ChoiceBox cell factory?

Is there any reason why ChoiceBox doesn't use the same cell factory approach used by list/table/tree? Unless I'm missing something (?) it looks like the intention is that we should just add our nodes (i.e. cells) directly to the list of items.
This is a little odd for me, I would normally want to put my data elements (Beans or enums) in the ChoiceBox and have the renderer take care of the rest, just like I do with lists/tables/trees. In the current model I am having to iterate over my data items and create a custom cell for each one, then when something is selected, etc, I have to get the data item out of my custom cell. It all feels a tad awkward?
Edit: actually adding nodes doesn't seem to work either? I've resorted to creating a wrapper class for my Bean that provides a toString that does my formatting. In this approach, I also lose my underscores in my text (in the popup only, the button bit seems fine) - I assume this is something to do with mnemonics but I have not turned these on and can't see a simple way to turn them off. This all seems a bit wrong, what am I missing?

Here's a simple little ComboBox that should tie us over until Jonathan writes us a real one. It's very light on features, but the basics work. You can obviously just copy and edit this code directly to suit your needs.
The only slightly fancy thing I've done is add a 'Cell' interface to it so you can put in your own custom cell renderer for the current item (the popup list uses a normal cell factory). Just implement ComboBox.Cell with your custom Node and then call setCurrentItemCell. In a better implementation you would have a shared factory between the list and the current item, but we need to leave something for Jonathan to impress us with when he provides his real one ;)
A couple of issues:
* Ideally the popupList would shrink to fit its contents until it reaches a certain height and then it would start scrolling. Currently it just pops up at its preferred size, which is not as pretty as it could be. Anyone got any ideas on doing this better?
* The closeOnEscape setting of the popup doesn't seem to be working. I think perhaps the List is blocking the keyboard input. I put a work around in using an event filter, but this shouldn't be needed in a perfect world.
* The selection listener stuff only triggers if the selection is changed (which makes sense), we need something more like onAction or onCellClicked or something that fires when the user clicks a cell regardless of whether the selection was changed or not. I've used the selection model but also added a little event filter to catch the case when we click the already selected value.
ComboBox.java
package com.zenjava.playground.combo;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.collections.ObservableList;
import javafx.event.ActionEvent;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.geometry.Bounds;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.control.*;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.stage.Popup;
import javafx.util.Callback;
public class ComboBox<ItemType> extends BorderPane
    private ListView<ItemType> popupList;
    private Popup popup;
    private Cell<ItemType> currentItemCell;
    public ComboBox()
        popupList = new ListView<ItemType>();
        popupList.getSelectionModel().setSelectionMode(SelectionMode.SINGLE);
        popupList.getSelectionModel().selectedItemProperty().addListener(new ChangeListener<ItemType>()
            public void changed(ObservableValue<? extends ItemType> source, ItemType oldValue, ItemType newValue)
                currentItemCell.updateItem(newValue);
                popup.hide();
        // need to force escape key to close since default behaviour is not working
        popupList.addEventFilter(KeyEvent.KEY_PRESSED, new EventHandler<Event>()
            public void handle(Event event)
                KeyEvent keyEvent = (KeyEvent) event;
                if (KeyCode.ESCAPE.equals(keyEvent.getCode()))
                    popup.hide();
        // need to force hiding of list for case when current selection is re-selected
        popupList.addEventFilter(MouseEvent.MOUSE_RELEASED, new EventHandler<Event>()
            public void handle(Event event)
                popup.hide();
        popup = new Popup();
        popup.getContent().add(popupList);
        popup.setAutoHide(true);
        popup.setAutoFix(true);
        popup.setHideOnEscape(true);
        // use your own style for this
        Button popupButton = new Button(">");
        popupButton.setOnAction(new EventHandler<ActionEvent>()
            public void handle(ActionEvent actionEvent)
                showPopup();
        setRight(popupButton);
        setCurrentItemCell(new SimpleCell<ItemType>());
    public void setCurrentItemCell(Cell<ItemType> cell)
        currentItemCell = cell;
        Node node = currentItemCell.getNode();
        node.setOnMouseClicked(new EventHandler<Event>()
            public void handle(Event event)
                showPopup();
        setCenter(node);
    public MultipleSelectionModel<ItemType> getSelectionModel()
        return popupList.getSelectionModel();
    public ObservableList<ItemType> getItems()
        return popupList.getItems();
    public void set(Callback<ListView<ItemType>, ListCell<ItemType>> cellFactory)
        popupList.setCellFactory(cellFactory);
    public void showPopup()
        Parent parent = getParent();
        Bounds childBounds = getBoundsInParent();
        Bounds parentBounds = parent.localToScene(parent.getBoundsInLocal());
        double layoutX = childBounds.getMinX()
                + parentBounds.getMinX() + parent.getScene().getX() + parent.getScene().getWindow().getX();
        double layoutY = childBounds.getMaxY()
                + parentBounds.getMinY() + parent.getScene().getY() + parent.getScene().getWindow().getY();
        popup.show(this, layoutX, layoutY);
    public static interface Cell<ItemType>
        Node getNode();
        void updateItem(ItemType item);
    public static class SimpleCell<ItemType> extends TextField implements Cell<ItemType>
        public SimpleCell()
            setEditable(false);
            setStyle("-fx-cursor: hand");
        public Node getNode()
            return this;
        public void updateItem(ItemType item)
            setText(item != null ? item.toString() : "");
}And here's how you would use it:
public void start(Stage stage) throws Exception
    FlowPane root = new FlowPane();
    root.setStyle("-fx-padding: 30");
    root.getChildren().add(new Label("Choose your destiny:"));
    ComboBox<String> combo = new ComboBox<String>();
    combo.setStyle("-fx-border-color: black; -fx-border-width: 1");
    combo.getItems().addAll("Make a difference", "Do no harm", "Start a Krispy Kreme franchise");
    combo.getSelectionModel().selectedItemProperty().addListener(new ChangeListener<Object>()
        public void changed(ObservableValue<? extends Object> source, Object oldValue, Object newValue)
            System.out.println("Your destiny: " + newValue);
    root.getChildren().add(combo);
    Scene scene = new Scene(root, 300, 200);
    stage.setScene(scene);
    stage.show();
}

