Checkbox with 3 states?

Hi,
is there any way in jsf to create checkboxes with more than two states?
Something like
-true (e.g. value 2)
-false (e.g. value 0)
-something in between (e.g. value 1)
You need those when you select a group of features and deselect one of the features (e.g. installation of software, see installshield). The checkbox usually is still selected, but with a shady gray background. You can see if the whole group of features is selected, if the whole group is deselected or if some features of the group are selected.
Is there a way to get those components without having to create them manually? I can't believe nobody else needs those.
Greetings, jimbo

Hi Paul,
It adds the value, how would I (add enter) so the text are seperate lines.
Example 1:
The dog is in the dog house. The cat is in a tree. (bad)
Example 2:
The dog is in the dog house.
The cat is in the tree
Viewing the text as in Example 2 is easier to read.
Thank You,
Arnold

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    import java.awt.BasicStroke;
    import java.awt.BorderLayout;
    import java.awt.Component;
    import java.awt.ComponentOrientation;
    import java.awt.Dimension;
    import java.awt.FlowLayout;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.GridLayout;
    import java.awt.Insets;
    import java.awt.Point;
    import java.awt.Rectangle;
    import java.awt.RenderingHints;
    import java.awt.Toolkit;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.FocusEvent;
    import java.awt.event.FocusListener;
    import java.awt.event.InputEvent;
    import java.awt.event.KeyEvent;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseMotionListener;
    import java.util.Arrays;
    import java.util.HashSet;
    import java.util.Iterator;
    import java.util.Set;
    import javax.swing.AbstractAction;
    import javax.swing.AbstractButton;
    import javax.swing.Icon;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JCheckBox;
    import javax.swing.JComponent;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.JTextArea;
    import javax.swing.JTree;
    import javax.swing.KeyStroke;
    import javax.swing.SwingUtilities;
    import javax.swing.UIManager;
    import javax.swing.UnsupportedLookAndFeelException;
    import javax.swing.tree.DefaultMutableTreeNode;
    import javax.swing.tree.DefaultTreeCellRenderer;
    import javax.swing.tree.TreeCellRenderer;
    import javax.swing.tree.TreePath;
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    * methods to adapt this renderer's behavior to your local tree table flavor.
    * No change listener notifications are provided.
    public class CheckBoxTreeCellRenderer implements TreeCellRenderer {
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    public static final int FULLSELECTED = 1;
    public static final int NOTSELECTED = 2;
    public static final int PARTIALSELECTED = 3;
    private TreeCellRenderer renderer;
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    private Point mouseLocation;
    private int mouseRow = -1;
    private int pressedRow = -1;
    private boolean mouseInCheck;
    private int state = NOTSELECTED;
    private Set checkedPaths;
    private JTree tree;
    private MouseHandler handler;
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    public CheckBoxTreeCellRenderer(JTree tree, TreeCellRenderer original) {
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    this.renderer = original;
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    checkBox = new JCheckBox();
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    // public void actionPerformed(ActionEvent actionEvent) {
    // AbstractButton abstractButton = (AbstractButton) actionEvent.getSource();
    // boolean selected = abstractButton.getModel().isSelected();
    // System.out.println(selected);
    // // abstractButton.setText(newLabel);
    // checkBox.addActionListener(new ActionListener(){
    //               public void actionPerformed(ActionEvent actionEvent) {
    //                    Checkbox cb = actionEvent.getSource();
    //     boolean selected = abstractButton.getModel().isSelected();
    //     System.out.println(selected);
    checkBox.setSize(checkBox.getPreferredSize());
    private static void trace(JCheckBox cb) {
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         else
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    protected void installMouseHandler() {
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    tree.addMouseMotionListener(handler);
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    if (mouseLocation != null) {
    mouseRow = getRow(newLoc);
    repaint(mouseRow);
    else {
    mouseRow = -1;
    if (mouseRow != -1 && mouseLocation != null) {
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    else {
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    protected Rectangle getRowBounds(int row) {
    return tree.getRowBounds(row);
    protected TreePath getPathForRow(int row) {
    return tree.getPathForRow(row);
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    return tree.getRowForPath(path);
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    public void repaint() {
    tree.repaint();
    private void repaint(int row) {
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    state = FULLSELECTED;
    else if (isPartiallyChecked(path)) {
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    int right = checkBox.getWidth();
    int left = 0;
    if (insets != null) {
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    right += insets.left;
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    public boolean isExplicitlyChecked(TreePath path) {
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    public boolean isChecked(TreePath path) {
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    return true;
    else {
    if (path.getParentPath() != null) {
    return isChecked(path.getParentPath());
    else {
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    TreePath childPath = path.pathByAddingChild(child);
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    for (int i = 0; i < tree.getModel().getChildCount(node); i++) {
    Object child = tree.getModel().getChild(node, i);
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    if (row == pressedRow) {
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    private final int h;
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    public int getIconHeight() { return 0; }
    public int getIconWidth() { return 0; }
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    this.h = icon.getIconHeight();
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    public int getIconHeight() {
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                   e1.printStackTrace();
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                   e1.printStackTrace();
              } catch (IllegalAccessException e1) {
                   e1.printStackTrace();
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                   e1.printStackTrace();
    JFrame frame = new JFrame("Tree with Check Boxes");
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    for(int i =0 ; i<3; i++ ){
         DefaultMutableTreeNode f = new DefaultMutableTreeNode("ChildNode "+i);
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    regards,
    shobi

    Also, use code tags and post a SSCCE -- I'm sure more of your posted code is irrelevant to your question and few people are going to look at a code listing that long.
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