Can't see /Resource[SchemaElement in RES.GETCLOBVAL()

Hello
I try to make a simple example like purchaseorder in XML DB Doc.
I can see the attribute /Resource[SchemaElement in RESOURCE_VIEW
XML doc is (compagnieRepository.xml)
<?xml version="1.0" encoding="ISO-8859-1"?>
<compagnie
xmlns:xsi="http://www.w3.org/2000/10/XMLSchema-instance"
xsi:NamespaceSchemaLocation="http://www.soutou.net/compagnies.xsd">
     <comp>EA</comp>
     <pilotes>
          <pilote brevet="PL-9">
             <nom>J. Nouveau</nom>
             <salaire>9000</salaire>
          </pilote>
     </pilotes>
     <nomComp>EuralaiR</nomComp>
</compagnie>
XML Schema is (compagniesannote.xsd)
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"
            xmlns:xdb="http://xmlns.oracle.com/xdb"
            xdb:storeVarrayAsTable="true" version="1.0"
            xdb:schemaURL="http://www.soutou.net/compagnies.xsd"
            xdb:schemaOwner="SOUTOU">
  <xsd:element name="compagnie" type="compagnieType" xdb:defaultTable="COMPAGNIE"/>
  <xsd:complexType name="compagnieType" xdb:SQLType="COMPAGNIE_TYPE">
    <xsd:sequence>
      <xsd:element name="comp"    type="compType" minOccurs="1" xdb:SQLName="COMP"/>
      <xsd:element name="pilotes" type="pilotesType" xdb:SQLName="PILOTES"/>
      <xsd:element name="nomComp" type="nomCompType" minOccurs="1" xdb:SQLName="NOMCOMP"/>
    </xsd:sequence>
  </xsd:complexType>
  <xsd:complexType name="pilotesType" xdb:SQLType="PILOTES_TYPE">
    <xsd:sequence>
      <xsd:element minOccurs="1" maxOccurs="unbounded"
                   name="pilote" type="piloteType"
                   xdb:SQLName="PILOTE" xdb:SQLCollType="PILOTE_VRY"/>
    </xsd:sequence>
  </xsd:complexType>
  <xsd:complexType name="piloteType" xdb:SQLType="PILOTE_TYPE">
    <xsd:sequence>
      <xsd:element name="nom"     type="nomType" xdb:SQLName="NOM" xdb:SQLType="VARCHAR2"/>
      <xsd:element name="salaire" type="salaireType" minOccurs="0"
                xdb:SQLName="SALAIRE" xdb:SQLType="NUMBER"/>
    </xsd:sequence>
    <xsd:attribute name="brevet" xdb:SQLName="BREVET" xdb:SQLType="VARCHAR2">
         <xsd:simpleType>
        <xsd:restriction base="xsd:string">
          <xsd:minLength value="1"/>
          <xsd:maxLength value="4"/>
        </xsd:restriction>
      </xsd:simpleType>
    </xsd:attribute>
  </xsd:complexType>
  <xsd:simpleType name="compType">
    <xsd:restriction base="xsd:string">
      <xsd:minLength value="1"/>
      <xsd:maxLength value="6"/>
    </xsd:restriction>
  </xsd:simpleType>
<xsd:simpleType name="nomCompType">
    <xsd:restriction base="xsd:string">
      <xsd:minLength value="1"/>
      <xsd:maxLength value="40"/>
    </xsd:restriction>
  </xsd:simpleType>
<xsd:simpleType name="nomType">
    <xsd:restriction base="xsd:string">
      <xsd:minLength value="1"/>
      <xsd:maxLength value="30"/>
    </xsd:restriction>
  </xsd:simpleType>
<xsd:simpleType name="salaireType">
    <xsd:restriction      base="xsd:decimal">
      <xsd:fractionDigits value="2"/>
      <xsd:totalDigits    value="6"/>
    </xsd:restriction>
  </xsd:simpleType>
</xsd:schema>
XML schema registration is
BEGIN
  DBMS_XMLSCHEMA.REGISTERSCHEMA(
    SCHEMAURL => 'http://www.soutou.net/compagnies.xsd',
    SCHEMADOC => BFILENAME('REPXML','compagniesannote.xsd'),
    LOCAL => TRUE,
    GENTYPES => TRUE,
    GENTABLES => TRUE,
    CSID =>      NLS_CHARSET_ID('AL32UTF8'));
END;
loading OK xml file in DB repository
DECLARE
  v_resultat BOOLEAN;
BEGIN
  IF (DBMS_XDB.EXISTSRESOURCE('/home/SOUTOU/general/compagnieRepository.xml')) THEN DBMS_XDB.DELETERESOURCE('/home/SOUTOU/general/compagnieRepository.xml',4);
  END IF;
  v_resultat := DBMS_XDB.CREATERESOURCE('/home/SOUTOU/general/compagnieRepository.xml',
   BFILENAME('REPXML','compagnieRepository.xml'),NLS_CHARSET_ID('AL32UTF8'));
  COMMIT;
END;
--resource_view does not contain /Resource[SchemaElement...
R.RES.GETCLOBVAL()
<Resource xmlns="http://xmlns.oracle.com/xdb/XDBResource.xsd" Hidden="false" Invalid="false" Container="false" CustomRslv="false" VersionHistory="false" StickyRef="true">
  <CreationDate>2007-12-17T10:24:09.515000</CreationDate>
  <ModificationDate>2007-12-17T10:24:09.515000</ModificationDate>
  <DisplayName>compagnieRepository.xml</DisplayName>
  <Language>en-US</Language>
  <CharacterSet>UTF-8</CharacterSet>
  <ContentType>text/xml</ContentType>
  <RefCount>1</RefCount>
  <ACL>
    <acl description="Protected:Readable by PUBLIC and all privileges to OWNER"
xmlns="http://xmlns.oracle.com/xdb/acl.xsd" xmlns:dav="DAV:" xmlns:xsi="http://w
ww.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://xmlns.oracle.com/x
db/acl.xsd   http://xmlns.oracle.com/xdb/acl.xsd" shared="false">
      <ace>
        <grant>true</grant>
        <principal>dav:owner</principal>
        <privilege>
          <all/>
        </privilege>
      </ace>
      <ace>
        <grant>true</grant>
        <principal>XDBADMIN</principal>
        <privilege>
          <all/>
        </privilege>
      </ace>
      <ace>
        <grant>true</grant>
        <principal>PUBLIC</principal>
        <privilege>
          <read-properties/>
          <read-contents/>
          <read-acl/>
          <resolve/>
        </privilege>
      </ace>
      <ace>
        <grant>true</grant>
        <principal>ANONYMOUS</principal>
        <privilege>
          <read-properties/>
          <resolve/>
        </privilege>
      </ace>
    </acl>
  </ACL>
  <Owner>SOUTOU</Owner>
  <Creator>SOUTOU</Creator>
  <LastModifier>SOUTOU</LastModifier>
  <Contents>
    <compagnie xmlns="" xmlns:xsi="http://www.w3.org/2000/10/XMLSchema-instance"
xsi:NamespaceSchemaLocation="http://www.soutou.net/compagnies.xsd">
      <comp>EA</comp>
      <pilotes>
        <pilote brevet="PL-9">
          <nom>J. Nouveau</nom>
          <salaire>9000</salaire>
        </pilote>
      </pilotes>
      <nomComp>EuralaiR</nomComp>
    </compagnie>
  </Contents>
</Resource>
Many SQL queries ar OK except
SELECT ANY_PATH  FROM RESOURCE_VIEW
  WHERE EXISTSNODE(RES,      '/Resource[SchemaElement="http://www.soutou.net/compagnies.xsd#compagnie"]')=1;