Similar Messages

  • Tree in FXML (via cell factory)

    Hi,
    I am trying to create a tree in FXML, but I can't figure out how the event handling works.
    I know I need to add a cell factory and add the event handlers to the cells (since tree items don't have mouse events), but how can I
    create the cells in FXML?
    It seems I can add the cellFactory directly to the TreeView, since this code runs okay:
              <TreeView>
              <cellFactory></cellFactory>
                   <root>
                        <TreeItem value="root">
                             <children>
                                  <TreeItem value="c0">
                                       <children>
                                            <TreeItem value="c0topic0"></TreeItem>
                                            <TreeItem value="c0topic1"></TreeItem>
                                            <TreeItem value="c0topic2"></TreeItem>
                                            <TreeItem value="c0topic3"></TreeItem>                                        
                                       </children>
                                  </TreeItem>
                                  <TreeItem value="c1">
                                       <children>
                                            <TreeItem value="c1topic0"></TreeItem>
                                            <TreeItem value="c1topic1"></TreeItem>
                                            <TreeItem value="c1topic2"></TreeItem>                                        
                                       </children>                              
                                  </TreeItem>
                                  <TreeItem value="c2">
                                       <children>
                                            <TreeItem value="c2topic0"></TreeItem>
                                            <TreeItem value="c2topic1"></TreeItem>
                                            <TreeItem value="c2topic2"></TreeItem>
                                       </children>                              
                                  </TreeItem>                                                            
                             </children>
                        </TreeItem>
                   </root>
              </TreeView>But I don't know how I can implement a call-method and I can't add cells to the TreeItems (error: no valid tag).
    Does anyone have an idea or has even already implemented a tree in FXML?
    Thanks,
    Sela

    <TreeView fx:id="treeview">
        <root>
            <TreeItem fx:id="triRoot" value="%triRoot" expanded="true">
                <children>
                   <TreeItem fx:id="triReader" value="%triReader" expanded="true">
                      <graphic>
                          <ImageView>
                              <image>
                       <Image url="@triReader.png"/>
                   </image>
                </ImageView>
           </graphic>                              
                 <children>
                    <TreeItem fx:id="triReaderTopic0" value="%triReaderTopic0"></TreeItem>
                    <TreeItem fx:id="triReaderTopic1" value="%triReaderTopic1"></TreeItem>
                 </children>
             </TreeItem>
             <TreeItem fx:id="cat0" value="%cat0" expanded="true">
                <graphic>
                <ImageView>
                    <image>
                        <Image url="@icon1.png"/>
                    </image>
                </ImageView>
                </graphic>                              
                <children>
                    <TreeItem fx:id="cat0topic0" value="%cat0topic0"></TreeItem>                                        
                    <TreeItem fx:id="cat0topic1" value="%cat0topic1"></TreeItem>                                        
                </children>
             </TreeItem>
             <TreeItem fx:id="cat1" value="%cat1" expanded="true">
                <graphic>
                   <ImageView>
               <image>
                     <Image url="@icon2.png"/>
               </image>
         </ImageView>
               </graphic>                              
              <children>
              <TreeItem fx:id="cat1topic0" value="%cat1topic0"></TreeItem>
              <TreeItem fx:id="cat1topic1" value="%cat1topic1"></TreeItem>
              <TreeItem fx:id="cat1topic2" value="%cat1topic2"></TreeItem>                                   
              </children>                              
           </TreeItem>
           <TreeItem value="%cat2" expanded="true">
               <graphic>
                   <ImageView>
                 <image>
                      <Image url="@icon3.png"/>
                 </image>
                   </ImageView>
                </graphic>
                <children>
               <TreeItem fx:id="cat2topic0" value="%cat2topic0"></TreeItem>                                   
               <TreeItem fx:id="cat2topic1" value="%cat2topic1"></TreeItem>
               <TreeItem fx:id="cat2topic2" value="%cat2topic2"></TreeItem>
                </children>                              
             </TreeItem>                                                            
          </children>
       </TreeItem>
      </root>
    </TreeView> Here is the updated example. Within the controller I don't get the ids (fx:id="cat2topic0"), so I have to use the values to identify the TreeItem that
    is clicked. That is possible but of course I don't like it at all because the values are only variables and I want to be able to change them in the property files
    without touching the java code. I need to get the ids within the event handler.
    treeview.setCellFactory(new Callback<TreeView<String>,TreeCell<String>>(){
    @Override
                public TreeCell<String> call(TreeView<String> p) {
                     final MyTreeCell mytreecell = new MyTreeCell(itemcount++);
                     System.out.println(""+mytreecell.getId());
                     mytreecell.setOnMouseClicked(new EventHandler<MouseEvent>() {
                         @Override
                         public void handle(MouseEvent t) {

  • What exactly is the "cell factory?"

    So I've been seeing this term a lot on the forums, as well as http://docs.oracle.com/javafx/2/ui_controls/table-view.htm and on the ensemble, but I'm not 100% sure what it is.... It seems like just a method to set data into your tables, like the table model? Anyone have a more in depth explanation than the one in the docs, I would appreciate it!!!
    Thanks,
    ~KZ

