Crash on Emulator (Motorola a1200)
Hi,
I use Netbeans, with many SDKs. One is the SDK of Motorola, using to develop application to Linux Mobile.
I need connect with server, but the emulator crash. With emulator of Symbian (S60) it works, but with this emulator not... the problem is in this line:
httpConnection = (HttpConnection) Connector.open(url);It crash in this line, and don�t send any to the server. With S60 it send the parameters, and receibe correctly data...
How i solve my problem?
Thanks!
The code is normal for connections http, in the web exists...
This line, is in try/catch block, but it don�t report exception... i don�t understand..
I think that the problem is when the class Connection proccess the string connection, in this case is the URL.
How i have access to the description of class Conector?
Edited by: Pedro85 on Jul 15, 2008 6:45 AM
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I/DEBUG ( 34): r0 00000000 r1 00097bd8 r2 00000000 r3 00000000
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I/DEBUG ( 34): ip 00000000 sp bed6a248 lr 4080bc8f pc 4080bc8e cpsr 600
00030
I/DEBUG ( 34): d0 3f8000003f800000 d1 4b00106845834000
I/DEBUG ( 34): d2 4b0010684b000000 d3 0000000045834000
I/DEBUG ( 34): d4 0000000000000000 d5 0000000000000000
I/DEBUG ( 34): d6 0000000000000000 d7 0000106800000000
I/DEBUG ( 34): d8 3f8000003f800000 d9 0000000000100000
I/DEBUG ( 34): d10 0000000000000000 d11 0000000000000000
I/DEBUG ( 34): d12 0000000000000000 d13 0000000000000000
I/DEBUG ( 34): d14 0000000000000000 d15 0000000000000000
I/DEBUG ( 34): scr 68000012
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I/DEBUG ( 34): #00 pc 00050c8e /system/lib/libdvm.so (dvmAbort)
I/DEBUG ( 34): #01 pc 0004486e /system/lib/libdvm.so
I/DEBUG ( 34): #02 pc 000451b0 /system/lib/libdvm.so
I/DEBUG ( 34): #03 pc 0004c9a0 /system/lib/libdvm.so
I/DEBUG ( 34): #04 pc 000e0e4a /data/data/com.adobe.air/lib/libCo
re.so
I/DEBUG ( 34):
I/DEBUG ( 34): code around pc:
I/DEBUG ( 34): 4080bc6c 34b4f8d3 ec54f7cd 26001e73 2f01f813 ...4..T.s..&...
I/DEBUG ( 34): 4080bc7c 42abb152 d0074416 4798e7f8 f7ff4c0a R..B.D.....G.L.
I/DEBUG ( 34): 4080bc8c 7026ffa7 ec4af7cd 2006490c 44794a0c ..&p..J..I. .Jy
D
I/DEBUG ( 34): 4080bc9c f7cd447a 2000eb00 ebc2f7cd 58e54b05 zD..... .....K.
X
I/DEBUG ( 34): 4080bcac 2b006c6b e7e9d1e9 deadd00d 0006234c kl.+........L#.
I/DEBUG ( 34):
I/DEBUG ( 34): code around lr:
I/DEBUG ( 34): 4080bc6c 34b4f8d3 ec54f7cd 26001e73 2f01f813 ...4..T.s..&...
I/DEBUG ( 34): 4080bc7c 42abb152 d0074416 4798e7f8 f7ff4c0a R..B.D.....G.L.
I/DEBUG ( 34): 4080bc8c 7026ffa7 ec4af7cd 2006490c 44794a0c ..&p..J..I. .Jy
D
I/DEBUG ( 34): 4080bc9c f7cd447a 2000eb00 ebc2f7cd 58e54b05 zD..... .....K.
X
I/DEBUG ( 34): 4080bcac 2b006c6b e7e9d1e9 deadd00d 0006234c kl.+........L#.