Thanks Ants
Your query returns to me 6021 rows. I talk about the example 3-65 and 3-70 of XML DB doc
Accessing Resources Using EQUALS_PATH and RESOURCE_VIEW
SELECT r.RES.getCLOBVal() FROM RESOURCE_VIEW r
WHERE equals_path(res, '/home/QUINE/NurseryRhyme.txt') = 1;
R.RES.GETCLOBVAL()
<Resource xmlns="http://xmlns.oracle.com/xdb/XDBResource.xsd"
Hidden="false"
Invalid="false"
Container="false"
CustomRslv="false"
VersionHistory="false"
StickyRef="true">
<CreationDate>2005-06-13T13:19:20.566623</CreationDate>
<ModificationDate>2005-06-13T13:19:22.997831</ModificationDate>
<DisplayName>NurseryRhyme.txt</DisplayName>
<Language>en-US</Language>
<CharacterSet>UTF-8</CharacterSet>
<ContentType>text/plain</ContentType>
<RefCount>1</RefCount>
<ACL>
<acl description=
"Private:All privileges to OWNER only and not accessible to others"
xmlns="http://xmlns.oracle.com/xdb/acl.xsd" xmlns:dav="DAV:"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://xmlns.oracle.com/xdb/acl.xsd
http://xmlns.oracle.com/xdb/acl.xsd"
shared="true">
<ace>
<grant>true</grant>
<principal>dav:owner</principal>
<privilege>
<all/>
</privilege>
</ace>
</acl>
</ACL>
<Owner>QUINE</Owner>
<Creator>QUINE</Creator>
<LastModifier>QUINE</LastModifier>
<SchemaElement>http://xmlns.oracle.com/xdb/XDBSchema.xsd#text</SchemaElement>
<Contents>
example 3-70 : Finding Paths to Resources that Contain Purchase-Order XML Documents.
SELECT ANY_PATH FROM RESOURCE_VIEW
WHERE existsNode(RES, '/Resource[SchemaElement="...]')= 1;

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        delete[] gMxiInfo->lightNamesList;
        gMxiInfo->lightNamesList = NULL;
      if( gMxiInfo->bufferPreview != NULL ){
        delete[] gMxiInfo->bufferPreview;
        gMxiInfo->bufferPreview = NULL;
      if( gMxiInfo->filename != NULL ){
        delete[] gMxiInfo->filename;
        gMxiInfo->filename = NULL;
      if( cMax != NULL ){
        delete cMax;
        cMax = NULL;
    static void DoReadLayerStart(void){
      // empty
    static void DoReadLayerContinue (void){
      int32 done;
        int32 total;
      VPoint imageSize = GetFormatImageSize();
      // Set the progress bar data
      done = gFormatRecord->layerData + 1;
      total = gMxiInfo->nMultilightChannels + gMxiInfo->nExtraBuffers + 2;
      // Dispose of the image resource data if it exists.
      DisposeImageResources ();
      uint32 bufferSize = imageSize.v * gFormatRecord->rowBytes;
      int nPixels = gMxiInfo->width * gMxiInfo->height;
      char* lightName = NULL;
      // SET THE BLACK BACKGROUND
      if( gFormatRecord->layerData == 0 ){
        gFormatRecord->data = (void*)new byte[bufferSize];
        for( int i = 0; i < nPixels; i++ ){
          ((float*)gFormatRecord->data)[ i * 4 ]     =
          ((float*)gFormatRecord->data)[ i * 4 + 1 ] =
          ((float*)gFormatRecord->data)[ i * 4 + 2 ] = 0.0;
          ((float*)gFormatRecord->data)[ i * 4 + 3 ] = 1.0;
        // Set the layer name.
        gFormatRecord->layerName = new uint16[64];
        gFormatRecord->layerName[0] = 'B';
        gFormatRecord->layerName[1] = 'a';
        gFormatRecord->layerName[2] = 'c';
        gFormatRecord->layerName[3] = 'k';
        gFormatRecord->layerName[4] = 'g';
        gFormatRecord->layerName[5] = 'r';
        gFormatRecord->layerName[6] = 'o';
        gFormatRecord->layerName[7] = 'u';
        gFormatRecord->layerName[8] = 'n';
        gFormatRecord->layerName[9] = 'd';
        gFormatRecord->layerName[10] = '\0';
      // LOAD THE LIGHT LAYERS
      else if( gFormatRecord->layerData < gMxiInfo->nMultilightChannels + 1 ){
        void* lightBuffer = NULL;
        void* alphaBuffer = NULL;
        byte foob;
        dword food;
        // Get the light buffer.
        bool res = cMax->getLightBuffer(
                               (char*)gMxiInfo->filename,
                               gFormatRecord->layerData - 1, IMAGE_DEPTH,
                               lightBuffer,
                               gMxiInfo->width, gMxiInfo->height, lightName);
        if(!res){
          *gResult = readErr;
          return;
        if( gMxiInfo->hasAlpha ){
          // Get the alpha buffer.
          res = cMax->getExtraBuffer(
                                (char*)gMxiInfo->filename,
                                "ALPHA", IMAGE_DEPTH, alphaBuffer,
                                food, food, foob);
          if(!res){
            *gResult = readErr;
            return;
        else{
          alphaBuffer = (void*)new float[ gMxiInfo->width * gMxiInfo->height * 3 ];
          for( int i = 0; i < nPixels; i++ ){
            // Only need to set the red channel.
            ((float*)alphaBuffer)[ i * 3 ] = 1.0;
        // Put them together.
        gFormatRecord->data = (void*)new byte[bufferSize];
        for( int i = 0; i < nPixels; i++ ){
          ((float*)gFormatRecord->data)[ i * 4 ]     = ((float*)lightBuffer)[ i * 3 ];
          ((float*)gFormatRecord->data)[ i * 4 + 1 ] = ((float*)lightBuffer)[ i * 3 + 1 ];
          ((float*)gFormatRecord->data)[ i * 4 + 2 ] = ((float*)lightBuffer)[ i * 3 + 2 ];
          ((float*)gFormatRecord->data)[ i * 4 + 3 ] = ((float*)alphaBuffer)[ i * 3 ];
        delete[] (float*)lightBuffer;
        delete[] (float*)alphaBuffer;
        // Set the layer name.
      //LOAD THE EXTRA CHANNELS
      if( ... ){
      //READ THE RENDER BUFFER
      if( ... ){
      // User can abort.
      if (gFormatRecord->abortProc()){
          *gResult = userCanceledErr;
          return;
      // Commit the layer.
      if (*gResult == noErr) *gResult = gFormatRecord->advanceState();
      // Update the progress bar.
      (*gFormatRecord->progressProc)( done, total );
      // Free memory.
      if( gFormatRecord->data != NULL ){
        delete[] (float*)gFormatRecord->data;
        gFormatRecord->data = NULL;
      if( lightName != NULL ){
        delete[] lightName;
        lightName = NULL;
    static void DoReadLayerFinish (void)
      // Nothing to do.
    And that's the image that I obtain loading a 8 layer image:
    The layers have transparency (when I set "transparencyPlane" to  -1, or 0, or 1, or 2, or 3, or 4....., I got the same result!). The blending mode is still "normal". I had set it to "linear dodge" The "isVisible" param works OK.
    Alpha 1 is still black.
    Is possible that I need to set something in the .r file? I had to add "FormatLayerSupport { doesSupportFormatLayers }," to manage layers, for instance.