    Cell factories create cells. A cell is a Labeled Node which contains some extra properties and methods for maintaining an editing and selection state and a link back to a cell value. Cells are used in a few places in JavaFX, for example in ListViews and TableViews, as well as TreeTables and ComboBoxes. The Cell is the visual representation (Node) which corresponds to a backing data item. The trick is that there is not necessarily a static one to one correspondence between cells and data values.
    Let's take an example. Here is an empty ListView in a Scene. When I run the app, it displays the ListView at it's preferred height, with 17 rows.
    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.ListView;
    import javafx.scene.layout.*;
    import javafx.stage.Stage;
    public class ListViewSample extends Application {
      @Override public void start(Stage stage) {
        ListView listView = new ListView();
        VBox layout = new VBox();
        VBox.setVgrow(listView, Priority.ALWAYS);
        layout.getChildren().addAll(listView);
        stage.setScene(new Scene(layout));
        stage.show();
      public static void main(String[] args) { launch(args); }
    }Each one of those 17 rows is empty. No Cell Factory has been set, yet you can see alternating light and dark shaded rows. Each one of these rows in the ListView corresponds to a Cell and each cell has been generated by the default ListView cell factory. When I drag the stage's bottom border to increase the size of the stage, the list view increases in size. When I drag the stage's bottom border to decrease the size of the stage, the list view decreases in size. When the list view increases in size, more rows are visible. Each of the new cells for the larger list view are generated by the cell factory on an as needed basis; i.e. the cells were not created when the app was first run but only created as there was a greater visible area available to the ListView in which the ListView could display more cells.
    Now everything is pretty boring so far. Let's add some data, using the following line of code:
    listView.setItems(FXCollections.observableArrayList("apple", "orange", "pear"));Now you will see the strings "apple", "orange" and "pear" rendered in the first three cells of the ListView again by using the default cell factory for the ListView. Again this is pretty boring.
    What we will do now is add some mutators which will change the observable list backing the list view in response to some user actions:
    import javafx.application.Application;
    import javafx.collections.FXCollections;
    import javafx.event.*;
    import javafx.scene.Scene;
    import javafx.scene.control.*;
    import javafx.scene.layout.*;
    import javafx.stage.Stage;
    import java.util.Collections;
    import java.util.Comparator;
    public class ListViewSample extends Application {
      @Override public void start(Stage stage) {
        final ListView<String> listView = new ListView<>();
        listView.setItems(FXCollections.observableArrayList("apple", "orange", "pear"));
        ListViewSorter listViewSorter = new ListViewSorter(listView).invoke();
        VBox layout = new VBox(10);
        VBox.setVgrow(listView, Priority.ALWAYS);
        listView.setMinHeight(0);
        layout.getChildren().addAll(
            listView,
            HBoxBuilder
                .create()
                .spacing(10)
                .children(
                    guavaCreator(listView),
                    listViewSorter.getSorter(),
                    listViewSorter.getReverser()
                .build()
        stage.setScene(new Scene(layout));
        stage.show();
      private Button guavaCreator(final ListView<String> listView) {
        final Button guavatron = new Button("Add Guava");
        guavatron.setOnAction(new EventHandler<ActionEvent>() {
          @Override public void handle(ActionEvent actionEvent) {
            listView.getItems().add("guava");
            guavatron.setDisable(true);
        return guavatron;
      public static void main(String[] args) { launch(args); }
      private class ListViewSorter {
        private final ListView<String> listView;
        private Button sorter;
        private Button reverser;
        public ListViewSorter(ListView<String> listView) {
          this.listView = listView;
        public Button getSorter() {
          return sorter;
        public Button getReverser() {
          return reverser;
        public ListViewSorter invoke() {
          sorter = new Button("Sort");
          sorter.setOnAction(new EventHandler<ActionEvent>() {
            @Override public void handle(ActionEvent actionEvent) {
              Collections.sort(listView.getItems());
          final Comparator<String> REVERSE_SORT = new Comparator<String>() {
            @Override  public int compare(String s1, String s2) {
              return -1 * s1.compareTo(s2);
          reverser = new Button("Reverse Sort");
          reverser.setOnAction(new EventHandler<ActionEvent>() {
            @Override public void handle(ActionEvent actionEvent) {
              Collections.sort(listView.getItems(), REVERSE_SORT);
          return this;
    }OK, now we have some extra buttons, the "Add guava" button will create a new item ("guava"), the "Sort" and "Reverse Sort", buttons will change the sort order of the backing list. Now to understand what happens behind the scenes when we use these buttons, let's take a look at the source code for the default list cell factory.
    new ListCell() {
       @Override public void updateItem(Object item, boolean empty) {
         super.updateItem(item, empty);
         if (empty) {
           setText(null);
           setGraphic(null);
         } else if (item instanceof Node) {
           setText(null);
           Node currentNode = getGraphic();
           Node newNode = (Node) item;
           if (currentNode == null || ! currentNode.equals(newNode)) {
             setGraphic(newNode);
         } else {
           setText(item == null ? "null" : item.toString());
           setGraphic(null);
    };This code is doing one of three things. If the list cell is empty, it sets the text and graphic to null, so you end up with a blank cell (the alternating light and dark grey bars are generated by the ListCell's parent setting differing style classes on alternate cells). If the item is a node, it sets the graphic to the node - this is the mechanism which allow you to place nodes directly in the backing list for the ListView and have the ListView display them OK. Otherwise a toString is called on the item to set the item's text (this is the case which is occurring for our simple example of Strings in the backing list).
    Now the important thing to note about the ListCell implementation is that the clever logic of translating the backing item for the cell to a visual representation is occurring in an updateItem call. This updateItem method is invoked by the JavaFX system on the ListCell whenever the backing item for the cell has been invalidated, for example the item has been edited, a new item added, or the items in the list have been reordered.
    So when somebody presses, the "Add Guava" button, a new ListCell is not created, instead updateItem is called on an already existing empty cell. This is because when we started the application, there was space for 17 rows, so 17 cells were already created, it is just that most of them were empty because we only had 3 items in the backing list for the ListView.
    Now, if we press one of the sort buttons to reorder the backing list, it will cause the existing list cells to become invalidated, and updateItem will be called on each of the cells according to the change permutations in the ObservableList. Note that as each item is updated, a new Labeled display node for the item is not created, instead the setText method is invoked which changes the text for the existing Labeled.
    There are a couple of extra cases to understand. Our backing list currently maxes out at 4 items. Let's say we drag the bottom of our stage up so that the available space for the ListView was made really small (e.g. only 2 rows high). In this case, you will two rows (cells) and a scrollbar you can use to scroll up and down. As you scroll up and down it seems that some rows are scrolling off the screen and some are scrolling on the screen. What is actually happening though is that the same two cells are remaining on screen and their contents being continually updated and replaced as backing items come in and out of view. This is the magic of how the ListView is able to achieve it's efficiency when dealing with potentially very large collections or collections where not all of the required data is available on the client at the current time. Instead of creating visual cells for all of the possible items which can be placed in the list, instead the ListView creates cells only for the visible items and updates the content of those cells on an as needed basis. This concept is known in the List Cell creators jargon as a Virtual Flow in a Virtualized control.
    OK, so that was a little more interesting, but there have been a lot of words so far, and no custom cell factory. This was partly on purpose - there is lot you can do with the default cell factory without needing to create your own custom cell factory.
    But sometimes you do actually want to create your own cell factory when you want fine control over the look or behaviour of the cells.
    Let's say you want to show each item in the list with a capitalized friendly name "Apple", "Orange" and "Pear" and an icon - a picture of the corresponding fruit. To do this you would create a cell factory - something that can produce the visual representation of these things from the corresponding data values.
    import javafx.application.Application;
    import javafx.collections.*;
    import javafx.scene.Scene;
    import javafx.scene.control.*;
    import javafx.scene.image.*;
    import javafx.scene.layout.*;
    import javafx.stage.Stage;
    import javafx.util.Callback;
    public class ListViewCustomCellFactorySample extends Application {
      ObservableMap<String, Image> iconMap = FXCollections.observableHashMap();
      @Override public void init() {
        iconMap.put(
          "apple", 
          new Image(
            "http://uhallnyu.files.wordpress.com/2011/11/green-apple.jpg",
            0, 32, true, true
        iconMap.put(
          "orange",
          new Image(
            "http://i.i.com.com/cnwk.1d/i/tim/2011/03/10/orange_iStock_000001331357X_540x405.jpg",
            0, 32, true, true
        iconMap.put(
          "pear",  
          new Image(
            "http://smoothiejuicerecipes.com/pear.jpg",
            0, 32, true, true
      @Override public void start(Stage stage) {
        final ListView<String> listView = new ListView<>();
        listView.setItems(FXCollections.observableArrayList("apple", "orange", "pear"));
        listView.setCellFactory(new Callback<ListView<String>, ListCell<String>>() {
          @Override public ListCell<String> call(ListView<String> stringListView) {
            return new LabeledIconListCell();
        VBox layout = new VBox(10);
        VBox.setVgrow(listView, Priority.ALWAYS);
        listView.setMinHeight(0);
        layout.getChildren().addAll(
            listView
        stage.setScene(new Scene(layout));
        stage.show();
      public static void main(String[] args) { launch(args); }
      private class LabeledIconListCell extends ListCell<String> {
        @Override protected void updateItem(String item, boolean empty) {
          super.updateItem(item, empty);
          if (item != null) {
            String friendlyText = item.toString();
            if (item.length() > 0) {
              friendlyText = item.substring(0, 1).toUpperCase() + item.substring(1);
            setText(friendlyText);
            setGraphic(
                StackPaneBuilder
                    .create()
                    .prefWidth(55)
                    .children(
                        new ImageView(
                            iconMap.get(item)
                    .build()
          } else {
            setText("");
            setGraphic(null);
    }Here what the cell factory has done is to check what value of the backing item for the cell is whenever that item has been updated, and set some customized label text and graphic representation for the cell.
    As a minor point, for efficiency, and because there are only a few of them, the required images are loaded and scaled up front so that they don't been to be reloaded every time the cell is updated with a different value (which if the image loading was within the cell's updateItem call could mean that the same image could potentially get loaded multiple times.
    My personal take on this is that it is powerful but complicated. Often people will gravitate towards using the complex ListView and TableView APIs when they don't necessarily need all of the functionality and virtualization efficiency capabilities that the virtualized controls offer. In many cases, simple layout mechanisms such VBoxes and Grids can be a better choice. However, if you have a need for the virtualized functions, then it's good to know that things like ListView and TableView are there if you can work out how to use them well in your case.
    Also note that JavaFX 2.2+ has numerous convenience methods for creating different kinds of cells which you may be able to use in standard cases to avoid some of the overhead in creating your own, for example the CheckBoxListCell, the ComboBoxListCell and the TextFieldListCell. And there are many more such simplifying higher level abstractions in the DataFX library.
    One other point worth observing is that if you have a list of mutatable objects, for example Person objects with a changable last name field, then you need to make the object an Observable object with an invalidation implementation if you want the updateItem call in the cell factory to be invoked automatically whenever the object is mutated.
    A cell factory and a cell value factory are different things, but that is probably a topic for a different post.
    I realize this was a round about and lengthy explanation - hopefully it served some purpose and helped to explain some of the mysteries of cell factories.
    http://docs.oracle.com/javafx/2/api/javafx/scene/control/Cell.html
    http://www.javafxdata.org
    http://docs.oracle.com/javafx/2/ui_controls/list-view.htm

