Circling Objects

Hello,
Is there a way to circle objects, such as a person with a ring or circle in Final Cut Express HD?

Lyric makes a cheap but good drawing plugin that allows you to make circles, squares, lines . . . with many controls, in real time.
http://www.lyric.com/fcp-plugins/index.htm
I have them. I think they are around $40. Well worth the price.

Similar Messages

  • Using a Circle object which has been created outside a Group

    Hi all!
    I have one trouble:
    I create a Circle object outside a Group object.
    I trying to use th Circle in the Group and I have got compilation error.
    It's my code:
    * testfx.fx
    * Created on 24.03.2009, 21:19:00
    package testfx;
    import javafx.scene.effect.*;
    import javafx.scene.paint.*;
    import javafx.scene.shape.*;
    import javafx.scene.*;
    import javafx.scene.text.*;
    import javafx.scene.control.*;
    import javafx.scene.transform.*;
    import javafx.stage.Stage;
    var MyCircle : Circle = Circle{
        centerX: 200
        centerY: 200
        radius: 15
        fill: Color.BLUE
    function run(){
        Stage {
            title: "Button"
            width:400
            height:400
            scene: Scene{
                fill: Color.BLACK
                content:[
                    Group{
                        content:[
                            Rectangle{
                                x: 125
                                y: 175
                                width: 150
                                height: 50
                                arcHeight: 5
                                arcWidth: 5
                                stroke: Color.GRAY
                                fill: LinearGradient{
                                    startX: 0.0
                                    startY: 0.0
                                    endX: 0.0
                                    endY: 1.0
                                    proportional: true
                                    stops:[
                                        Stop{offset: 0.0 color: Color.WHITE},
                                        Stop{offset: 1.0 color: Color.BLACK}
                            MyCircle                           <------- (SIC!)    
                        effect: Reflection{
                            fraction: 1.0
                            topOffset: 3
                            topOpacity: 0.8
                            bottomOpacity: 0.2
    }My error:
    Note: The following error is an internal error in the OpenJFX compiler (1.1.0).
    Please file a bug at the Openjfx-compiler issues home (https://openjfx-compiler.dev.java.net/Issues) after checking for duplicates. Include the following diagnostic in your report and, if possible, the source code which triggered this problem. Thank you.
    Where is my mistake here?
    I'm sorry for my English, I have not enough knowledge in it at the moment.
    //Best regards!
    //Alexander

    Try this:
    package testfx;
    import javafx.scene.effect.*;
    import javafx.scene.paint.*;
    import javafx.scene.shape.*;
    import javafx.scene.*;
    import javafx.stage.Stage;
    var myCircle : Circle = Circle{
    centerX: 200
    centerY: 200
    radius: 15
    fill: Color.BLUE
    Stage {
    title: "Button"
    width:400
    height:400
    scene: Scene{
    fill: Color.BLACK
    content:[
    Group{
    content:[
    Rectangle{
    x: 125
    y: 175
    width: 150
    height: 50
    arcHeight: 5
    arcWidth: 5
    stroke: Color.GRAY
    fill: LinearGradient{
    startX: 0.0
    startY: 0.0
    endX: 0.0
    endY: 1.0
    proportional: true
    stops:[
    Stop{offset: 0.0 color: Color.WHITE},
    Stop{offset: 1.0 color: Color.BLACK}
    myCircle
    effect: Reflection{
    fraction: 1.0
    topOffset: 3
    topOpacity: 0.8
    bottomOpacity: 0.2
    By the way, you could define the Circle inline, like this:
    package testfx;
    import javafx.scene.effect.*;
    import javafx.scene.paint.*;
    import javafx.scene.shape.*;
    import javafx.scene.*;
    import javafx.stage.Stage;
    Stage {
    title: "Button"
    width:400
    height:400
    scene: Scene{
    fill: Color.BLACK
    content:[
    Group{
    content:[
    Rectangle{
    x: 125
    y: 175
    width: 150
    height: 50
    arcHeight: 5
    arcWidth: 5
    stroke: Color.GRAY
    fill: LinearGradient{
    startX: 0.0
    startY: 0.0
    endX: 0.0
    endY: 1.0
    proportional: true
    stops: [
    Stop{
    offset: 0.0
    color: Color.WHITE
    Stop{
    offset: 1.0
    color: Color.BLACK
    Circle{
    centerX: 200
    centerY: 200
    radius: 15
    fill: Color.BLUE
    effect: Reflection{
    fraction: 1.0
    topOffset: 3
    topOpacity: 0.8
    bottomOpacity: 0.2
    Thanks,
    Jim Weaver
    JavaFXpert.com (Learn JavaFX blog)
    Edited by: JimWeaver on Mar 25, 2009 1:15 PM
    Edited by: JimWeaver on Mar 25, 2009 1:17 PM