I/DEBUG ( 34):
I/DEBUG ( 34): memory map around addr deadd00d:
I/DEBUG ( 34): bed23000-bed71000 [stack]
I/DEBUG ( 34): (no map for address)
I/DEBUG ( 34): (no map above)
I/DEBUG ( 34):
I/DEBUG ( 34): stack:
I/DEBUG ( 34): bed6a208 00000000
I/DEBUG ( 34): bed6a20c 4001df19 /system/lib/libc.so
I/DEBUG ( 34): bed6a210 4004770c /system/lib/libc.so
I/DEBUG ( 34): bed6a214 4004c85c
I/DEBUG ( 34): bed6a218 00000000
I/DEBUG ( 34): bed6a21c 4001f121 /system/lib/libc.so
I/DEBUG ( 34): bed6a220 4004755c /system/lib/libc.so
I/DEBUG ( 34): bed6a224 00000000
I/DEBUG ( 34): bed6a228 0000020c
I/DEBUG ( 34): bed6a22c 49622e39 /data/data/com.adobe.air/lib/libCore.
so
I/DEBUG ( 34): bed6a230 4084ee67 /system/lib/libdvm.so
I/DEBUG ( 34): bed6a234 4001df37 /system/lib/libc.so
I/DEBUG ( 34): bed6a238 4086df90 /system/lib/libdvm.so
I/DEBUG ( 34): bed6a23c bed6a44b [stack]
I/DEBUG ( 34): bed6a240 df0027ad
I/DEBUG ( 34): bed6a244 00000000
I/DEBUG ( 34): #00 bed6a248 00000038
I/DEBUG ( 34): bed6a24c 6c756e28
I/DEBUG ( 34): bed6a250 0000296c
I/DEBUG ( 34): bed6a254 00000000
I/DEBUG ( 34): bed6a258 00000000
I/DEBUG ( 34): bed6a25c 00000000
I/DEBUG ( 34): bed6a260 00000000
I/DEBUG ( 34): bed6a264 00000000
I/DEBUG ( 34): bed6a268 00000000
I/DEBUG ( 34): bed6a26c 00000000
I/DEBUG ( 34): bed6a270 00000000
I/DEBUG ( 34): bed6a274 00000000
I/DEBUG ( 34): bed6a278 00000000
I/DEBUG ( 34): bed6a27c 00000000
I/DEBUG ( 34): bed6a280 00000000
I/DEBUG ( 34): bed6a284 00000000
I/DEBUG ( 34): bed6a288 00000000
I/DEBUG ( 34): bed6a28c 00000000
I/DEBUG ( 34): bed6a290 00000000
I/DEBUG ( 34): bed6a294 00000000
I/DEBUG ( 34): bed6a298 00000000
I/DEBUG ( 34): bed6a29c 00000000
I/DEBUG ( 34): bed6a2a0 00000000
I/DEBUG ( 34): bed6a2a4 00000000
I/DEBUG ( 34): bed6a2a8 00000000
I/DEBUG ( 34): bed6a2ac 00000000
I/DEBUG ( 34): bed6a2b0 00000000
I/DEBUG ( 34): bed6a2b4 00000000
I/DEBUG ( 34): bed6a2b8 00000000
I/DEBUG ( 34): bed6a2bc 00000000
I/DEBUG ( 34): bed6a2c0 00000000
I/DEBUG ( 34): bed6a2c4 00000000
I/DEBUG ( 34): bed6a2c8 00000000
I/DEBUG ( 34): bed6a2cc 00000000
I/DEBUG ( 34): bed6a2d0 00000000
I/DEBUG ( 34): bed6a2d4 00000000
I/DEBUG ( 34): bed6a2d8 00000000
I/DEBUG ( 34): bed6a2dc 00000000
I/DEBUG ( 34): bed6a2e0 00000000
I/DEBUG ( 34): bed6a2e4 00000000
I/DEBUG ( 34): bed6a2e8 00000000
I/DEBUG ( 34): bed6a2ec 00000000
I/DEBUG ( 34): bed6a2f0 00000000
I/DEBUG ( 34): bed6a2f4 00000000
I/DEBUG ( 34): bed6a2f8 00000000
I/DEBUG ( 34): bed6a2fc 00000000
I/DEBUG ( 34): bed6a300 00000000
I/DEBUG ( 34): bed6a304 00000000
I/DEBUG ( 34): bed6a308 00000000
I/DEBUG ( 34): bed6a30c 00000000