  • Creating a new cell factory, how to bind to my object's property

    As near as I can tell, the javafx binding using observable values, alot like jgoodies and its not like SWT databinding or WPF binding.
    I was creating a cell factory for a TreeView. Just using a label to display the contents and calling toString, alot like the way it works now. However, I could not figure out to create a binding that would bind to a property on my domain object. Is there a way to specify the binding to the Label's text property so that whatever object that the cell's item's value has I can bind to a property that I specify on it e.g. the "name" property. But I could not see how to do that. Also, the only way I could figure out how to update the Label's value was from updateItem. I thought maybe I could even setup the binding in updateItem so that when the TreeItem's value changed at least it would automatically update the label binding, but the API did not seem to support that.
    What's the right coding pattern to use when using straight Java coding?
    I know in jgoodies I could do this using the PresentationModel approach or master-detail SWT or WPF with just specifying the property on the item's property that I want in WPF.
    public static class MyTreeCell extends TreeCell<Object> {
              Label label;
              public MyTreeCell() {
                   label = new Label();
                   setNode(label);
              @Override
              public void updateItem(TreeItem<Object> arg0, boolean arg1) {
                   if (arg0 != null && arg0.getValue() != null) {
                        System.out.println("New value: " + arg0.getValue());
                        label.setText(arg0.getValue().toString());
                   } else {
                        System.out.println("New value is null and this println is called alot, why is that?");
                   super.updateItem(arg0, arg1);
         }