  • Using the circle object

    My apologies if there is a simple answer to this question, but this is my first time using this program.
    I am trying to create a form from a word document and when I am in LC Designer and want to add the circle object, it is grayed out and the tooltip says: this type of object cannot be used in forms with PDF artwork.
    Can someone please tell me:
    1. What is PDF artwork?
    2. Is there a way to show what the PDF artwork in the form is?
    Thank you for your help.

    When you created the PDF in the first place you would have been given options of either creating an "Interactive Form with Fixed Pages" or an "Interactive form with a Flowable Layout". Sounds like you chose the former. If you want to be able to use the drawing objects you need to choose the "Flowable Layout" option. However, you will have to spend some time cleaning up the layout, since the import process isn't perfect.

  • How to create a circle object with center(lat/long) and radius(kilo)?

    Hi
    I want to create a circle in my table, the data I have are the coordinate of center(lat/long) and the radius of the circle. The srid of the table is lat/long.
    Did I have to use some fomula to compute the coordinate of three points on the circle? If it's true, is there any example procedure you can show me?
    Thanks
    Lannie

    When a circle is created using SDO_BUFFER in geodetic space,
    the result is a circle with stroked arcs (as in arc_densify function).
    So the result from SDO_BUFFER will be a valid polygon without arcs,
    but approximate circle with straight lines.
    For example, in the example given by Dan, this is what you get:
    SDO_GEOMETRY(2003, 8307, NULL, SDO_ELEM_INFO_ARRAY(1, 1003, 1), SDO_ORDINATE_ARRAY(-120, 42.09003, -120.03128, 42.086958, -120.06042, 42.0779524, -120.08543, 42.0636292, -120.1046, 42.0449675, -120.11663, 42.0232424, -120.1207, 41.9999365,
    -120.11654, 41.9766391, -120.10445, 41.9549369, -120.08526, 41.9363067, -120.06028, 41.9220148, -120.0312, 41.9130321, -120, 41.9099686, -119.9688, 41.9130321,
    -119.93972, 41.9220148, -119.91474, 41.9363067, -119.89555, 41.9549369, -119.88346, 41.9766391, -119.8793, 41.9999365, -119.88337, 42.0232424, -119.8954, 42.0449675, -119.91457, 42.0636292, -119.93958, 42.0779524, -119.96872, 42.086958, -120, 42.09003))
    siva

  • Grid design element to cover page using circle objects and the align toolbox.

    Hi all,
    I'm currently working through a tutorial in which I need to cover the entire page with a grid of evenly spaced small circles. The tutorial tells me to copy and paste the initial circle then align left and vertical, and repeat for horizontal. However what I'm left with are just two rows of circles, one down the far left and one across the top of the page.
    What is the best way of covering the entire page with these circles so that they are identical and evenly spaced across the page?
    Thank you!!

    If i understand correctly, how a bout Edit>step and repeat and turn on create as a grid

  • Placing 8 objects on stage in a circle

    Hi,
    Need some help placing 8 150X150 circles on stage at equidistant locations around a larger circle (644X644, line width 4, centered on stage). Stage is 750X750.
    This is not dynamically drawn in runtime. Simply getting the correct coordinates for the 8 circle objects to place them around the 644X644 circle.
    Have tried to do it with snapping, grid, by rough estimate, all with poor results. There must be a better way to determine the correct coordinates.
    Any help appreciated.
    Regards,

