        //sending the string version of the message object to the
                        //output server
                        out.println(msg.toString());
                        System.out.println("Waiting for data...");
                        out.flush();
                   //cleaning up
                   System.out.println("Connection closed by client.");
                   in.close();
                   out.close();
                   outputServ.close();
                   csocket.close();
              catch (SocketException e) {
                   System.err.println("Socket error: " + e);
              catch (UnknownHostException e) {
                   System.out.println("Unknown host: " + e);
              } catch (IOException e) {
                   System.out.println("IOException: " + e);
    }Heres the other server that is accepting the string:
    public class MultiThreadServer implements Runnable {
         Socket csocket;
         MultiThreadServer(Socket csocket) {
              this.csocket = csocket;
         public void run() {
              try {
                   //setting up channel to recieve events from the parser server
                   BufferedReader in = new BufferedReader(new InputStreamReader(
                             csocket.getInputStream()));
                   String input;
                   while ((input = in.readLine()) != null) {
                        //accepting and printing out events from omnibus server
                        //also printing out connected client information
                        System.out.println("Event from: "
                                  + csocket.getInetAddress().getHostName() + "-> "
                                  + input + "\n");
    System.out.println("Lenght of the string was: " + input.length());
                        System.out.println("Waiting for data...");
                   //cleaning up
                   System.out.println("Connection closed by client.");
                   in.close();
                   csocket.close();
              } catch (IOException e) {
                   System.out.println(e);
                   e.printStackTrace();
    }Here's an example of the program works right now:
    Someone sends me a string such as this:
    Enter port to run server on:
    5656
    Listening on : ServerSocket[addr=0.0.0.0/0.0.0.0,port=0,localport=5656]
    Waiting for client connection...
    Socket[addr=/127.0.0.1,port=4919,localport=5656] connected.
    hostname: localhost
    Ip address: 127.0.0.1:5656
    Waiting for data...
    Event from: localhost-> UPDATE: "@busch2.raleigh.ibm.com->NmosPingFail1",424,"9.27.132.139","","Omnibus","Precision Monitor Probe","Precision Monitor","@busch2.raleigh.ibm.com->NmosPingFail",5,"Ping fail for 9.27.132.139: ICMP reply timed out",07/05/07 12:29:12,07/03/07 18:02:31,07/05/07 12:29:09,07/05/07 12:29:09,0,1,194,8000,0,"",65534,0,0,0,"NmosPingFail",0,0,0,"","",0,0,"",0,"0",120,1,"9.27.132.139","","","","dyn9027132107.raleigh.ibm.com","","","",0,0,"","","NCOMS",424,""
    Now my program makes it all nice and filters out the junk and resends the new string to the other server running here:
    Enter port to run server on:
    1234
    Listening on : ServerSocket[addr=0.0.0.0/0.0.0.0,port=0,localport=1234]
    Waiting for client connection...
    Socket[addr=/127.0.0.1,port=4920,localport=1234] connected.
    Parser client connected.
    hostname: localhost
    Ip address: 127.0.0.1:1234
    Event from: localhost-> PacketType: UPDATE , SizeOfPacket: 577 , PacketID: 1, Identifer: UPDATE: "@busch2.raleigh.ibm.com->NmosPingFail1" , Serial: 424 , Node: "9.27.132.139" , NodeAlias: "" , Manager: "Omnibus" , Agent: "Precision Monitor Probe" , AlertGroup: "Precision Monitor" , AlertKey: "@busch2.raleigh.ibm.com->NmosPingFail" , Severity: 5 , Summary: "Ping fail for 9.27.132.139: ICMP reply timed out",StateChange: 07/05/07 12:29:12 , FirstOccurance: 07/03/07 18:02:31 , LastOccurance: 07/05/07 12:29:09 , InternalLast: 07/05/07 12:29:09 , EventId: "NmosPingFail" , LocalNodeAlias: "9.27.132.139"
    Lenght of the string was: 579
    The length of the final string I sent is 577 by using the string.length() function, but when I re-read the length after the send 2 more bytes got added, and now the length is 579.
    I tested it for several cases and in all cases its adding 2 extra bytes.
    Anyways, I think this is a bad solution to my problem but is the only one I could think of.
    Any help would be great!

    (a) You are counting characters, not bytes, and you aren't counting the line terminators that are appended by println() and removed by readLine().
    (b) You don't need to do any of this. TCP doesn't lose data. If the receiver manages get as far as reading the line terminator when reading a line, the line will be complete. Otherwise it will get an exception.
    (c) You are assuming that the original input and the result of message.toString() after constructing a Message from 'input' are the same but there is no evidence to this effect in the code you've posted. Clearly this assumption is what is at fault.
    (d) If you really want to count bytes, write yourself a FilterInputStream and a FilterOutputStream and wrap them around the socket streams before decorating them with the readers you are using. Have these classes count the bytes going past.
    (e) Don't use PrintWriter or PrintStream on socket streams unless you like exceptions being ignored. Judging by your desire to count characters, you shouldn't like this at all. Use BufferedWriter's methods to write strings and line terminators.

  • Find how many users are connected in the Oracle Server

    Hi,
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    Thank u...!

    Hi there.
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  • Can I find out how many clients are connected to a server process?

    Hi, I am hoping I can find out how many clients are connected to a server process. This could be either a programmatic lookout number, a number in a log file etc.
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    Hello,
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    Best regards,
    Yusuf C
    Application Engineer
    National Instruments

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