Call stack limitation (recursive limit) for Flash Lite

What is the call stack limitation for Flash Lite?

Thanks for the input
I thought I had it figured out, but I still see an occasional crash.  I put my save to flash function in a vi of its own and it runs fine.  I use the standard "write to binary file.vi"  The problem seems to be when other loops are running in parallel.  If my diagram has any timed loop structures, then it crashes.  So I removed all of my timed loops and slowed down/simplified all of the other loops.  This helped a lot.  While it used to crash about every 5th time now it will run about 50 on average but still crashes about once a day.  I am rewriting my vis to run sequentially in a single loop so that they arbitrate with each other manually (so much for real-time)  I will see if that works, but in the meantime..
I can try the upgrade to 3.3.0 if you think that will help, but do I also have to upgrade anything else in my design environment (ie can I leave the rest of labview alone and just update the cRIO)?  If the upgrade has trouble I need to be able to revert back to where I am now.  I can't afford to begin a large upgrade which will take me down for a while.  I had a lot of trouble installing all of the Labview environment the first time, so I don't want to start something that I will regret.
Nathan

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