Beginner iOS developer...questions on the universal UI

I'm a first time iOS developer and working on completing a universal puzzle app that supports iOS 6 and above. On the UI front the main UI has 4 buttons (using a custom UI round button class from cocoacontrols.com) and a About button (at the bottom) that you see in a utlity app (Stocks app). The About button is bigger and I have shaded with blue color. Also, on the iPad, I have increased the size of all the buttons slighty bigger than the iPhone version taking into consideration the bigger screen size of the iPad. Is this OK?. I read in some other forums that I should not increase the size of the buttons relative to the screen size but I have seen a few game apps that show bigger buttons on the iPad than on the iPhone and having the same iPhone button sizes on the iPad makes the screen look smaller with smaller buttons.
My other question is on the main UI, one of the button is a Settings button and when the user clicks, I show a screen with 3 settings inside 3 UITableViewCells. On the iPad, do I have to use a UIPopover controller?. Currently, I'm not using it as the Settings screen is displayed upon clicking the Settings button on the main UI. Also, the iPad version shows the table cells slightly bigger to avoid empty space.
I have included 2 screenshots that relate to the questions I'm asking here.
Please advise.
Thanks.

If you use big button in iphone maybe Apple can reject your app in app store because all apps must have good presentation, good aesthetic and proportional font and buttons.
You could develop differents views from each device iphone and ipad

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