I/DEBUG ( 34): bed6a310 00000000
I/DEBUG ( 34): bed6a314 00000000
I/DEBUG ( 34): bed6a318 00000000
I/DEBUG ( 34): bed6a31c 00000000
I/DEBUG ( 34): bed6a320 00000000
I/DEBUG ( 34): bed6a324 00000000
I/DEBUG ( 34): bed6a328 00000000
I/DEBUG ( 34): bed6a32c 00000000
I/DEBUG ( 34): bed6a330 00000000
I/DEBUG ( 34): bed6a334 00000000
I/DEBUG ( 34): bed6a338 00000000
I/DEBUG ( 34): bed6a33c 00000000
I/DEBUG ( 34): bed6a340 00000000
I/DEBUG ( 34): bed6a344 00000000
I/DEBUG ( 34): bed6a348 00000000
I/DEBUG ( 34): bed6a34c 00000000
I/DEBUG ( 34): bed6a350 00000000
I/DEBUG ( 34): bed6a354 00000000
I/DEBUG ( 34): bed6a358 00000000
I/DEBUG ( 34): bed6a35c 00000000
I/DEBUG ( 34): bed6a360 00000000
I/DEBUG ( 34): bed6a364 00000000
I/DEBUG ( 34): bed6a368 00000000
I/DEBUG ( 34): bed6a36c 00000000
I/DEBUG ( 34): bed6a370 00000000
I/DEBUG ( 34): bed6a374 00000000
I/DEBUG ( 34): bed6a378 00000000
I/DEBUG ( 34): bed6a37c 00000000
I/DEBUG ( 34): bed6a380 00000000
I/DEBUG ( 34): bed6a384 00000000
I/DEBUG ( 34): bed6a388 00000000
I/DEBUG ( 34): bed6a38c 00000000
I/DEBUG ( 34): bed6a390 00000000
I/DEBUG ( 34): bed6a394 00000000
I/DEBUG ( 34): bed6a398 00000000
I/DEBUG ( 34): bed6a39c 00000000
I/DEBUG ( 34): bed6a3a0 00000000
I/DEBUG ( 34): bed6a3a4 00000000
I/DEBUG ( 34): bed6a3a8 00000000
I/DEBUG ( 34): bed6a3ac 00000000
I/DEBUG ( 34): bed6a3b0 00000000
I/DEBUG ( 34): bed6a3b4 00000000
I/DEBUG ( 34): bed6a3b8 00000000
I/DEBUG ( 34): bed6a3bc 00000000
I/DEBUG ( 34): bed6a3c0 00000000
I/DEBUG ( 34): bed6a3c4 00000000
I/DEBUG ( 34): bed6a3c8 00000000
I/DEBUG ( 34): bed6a3cc 00000000
I/DEBUG ( 34): bed6a3d0 00000000
I/DEBUG ( 34): bed6a3d4 00000000
I/DEBUG ( 34): bed6a3d8 00000000
I/DEBUG ( 34): bed6a3dc 00000000
I/DEBUG ( 34): bed6a3e0 00000000
I/DEBUG ( 34): bed6a3e4 00000000
I/DEBUG ( 34): bed6a3e8 00000000
I/DEBUG ( 34): bed6a3ec 00000000
I/DEBUG ( 34): bed6a3f0 00000000
I/DEBUG ( 34): bed6a3f4 00000000
I/DEBUG ( 34): bed6a3f8 00000000
I/DEBUG ( 34): bed6a3fc 00000000
I/DEBUG ( 34): bed6a400 00000000
I/DEBUG ( 34): bed6a404 00000000
I/DEBUG ( 34): bed6a408 00000000
I/DEBUG ( 34): bed6a40c 00000000
I/DEBUG ( 34): bed6a410 00000000
I/DEBUG ( 34): bed6a414 00000000
I/DEBUG ( 34): bed6a418 00000000
I/DEBUG ( 34): bed6a41c 00000000
I/DEBUG ( 34): bed6a420 00000000
I/DEBUG ( 34): bed6a424 00000000
I/DEBUG ( 34): bed6a428 00000000
I/DEBUG ( 34): bed6a42c 00000000
I/DEBUG ( 34): bed6a430 00000000
I/DEBUG ( 34): bed6a434 00000000
I/DEBUG ( 34): bed6a438 00000000
I/DEBUG ( 34): bed6a43c 00000000
I/DEBUG ( 34): bed6a440 00000000
I/DEBUG ( 34): bed6a444 00000000
