Auto align images and save them individually

Is there a way to let photoshop auto align images and then save them to separate .tiff files?
Best regards

File > Scripts > Export Layers to Files
Don't forget to crop the auto aligned imaged so that all layers share the same outline.

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  • Trying to overlay text onto images and save them.

    What I want: I have a computer running the media in my car and I want to hook up a camera to it that'll record when the computer is running and overlay the GPS speed onto the video for later viewing.
    What I got: I have the following piece of code that saves a series of .jpg images at a specified frame rate and a separate Java application that puts them together into a .mov file to view later. I couldn't find anything to record the straight video so if you have any links for that, please point me. But for now I'll settle for doing it this way and I'm not too concerned with the GPS speed NMEA parsing for now, I'll just use a static speed label until I get the overlaying working.
    What I need: I need to know what to plug into the speedOverlay() method in order to grab the image and put the speed on top of it before saving it and moving to the next image. Any ideas?
    Code:
    import com.sun.image.codec.jpeg.JPEGCodec;
    import com.sun.image.codec.jpeg.JPEGEncodeParam;
    import com.sun.image.codec.jpeg.JPEGImageEncoder;
    import com.sun.media.sound.Toolkit;
    import javax.imageio.ImageIO;
    import javax.media.*;
    import javax.media.control.FrameGrabbingControl;
    import javax.media.format.VideoFormat;
    import javax.media.util.BufferToImage;
    import javax.swing.JButton;
    import javax.swing.JComponent;
    import javax.swing.JTextField;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Component;
    import java.awt.Font;
    import java.awt.Graphics2D;
    import java.awt.Image;
    import java.awt.Panel;
    import java.awt.Shape;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    import java.awt.font.TextLayout;
    import java.awt.geom.AffineTransform;
    import java.awt.image.BufferedImage;
    import java.io.FileOutputStream;
    import java.io.IOException;
    import java.net.MalformedURLException;
    import java.net.URL;
    import java.util.Timer;
    import java.util.TimerTask;
    public class SwingCapture1 extends Panel implements Runnable, ActionListener
         private static final long serialVersionUID = 1L;
         public static Player player = null;
         public CaptureDeviceInfo di = null;
         public MediaLocator ml = null;
         public JButton start = new JButton("START");
         public JButton stop = new JButton ("STOP NOW");
         public JLabel frequencyLabel = new JLabel("Frequency:");
         public JTextField frequencyInputField = new JTextField(5);
         public JLabel framerateLabel = new JLabel("Framerate: ");
         public JTextField framerateInputField = new JTextField(5);
         public JLabel timerLabel = new JLabel("Timer: ");
         public JTextField timerInputField = new JTextField(5);
         public JPanel southPanel = new JPanel();
         public static Buffer buf = null;
         public static Image img = null;
         public VideoFormat vf = null;
         public static BufferToImage btoi = null;
         public static ImagePanel imgpanel = null;
         public static Timer timer = new Timer();
         static int theFrameRate = 0;
         static int theTimeLength = 0;
         static int i = 0;
         static int interval = 0;
         int count = 0;
         static int timeLength = 0;
         static String filePrefix = "";
         static String imagesDirectory = "c:\\images\\";
         static boolean timerBoolean = true;
         Thread capThread;
         Toolkit toolkit;
         public SwingCapture1()
              setLayout(new BorderLayout());
    //          setSize(640, 480);
              imgpanel = new ImagePanel();
              start.addActionListener(this);
              final String str = "vfw:Microsoft WDM Image Capture (Win32):0";
              di = CaptureDeviceManager.getDevice(str);
              ml = new MediaLocator(str);
              try
                   player = Manager.createRealizedPlayer(ml);
                   player.start();
                   Component comp;
                   if ((comp = player.getVisualComponent()) != null)
                        add(comp, BorderLayout.LINE_START);
    //               add(capture);
                   add(imgpanel, BorderLayout.LINE_END);
                   add(southPanel, BorderLayout.SOUTH);
                   southPanel.add(framerateLabel);
                   southPanel.add(framerateInputField);
                   southPanel.add(timerLabel);
                   southPanel.add(timerInputField);
                   southPanel.add(start);
                   southPanel.add(stop);
              catch (final Exception e)
