Complex Rotation Animation

Hello to everyone,
This is my first time here in the forum.
I have recentyl started using after effects and I am very surprised at how easy it is to create animation & effects with it.
My question is about a rotation animation I have come across.
Particularly, although I thought it was easy, I am not able to recreate the rotation of the icons at approximately 40sec of
this bluefx video. When the main icon explodes they all start to make a rotation animation around their vertical axis.
However, I cannot recreate it with simple rotations.
I have seen this animation in other videos as well, so I believe that there must be some kind of a technique (like a design
pattern) for it.
I have tried using the combination of a null object controlling a camera and setting the object to be rotated to "orient towards
camera". I see the animation in the RAM preview through another camera of the composition. However, when I render it the
animation does not show because the active camera is the one moving. And it is moving in order for the object to follow it. So,
the animation cannot be rendered.
I would be very grateful if anyone could help me out with this. Ideas, known techinques, anything.
Thanks a lot!

I'm not sure I follow you. Rotation values are always based on the x, y, and z planes of the layer. You can change the way the rotation tool (w) effects these numbers by selecting Local, World, or View axis modes or by picking Rotation or Orientation in the tool bar.
I usually do all of my rotation manipulation in the timeline.
Taking a closer look at the animation on my computer it looks like you can duplicate it with z and x rotation only. It just takes 3 keyframes for x and 2 for z with a little graph editor tweaking.

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    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
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    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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    I done some more changes:
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    Of course, I can solve these problems by setting the sound as an event sound whenever I export to a flash file, and reducing the length of the scene manually until it lines up with the music in the render. However, I would like to better understand how my sound settings are affecting animation lag and timings. Presumably setting the sound as an "event" pre-loads it before the flash - is this also causing the rest of the flash to pre-load, hence removing the lag? Will this increase the time that my exported animation takes to load in it's preloader screen? Why are the timings affected by setting the sound to "Event", especially seeing as there is no visual lag or jerkiness and it only occurs when playing this one movie clip?
    Any answers to these questions would be most welcome.
    Thank you for any responses.

    I've moved your question to the Flash Pro CC forum.

  • Adding Animation or Slideshow to Non Rectangular shape

    I have a site I am designing and it has a Animation/Slideshow area that I want to put a rotating animation of product pictures so they can move from one picture to the next until is ends and then loops and continues. The shape is basically rectangular but it has shapes that break out of the rectangle. How do I put this into Dreamweaver with this odd shape and have it work in Dreamweaver.
    ~ Scott

    <div id="outer">
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    There is a nested container arrangement - an inner and an outer div.  The outer div would be styled with the background image, and the inner div would have the slideshow within.  Examine the code on my linked page to see the details - a bit of CSS in the head of the page, and those two divs.
    Don't think that you can get away with using DW without learning something about HTML and CSS - you cannot.  The best place to start with this would be here -
    HTML & CSS Tutorials - http://w3schools.com/
    How to Develop with CSS?       
    http://phrogz.net/css/HowToDevelopWithCSS.html
    Learn CSS positioning in 10 Steps
    http://www.barelyfitz.com/screencast/html-training/css/positioning/
    ========================================
    PRE-BUILT CSS LAYOUTS
    For rock solid, commercial products that perform well in all browsers/devices, visit Project Seven:
    http://www.projectseven.com/products/index.htm
    Not Just a Grid CSS Framework (free)
    http://www.notjustagrid.com/demo.asp
    Ultimate Multi-Column Layouts (free)
    http://matthewjamestaylor.com/blog/ultimate-multi-column-liquid-layout s-em-and-pixel-widths
    EZ-CSS Templates (watch the screencast to see how it works)
    http://www.ez-css.org/css_templates
    Dreamweaver CSS Templates for beginners (free)
    http://www.adobe.com/devnet/dreamweaver/articles/dreamweaver_custom_te mplates.html
    New DW Starter Pages (free)
    http://www.adobe.com/devnet/dreamweaver/articles/introducing_new_css_l ayouts.html

  • Can't manipulate symbols with Flash CS5 3-D rotation tools:

    Please help! I am just learning to use Flash CS5 Professional (aided by the "Flash Basics" tutorials of Lynda.com). I am presently trying to manipulate symbols as motion-tweens with the 3-D rotation tool found in the Flash toolbar. At the moment I'm trying to take a single word originally created as text, now a symbol, and animate it with motion-tweens so that it appears to be twirling on its x axis or y axis as though it's tumbling through the air like a coin.
    My trouble is that I can successfully get the symbol to motion-tween itself through one half of a single rotation. But nothing I try seems to work to have the symbol complete its rotation all the way around without the symbol wanting to suddenly flip and rotate in the other direction to complete the full 360 degree rotation. Every trick I use, the symbol wants to tween back the way it came to finish its rotation. This is happening whether I try to rotate type as a symbol, or whether I use other objects (rectangles, ovals, etc.) I've created and then converted to symbols and then movie clips (which I have done in all cases). No matter what I try, this program is not cooperating. What am I doing wrong. My Flash CS5 often behaves as if it's buggy (I'm running it on a brand new state of the art iMac, with the latest version of Snow Leopard as my OS). But even with all it's other little bugs, restarting Flash doesn't seem to clear up this mystery. What am I doing wrong? Any advice would be very much appreciated.
    Berzerk Contempo

    Thanks for writing back. No, I have not found anyone but you to even respond to my query. So much for the helpfulness of Adobe's much touted forums website.
    Yes, you have articulated the problem nicely. This is exactly the trouble I am having with the 3-D tool!!! I've tried creating in-between key frames to help guide the correct/desired rotational movement, but even with these key frames, the motion-tween invariably "glitches" the rotation animation back to link to the original key pose the wrong way. I've tried full rotation of both type and objects via various axis, and this problem always surfaces. Seems like such a simple thing to tween for the 3-D tool. But my Flash CS5 is not up to the task, apparently, --and neither it seems are Flash Adobe Forum readers.
    It's so sad that Flash is treated by Adobe like such a ******* child. Once Adobe's brand was synonymous with workhorse programming, and the integrity to fix what was wrong with a program quickly to make it better. But most of my professional colleagues warned me to stay away from BOTH Flash CS3 and CS4 because of their unreliability issues!!! What a sad state of affairs for Flash. Cartoon animators like me are crying out for a program which does what Flash does, minus the crashes, glitches, unreliability, and counter-intuitive user interface Flash has become infamous for. Industry wide, Adobe has gained the reputation of having turned its back on the animation community, because "there are not enough of us to matter monetarily." And so, by extension, it has left itself and it's ailing Flash program ripe for being bested by some hungry developers with the concern and the attention to give to perfecting a 2-D animation software program which actually delivers what it promises. 
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    Berzerk Contempo

  • Is Motion or After Effects best for animation of High res. photographs

    Hi everyone. I’m a novice when it comes to Motion, having worked more with FCP, and I am encountering some confusing differences!
    I’m making an animation from a high res. Scanned ‘photograph’ of a flower, and I hope to maintain the great image quality, plus working with a short sound file (breathing) as a guide for the movement. (The final output is going to be large scale projection using a HD projector, which I understand is 1920 x 1080, with smaller versions for pre-view purposes.)
    The move to Motion from FCP has phased me (co-decs, pre-sets etc.. so many options) I could re-size it to suit, DV, HD or most of the ‘sizes’ supported by Motion but I’m lost as to which settings would be best for my purposes.
    I have done various tests with different pre-sets and have found that the longer and more complex the animation gets, the more jittery the playback is. I am wondering if there is a way I can work with Motion that resolves the the perforamnce thing, or if what I am doing ( length and size of animation) would be more suited to After Effects.
    I love Motion, esp. the language used in the manual and would prefer to stay with it.
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    First of all, you could do your video in either program and would likely get similar results (depending on your relative skill in each program). There's certainly no reason not to stay in Motion if you're happy with the interface. After Effects has just as many confusing settings as Motion when it comes to output so you're probably not going to feel any better there.
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    Make sure your stills are prepped properly for video (which is different from how they would be scanned for print work). Scan them in at a good size resolution 2500 px along the longest side at 72 dpi (high dpi is not necessary for video work). Also, use uncompressed pic formats like TGA, TIF, or PSD.
    You didn't mention how long the sequence was, and length does make a difference at times because Motion is run primarily through the graphics card as opposed to the processor. This is a primary difference between Motion and AE.
    When you are talking about jittery playback, keep in mind that it's the gfx card that is providing the "real-time" playback to begin with. So the larger the project, the less likely that the card is going to be able to play back in real-time. If timing is an issue you can change the view to draft (default is normal), or you can do a RAM preview (CMD+R). AE has NO real-time playback without a RAM preview, so keep that in mind.
    One more thing. There are several ways to do the same thing in Motion. Some of them put more pressure on the card than others. Keep your project as simplified as you can while working, and turn off things like thumbnails and previews to speed up performance.
    Good luck,
    Andy

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