  • Can't see code in design mode

    I am a complete novice when it comes to DW so please forgive
    my ignorance. For some reason the code between my h tags and the
    the navigation is not visible to me, so it looks like huge chunks
    of my code are missing. Please can anyone help?
    Thanks in advance.
    Slooshy

    Let's see your page.
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "slooshy" <[email protected]> wrote in
    message
    news:g28pm9$896$[email protected]..
    > I'm sorry I don't think I explained myself properly. The
    problem I am
    > having is
    > in code view. The code between the h tags is invisible,
    so I can only see
    > what
    > text is there by looking at the design view. This is
    also true of the text
    > in
    > my navigation too.
    >
    > Any advice is much appreciated.
    >
    > `
    >
    >
    >
    >
    >

  • I just statred Flash CC for the first time and it seems that the text within the pop-up window (dialog box) is mis-aligned and not allowing me access to the command buttons, nor all the text. (ie: the NEW Template Box, can't see but 2/3 of the content)

    I just statred Flash CC for the first time and it seems that the text within the pop-up window (dialog box) is mis-aligned and not allowing me access to the command buttons, nor all the text. (ie: the NEW Template Box, can't see but 2/3 of the content) is there a fix to this problem? using 8.1, Monitor is a high res.2560x1440.

    Another View.
    the GUI is so hard to read (so small) I enlarge my Ps UI by the instructions below...which helped a lot.

  • Computers on network can't see each other and can't communicate

    I have a Linksys router, WRT54G, which calls itself wireless but has only wired connections.   I have my computer and my phone (for Vonage service) plugged into it.    My router is then connected to the household router by a CAT 5 cable.   The household router is also a Linksys; wireless and with plugs for a half dozen computers.   
    I get teh Internet fine with no problem, but we want to share my printer on the household network.   My housemate cannot see me on the household network and can't see my router either, and can't communicate with my computer with the \\Name command.   I can't see the household network and can't communicate with my housemate's computer with the \\Name command.   
    I am running Windows Firewall.   I am sure that so is my housemate.
    Is there something special we have to do to set up our routers for the household network to work properly?
    It looks like I'm supposed to configure my router to communicate with another router instead of connect directly to the Internet, but when I tried htat and enabled interactive adjusting or whatever I suddenly couldn't access the Intenet and my phone couldn't get a dial tone, until I changed it back.
    Tehre isn't any explanation of how to do it anywhere.   There aer technical descriptions of what each thing does but I don't see where it says how to set it up or how to troubleshoot.
    I don't know if we were supposed to set up networks and manually add each other's computers.  Apparently my housemate did not have to do that with his wife's computer or his notebook.    They just show up in the network.
    Yours,
    Dora

    Thanks for your help.   Unfortunately between when I last looked at your name and when I managed to reply I forgot your name.  
    1.  For the option that the parts of the network can see each other, you plug the cable into the OUTGOING port of the SECONDARY router?    That doesn't make a whole lot of sense; how cuold that possibly work?  The way I understand it, the signal can come in only through the incoming plug, which you call the "internet" plug, if I'm understanding you.
    2.  If you choose the setup that makes any sense - the cable is plugged into the incoming plug - the "internet" plug - on the secondary router, and the ethernet connection on the primary router, can all the computers see each other and their resources, ie, printers they want to share?
    3.  If not, why on earth?
    4.  for the second option, it looks like some steps are missing.   Why don't you need to disable DHCP and set the router to be a secondary router?
     PM me for my contact details.
    Thanks!
    Yours,
    Dora Smith
    (Mod note: Edited post for guideline compliance. Email address removed. Use the PM system please. Thanks!)
    Message Edited by JOHNDOE_06 on 02-25-2009 08:39 AM