    Well the presentation model thing worked fine and I have some machinery for the cell factory/cell item to obtain a tree cell based on the domain object type (a template/factory is placed into the properties in the scenegraph hierarchy). But its not smooth yet and the pattern does not quite translate well into javafx. Because the cell factory produces cells that could be used for a variety of domain object types, all the logic gets pushed down to the treecell subclass which makes it messy. Maybe this is where CSS selectors need to come in, you specify the class of a tree cell for a specific domain object type and you can set that at the root of the application so it cascades. I'll see if this approach works.
    Here's the code for the javafx version of jgoodies' presentation model, less the corner cases. This allows you to bind to a property and change the bean underneath that the property accesses. I'm not convinced that having properties has observable values directly on the objects is the right model for javafx because of the coupling to the actual object the property represents. Sometimes, you need to represent the property concept separate from the actual object instance. Maybe this already exists in the library.
          * An object binding object that creates object bindings based on property
          * names specified as strings. This is a convenience class. Generally, the
          * return values from <code>getProperty()</code> should be used for binding
          * not the factory itself. The object should be a domain object bean with
          * bean methods to get or set the value using java bean naming conventions.
          * When the bean itself changes, the properties fire to indicate that their
          * values may have changed and the observing object should update itself.
          * <p>
          * This only handles reading bean properties. Need to add set() logic.
          * <p>
          * TODO: Make this work better. Many corner cases to cover. Include PCL.
         public static class BeanBindingFactory<T> extends ObjectBinding<T> {
              T bean;
              Map<String, CaptiveObjectProperty> properties = new HashMap<String, CaptiveObjectProperty>();
              public Property getProperty(String property) {
                   if (property == null || property.isEmpty())
                        throw new IllegalArgumentException("Property cannot be null");
                   if (properties.containsKey(property))
                        return properties.get(property);
                   CaptiveObjectProperty p = new CaptiveObjectProperty(this, property);
                   properties.put(property, p);
                   return p;
              public void setBean(T bean) {
                   this.bean = bean;
                   for (CaptiveObjectProperty p : properties.values()) {
                        p.invalidate();
                   fireValueChangedEvent();
              public T getBean() {
                   return bean;
              @Override
              protected T computeValue() {
                   return bean;
               * Lazily get the method representing the property.
               * @author Mr. Java
               * @param <T>
              protected static class CaptiveObjectProperty<T> extends
                        ObjectPropertyBase<T> {
                   String property;
                   Method m;
                   BeanBindingFactory factory;
                   public CaptiveObjectProperty(BeanBindingFactory factory,
                             String property) {
                        this.property = property;
                        this.factory = factory;
                   @Override
                   public Object getBean() {
                        if (factory == null || factory.getBean() == null)
                             return null;
                        return factory.getBean();
                   @Override
                   public T getValue() {
                        if (m == null) {
                             m = getMethod();
                        if (m == null)
                             return null;
                        try {
                             Object rval = m.invoke(factory.getBean());
                             return (T) rval;
                        } catch (Exception e) {
                             e.printStackTrace();
                        return null;
                   @Override
                   public String getName() {
                        return property;
                    * Invalidate the method. Perhaps the bean changed to another object
                    * and we should find the method on the new object.
                   public void invalidate() {
                        m = null;
                        fireValueChangedEvent();
                   protected Method getMethod() {
                        if (factory == null || factory.getBean() == null)
                             return null;
                        String methodName = "get"
                                  + Character.toUpperCase(getName().charAt(0));
                        if (getName().length() > 1)
                             methodName += getName().substring(1);
                        try {
                             Method mtmp = factory.getBean().getClass()
                                       .getMethod(methodName, new Class<?>[0]);
                             return mtmp;
                        } catch (Exception e) {
                             e.printStackTrace();
                        return null;
         }

  • JavaFX 2.0 TableView - Navigation of TableView Cell Factory using Keyboard

    Hi All,
    I have a particular query as regards a JavaFX TableView, specifically cell Navigation using the arrow Keys on the keyboard.
    I have a TableView of multiple rows and columns. Inside each of the table cells i have created a cellfactory that turns each of the cells into a TextInput Field. Essentially i am trying to create a good old Excel Spreadsheet in terms of look and feel. Although now i have the cellfactory and functionality working the way i would like, I have come accross an issue though in terms of the navigation using the keyboard arrow keys.
    I was wondering if anyone could advise as regards, how i can get the focus of the TextInput within my tableCell that im currently in, and then be able to move up/down/left/right using the keys without going out of the bounds of the TableView. Surely this has be built in to the API, or am i having this problem as im using a custom cell factory?
    I have read that in 2.2 there is improved nav functionality but we are not there yet and am trying to work around this issue.
    Input greatly appreciated
    Thanks

    I have made such features in my application, you can achieve this by adding event listener to TextCell:
    textField.setOnKeyReleased(new EventHandler< KeyEvent>() {
    public void handle(KeyEvent t) {
    if (t.getCode() == KeyCode.ENTER) {
    commitEdit(textField.getText());
    getTableView().getFocusModel().focusRightCell();
    getTableView().edit(getTableRow().getIndex(), getTableView().getFocusModel().getFocusedCell().getTableColumn());
    .....

  • Iterate a TableColumns cell factory

    How to iterate a cell factory of a table columns cell and change its alignment property at run time.
    Thanks.