                   System.out.println("ERROR 1");
                   e.printStackTrace();
         public static void playerclose()
              player.close();
              player.deallocate();
         public void actionPerformed(final ActionEvent e)
              final JComponent c = (JComponent) e.getSource();
              if (c == start)
    //               snapPicture();
                   theFrameRate = Integer.parseInt(framerateInputField.getText());
                   theTimeLength = Integer.parseInt(timerInputField.getText());
                   startCapture(theFrameRate, theTimeLength);
              if (c == stop)
                   timerBoolean = false;
         public void startCapture(final int framerate, final int timeLength)
              interval = 1000 / framerate;
              // Start timer.
              timer.scheduleAtFixedRate(new TimerTask ()
                   public void run()
                        System.out.println("SNAP");
                        snapPicture();
                        count++;
                        if (count >= timeLength * framerate)
                             this.cancel();
              }, 1000, interval);
         public static void snapPicture()
              final FrameGrabbingControl fgc = (FrameGrabbingControl) player.getControl("javax.media.control.FrameGrabbingControl");
              buf = fgc.grabFrame(); // Convert it to an image
              btoi = new BufferToImage((VideoFormat) buf.getFormat());
              img = btoi.createImage(buf); // show the image
              imgpanel.setImage(img); // save image
              // saveJPG(img, "c:\\java\\Tomcat\\webapps\\loadimage\\main.jpg");
              i++;
              speedOverlay(img);
              saveJPG(img, imagesDirectory + filePrefix + i + ".jpg");
         public static void speedOverlay(Image img)
         public static void saveJPG(final Image img, final String s)
              final BufferedImage bi = new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_RGB);
              final Graphics2D g2 = bi.createGraphics();
              g2.drawImage(img, null, null);
              FileOutputStream out = null;
              try
                   out = new FileOutputStream(s);
              catch (final java.io.FileNotFoundException io)
                   System.out.println("ERROR 2");
                   System.out.println("File Not Found");
              final JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out);
              final JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(bi);
              param.setQuality(0.5f, false);
              encoder.setJPEGEncodeParam(param);
              try
                   encoder.encode(bi);
                   out.close();
              catch (final java.io.IOException io)
                   System.out.println("ERROR 3");
                   System.out.println("IOException");
         public void start()
              if (capThread == null)
                   capThread = new Thread(this, "Capture Thread");
                   capThread.start();
         public Image getFrameImage()
              // Grab a frame
              final FrameGrabbingControl fgc = (FrameGrabbingControl)
              player.getControl("javax.media.control.FrameGrabbingControl");
              buf = fgc.grabFrame();
              // Convert it to an image
              btoi = new BufferToImage((VideoFormat)buf.getFormat());
              return btoi.createImage(buf);
         @Override
         public void run() {
              // TODO Auto-generated method stub
    }

    Sorry guys, I haven't looked at your links yet but I will, once I get some time to sit down and code again. I just wanted to provide this piece of code that uses the Graphics2d you're talking about to overlay text onto an image but I haven't been able to plug it into my code at all. If you're links answer the question, I'm sorry, just providing it until I can actually sit down and spend time on the research you've given me. Thanks.
    import java.awt.*;
    import java.awt.font.*;
    import java.awt.geom.*;
    import java.awt.image.*;
    import java.io.*;
    import java.net.*;
    import java.text.*;
    import java.util.*;
    import javax.imageio.*;
    import javax.swing.*;
    public class WaterMark {
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    //        double y = (im.getHeight()-bounds.getHeight())/2 - bounds.getY();
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            g.setPaint(Color.BLACK);
            g.draw(outline);
    //        g.setPaint(new GradientPaint(0, 0, Color.WHITE, 30, 20, new Color(128,128,255), true));
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            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(new JLabel(new ImageIcon(image)));
            f.pack();
            f.setLocationRelativeTo(null);
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