  • Could someone look at my code, I can't see the error myself

    Hi,
    I have been working on a small game, and have been able to make most of it run.
    However, every now and again when i try to start it, it loads the frame and graphics, but don't start the game loop.
    I think i have been starring at it too long, because i can't see WHY?
    Here is the code, i assume its something connected to the boolean "waitingForKeyPress"
    Sorry about the commentss being in danish, but its a quite simple program, so im sure it makes sense.
    public class EagleFlight extends Canvas {
         private static final long serialVersionUID = 1L;
         //Strategybuffer til page flipping, samt grafiske variable.
         private BufferStrategy strategy = null;
         //private BufferedImage backbuffer = null;     
         private ImageEntity background = null;     
         //private Graphics2D g;     
         //private BufferedImage expl;
         private BufferedImage[] explosion2;     
         private boolean gameRunning = true;
         //Lister over entiteter i spillet.
         private ArrayList<Entity> entities = new ArrayList<Entity>();
         private ArrayList<ShipEntity> shipAnimation = new ArrayList<ShipEntity>();
         //Lister over entiteter der evt skal fjernes i gameLoop.
         private ArrayList<Entity> removeList = new ArrayList<Entity>();
         private ArrayList<Entity> removeAsteroid = new ArrayList<Entity>();
         //Variable til spillerens skib.
         private ShipEntity ship, shipL, shipR, eagleM;
         private double moveSpeed = 300;
         private long lastFire = 0;
         private long firingInterval = 500;
         private String message = "";
         //Booleans til keyInput og spilkontrol.
         private boolean waitingForKeyPress = true;
         private boolean leftPressed = false;
         private boolean rightPressed = false;
         private boolean firePressed = false;
         private boolean isThrusting = false;
         private Boolean shipHit = false;
         private Boolean animation = false;
         //Klasser der bruges i spillet.
         private FXSound fxSound = null;
         private Music music;     
         int score =0;
         private int astroidCount = 0;
         //Variable til ekspoltionsanimation.
         private int v = 0, x = 0, y = 0, eksp = 0;
         //Opretter JFrame og tilf&#65533;jer JPanel.
         public EagleFlight(){
              JFrame container = new JFrame("Eagle Flight 1999");                    
              JPanel panel = (JPanel) container.getContentPane();
              panel.setPreferredSize(new Dimension(800,600));
              panel.setLayout(null);
              //Tilf&#65533;jer EagleFlight canvas til JPanel
              setBounds(0,0,800,600);
              panel.add(this);
              //S&#65533;ttes til true, s&#65533; for&#65533;get graphics har ansvaret.
              setIgnoreRepaint(true);
              //Pakker og synligg&#65533;r vinduet.
              container.pack();
              container.setResizable(false);
              container.setVisible(true);
              // Tilf&#65533;jer windows close funktion
              container.addWindowListener(new WindowAdapter() {
                   public void windowClosing(WindowEvent e) {
                        System.exit(0);
              // Tilf&#65533;jer keyListener og inputhandler.
              addKeyListener(new KeyInputHandler());
              //S&#65533;tter fokus til dette vindue-
              requestFocus();
              // Laver buffering strategy til accelerated graphics
              createBufferStrategy(2);
              strategy = getBufferStrategy();
              // Tilf&#65533;jer midlertidigt Entities, s&#65533; startsk&#65533;rmen ikke er tom.
              initEntities();
         }//End of EagleFlight().
         //Nulstiller variable og lister.
         private void startGame() {
              entities.clear();
              initEntities();          
              shipHit = false;          
              leftPressed = false;
              rightPressed = false;
              firePressed = false;
              gameRunning = true;
              music = new Music();
              music.start();
              waitingForKeyPress = false;
         }//end of startgame().
         private void initEntities() {
              //Laver 3 skibe til thrusteranimationen.
              ship = new sprite.ShipEntity(this,"eagle.png",370,430);
              shipL = new sprite.ShipEntity(this,"eagle1.png",370,430);
              shipR = new sprite.ShipEntity(this,"eagle2.png",370,430);
              shipAnimation.add(ship);
              shipAnimation.add(shipL);
              shipAnimation.add(shipR);
              //Opretter baggrundsbillede.
              new BufferedImage(800,600,BufferedImage.TYPE_INT_RGB);
              background = new ImageEntity("stars.png",0,0);
              //Klarg&#65533;r special effect lyd.
              fxSound = new FXSound();
              //Opretter eksplotionsanimation
              explosion2 = new ExplotionImages().explosion();
              //Laver en pokkers bunke asteroider og placerer dem "over" JPanel, s&#65533; de falder naturligt.
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"asteroid1.png",20+(x*120),(-2800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"asteroid4.png",20+(x*120),(-3800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"asteroid2.png",20+(x*120),(-4800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
              for (int row=0;row<6;row++) {
                   for (int x=0;x<10;x++) {
                        Entity astroid = new sprite.Astroid(this,"asteroid3.png",20+(x*120),(-5800)+row*400);
                        entities.add(astroid);                                   
                        astroidCount++;
         }//end of initEntities()
         //Fjerner de entities der ikke bruges mere.
         //@param entiteten der skal fjernes.
         public void removeEntity(Entity entity)
              removeList.add(entity);               
         }//end of removeEntity().
         //Tilf&#65533;jer ramte asteroider til remove listen.
         //@param entiteten der skal tilf&#65533;jes.
         public void removeAsteroid(Entity doomed){
              removeAsteroid.add(doomed);
         }//End of removeAsteroid().
         //Udf&#65533;res n&#65533;r spilleren d&#65533;r.
         public void notifyDeath() {
              message = "All your base are belong to us!";
              shipHit = true;
              removeAsteroid.add(eagleM);
              shipAnimation.clear();          
         }//End of notifyDeath().
         //Fors&#65533;ger at affyre v&#65533;ben, hvis reload er ok og skibet ikke er ramt.
         public void tryToFire() {
              // check that we have waiting long enough to fire
              if (System.currentTimeMillis() - lastFire < firingInterval) {
                   return;
              if (!shipHit){
                   lastFire = System.currentTimeMillis();
                   ShotEntity shot = new sprite.ShotEntity(this,"shot.gif",ship.getX()+23,ship.getY()-15);
                   entities.add(shot);
                   fxSound.fxSound1();
         }//End of tryToFire().
         //Metode til at vinde spillet.
         public void notifyAlienKilled() {
              astroidCount--;
              score++;
              fxSound.fxSound3();
              if (astroidCount == 0) {
         }//End of notifyAlienKilled()
         public void gameLoop() {
              long lastLoopTime = System.currentTimeMillis();
              long timeInGame = 0;
              // I dette loop udf&#65533;res spillets grafik og logik.
              while (gameRunning) {
                   // Beregner tid for hvor meget de enkelte grafiske enheder skal flyttes
                   long delta = System.currentTimeMillis() - lastLoopTime;
                   lastLoopTime = System.currentTimeMillis();
                   timeInGame = (timeInGame + System.currentTimeMillis()/100000);
                   // Skaffer den grafiske acceleration.
                   // Tegner baggrunden.
                   Graphics2D g = (Graphics2D) strategy.getDrawGraphics();
                   background.draw(g);
                   //Cykler rundt mellem asteroider og flytter dem.
                   if (!waitingForKeyPress) {
                        for (int i=0;i<entities.size();i++) {
                             Entity entity = (Entity) entities.get(i);
                             entity.move(delta);
                        //Bev&#65533;ger de 3 skibe i sync.