    How to iterate a cell factory of a table columns cell and change its alignment propertyI don't understand this question. A CellFactory doesn't have an alignment. A CellFactory produces Cells. Cells can be aligned, but not CellFactories.
    Please describe what are you trying to accomplish (preferably without mention of factory), for example, user clicks on a button and sees <insert text here> happen.
    How to iterate the cell factories of a table:
    for (TableColumn c: table.getColumns()) {
      Callback cellFactory = c.getCellFactory();
      System.out.println(cellFactory);
    }

  • Access cell factory instance

    I have a tableview with a single column. I associated a cellfactory to it as given in the below code. I am trying to loop through all the cells values of a table column on click of a button. I am not sure how to get hold of cell's inner class instance i.e.EditingCell class as said in the given example. Please help me with the same code for this.
    2. Also, I have a requiremet where in I want to change the alignment or for example change the value of that cell on click of a button, by looping through all the rows of a single column. I know how to change in the underlying datastructure, but this is not what I want. I want to loop thru by getting value using cellfactory or cell value factory. any help will be of great use.
    Callback<TableColumn<Person,String>, TableCell<Person,String>> cellFactory =
        new Callback<TableColumn<Person,String>, TableCell<Person,String>>() {
            public TableCell<Person,String> call(TableColumn<Person,String> p) {
                return new EditingCell();
    firstNameCol.setCellFactory(cellFactory);Thanks.

    I think that's much too mighty for a general development user ;)But it'll teach 'them general development users' on how things work, while they're developing, using a representative dataset(!).
    I would let them select anything they're interested in regarding resources, stats, execution plans etc, on the appropriate environment. To learn and understand. It's only a SELECT.
    It's only giving answers on how CBO will behave or, in other words, how CBO will respond to a solution to a requirement.
    Developers who want to avoid trouble after developing should be aware of this, be able to understand it and use it.
    On a development environment a developer needs to be able to check how his/her queries/program works out like predicted/modeled. Access to V$ views is will help.
    If he/she doesn't do anything with it/insn't allowed to use it...OK, that's fine, we'll re-evaluate when we're in production...when all goes wrong...then the developer is the fan that has spread some s**t...and we'll have to pump in another bunch of $.
    I think that the fact the majority of developers who aren't allowed (by grants or privileges) to measure and test their solutions, is the same majority looking for/in search of/believing in/been told of *'Silver Bullets'*, which don't exist.
    Through time a lot of people have come to the conclusion: it depends.
    You need to test and measure, on your development schema.
    But anyway:
    v$instance is a bit of 'a strange duck in the pond' in that context ;)

  • Checkbox cell factory + Tableview

    I'm writing a JavaFX client for my soap service, and of my fxml pages must contain a fully-editable TableView, which consists of Product-class entities.My table consists now of 2 text columns and one, which consists of Double values.I want to add a selection column with CheckBox items in it cells.Using a Ensemble demo app I extended a Cell class for using a CheckBoxes :
    public class CheckBoxCell<S, T> extends TableCell<S, T> {
    private final CheckBox checkBox;
    private ObservableValue<T> ov;
    public CheckBoxCell() {
        this.checkBox = new CheckBox();
        this.checkBox.setAlignment(Pos.CENTER);
        setAlignment(Pos.CENTER);
        setGraphic(checkBox);
    @Override
    public void updateItem(T item, boolean empty) {
        super.updateItem(item, empty);
        if (empty) {
            setText(null);
            setGraphic(null);
        } else {
            setGraphic(checkBox);
            if (ov instanceof BooleanProperty) {
                checkBox.selectedProperty().unbindBidirectional((BooleanProperty) ov);
            ov = getTableColumn().getCellObservableValue(getIndex());
            if (ov instanceof BooleanProperty) {
                checkBox.selectedProperty().bindBidirectional((BooleanProperty) ov);
    @Override
    public void startEdit() {
        super.startEdit();
        if (isEmpty()) {
            return;
        checkBox.setDisable(false);
        checkBox.requestFocus();
    @Override
    public void cancelEdit() {
        super.cancelEdit();
        checkBox.setDisable(true);
    }Then in fxml view controller class I set a cellFactory for requed TableColumn :
    private Callback<TableColumn, TableCell> createCheckBoxCellFactory() {
        Callback<TableColumn, TableCell> cellFactory = new Callback<TableColumn, TableCell>  () {
            @Override
            public TableCell call(TableColumn p) {
                return new CheckBoxCell();
        return cellFactory;
    products_table_remove.setCellFactory(createCheckBoxCellFactory());My question is :
    1) how to fill this column with unchecked CheckBoxes using PropertyValueFactory if i have
    private final ObservableList <Boolean> productsToRemove= FXCollections.observableArrayList();consists of Boolean.FALSE values then view is created. (TableView consists of Product class that does'nt have a Boolean property (only 3 String and one Double property)) ?
    2) Can i get acess to Product object, which contain selected row using EventHandler :
    private void setProductDescColumnCellHandler() {
        products_table_remove.setOnEditCommit(new EventHandler() {
            @Override
            public void handle(CellEditEvent t) {
            ...I saw a lot of examples with Entites, which have a Boolean field.In my case, i dont want to add boolean field to jax-ws generated classes.