    Even though you want to do it by hand you really should just use code, it's far more precise.
    Here's an example demoing Kglads code that should help you understand how it works. All you have to do is modify what is being positioned in the loop. I'm generating a small black circle just for example.
    Open a new AS3 doc and paste this in frame 1's script:
    import flash.display.Sprite;
    var xCenter:int = int(stage.stageWidth / 2);
    var yCenter:int = int(stage.stageHeight / 2);
    var cirRadius:int = 100;
    for (var i:int = 0; i < 8; i++)
        // generating a black circle
        var c:Sprite = new Sprite();
        c.graphics.beginFill(0x0,1);
        c.graphics.drawCircle(-10,-10,10);
        c.graphics.endFill();
        addChild(c);
        c.x = xCenter + cirRadius * Math.cos(i*Math.PI/4)
        c.y = yCenter + cirRadius * Math.sin(i*Math.PI/4)
    For you, you can keep an array of references to objects you want to position and use that. The code would change like this (expecting these objects to be on the stage, item_1, item_2, etc):
    var xCenter:int = int(stage.stageWidth / 2);
    var yCenter:int = int(stage.stageHeight / 2);
    var cirRadius:int = 100;
    // array of objects to reposition (must be on stage, change names to what you want)
    var objs:Array = [item_1, item_2, item_3, item_4, item_5, item_6, item_7, item_8];
    for (var i:int = 0; i < 8; i++)
        objs[i].x = xCenter + cirRadius * Math.cos(i*Math.PI/4)
        objs[i].y = yCenter + cirRadius * Math.sin(i*Math.PI/4)
    If you want to specify the angles around the circle yourself, make another array with those:
    var xCenter:int = int(stage.stageWidth / 2);
    var yCenter:int = int(stage.stageHeight / 2);
    var cirRadius:int = 100;
    // array of objects to reposition (must be on stage, change names to what you want)
    var objs:Array = [item_1, item_2, item_3, item_4, item_5, item_6, item_7, item_8];
    // angles of each item desired
    var desiredAngles:Array = [0,45,90,135,180,225,270,315];
    for (var i:int = 0; i < 8; i++)
        objs[i].x = xCenter + cirRadius * Math.cos(desiredAngles[i] * (Math.PI/180));
        objs[i].y = yCenter + cirRadius * Math.sin(desiredAngles[i] * (Math.PI/180));
    You don't need to loop over the objects, you can manually write each one if you want if that's easier of course..
    // circles center at 300px, 100px radius, angle 90
    someClip_mc.x = 300 + 100 * Math.cos(90 * (Math.PI/180));
    someClip_mc.y = 300 + 100 * Math.sin(90 * (Math.PI/180));

  • Please help with geometric objects in ARRAY...........

    I am facing a programming issue here;
    I am supposed to create an array of circle objects of random dimensions.
    Next, I am supposed to check each circle and make sure it does not intersect with any other circle in the array. If it does, I am expected to remove the circles that intersect with it from the array. I have found this technique more feasible, but in the question, it is suggested to check for intersection before the circle is added to the array. To quote "Check that the new circle does not intersect a previous one. You will need to iterate through the array list and verify that the current circle does not intersect with a circle in the array list. Add the circle to the array list if it does not intersect with another one." For some reason, I think my approach is more feasible. But feel free to differ.
    Then, I am supposed to draw the circles.
    The program compiles but when it is run, only one circle is drawn.
    Any advice would be appreciated, and as before thank you in advance.
    import java.util.Random;
    import java.awt.geom.Ellipse2D;
    import javax.swing.JComponent;
    import java.util.ArrayList;
    import java.awt.Graphics2D;
    import java.awt.Graphics;
    public class CirclesComponent extends JComponent
    public CirclesComponent(int numberCircles)
          NCIRCLES = numberCircles;
          circles = new ArrayList<Ellipse2D.Double>();
          final int XRANGE = 292;
          final int YRANGE = 392;
          final int RRANGE = 20;
             generator = new Random();
             double x = generator.nextInt(XRANGE) + 1;
             double y = generator.nextInt(YRANGE) + 1;
             double r = generator.nextInt(RRANGE) + 1;
             double w = 2 * r;
             double h = 2 * r;
             for (int i = 1; i <= NCIRCLES; i++)
             Ellipse2D anEllipse = new Ellipse2D.Double(x, y, w, h);
             circles.add(anEllipse);
          Test if two circles intersect.
          (distance between centers is less than sum of radii)
    public void circlesIntersect()
              Ellipse2D zeroEllipse = (Ellipse2D)circles.get(0);
               for (int v = 1; v <= circles.size(); v++)
                   Ellipse2D anotherEllipse = (Ellipse2D)circles.get(v);
                         double radius1 = zeroEllipse.getWidth() / 2;
                         double radius2 = anotherEllipse.getWidth() / 2;
                         double dx = zeroEllipse.getX() + radius1 - anotherEllipse.getX() - radius2;
                         double dy = zeroEllipse.getY() + radius1 - anotherEllipse.getY() - radius2;
                         double distance = Math.sqrt(dx * dx + dy * dy);
                         if (distance < radius1 + radius2)
                         circles.remove(v);
       public void paintComponent(Graphics g)
          Graphics2D g2 = (Graphics2D) g;
          for (int z = 0; z < circles.size(); z++) // iterate through every circle in the list
          g2.draw((Ellipse2D)circles.get(z)); // draw the circle
       public void getRejection()
           System.out.println("The percentage of rejected circles is " + ((circles.size() / NCIRCLES ) * 100));
           System.out.println("The size of the array is " + (circles.size()));
       private int NCIRCLES; 
       private ArrayList circles;
       private Random generator;
    import java.util.Scanner;
    import java.awt.Graphics2D;
    import java.awt.Graphics;
    import javax.swing.JComponent;
    import javax.swing.JFrame;
    public class CirclesTester
    public static void main(String[] args)
          Scanner thescanner = new Scanner(System.in);
          System.out.print("How many circles do you want? ");
          int totalCircles = thescanner.nextInt();
          CirclesComponent theCircle = new CirclesComponent(totalCircles);
          theCircle.getRejection();
          JFrame frame = new JFrame();
          frame.setSize(300, 400);
          frame.setTitle("Non-Intersecting Circles");
          frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
          frame.add(theCircle);
          frame.setVisible(true);
    }