                        for (int e=0;e<shipAnimation.size();e++) {
                             ShipEntity fakeeaglemove = (ShipEntity) shipAnimation.get(e);
                             fakeeaglemove.move(delta);
                   // Cykler rundt mellem entities og tegner dem.          
                   for (int i=0;i<entities.size();i++) {
                        Entity entity = (Entity) entities.get(i);
                        entity.draw(g);
                   //Tegner det skib der er i brug.
                   for (int e=0;e<shipAnimation.size();e++)
                        eagleM = (ShipEntity) shipAnimation.get(e);
                        if (leftPressed)
                        {eagleM = shipL;
                        if (rightPressed)
                        {eagleM = shipR;
                        else if ((!leftPressed) && (!rightPressed))
                        {eagleM = ship;
                        eagleM.draw(g);
                   //Brute force detection p&#65533; skibet og asteroider.               
                   try {
                        for (int c = 0; c < entities.size(); c++) {
                             for (int m = 0; m < shipAnimation.size(); m++) {
                                  Entity me = (Entity) shipAnimation.get(m);
                                  Entity him = (Entity) entities.get(c);
                                  if (me.collidesWith(him)) {
                                       //removeAlien.add(him);
                                       me.collidedWith(him);
                                       him.collidedWith(me);
                   } catch (Exception e) {
                   //Brute force detection p&#65533; skud og asteroider.
                   try {
                        for (int p = 0; p < entities.size(); p++) {
                             for (int s = p + 1; s < entities.size(); s++) {
                                  Entity me = (Entity) entities.get(p);
                                  Entity him = (Entity) entities.get(s);
                                  if (me.collidesWith(him)) {
                                       me.collidedWith(him);
                                       him.collidedWith(me);
                   } catch (Exception e) {
                   //Explotion animation.
                   for (int i=0;i<removeAsteroid.size();i++) {
                        Entity entity = (Entity) removeAsteroid.get(i);
                        explosion(entity);                                   
                   if (animation){
                        int sequence[] = { 0,1,2,3,4,5,5,4,3,2,1,0};                    
                        eksp = sequence[v];
                        g.drawImage(explosion2[eksp], x-100,y-100, null);
                   //Afslutter spillet hvis spillerens skib er ramt.
                   if (eksp == 0 || v == 12){     
                        if (shipHit){
                             animation = false;
                             waitingForKeyPress = true;
                             music.stop();                                        
                             if(isThrusting){
                                  fxSound.StopThruster();
                        animation = false;
                        v = 0;
                        eksp = 0;
                   v++;//Opdaterer image nummer for eksplotionsanimation til n&#65533;ste genneml&#65533;b.
                   // Fjerner entities der ikke er med mere.
                   entities.removeAll(removeList);
                   entities.removeAll(removeAsteroid);
                   //Nulstiller removelisterne
                   removeList.clear();                              
                   removeAsteroid.clear();
                   // Mens der ventes p&#65533; keyinput vises dette.
                   if (waitingForKeyPress) {
                        g.setColor(Color.white);
                        g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250);
                        g.drawString("Insert coin",(800-g.getFontMetrics().stringWidth("Insert coin"))/2,300);
                        timeInGame = 0;
                   g.setColor(Color.white);               
                   g.drawString("Score: "+score,720,595);
                   g.drawString("Time in Flight: "+timeInGame/1000000000+" Secs",5,595);
                   // Graphics ryttes op og bufferen flippes.
                   g.dispose();
                   strategy.show();
                   // Nulstiller skibets bev&#65533;gelse.
                   ship.setHorizontalMovement(0);
                   shipL.setHorizontalMovement(0);
                   shipR.setHorizontalMovement(0);
                   //Tilpasser skibets horizontale bev&#65533;gelseshastighed til input.
                   if ((leftPressed) && (!rightPressed))
                        ship.setHorizontalMovement(-moveSpeed);
                        shipL.setHorizontalMovement(-moveSpeed);
                        shipR.setHorizontalMovement(-moveSpeed);
                   else if ((rightPressed) && (!leftPressed))
                        ship.setHorizontalMovement(moveSpeed);
                        shipL.setHorizontalMovement(moveSpeed);
                        shipR.setHorizontalMovement(moveSpeed);//animationtest ship changed to eagle
                   //Affyrings sekvens
                   if (firePressed)
                        tryToFire();
                   // Lille pause til andre ting.
                   try { Thread.sleep(10); } catch (Exception m) {}
         }//End of gameLoop
         //Metode til kontrol af thrusterlyden.
         private void thrusterSound(){
              if (!isThrusting){
                   fxSound.fxSound2();               
                   isThrusting = true;
         }//End of thrusterSound
         //Metode til at inds&#65533;tte eksplotion p&#65533; den rette plads.
         //@param den ramte entitet.
         private void explosion(Entity entity){
              x = entity.getX();
              y = entity.getY();
              animation = true;
         }//End of explosion
         //Inner class der klarer input fra keybard.
         private class KeyInputHandler extends KeyAdapter {
              //S&#65533;tter t&#65533;ller til 1, s&#65533; wait for input virker.
              private int pressCount = 1;
              //@param den trykkede tast.
              public void keyPressed(KeyEvent e) {
                   // Ser f&#65533;rst om der ventes p&#65533; input til start.
                   if (waitingForKeyPress) {
                        return;
                   //Er spillet igang udf&#65533;res input
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = true;                         
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = true;
                        thrusterSound();
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = true;
              } //End of keyPressed
              //Stopper handlingen fra input
              //@param den trykkede tast.
              public void keyReleased(KeyEvent e) {
                   // if we're waiting for an "any key" typed then we don't
                   // want to do anything with just a "released"
                   if (waitingForKeyPress) {
                        return;
                   if (e.getKeyCode() == KeyEvent.VK_LEFT) {
                        leftPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
                        rightPressed = false;
                        fxSound.StopThruster();
                        isThrusting = false;
                   if (e.getKeyCode() == KeyEvent.VK_SPACE) {
                        firePressed = false;
              }//End of keyReleased
              //Metode til at starte spillet med any key.
              //@param den trykkede tast.
              public void keyTyped(KeyEvent e) {
                   if (waitingForKeyPress) {
                        if (pressCount == 1) {
                             // Starter spillet.
                             waitingForKeyPress = false;
                             startGame();
                             //pressCount = 0;
                        } else {
                             pressCount++;
                   // Tilf&#65533;jer esc key til at afslutte spillet.
                   if (e.getKeyChar() == 27) {
                        System.exit(0);
         }//End of KeyTyped.
         public static void main(String args[])
              EagleFlight ef = new EagleFlight();          
              ef.gameLoop();
         }//End of main.
    }//End of class EagleFlight.

