Can you assign a custom linescreen to a graphic?

Freehand used to let you assign a custom line screen to an object that would be different from the linescreen for the rest of the document.
For instance you could make one object print at 60 lines per inch when the other items printed 150 lpi.
I can find nothing in Illustrator that lets me do this. Am I missing it or is it not there?

barmsby wrote:
Thanks,
guess I will have to go back to an old copy of Freehand.
this feature is needed for some security measures when printing 
checks and other documents not meant to be easily copied
barmsby
This has been in my opinion the thing that has been wrong with request for such feature request for tools that might be good for AI that are in other programs.
This is the first time that anyone of the former FH users ever stated a reason why this is needed and though checks are becoming obsolete there may be similar security that can be useful on the web.
It is a very good point you make and a useful tool for other purposes as well.
But there maybe even better approaches that would be more valuable for the ILlustrator user. such as
http://www.bittbox.com/illustrator/bb-special-3-ways-vector-halftones-from-raster-images/
there maybe others if you look for them.
Here is another
http://www.astutegraphics.com/products/phantasm/halftone-settings.html

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    Some questions:
    1. Can I specify more than one End x,y location for a draggable sprite?
    yes, use an if-else statement
    I'm creating a lesson to teach kindergartners how to sort lunchroom waste. If they have a napkin, for example, it could either go into the compost OR into the recycling. In cases like this where an item could really be placed into more than one bin, I want them to get it right if they do either of those things, rather than forcing them to choose which one.
    2. To make my project more "fun" for kids, I wanted to customize the cursor with a graphic of  hand. When I tried this in the flash file it works perfectly until I add the drag and drop functionality for the wasted items. Then the cursor will more around  but not pick up any items. Once I revert back to the standard pointer, the correct drag and drop functionality is restored.
    assign your cursor's mouseEnabled property to false:
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    4. I've watched dozens of hours of youtube tutorials before coming here. I'm a quick study, but am very new to action script. In one of the videos the developer showed referencing an external action script file which I don't think is an option in CC. The coding method he used seemed much more streamlined and "clean" than the chunks I'm working with now. Is there an easy way for me to code information about these objects  than the way I've got it here now? I hate starting new things with bad habits. The perils of self-teaching.
    you could google: 
    actionscript 3 class coding
    actionscript 3 object oriented programming
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