    homebrewed wrote:
    I am supposed to create an array of circle objects of random dimensions.
    Next, I am supposed to check each circle and make sure it does not intersect with any other circle in the array. If it does, I am expected to remove the circles that intersect with it from the array. I have found this technique more feasible, but in the question, it is suggested to check for intersection before the circle is added to the array. To quote "Check that the new circle does not intersect a previous one. You will need to iterate through the array list and verify that the current circle does not intersect with a circle in the array list. Add the circle to the array list if it does not intersect with another one." For some reason, I think my approach is more feasible. But feel free to differ.Gladly. It is much simpler to iterate over a List and check if the new circle is valid than to iterate over a List and remove those circles that make the new circle invalid. Note that the code you have now will skip items in the list when a circle is removed.
    Then, I am supposed to draw the circles.
    The program compiles but when it is run, only one circle is drawn. And why is that? Is it only drawing one of the circles? Is it drawing all the circles but they're all the same circle? Does your list only contain one circle?
    You need to run your program in a debugger or add println() statements to output your program state at important points along the execution path.
    Once you figure out why you're only getting one circle, it becomes much simpler to figure out how it happened.

  • Problem with displaying objects in GUI

    I'm just going through a small book on Java programming and the goal is to press a button to show a shape (ie: circle) and then to press a button to hide that same shape.
    My idea was to simply add it in but change the visibility to true and false. Now, I get it to show perfectly but I can't get it to hide (ie: setVisiblity to false) for some reason. The problem lies in the actionPerformed method of the CommandMain class. I'm at a loss as to why I can't simply change the visibility of the object to true and false.
    I've include the relevant code below
    Thanks for all your help in advance.
    ================= COMMANDMAIN.JAVA =================
    public class CommandMain extends JFrame implements ActionListener
    {     JButton circleButton = new JButton("Make Circle");
         JButton squareButton = new JButton("Make Square");
         JButton undoButton = new JButton("Undo Last");
         JButton exitButton = new JButton("Exit");
         private static Vector objectList = new Vector(); // Stores objects in order
    JPanel container = new JPanel();
         Button newCircle;     // Used to add a Circle object to the vector     
         Button newSquare;
         Button newShape;
    Button objectToHide;
    // CONSTRUCTOR
    // PURPOSE: Used to set up all the buttons on our Panel
         public CommandMain()
         {     setSize(400,400);
         setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              // Add interactive ability to buttons
              circleButton.addActionListener(this);
    squareButton.addActionListener(this);
    undoButton.addActionListener(this);
              exitButton.addActionListener(this);
              // Add them so we can see them on the panel
    this.container.add(circleButton);
    this.container.add(squareButton);
    this.container.add(undoButton);
              this.container.add(exitButton);
    setContentPane(container);
    setVisible(true);
         // PURPOSE: Used to create an instance of itself so we can see the frame
    public static void main(String args[]) throws IOException
    {    CommandMain window = new CommandMain();     }
         // PURPOSE: Used to perform actions based on the button picked by the user
    public void actionPerformed(ActionEvent picked)
    {     Object choice = picked.getSource();
    if(choice == circleButton)     // CIRCLE WAS SELECTED
    {     newShape = new Button("Circle");          
                   Button newCircle = newShape.getShape();
                   this.container.add(newCircle);     // Add it to my container
                   newShape.execute();
    objectList.add(newShape);     // Add the object to my Vector
                   setContentPane(container);
    repaint();     // Redraw the GUI because it changed
    else if(choice == undoButton) // UNDO WAS SELECTED