    Mondariz wrote:
    It was a copy/paste job from Eclipse, not suer why it formatted like this. You need to add code tags.
    [edit: do what Darryl says... as opposed to my crap version that did not format properly either]
    As far as the tracing goes. It shouldn't be taking hours. Start by putting them in where your program starts and move on.

  • ITunes Crashes and/or Can't see my files when iTunes is open

    Any and all help is very much appreciated!
    I recently updated my operating system to Snow Leopard (10.6.3) and my iTunes to 10.0 and now whenever I open iTunes it either automatically crashes or I can't see any of my files in the iTunes window whether I'm viewing it in list view, cover flow or grid. I am able to play my music I just can't see it. I've tried deleting old libraries, deleting and reinstalling iTunes, etc.
    Below is the error message I've been getting.
    Process: iTunes [1432]
    Path: /Applications/iTunes.app/Contents/MacOS/iTunes
    Identifier: com.apple.iTunes
    Version: 10.0 (10.0)
    Build Info: iTunes-10006701~1
    Code Type: X86 (Native)
    Parent Process: launchd [188]
    Date/Time: 2010-09-24 08:42:09.872 -0500
    OS Version: Mac OS X 10.6.3 (10D575)
    Report Version: 6
    Interval Since Last Report: 21090 sec
    Crashes Since Last Report: 6
    Per-App Interval Since Last Report: 4118 sec
    Per-App Crashes Since Last Report: 4
    Anonymous UUID: 300E8F2A-B0C6-4DBD-9C49-6AA79AB0A13C
    Exception Type: EXCBADACCESS (SIGBUS)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000000
    Crashed Thread: 0 Dispatch queue: com.apple.main-thread
    Thread 0 Crashed: Dispatch queue: com.apple.main-thread
    0 com.apple.iTunes 0x001461ee 0x1000 + 1331694
    1 com.apple.iTunes 0x0017d016 0x1000 + 1556502
    2 com.apple.iTunes 0x0063837d 0x1000 + 6517629
    3 com.apple.iTunes 0x000c3167 0x1000 + 794983
    4 com.apple.iTunes 0x000bd5ac 0x1000 + 771500
    5 com.apple.HIToolbox 0x9365a0a9 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    6 com.apple.HIToolbox 0x93659370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    7 com.apple.HIToolbox 0x9367bb55 SendEventToEventTarget + 52
    8 com.apple.HIToolbox 0x936c9e46 HIView::Click(OpaqueEventRef*) + 480
    9 com.apple.HIToolbox 0x936c9c13 HandleClickAsHIView(OpaqueWindowPtr*, OpaqueEventRef*) + 151
    10 com.apple.HIToolbox 0x936c84f0 HandleWindowClick(OpaqueWindowPtr*, Point, short, unsigned long, OpaqueEventRef*) + 491
    11 com.apple.HIToolbox 0x936c7ff3 HandleMouseEvent(OpaqueEventHandlerCallRef*, OpaqueEventRef*) + 786
    12 com.apple.HIToolbox 0x936c78fe StandardWindowEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 93
    13 com.apple.HIToolbox 0x9365a0a9 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    14 com.apple.HIToolbox 0x93659370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    15 com.apple.HIToolbox 0x9367bb55 SendEventToEventTarget + 52
    16 com.apple.HIToolbox 0x9368d63b ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 1257
    17 com.apple.HIToolbox 0x9365a4fa DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
    18 com.apple.HIToolbox 0x93659370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    19 com.apple.HIToolbox 0x9367bb55 SendEventToEventTarget + 52
    20 com.apple.iTunes 0x001269c6 0x1000 + 1202630
    21 com.apple.HIToolbox 0x9365a0a9 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
    22 com.apple.HIToolbox 0x93659370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    23 com.apple.HIToolbox 0x936591cf SendEventToEventTargetWithOptions + 58
    24 com.apple.HIToolbox 0x9368dd10 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006
    25 com.apple.HIToolbox 0x9365a4fa DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
    26 com.apple.HIToolbox 0x93659370 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
    27 com.apple.HIToolbox 0x9367bb55 SendEventToEventTarget + 52
    28 com.apple.HIToolbox 0x93804df7 ToolboxEventDispatcher + 86
    29 com.apple.HIToolbox 0x93804f2f RunApplicationEventLoop + 243
    30 com.apple.iTunes 0x00126888 0x1000 + 1202312
    31 com.apple.iTunes 0x00126796 0x1000 + 1202070
    32 com.apple.iTunes 0x0000bdfc 0x1000 + 44540
    33 com.apple.iTunes 0x00004027 0x1000 + 12327
    34 com.apple.iTunes 0x00002fb6 0x1000 + 8118
    Thread 1: Dispatch queue: com.apple.libdispatch-manager
    0 libSystem.B.dylib 0x95ebdb42 kevent + 10
    1 libSystem.B.dylib 0x95ebe25c dispatch_mgrinvoke + 215
    2 libSystem.B.dylib 0x95ebd719 dispatch_queueinvoke + 163
    3 libSystem.B.dylib 0x95ebd4be dispatch_workerthread2 + 240
    4 libSystem.B.dylib 0x95ebcf41 pthreadwqthread + 390
    5 libSystem.B.dylib 0x95ebcd86 start_wqthread + 30
    Thread 2:
    0 libSystem.B.dylib 0x95e972fa machmsgtrap + 10
    1 libSystem.B.dylib 0x95e97a67 mach_msg + 68
    2 com.apple.CoreFoundation 0x9242700f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x924260f4 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x9242c034 CFRunLoopRun + 84
    5 com.apple.iTunes 0x0000b379 0x1000 + 41849
    6 libSystem.B.dylib 0x95ec4a19 pthreadstart + 345
    7 libSystem.B.dylib 0x95ec489e thread_start + 34
    Thread 3:
    0 libSystem.B.dylib 0x95ec5262 _semwaitsignal + 10
    1 libSystem.B.dylib 0x95ec4f1e pthread_condwait + 1191
    2 libSystem.B.dylib 0x95ec6bb8 pthreadcondwait$UNIX2003 + 73
    3 com.apple.iTunes 0x0000b288 0x1000 + 41608
    4 com.apple.iTunes 0x0002137b 0x1000 + 131963
    5 libSystem.B.dylib 0x95ec4a19 pthreadstart + 345
    6 libSystem.B.dylib 0x95ec489e thread_start + 34
    Thread 4:
    0 libSystem.B.dylib 0x95eb6286 select$DARWIN_EXTSN + 10
    1 com.apple.CoreFoundation 0x9246682d __CFSocketManager + 1085
    2 libSystem.B.dylib 0x95ec4a19 pthreadstart + 345
    3 libSystem.B.dylib 0x95ec489e thread_start + 34
    Thread 5:
    0 libSystem.B.dylib 0x95e972fa machmsgtrap + 10
    1 libSystem.B.dylib 0x95e97a67 mach_msg + 68
    2 com.apple.CoreFoundation 0x9242700f __CFRunLoopRun + 2079
    3 com.apple.CoreFoundation 0x924260f4 CFRunLoopRunSpecific + 452
    4 com.apple.CoreFoundation 0x9242c034 CFRunLoopRun + 84
    5 com.apple.iTunes 0x0000b379 0x1000 + 41849
    6 libSystem.B.dylib 0x95ec4a19 pthreadstart + 345
    7 libSystem.B.dylib 0x95ec489e thread_start + 34
    Thread 6:
    0 libSystem.B.dylib 0x95ebcbd2 _workqkernreturn + 10
    1 libSystem.B.dylib 0x95ebd168 pthreadwqthread + 941
    2 libSystem.B.dylib 0x95ebcd86 start_wqthread + 30
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0xbfffda38 ebx: 0xbfffda38 ecx: 0x00e70111 edx: 0xffffffff
    edi: 0x00000000 esi: 0x00000000 ebp: 0xbfffda58 esp: 0xbfffda10
    ss: 0x0000001f efl: 0x00010282 eip: 0x001461ee cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x00000000
    Binary Images:
    0x1000 - 0xc8afef com.apple.iTunes 10.0 (10.0) <C092D501-3383-0C8D-7242-28E5EF356B39> /Applications/iTunes.app/Contents/MacOS/iTunes
    0xe90000 - 0xe95ff7 com.apple.iPod 1.6 (17) <4CCD2720-D270-C0D2-1E14-1374779C2401> /System/Library/PrivateFrameworks/iPod.framework/Versions/A/iPod
    0xe9b000 - 0xf24fe7 com.apple.iTunes.iPodUpdater 9.2 (9.2) <E86BC753-1CD8-FA93-84D3-B06B8D3637BC> /Applications/iTunes.app/Contents/Frameworks/iPodUpdater.framework/Versions/A/i PodUpdater
    0xf71000 - 0x1080fe7 com.apple.WebKit 6533.18 (6533.18.1) <157D0DD9-F3CE-4339-858B-B0EFFAA3B008> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
    0x111c000 - 0x1313feb com.apple.JavaScriptCore 6533.18 (6533.18.1) <EE3897A8-E1C0-DE28-A631-4B0C32DF737B> /System/Library/Frameworks/JavaScriptCore.framework/Versions/A/JavaScriptCore
    0x136d000 - 0x138aff7 +libgnsdk_musicid.1.7.1.dylib 1.7.1 (compatibility 1.7.1) /Applications/iTunes.app/Contents/MacOS/libgnsdk_musicid.1.7.1.dylib
    0x1397000 - 0x1454feb +libgnsdk_sdkmanager.1.7.1.dylib 1.7.1 (compatibility 1.7.1) /Applications/iTunes.app/Contents/MacOS/libgnsdk_sdkmanager.1.7.1.dylib
    0x1468000 - 0x14a2fff +libgnsdk_submit.1.7.1.dylib 1.7.1 (compatibility 1.7.1) /Applications/iTunes.app/Contents/MacOS/libgnsdk_submit.1.7.1.dylib
    0x14a7000 - 0x14e7ff7 com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils
    0x1500000 - 0x1f4bff7 com.apple.WebCore 6533.18 (6533.18.1) <B96BFDB8-3D11-E220-1148-206D8A176352> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.frame work/Versions/A/WebCore
    0x13900000 - 0x1488dfe7 com.apple.CoreFP 1.9.16 (1.9) <7990D6B3-82E7-536D-4FF1-10A2977EAC84> /System/Library/PrivateFrameworks/CoreFP.framework/CoreFP
    0x14a25000 - 0x14adafe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <0B69B1F5-3440-B0BF-957F-E0ADD49F13CB> /usr/lib/libcrypto.0.9.7.dylib
    0x14ce8000 - 0x14ce9ff7 com.apple.textencoding.unicode 2.3 (2.3) <78A61FD5-70EE-19EA-48D4-3481C640B70D> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings
    0x15cd1000 - 0x15cd5ff3 com.apple.audio.AudioIPCPlugIn 1.1.2 (1.1.2) <D358DC70-CDBE-3232-EE8A-F03B6872E1D5> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugI n.bundle/Contents/MacOS/AudioIPCPlugIn
    0x15cda000 - 0x15ce0ffb com.apple.audio.AppleHDAHALPlugIn 1.8.4 (1.8.4fc3) <89AF8F46-15E4-2066-BDDB-05E92C1368D4> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0x15ce5000 - 0x15cedff7 com.apple.ipodsynchronization 3.0 (116) <B41B2240-34E9-4A5E-A210-F02D99E3C00E> /System/Library/PrivateFrameworks/iPodSync.framework/iPodSync
    0x15d28000 - 0x15d2bfef com.apple.LiveType.component 2.1.3 (2.1.3) /Library/QuickTime/LiveType.component/Contents/MacOS/LiveType
    0x15d30000 - 0x15d95fde com.apple.LiveType.framework 2.1.3 (2.1.3) /System/Library/PrivateFrameworks/LiveType.framework/Versions/A/LiveType
    0x1913d000 - 0x191acfff com.apple.mobiledevice 396.7 (396.7) <4A48BC80-F9B9-1B21-8C01-8553DF57D401> /System/Library/PrivateFrameworks/MobileDevice.framework/MobileDevice
    0x191e6000 - 0x1920cfff libssl.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <32607000-7573-6D51-ABC3-420B4A0D6629> /usr/lib/libssl.0.9.7.dylib
    0x1921b000 - 0x1943bfeb com.apple.audio.codecs.Components 2.0.1 (2.0.1) <3B1071C3-1AB4-0F6A-2CFC-7A258A0C2C46> /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs
    0x199b9000 - 0x199beff7 com.apple.QuartzComposer.iTunesPlugIn 1.2 (16) <8511A037-AFDE-5D1A-67DA-1B4837432D85> /Library/iTunes/iTunes Plug-ins/Quartz Composer Visualizer.bundle/Contents/MacOS/Quartz Composer Visualizer
    0x19ade000 - 0x19ae3ff7 com.apple.iokit.SCSITaskLib 2.6.2 (2.6.2) <82F8F0CC-A9CB-F2E1-5F9A-EEC7859F9682> /System/Library/Extensions/IOSCSIArchitectureModelFamily.kext/Contents/PlugIns/ SCSITaskUserClient.kext/Contents/PlugIns/SCSITaskLib.plugin/Contents/MacOS/SCSIT askLib
    0x19ee3000 - 0x1a291fe3 com.apple.RawCamera.bundle 3.3.0 (533) <05A38D21-8556-434C-8BAA-850A6EC99B37> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x1ac47000 - 0x1acf7fe3 com.apple.QuickTimeImporters.component 7.6.6 (1742) <76B0E668-214A-AB71-AAB8-E39E7F227C9B> /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTime Importers
    0x70000000 - 0x700caffb com.apple.audio.units.Components 1.6.1 (1.6.1) <AEC44B68-A209-4093-36B0-7B740361249B> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <5C229EB2-F7CA-A638-41B6-5755DE940108> /usr/lib/dyld