I/DEBUG ( 34): bed6a448 00000000
I/DEBUG ( 34): bed6a44c 342b19f5
I/DEBUG ( 34): bed6a450 00000000
I/DEBUG ( 34): bed6a454 4086df90 /system/lib/libdvm.so
I/DEBUG ( 34): bed6a458 5d500031
I/DEBUG ( 34): bed6a45c 407ff873 /system/lib/libdvm.so
I/DEBUG ( 34): #01 bed6a460 bed6a54c [stack]
I/DEBUG ( 34): bed6a464 408001b5 /system/lib/libdvm.so
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My HelloWorld.java file was created by cutting and pasting the text in
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I would appreciate any guidance of how to get this application to
execute in the emulator.
I have copied and pasted the code below:
Thanks,
Jose
* HelloWorld.java
* Mar 27, 2002
* (c) Copyright 2002 Motorola, Inc. All Rights Reserved.
* This notice does not imply publication.
package com.mot.j2me.midlets.helloworld;
import javax.microedition.lcdui.*;
import javax.microedition.midlet.*;
* A simple Hello World MIDlet
* @see MIDlet
public class HelloWorld extends MIDlet {
* Main application screen
private Form mainScreen;
* A reference to the Display
private Display myDisplay;
* Creates a screen for our MIDlet
HelloWorld() {
myDisplay = Display.getDisplay(this);
mainScreen = new Form("Hello World");
* Create a string item
StringItem strItem = new StringItem("Hello",
"This is a J2ME MIDlet.");
mainScreen.append(strItem);
* Start the MIDlet
public void startApp() throws MIDletStateChangeException {
myDisplay.setCurrent(mainScreen);
* Pause the MIDlet
public void pauseApp() {
* Called by the framework before the application is unloaded
public void destroyApp(boolean unconditional) {
}Delete the package import at the begining of the code because that messes up the path and your emulator cant see the actual midlet code.
Yusra -
RMS Record Size in Motorola Emulator
The RMS Record size in Motorola Emulator is only 1 KB...
But I need to increase it since I am going to store video in RMS for testing.
So is there any way to change the record size in this Motorola Emulator...
Please reply...if it's working like sun wtk, it could be in the <WTK_FOLDER>/appdb/ ...
-
Soft key crashes program but works in Flash 8 emulator
I am developing for the Nokia E62 in Flashlite 2.1 using
Flash 8, The E62 is a Symbian S60 v 3 phone with a 320 x 240 pixel
screen. The Flashlite 2.1 standalone player works fine on it but
the phone comes only with a Flashlite 1.1 player. Flash 8 does not
have a Flashlite 2.1 device profile available for the Nokia E62, so
I am using teh generic Windows Mobile profile as it is the only one
with the proper screen size.