    Thanks for advice. I decided to create a Product wrapper class like so :
    public class ProductWrapper extends Product {
        public ProductWrapper(Product product) {
            _product = product;
        final Product _product;
        Boolean to_delete = false;
        public Boolean getTo_delete() {
            return to_delete;
        public void setDelected(Boolean _delected) {
            this.to_delete = _delected;
        public double getCost() {
            return _product.getCost();
        public void setCost(double value) {
            _product.setCost(value);
        public String getDescription() {
            return _product.getDescription();
        public void setDescription(String value) {
            _product.setDescription(value);
        public String getName() {
            return _product.getName();
        public void setName(String value) {
            _product.setName(value);
        public Product getProduct() {
            return _product;
        public Boolean getDelected() {
            return to_delete;
    }Then I use this wrapper in all factories :
    products_table_remove.setCellValueFactory(new PropertyValueFactory<ProductWrapper, Boolean>("to_delete"));
    products_table_remove.setCellFactory(createCheckBoxCellFactory());
    private void setProductDeleteCellHandler() {
            products_table_remove.setOnEditStart(new EventHandler<CellEditEvent<ProductWrapper, Boolean>>() {
                @Override
                public void handle(CellEditEvent<ProductWrapper, Boolean> t) {
                    System.out.println("Checked");
    }My question - how to bind CheckBox click event to setProductDeleteCellHandler() method using that CheckBoxCell class :
    public class CheckBoxCell<S, T> extends TableCell<S, T> {
    private final CheckBox checkBox;
    private ObservableValue<T> ov;
    public CheckBoxCell() {
        this.checkBox = new CheckBox();
        this.checkBox.setAlignment(Pos.CENTER);
        setAlignment(Pos.CENTER);
        setGraphic(checkBox);
    @Override
    public void updateItem(T item, boolean empty) {
        super.updateItem(item, empty);
        if (empty) {
            setText(null);
            setGraphic(null);
        } else {
            setGraphic(checkBox);
            if (ov instanceof BooleanProperty) {
                checkBox.selectedProperty().unbindBidirectional((BooleanProperty) ov);
            ov = getTableColumn().getCellObservableValue(getIndex());
            if (ov instanceof BooleanProperty) {
                checkBox.selectedProperty().bindBidirectional((BooleanProperty) ov);
    @Override
    public void startEdit() {
        super.startEdit();
        if (isEmpty()) {
            return;
        checkBox.setDisable(false);
        checkBox.requestFocus();
    @Override
    public void cancelEdit() {
        super.cancelEdit();
        checkBox.setDisable(true);
    }

  • Cell Factory In JavaFX

    I am using .setCellFactory() method to create cell in ListView.
    but the control goes into updateItem() method for one extra time than the item already present into the ListView .This make me a big problem because i am iterate Linklist() in this method.
    also when i put condition like if( item !=null && listIterator.hasNext()) then the first cell get overwrite by content of the next cell that is second cell and the last cell is get created but remain blank.  

    I don't know what you are really doing (as I don't know what listIterator is), but the updateItem method is called multiple times, and every time the cell needs to be updated, e.g. when you sort the ListView.

  • Choicebox with Domain-Objects

    Hi,
    I'm struggeling to find out how to deal with ChoiceBox and domain objects whose toString-method is not appropriate for the label. For ListView I'm able to set a cell factory where I was able to customize the domain to string translation but I'm unable to find something similar for ChoiceBox.
    Tom

    Guess what I've done [1] ;-)
    [1]https://github.com/tomsontom/emfdatabinding-tutorial/blob/master/org.eclipse.ufacekit.ui.jfx.databinding/src/org/eclipse/ufacekit/ui/jfx/databinding/controls/ChoiceBoxViewer.java

  • ChoiceBox: configure rendering?

    probably blind, but can't find a way to configure the rendering of an item in a ChoiceBox. F.i. have a list of Persons and want the items to appear as "lastName, firstName".
    In the other collection components that's done by a Cell/Factory, no such property in a ChoiceBox.
    Eye-openers, please
    Jeanette

    A similar cell factory concept for ChoiceBox does not exist in JavaFX 2.0 as of yet. As I'm sure you'll understand, this can be broken down into two sub-feature-requests:
    1) Some form of virtualisation for long ChoiceBoxes.
    2) Some form of API that can be used to translate a List<T> into a relevant collection of Nodes on demand.
    Part 1 needs time. Part 2 is easy.
    So, my gut feeling is that we don't rush to do part 2 until we have time to solve part 1. I know that this will be painful in the short-term, but it's the sensible approach. I appreciate that it is a very common requirement, and something I really want us to support in some form.
    However, not all is totally lost, it would be trivial to create a XChoiceBox that extends ChoiceBox and adds the necessary functionality for part 2. Perhaps for many people that would be totally adequate, and the performance ramifications wouldn't be noticeable. It's obviously not good enough as a final solution however.
    Finally, I'm fairly certain a Jira feature request for this already exists - but if you feel compelled, please take the time to file another RFE - the worst that can happen is I close it as a duplicate (and the best is that we'll remember to add it when time permits).
    Thanks,
    Jonathan

  • How to dynamically load an Image into a TableView when its row/cell becomes visible?

    Hi,
    I am building an application that shows tables with large amounts of data containing columns that should display a thumbnail. However, this thumbnail is supposed to be loaded in the background lazily, when a row becomes visible because it is computationally too expensive to to this when the model data is loaded and typically not necessary to retrieve the thumbnail for all data that is in the table.
    I have done the exact same thing in the past in a Swing application by doing this:
    Whenever the model has changed or the vertical scrollbar has moved:
    - Render a placeholder image in the custom cell renderer for this JTable if no image is available in the model object representing the corresponding row
    - Compute the visible rows by using getVisibleRect and rowAtPoint methods in JTable
    - Start a background thread that retrieves the image for the given rows and sets the resulting BufferedImage in a custom Model Object that was used in the TableModel (if not already there because of an earlier run)
    - Fire a corresponding model change event in the EDT whenever an image has been retrieved in the background thread so the row is rendered again
    Btw. the field in the model class holding the BufferedImage was a weak reference in this case so the memory can be reclaimed as needed by the application.
    What is the best way to achieve this behaviour using a JFX TableView? I have so far failed to find anything in the API to retrieve the visible items/rows. Is there a completely different approach available/required that uses the Cell API? I fail to see it so far.
    Thanks in advance for any hints here.