    0x90003000 - 0x90024fe7 com.apple.opencl 12.1 (12.1) <1BCA4F60-E612-5C1B-EF50-A810D70CDF05> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
    0x90025000 - 0x90153fe7 com.apple.CoreData 102.1 (251) <E6A457F0-A0A3-32CD-6C69-6286E7C0F063> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    0x90154000 - 0x90159ff7 com.apple.OpenDirectory 10.6 (10.6) <92582807-E8F3-3DD9-EB42-4195CFB754A1> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
    0x9015a000 - 0x901cefef com.apple.CoreSymbolication 2.0 (23) <8A04EA5F-83F8-5E15-B2E0-8A727C9C4E8B> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSy mbolication
    0x901cf000 - 0x90239fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib
    0x9023a000 - 0x90371ff7 com.apple.CoreAUC 6.04.00 (6.04.00) <0551FB8D-0894-B40B-B924-4AF51E3648AF> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC
    0x9037f000 - 0x9038cff7 com.apple.NetFS 3.2.1 (3.2.1) <5E61A00B-FA16-9D99-A064-47BDC5BC9A2B> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
    0x9038d000 - 0x9038eff7 com.apple.MonitorPanelFramework 1.3.0 (1.3.0) <0EC4EEFF-477E-908E-6F21-ED2C973846A4> /System/Library/PrivateFrameworks/MonitorPanel.framework/Versions/A/MonitorPane l
    0x9038f000 - 0x9040ffeb com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchK it.framework/Versions/A/SearchKit
    0x90410000 - 0x90410ff7 com.apple.Cocoa 6.6 (???) <EA27B428-5904-B00B-397A-185588698BCC> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x905d7000 - 0x9060aff7 com.apple.AE 496.4 (496.4) <7F34EC47-8429-3077-8158-54F5EA908C66> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.fram ework/Versions/A/AE
    0x9060b000 - 0x90631fff com.apple.DictionaryServices 1.1.1 (1.1.1) <02709230-9B37-C743-6E27-3FCFD18211F8> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Diction aryServices.framework/Versions/A/DictionaryServices
    0x90632000 - 0x906dbff7 com.apple.CFNetwork 454.9.4 (454.9.4) <2F8B5BA5-099F-6CDA-F500-4CA188BBCDBC> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwo rk.framework/Versions/A/CFNetwork
    0x906dc000 - 0x906e5ff7 com.apple.DiskArbitration 2.3 (2.3) <E9C40767-DA6A-6CCB-8B00-2D5706753000> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x906e6000 - 0x9070aff7 libJPEG.dylib ??? (???) <EDA86712-F49C-760C-BE55-9B899A4A5D1B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    0x9070b000 - 0x907c4fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <16CEF8E8-8C9A-94CD-EF5D-05477844C005> /usr/lib/libsqlite3.dylib
    0x907c5000 - 0x90800fe7 com.apple.DebugSymbols 1.1 (70) <05013716-CFCF-801E-5535-D0643869BDCD> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbol s
    0x90801000 - 0x90a07feb com.apple.AddressBook.framework 5.0.1 (868) <2CCD7801-F3B8-CED3-D5D7-096AF8DC004D> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook
    0x90a08000 - 0x90a4aff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <3F0ED200-741B-4E27-B89F-634B131F5E9E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/libvDSP.dylib
    0x90a56000 - 0x90ac4ff7 com.apple.QuickLookUIFramework 2.2 (327.4) <5B6A066B-B867-D3A3-BDEE-3D68FA5385B4> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.f ramework/Versions/A/QuickLookUI
    0x90ac5000 - 0x90b3ffef com.apple.audio.CoreAudio 3.2.2 (3.2.2) <4EFE08C4-6F2B-D7F2-BD2B-3DFF26799B24> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x90b40000 - 0x90b90ff7 com.apple.Symbolication 1.1 (67) <E0C94D8B-4F12-49E6-BAA5-3B00441A047B> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolicat ion
    0x90c76000 - 0x90c76ff7 com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <1DEC639C-173D-F808-DE0D-4070CC6F5BC7> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
    0x90c77000 - 0x90c85ff7 com.apple.opengl 1.6.7 (1.6.7) <3C529790-DEE9-AC27-A879-806E4C23323C> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x90c86000 - 0x90cfdff3 com.apple.backup.framework 1.2.2 (1.2.2) <FE4C6311-EA63-15F4-2CF7-04CF7734F434> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
    0x90cfe000 - 0x90daeff3 com.apple.ColorSync 4.6.3 (4.6.3) <68B6A1B9-86CF-0C5A-7D63-56ED4BB2EB5B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/ColorSync
    0x90daf000 - 0x90dbaff7 libCSync.A.dylib 543.33.0 (compatibility 64.0.0) <F914F427-98EA-98BC-923D-47274A90D441> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
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    Welcome to Discussions, mollyib
    (1) Unless you get better suggestions here and have compelling reason for not doing so,
    update to the latest version (10.6.4) using the Combo Updater as follows:
    Disconnect all your iPods and other AV peripherals and then restart your Mac.
    Then use your Mac's Disk Utility to repair permissions.
    Now download and install the Mac OS X v10.6.4 Update (Combo):
      http://support.apple.com/kb/DL1048
    Immediately after the restart that completes the update, repair permisssions again.
    Then test whether your problem persists.
    (2) If you still have problems, reinstall iTunes 10. Use Software > Update... or this weblink:
      http://www.apple.com/itunes/download/
    Repair permissions when the update is finished. Then test again.
    (3) If your problem only occurs when you have iPod connected, see if anything here helps:
      http://support.apple.com/kb/TS3219
    Message was edited by: EZ Jim
    Mac Pro Quad Core (Early 2009) 2.93Ghz Mac OS X (10.6.4); MacBook Pro (13 inch, Mid 2009) 2.26GHz (10.6.4)
    LED Cinema Display; G4 PowerBook 1.67GHz (10.4.11); iBookSE 366MHz (10.3.9); External iSight; iPod touch 4.1

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