My program works on the emulator but when I test it on the
phone, pressing the soft key crashes the program (my program quits
but the standalone Flash 2,1 Player dos not die and I am returned
to its menu fo choosing a movie to run.) In a previous version of
the program, I was able to make the soft keys work fine on the
phone so I know that the phone supports remapping softkeys.
I am working in fullscreen mode so the Symbian system labels
for the softkeys are not visible. Nonetheless, my past experience
is that the program will crash if I do not use the fscommand2
command:
fscommand2("SetSoftKeys", "Menu", "Submit");
Anyway, here is the code to handle softkeys which crashes on
the phone when either soft key is pressed, but works on the
emulator:
fscommand2("SetSoftKeys", "Menu", "Submit");
var softListener = new Object();
softListener.onKeyDown = function() {
var code = Key.getCode();
switch(code) {
case ExtendedKey.SOFT1:
_root.gotoAndStop(3);
break;
case ExtendedKey.SOFT2:
submit();
break;
Key.addListener(softListener);
It appears that the phone crashes in the
softListener.onKeyDown routine and not later on in the submit
function.Thanks!
What is the difference in how soft keys are used between AS 1
and AS 2?
I was publishing in Actionscript 2, but you are right, my
code is AS1-style on the timeline, not AS2 using external class
files. I wanted to publish as AS 2 to use strict typing in order to
debug more easily.
Except that in the snippet I sent, I declared
var softLIstener = new Object() instead of
var softListener:Object = new Object()
and I did not do the type declarations in the function
definition...
So should I get rid of all the places where I did declare
types and publish as AS1? Or do the declarations consistently and
keep it AS2? If this is Flashlite 2.1, doesn't that mean I get
Flash 7 - style AS 1 and not Flash 5 style? AS 1 prior to Flash MX
is really limited and I don't remember it well. I thought AS 2 was
backward compatible with AS 1 so that my hybrid code should work as
AS 2. It does in the non-mobile versions of Flash... -
When I attempt to print to my cutepdf print emulator Firefox 9 crashes
When I attempt to print to my cutepdf print emulator Firefox 9 crashes.
Internet Explorer, Firefox , Opera and Google Chrome are Browsers. Yahoo and Google, unless you are referring to Google Chrome are not browsers. The browser is what you need to change. there are three images below of three different browsers. You are probably using Internet Explorer. Switch to another browser for a test print.
Google Chrome
Firefox
Opera
Do you understand the term browser as an interface? It is a graphical user interface through which you connect to MSN and Yahoo to browse the internet.
Best regards,
erico
****Please click on Accept As Solution if a suggestion solves your problem. It helps others facing the same problem to find a solution easily****
2015 Microsoft MVP - Windows Experience Consumer -
Push Notification Background Task Crashes Emulator/Device
I have a universal app for Win 8.1 and WinPhone 8.1. I have a background task triggered by push notifications, which has worked fine in my Win 8.1 app. I made the necessary changes as far as registration goes for the Phone 8.1 app, and as far as I can tell
registration is fine. So I launch the app in the emulator, and send a raw notification using the 'Notification Simulator' tool. This does indeed trigger my background task JS file, but the emulator promptly crashes after displaying an error like "Network
communication is no longer available" or some such. This happens even if I put a break point on the first statement of the background task script. I've also tried using a real push notification from my web service and that produces the same results (emulator/device
crashing).
I made a small test in which I changed my trigger type to a system event so I could manually trigger the background task via VS. Doing this, I was able to properly debug the background task script. So something is definitely messed up with the push notification
trigger, but I have no idea what it could be. I've even copied my background task registration code to the 'RawNotifications Sample' app and that still works, so I know the registration code works. I've also copied the exact same code for the background task
script from the sample app since I know that should work.
The emulator crashing could be due to some errors I occasionally see in the background task, one of which is an 'Access denied' error when trying to access the
'WebUIBackgroundTaskInstance.current' property inside the background task. Another error occurred when trying to access
'ApplicationData.localSettings'. That one was something like 'failed to load state store'.
