Can I use the awesome  s:AnimateTransitionShader  in things other than state changes

It possible to use  the  <s:AnimateTransitionShader  in things other than state changes as theres some cool pb stuff you can do like here: http://www.justsuppose.com/getting-fancy-with-flex-4/
<s:transitions>
        <s:Transition fromState="*" toState="log_in">
            <s:AnimateTransitionShader target="{this}" duration="1000"
                                       shaderByteCode="@Embed(source='nikos/pixelBlender/HexCells.pbj',
                                       mimeType='application/octet-stream')"/>
        </s:Transition>
        <s:Transition fromState="*" toState="*">
            <s:AnimateTransitionShader target="{logo}" duration="3000"
                                       shaderByteCode="@Embed(source='nikos/pixelBlender/Twist.pbj',
                                       mimeType='application/octet-stream')"/>
        </s:Transition>
    </s:transitions>

Firgured it:
<?xml version="1.0"?>
<!-- behaviors\SparkCustomPBTransform.mxml -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">
     <fx:Script>
          <![CDATA[
            // Embed the .pbj file.
            [Embed(source="assets/twist.pbj", mimeType="application/octet-stream")]
            private static var CustomShaderClass:Class;
            [Bindable]
            private static var customShaderCode:ByteArray = new CustomShaderClass();
          ]]>
     </fx:Script>
     <fx:Declarations>
        <!-- Use the custom pixel shader with an effect. -->
        <s:AnimateTransitionShader  id="shadeAnim"
            shaderByteCode="{customShaderCode}"
            target="{btn2}"
            repeatCount="2"
            repeatBehavior="reverse"/>
     </fx:Declarations>
     <mx:Button id="btn2" label="Click Me"
          click="shadeAnim.play();">
     </mx:Button>
</s:Application>

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    Attachments:
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    graph and local variables.vi ‏12 KB

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