    Here’s what I have tried so far:
    I have defined a property in my model object that contains a weak reference to the image that is expensive to load. I have modeled that reference as an inner class to the object so I have a reference to its enclosing object. That is necessary because my cell factory otherwise has no access to the enclosing model object, which it needs to trigger loading the image in the background.
    The remaining problems I have is, that I don’t have sufficient control over the loading process, i.e. I need to delay the loading process until scrolling has stopped and abort it as soon as the user starts scrolling again and the visible content changes. Imagine that loading an image for a table row (e.g. a thumbnail for a video) takes 200ms to load and a user quickly scrolls through a few hundred records and then stops. With my current set-up, the user has to wait for all loading processes that were triggered in the cell factories to finish until the thumbnails of the records they are looking at will appear (imagine an application like finder to be implemented like that, it would simply suck UX-wise). In my swing application a background thread that loads images for the visible records is triggered with a delay and stopped as soon as the visible content changes. This works well enough for a good user experience. I don’t see how I can do this based on the cell API. It is nice to have all this abstracted away but in this case I do not see how I can achieve the same user experience as in my swing application.
    I also tried registering a change listener to the TreeCell’s visible property to make that control the image loading but I don’t seem to get any change events at all when I do that.
    I must be missing something.

  • ListView Cell update Problem

    Hi,
    I have an Application with a JavaFX UI that uses ListView together with a custom cell factory method. The items property of the ListView is bound to an array of data objects. Based on an external (network) event, the list is modified. The modification is encapsulated into a call of SwingUtilities.invokeLater() to comply with the JavaFX/Swing threading model. When an item is inserted into or removed from the list, the ListView is updated correctly. However, when an item is replaced, the on replace trigger never arrives at the ListCell.item. Does anybody have any Ideas what could be causing this strange behavior? Any ideas for a workaround? I did not even find a way to make the ListView refresh programmatically. My factory method looks something like this:
    function myListCellFactory(): ListCell {
               var cell: ListCell = ListCell {
                    cursor: null
                    effect: null
                node: javafx.scene.layout.Panel {
                        managed: true
                        layoutInfo: LayoutInfo {
                            width: 603.0
                            height: 68.0
                        content: [
                            Text {
                                layoutX: 140.0
                                layoutY: 38.0
                                content: bind if (cell.item != null) then "{(cell.item as MyListEntry).getDoubleValue()}" else "";
                return cell;
        }And the list view code looks like:
    public-read def myListView: javafx.scene.control.ListView = javafx.scene.control.ListView {
            layoutX: 6.0
            layoutY: 40.0
            layoutInfo: __layoutInfo_myListView
            items: bind listViewItems
            vertical: true
            pannable: true
            cellFactory: null
        }(the cell factory is set on application startup}
    What is going on here? Any Idea on how to debug this problem?
    Thanks for your help,
    Jannik Jochem

    I forgot to paste the code that mutates the listViewItems sequence. This code mutates the sequence and causes the ListView to update:
    override public function entryAdded (entry : SomeType) : Void {
            insert MyListEntry{ wrappedEntry: entry; } into listViewItems;
    }The same for analogous delete code. This code snipped mutates the list as well, but fails to cause an update:
    override public function entryChanged (entry : SomeType) : Void {
            for (i in [0..< sizeof listViewItems]) {
                if (listViewItems.getID().equals(entry.getID())) {
    def newEntry = MyListEntry{ wrappedEntry: entry; };
    println("Replacing entry {i}: {listViewItems[i]} -> {newEntry}");
    listViewItems[i] = newEntry;
    return;

  • Can you upgrade battery during inevitable replacement of the factory battery

    The inevitable death of my notebook battery has occurred. I was getting an hour of battery life with the HP – 484171-001 battery, the 6 cell factory HP battery. I have to buy a new battery. My question is there an upgrade available?  Or am I stuck with an identical replacement battery (6 cell) that will only give the laptop the same battery recharge life of an hour. Is there a heavier larger 8-10-12 cell battery that is compatible with this format or--------- 6 cell is what my notebook is and that is what I must replace it with.
    HP Pavilion dv4-2145dx Entertainment Notebook PC
    This question was solved.
    View Solution.

    Hi:
    Below is the link to the service manual for your notebook:
    See chapter 3, page 3-8 for the battery options you have, with corresponding part numbers.
    There is a 12 cell battery option.
    http://h10032.www1.hp.com/ctg/Manual/c01963667.pdf
    Paul

  • Access the cell nodes in a ListView

    How do I access the cell nodes (listcells) in a listview?
    For example, if i want to increase the size (specifically, the height) of the cells?

    You have to write a CellFactory for your ListView, like this:
            ObservableList<String> items = FXCollections.observableArrayList("String1", "String2", "String3");
            ListView<String> listView = new ListView<String>();
            listView.setItems(items);
            listView.setCellFactory(new Callback<ListView<String>, ListCell<String>>() {
                @Override
                public ListCell<String> call(ListView<String> stringListView) {
                    ListCell<String> cell = new ListCell<String>() {
                        protected void updateItem(String item, boolean empty) {
                            super.updateItem(item, empty);
                            if (item != null) {
                                setText(item);
                    cell.setPrefHeight(100);
                    return cell;
            });Usually you probably want to write your own class for the cell factory.
    You can either set a height or you can add a style class to your cell, and use padding in CSS.
    (I don't know, why you can't set padding on the cell directly.)

Maybe you are looking for

  • Palm treo 750 os required

    i have a palm treo 750 unlocked  recently i updated it to windows mobile 6.5  and i am in problems with it i want to reset it to wm6 pl send me the original os link

  • Is it possible create a new connection with oracle database in javascript or formcalc?

    I need create a new connection, but it is necessary that I connect when the user click in a button. Is it possible? How can I do? Thanks Rubén

  • Pictures re-sizing when saving at pdf

    When I save a word doc as a pdf and have more than two pictures in the document, the pictures are re-sized in the pdf.  This happens randomly. How can I stop this?  I did check the settings and all settings refering to keeping original size are check

  • BADI to call SMARTFORM

    This is related to previous post regarding changing the  print data that appears on Smartforms.  Christophe provided some very helpful responses which have gotten me to this point. I have copied smartform bbp_sc and made the required changes.  I also

  • Windows 8 pro 64 bit

    Windows 8 - "Make Available Offline" option missing. Went to Control panel->Sync Centre clicking "Manage offline files" Does nothing.