If anyone can make sense of any of this that'd be wonderful. I can post some screenshots of errors, etc. later today for added clarification.
Thanks.So I've done some more investigating and it turns out the
sample app actually does not work as intended. When I thought it was working, I actually wasn't invoking the background task capability, but rather the
pushnotificationreceived event on the notification channel. After running the part of the app that is supposed to run the background task on receiving a push notification, I get the same crashing behavior as my own application. Based on this,
it would seem that Windows Phone 8.1 Developer Preview does not actually support background tasks triggered by push notifications.
Here are some screenshots of the emulator after I try pushing a raw notification via the NSE. -
Here's the crash ouput from the emulator.. Does anyone have an idea what's wrong or how to track it doen?
Thanks,
Steve
Running with storage root DefaultColorPhone
Error verifying method com/kelem/app/palm/Application <init>()V
Method............: 100d2aa8 'com/sun/midp/midlet/MIDletState.createMIDlet (static)'
Stack Chunk.......: df2000
Frame Pointer.....: df205c
Current IP........: 10128592 = 10128584 + offset 14
Approximate bytecode offset 79: Inconsistent or missing stackmap at target
Previous Frame....: df2020
Previous IP.......: 1012052b (offset 22)
Frame size........: 8 (1 arguments, 7 local variables)
Argument[0].......: df2894
Local[1]..........: 0
Local[2]..........: e57cf0
Local[3]..........: df458c
Local[4]..........: e57d04
Local[5]..........: 100dcdd0
Local[6]..........: e57cd0
Local[7]..........: 1015f0a0
Operand[1]........: e699e4
Method............: 100cd0e4 'com/sun/midp/midlet/Selector.run (virtual)'
Stack Chunk.......: df2000
Frame Pointer.....: df2020
Current IP........: 1012052b = 10120515 + offset 22
Previous Frame....: 0
Previous IP.......: 1
Frame size........: 6 (1 arguments, 5 local variables)
Argument[0].......: df2a0c
Local[1]..........: df46b8
Local[2]..........: df2894
Local[3]..........: 0
Local[4]..........: 0
Local[5]..........: 0
Operand[1]........: df46b8
VM status:
Instruction pointer.: 10128592 (offset within invoking method: 14)
Next instruction....: 0x4c
Frame pointer.......: df205c
Local pointer.......: df203c
Stack size..........: 128; sp: df2074; ranges: df2008-df2208;
Contents of the current stack frame:
df203c: df2894 (lp)
df2040: 0
df2044: e57cf0
df2048: df458c
df204c: e57d04
df2050: 100dcdd0
df2054: e57cd0
df2058: 1015f0a0
df205c: df2020 (fp)
df2060: 1012052b
df2064: df2038
df2068: 100d2aa8
df206c: df2000
df2070: 0 (end of frame)
df2074: e699e4 (sp)
Execution stack contains 112 items:
df2a0c
df46b8
df2894
0
0
0
0
1
e57cd4
100cd0e4
df2000
0
df46b8
df2894
0
e57cf0
df458c
e57d04
100dcdd0
e57cd0
1015f0a0
df2020
1012052b
df2038
100d2aa8
df2000
0
e699e4
Execution completed.
435686 bytecodes executed
9 thread switches
494 classes in the system (including system classes)
2585 dynamic objects allocated (84012 bytes)
4 garbage collections (64024 bytes collected)
Execution completed.
435686 bytecodes executed
9 thread switches
494 classes in the system (including system classes)
2585 dynamic objects allocated (84012 bytes)
4 garbage collections (64024 bytes collected)
ALERT: java/lang/VerifyError: com/kelem/app/palm/Application.Ur Application is accessing a variable which has weak reference and its getting collected by garbage collector.I cant make out much from that but u can use println statements to get the values in the objects at different places , that way u will come to know where is the error.
regards
Amit
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