Can you load external jpg files
Is there a way to load external .jpg files on the fly or do
they have to reside in the swf file?
Hi Persons,
macrofireball is correct as always, but I'll just add a
thought to this thread because I suspect "rfull" isn't actually
asking what he/she
appears to be asking.
No photo can ever be displayed "by itself". That is, image
files are always "opened" in some sort of vehicle. It might be an
image editor, or it might be a document like a *.DOC or a *.HTM ...
but
something must "contain" the image.
So you can access a photo at any time you wish by putting it
on a web page, then linking to the web page (for instance). Is
something like that what you really had in mind?
Have a good 'un folks!
.
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[Q] duplicating movieclip with loaded external jpg file
Hi, Im trying to make thumbnail and enlarged picture by
duplication.
What i tried was using duplication of thumbnail movieclip
which jpg image is loaded
However it seems not working as i intended,so I had to make
empty movieclip and loaded image again!!!
I am concerning that if I use new movieclip and loading the
image again..it means users have to download the same image twice.
Basically, I am trying to make a list of thumbnailed images
with enlarged picture popes up when mouse rolls over them
Is there any proper way to make it happen?
or duplication just doesnt work even thou movieclip is
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Thank you for your time~> simple create your movieclip. Now create an empty clip
inside. You will
load
> your JPG in the empty clip. This one can't be
duplicated, but you will be
able
> to duplicate its parent. Like that:
> myMc.anEmptyClip.loadMovie("blabla.jpg");
> myMc.duplicateMovieClip("theNameYouWant",
levelNumYouWant);
>
> That will works.
No, that will not work
You are partly right - if you create a nested clip and assign
properties
(such as an onPress handler) to the parent clip, you can then
load content
into the child without overwriting the parent's properties.
If you load an
image into the child and then duplicate the parent however,
the image in the
child clip *will not be duplicated*. Try it.
> 2- Also, the way you where going to do, works too. yes
the user will have
to
> load it again, but it is already in the Browser Cache.
It means that will
load
> quickly the second time and after that. Bad side is more
that you will
doble
> the bandwidth of the images loading on your site.
Again, partly right. Lets take it bit by bit:
> yes the user will have to
> load it again, but it is already in the Browser Cache
The movie will have to load it again, but will probably load
it from cache.
> Bad side is more that you will doble
> the bandwidth of the images loading on your site.
Not so. If it's in the cache, it doesn't use any bandwidth at
all - that's
what caching means! A copy of the image is saved on the
user's local hard
drive, so no bandwidth needs to be used when loading from
cache.
Basically, for the *majority* of users, loaded images will be
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The real issue here is that dynamic content in movieClips,
such as loaded
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be simply to
reload the aimge. Now with Flash 8 though you can use the
BitmapData class
to grab a copy of the image and redraw it to the newly
created clip if you
so wish.
Pete
Remove '_spamkiller_' to mail -
Vista problem with loading external JPGs?
I'm really pulling my hair out on this one. I did a quick
flash piece for a preschool's web site and have tried several
different Flash components inside of a larger FLA file that load
external JPG files in a predefined area. With each component, I
have received complaints (so far only from Vista users) that the
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Is there any known issue with this? They can see everything
else in the SWF file (the swinging girl and the text), but not any
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I've asked two of the users to completely uninstall the Flash
player and reinstall it, but to no avail. Deactivating Norton
Antirvirus also didn't seem to do anything.
Here is the URL:
http://www.countryvillageps.com
-- the flash item is the top banner.As Ned said the problem might be with the file structure on the server. Other problems may be with spelling. You computer may not be case sensitive to the names of the .swf files that you are loading, but your server might. So, on your computer when you are testing, second.swf is the same as Second.swf, or even second.SWF. But, on the server each of these variations is seen as a different file. Another problem is that when you are loading files from the same computer in testing, those files are close and so they load very quickly from your computer. When the files have to travel from the server, there will likely be a measurable period of time before the file is ready to be shown. This is particularly problematic with video that is embedded into an .swf. The whole file will need to be downloaded and uncompressed before it is available to play. If you stream the video as an external file, you can shorten the wait considerably.
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Any kind of answer will be appreciated!
Thank youstick the image in the same dir as the .class file and do:
Image myimage = Toolkit.getDefaultToolkit().getImage("myjpg.jpg");then display the image. -
[Q] Loading one external JPG file into different MCs & Downloading
Hi, I was wondering if I set few MCs to load the same
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I am having trouble loading long 700*8000 jpg files due to
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I was thking of making them into 2000 * 2000 square pictures
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by side.
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Anyone have better idea?
I am bit hesitated to make jpg to swf files cuz I have too
many pictures
Plz spare some time for me..
Thank you for your time~!!!!thank you, kglad..
I was thking of making 700 * 8000 image into 2800*2800 image
this square picture works as four (700*2800) images.
So that i can use 2 set of same jpg MC with differnt Masking
to make them
appears as continuously long images
eg. 1st Mc will be showing _x: 0-700
at the bottom of the first MC, 2nd MC will be showing _x:
700-1400
and so on so on..
so..when user is scrolling down..these MCs will makeing
sqaure image
as long portrait image..
I dont beleve myself it is a good solution..
Probably most suitable way would be what you just suggested
me..
Its just that it will be quite a time consuming job to make
jpgs into swfs...
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using as3 in flash to load external photo files so not all
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jpgs.
ui comes up in dreamweaver but not external files. even
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anyone run across this problem, jpgs are in same file as
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I apologize for the length of the post. I hope this is clear
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David
var soundReq:URLRequest = new URLRequest("mardi_gras2.mp3");
var sound:Sound = new Sound();
sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
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sound.load(soundReq);
sound.addEventListener(Event.COMPLETE, onComplete);
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HTML CODE
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="550" height="400" id="mySoundvars" align="middle">
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<param name="allowFullScreen" value="false" />
<param name="movie" value="mySoundvars.swf" />
<param name="FlashVars" value="audio=mardi_gras2.mp3" />
<param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="mySoundvars.swf" quality="high" bgcolor="#ffffff" width="550" height="400" name="mySoundvars" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" FlashVars="audio=mardi_gras2.mp3" />Ok waterlovinguy,
I went back to my original code, and I got things to work... I think my whole issue was with the HTML CODE. So I decided to use the "SWFObject generator". I had never used it before, frankly I had never heard of it until I started my searches on "Flashvars".
Thank you very much for all your assistance, PEACE,
David
Final Codes below
var my_var:String = new String();
my_var = root.loaderInfo.parameters.myflashvar;
myText.text = my_var;
var soundReq:URLRequest = new URLRequest(root.loaderInfo.parameters.audio);
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel;
sound.load(soundReq);
play_btn.addEventListener(MouseEvent.CLICK, playSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(event:MouseEvent):void
SoundMixer.stopAll();
soundControl = sound.play();
function stopSound(event:MouseEvent):void
soundControl.stop();
HTML Code
<!>>
<!<![endif]>
http://www.adobe.com/go/getflashplayer
</a>
<!>>
</object>
<!<![endif]>
</object -
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When I run it in a FlashPlayer, it only loads the first 2 swf files.... (I checked the files and all files are fine).
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