    {     if(objectList.size() > 0)     // Check to ensure we don't overstep the boundaries
    {     System.out.println("UNDO Pressed");
                        objectToHide = (Button)objectList.elementAt(objectList.size()-1);
                        objectToHide.hideShape(); // <-- NOT WORKING
                        objectList.removeElementAt(objectList.size()-1);
                        setContentPane(container);
                        repaint();
    } // End if(objectList.size() > 0)
    } // End undoButton
              else if(choice == exitButton) // EXIT WAS SELECTED
              {     System.out.println("Goodbye: Application exiting");
                   dispose();
                   System.exit(0);          
              else // No idea what button was selected
    {         System.out.println("ERROR: Invalid option");     }
    ========================== BUTTON.JAVA ==================
    import java.awt.*;
    import javax.swing.*;
    public class Button extends JPanel
    {     String objectShape;
         Button()
         Button(String shape)
         {     this.objectShape = shape; }
         public void execute()
         {     setVisible(true);     }
         public void hideShape()
         {     System.out.println("hideShape called");
              super.setVisible(false);
         public Button getShape()
         {     if(this.objectShape.equals("Circle"))
              {     System.out.println("Making a circle");     
                   Circle newCircle = new Circle();
                   return newCircle;
              else if(this.objectShape.equals("Square"))
              {     System.out.println("Making a square");     
                   Square newSquare = new Square();
                   return newSquare;
              return null;

    This will do the job, read and learn
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class CommandMain extends JFrame implements ActionListener
         Shape    shape;
         JPanel   pan          = new JPanel();
         JPanel   but          = new JPanel();
         JButton  circleButton = new JButton("Make Circle");
         JButton  squareButton = new JButton("Make Square");
         JButton  undoButton   = new JButton("Undo Last");
         JButton  exitButton   = new JButton("Exit");
    public CommandMain()
         super();
         setBounds(6,6,700,400);     
         addWindowListener(new WindowAdapter()
        {     public void windowClosing(WindowEvent ev)
                   dispose();     
                   System.exit(0);
         pan.setBackground(Color.pink);
         getContentPane().add("Center",pan);
         but.add(circleButton);
         but.add(squareButton);
         but.add(undoButton);
         but.add(exitButton);
         circleButton.addActionListener(this);
         squareButton.addActionListener(this);
         undoButton.addActionListener(this);
         exitButton.addActionListener(this);
         getContentPane().add("South",but);
         setVisible(true);
    public void actionPerformed(ActionEvent a)
         if (a.getSource() == circleButton)
              pan.add(new Shape("Circle"));
              pan.revalidate();
         if (a.getSource() == squareButton)
              pan.add(new Shape("Square"));
              pan.revalidate();
         if (a.getSource() == undoButton && pan.getComponentCount() > 0)
               pan.remove(pan.getComponentCount()-1);
              pan.revalidate();
              pan.repaint();
         if (a.getSource() == exitButton)
              dispose();     
              System.exit(0); 
    public class Shape extends JComponent
         String shape;
    public Shape(String shape)
         this.shape = shape;
         setPreferredSize(new Dimension(20,20));
    public void paintComponent(Graphics g)
         super.paintComponent(g);
         if (shape.equals("Circle"))
              g.drawOval(0,0,getWidth()-1,getHeight()-1);
         if (shape.equals("Square"))
              g.drawRect(0,0,getWidth()-1,getHeight()-1);     
    public static void main (String[] args)
         new CommandMain();  
    }       Noah

  • Slide in object as page moves up

    Sorry Y'all... my first Muse site, I've done a lot of reading but can't figure this out.
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    Now I would like to slide in from Left or Right a circle object with text so that as the page is parking on "Confidence" the circle slides in over the picture.
    Someone give me a heads up?
    Thanks!

    Duuuuh! Scroll effects... sheesh.

  • Newbie help needed.  Looking to circle options on a form.

    Hey Guys,
    I'm a total beginner at this, but we've been mapping out forms and I need to know how to be able to "circle" different options on a form.
    I think the best way to do this is to have a button which makes a circle object visible or hidden.  Currently I've figured out how to set an object as hidden and make it appear on button click, but not make it go back to hidden if the button is clicked again.  Many times its just a yes/no type case, but sometimes there are cases where I have multiple options where only one can be selected and I would like to be able to click and circle the appropriate type.
    An example:
    How many cylinders does your vehicle have:
         4     6     8
    and I would like to make it so if you click the 4 it will circle the 4 and make sure the 6 and 8 are not circled.
    Any help would be appreciated.

    How about this case:
    There are three different cases that could be true, 4 cylinders, 6 cylinders and 8 cylinders.  I have created the 4, 6 and 8 as buttons, and created three circle objects as cyl4, cyl6 and cyl8.  I want it so that when 4 is clicked it displays the circle object cyl4 and makes the others hidden, unless cyl4 is already visible then it will just make all three objects hidden.  So far I have this code on each button click, modified for which objects should be set to visible on each one:
    topmostSubform.Page1.Span[41].Fourcyl::click - (JavaScript, client)
    if (cylinder == 4){
        xfa.form.topmostSubform.Page1.cyl4.presence="hidden"
        xfa.form.topmostSubform.Page1.cyl6.presence="hidden"
        xfa.form.topmostSubform.Page1.cyl8.presence="hidden"
        cylinder.value = 0
    else{
        xfa.form.topmostSubform.Page1.cyl4.presence="visible"
        xfa.form.topmostSubform.Page1.cyl6.presence="hidden"
        xfa.form.topmostSubform.Page1.cyl8.presence="hidden"
        cylinder.value = 4
    Where cylinder is just a control variable.  It's probably something simple that I'm missing, any help would be appreciated.
    Thanks

  • Object layering opacity glitch?

    Hello,
    I am having some trouble with a file in Illustrator CS6. Within a layer, when I add a fill to an object, the fill doesn't block out the object paths beneath. For instance, say I have a square object overlapping a circle object in Layer 1. The square object is above the circle in the layer. When I add a fill to the square, the circle stroke still shows through the square even though the overlapped part should be blocked out by the fill. The square is set to normal visibility, and I have made sure that there are no duplicate paths that would account for what I am seeing. (I.e., it's not a case where there's a second identical circle path that is on top of the square, so that it remains visible in spite of the fill.)
    Other details:
    - I'm mainly working with a white fill, but the problem is the same with fills of any color
    - When there's a fill color in the circle path as well, the circle's fill color *is* blocked out—just not its stroke.
    - I have restarted Illustrator and restarted my computer and these have not changed anything.
    - There are other layers within the same document where the normal layering rules work.
    - I tried copy/pasting some of the problem objects into a new document, and in the new document, the fill works properly.
    - If I move the problem objects to another layer, then the fill works as it should. But as I'm dealing with a number of paths, it doesn't make sense to create a layer for each to solve the problem.
    I can't tell if it's a matter of working in too large or complex a file, or if I accidentally set some preference somewhere. Anyone else have this issue?

    It's very apparent at times in CS6+
    See.. no appearance but a filled meatball....
    It happens when you delete the actual Appearance items from the Appearance Panel. If you delete all custom Appearance items, the meatball still remains. Dragging the meatball to the Layer Panel trash will remove it, though.

  • Spiral/Vortex with Multiple Objects

    Hi, all
    I'm trying to replicate this image from Shutterstock with multiple objects to create this spiral vortex.
    http://image.shutterstock.com/display_pic_with_logo/849265/101051014/stock-vector-card-sui t-hearts-diamonds-spades-and-clubs-playing-cards-op-art-vector-illustration-101051014.jpg
    I looked up tutorials like this: http://vectorguru.com/tutorials/how-to-distribute-objects-along-spiral.html
    Where I can put say the hearts on one spiral.
    But, the image seems to be multiple spirals in a uniform and equidistant manner. I would like to know how to go about making a "vortex" with multiple objects very similar if not the same to this fashion.
    Please advise.
    Thanks!

    Hi lotrismylife,
    I was able to get a similar effect using the following steps:
    Create a pattern brush of the 4 symbols next to each other (that way you can distribute them easily around the circle).
    Start with the outermost circle, and apply the new pattern brush to it's stroke.
    Expand the circle
    Object > Transform > Transform Each (CTRL + ALT + SHIFT + D)
    Set the horizontal & vertical scale to be smaller than 100% (you must experiment with this, depending on how big the gaps between circles must be)
    Set the rotation angle (depending on how much each circle must rotate)
    Click on Copy
    Now continually press CTRL D - this will continue to create a copy of the outermost circle that is x % smaller, and x degrees rotated.
    End result:

  • Spinning objects effect "Youtube look"

    Hello I'm trying to create that circling objects effect look.
    See attached picture & link..
    Click to watch it in motion.
    See the following link to see it in motion:
    http://www.sratim.co.il/
    I'm trying to create that look in after effects - and I would like to get some help from you guys about how to start creating it?
    Also I'd appreciate a tutorial about it or a downloadable project of the same style.
    It's a big project and my client needs it fast so please help! :)
    ٩(̾●̮̮̃̾̃̾)۶
    ADOBE MASTER COLLECTION CS4
    Win Vista Ultimate 64bit
    RAM: 4GB (Corsair 800Mhz)
    CPU: Intel Quad Core 2.4Ghz (Q6600)
    GPU: ATI x1950XT 256MB
    MB: Asus P5K Deluxe WiFi-AP

    This example isn't a cover flow simulation, it's a simple cylindrical arrangement of the layers with each layer maintaining orientation to the front (not the camera) as the cylinder rotates.
    It's a simple thing to distribute a few layers around a cylinder using a null. Simply create a place holder 3D layer, a 3D null and a camera in your comp. Then set the null as the parent to the 3D layer, move it back in z space an appropriate distance and duplicate it so you have as many layers as you want. Let's say you want 10 layers.
    Once you're at that point all you have to do is to remove the parenting of layer 1 and rotate the null y value 36º (360/10), then rotate the null another 36º by selecting the y value, moving the cursor to the left end and typing + 36. Release the next layer from it's null parent, and repeat for each of the layers.
    Next you'd select all of the layers, reveal the rotation property and with all selected right click and reset orientation. Now all the layers will be facing the front of the comp.
    Now select the Y rotation value of one of the layers and set up an expression to the null's y value. The expression looks like this:
    value - thisComp.layer("Null 1").transform.yRotation
    The next step is to copy the expression only, then select all of the layers and paste.
    The last step is to then parent all of the layers back to the null.
    To create the motion, animate the null.
    It is possible to write scripts or expressions to automatically distribute layers, adjust the radius, and simplify this process. They would be very helpful if you had a lot of projects like this to do, but for one project with a limited number of layers this is probably the easiest approach.
    You'll find a
    CS4 example here. This should get you started. Just animate the Y rotation value of the null and adjust the camera position to frame up the shot the way you like.
    Hope this helps.

  • How to? Cut object by rectangle

    First of all, sorry for my English, i'm from Holland.
    I don't have a lot of experience using Indesign, but for my work I have to do 1 little job using Indesign.
    Take a look at the pictures, I have to make png's of the circles, with a transparant background (not this purple one). The dimension of these png's have to be the same as the purple rectangle (640*88).
    I want to cut out the parts of the circles that are outside the rectangle, so that i can copy them directly into photoshop (after making all the purple rectangles fully transparant).
    I hope you guys can help me out,

    If you group the circle objects you can cut and "paste into"  the rectangle, which will act as a mask, but not actually cut the circles.

  • Not All Object can run

    I have made an applet. When I accessed another computer, There was an object could not run properly. But The IE is the same. IE 5.0.
    I have compiled with option -target 1.1
    scrollbars, textfields,canvas were appear. But the moving a circle object can not appear.
    What is the problem?
    Thanks

    Is your applet using Microsoft's Java or Sun's Java? Have you installed Sun's Java Plug-in? What messages are displayed in the Java console?
    If using Microsoft's Java, go to the View menu and choose Java Console. You may have to enable it first in Tools|Internet Options|Advanced.
    If using Sun's Java Plug-in, click on the Java icon in the system tray.

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