Crazy non-sense Actionscript compiler error

    trace("scaleH: " + scaleH + "\n");        yields .89132002
    trace("browserH: " + browserH + "\n");   yields 962
    RollingTractor(scaleH, browserH);      yields Intro, Layer 'Actions', Frame 1, Line 112  1137: Incorrect number of arguments.  Expected no more than 1.
The RollingTractor function resides in a custom class of the same name:
package
    import fl.motion.AnimatorFactory;
    import fl.motion.MotionBase;
    import fl.motion.Motion;
    import flash.filters.*;
    import flash.geom.Point;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    import flash.display.*;
    import flash.events.*;
    import flash.sensors.Accelerometer;
    public class RollingTractor
        var _scaleH:Array = new Array(1);
        var tractorBodyObj:DisplayObject;
        var frontWheelObj:DisplayObject;
        var backWheelObj:DisplayObject;
        public function RollingTractor(scaleH:Number, browserH:uint)
Any ideas?
Ron

Ok, I'm posting the entire code:
RollingTractor(1, 962);    // found on Frame 1 in Flash main timeline
Code from RollingTractor.as file:
package
    import fl.motion.AnimatorFactory;
    import fl.motion.MotionBase;
    import fl.motion.Motion;
    import flash.filters.*;
    import flash.geom.Point;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    import flash.display.*;
    import flash.events.*;
    import flash.sensors.Accelerometer;
    public class RollingTractor
        var _scalePH:Array = new Array(1);
        var tractorBodyObj:DisplayObject;
        var frontWheelObj:DisplayObject;
        var backWheelObj:DisplayObject;
        public function RollingTractor(scalePH:Number, browserPH:uint)
            // convert parameter values into array values
            _scalePH[0] = scalePH;
            // create a display object container
            var tractorContainer:Sprite = new Sprite();
            // load one of three bitmap images
            var tractorBodyLoader:Loader = new Loader();
            tractorBodyLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, bodyLoadComplete);
            tractorBodyLoader.load(new URLRequest("WheelFreeTractor.png"));
            function bodyLoadComplete(event:Event):void
                // calculate the object height to display at bottom of browser
                var _tractorBodyY:Array = new Array(1);
                _tractorBodyY[0] = browserPH - (tractorBodyLoader.height / 2);
                // load one of three bitmap images
                var backWheelLoader:Loader = new Loader();
                backWheelLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, backWheelLoadComplete);
                backWheelLoader.load(new URLRequest("BackWheel.png"));
                function backWheelLoadComplete(event:Event):void
                    var frontWheelLoader:Loader = new Loader();
                    frontWheelLoader.load(new URLRequest("FrontWheel.png"));
                    frontWheelLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, frontWheelLoadComplete);
                    function frontWheelLoadComplete(event:Event):void
                        // initialize the display object instances
                        tractorBodyObj = tractorBodyLoader.content;
                        frontWheelObj = frontWheelLoader.content;
                        backWheelObj = backWheelLoader.content;
                        // store the loaded iamges into a group container
                        tractorContainer.addChild(tractorBodyObj);
                        tractorContainer.addChild(frontWheelObj);
                        tractorContainer.addChild(backWheelObj);
                        // adjust the image Y values to bring the
                        // rolling tractor at the bottom of the screen
                        frontWheelObj.y = browserPH - ((frontWheelObj.height * scalePH) / 2);
                        backWheelObj.y *=  backWheelObj.y / frontWheelObj.y;
                        tractorBodyObj.y *=  tractorBodyObj.y / frontWheelObj.y;
                        // initialize the motion tweens
                        // (COPY MOTION AS ACTIONSCRIPT 3.0)
                        tractorBody();
                        backWheel();
                        frontWheel();
                        // start the tween animations through Flash motion tween instances
                        /*TractorBody.addTarget(tractorBodyObj, 0);
                        BackWheel.addTarget(backWheelObj, 0);
                        FrontWheel.addTarget(frontWheelObj, 0);*/
                        // get rid of the loaders (NOT SURE IT IS NEEDE3D)
                        tractorBodyLoader = undefined;
                        frontWheelLoader = undefined;
                        backWheelLoader = undefined;
        private function tractorBody()
            var __motion_TractorBody:MotionBase;
            if (__motion_TractorBody == null)
                __motion_TractorBody = new Motion();
                __motion_TractorBody.duration = 165;
                // Call overrideTargetTransform to prevent the scale, skew,
                // or rotation values from being made relative to the target
                // object's original transform.
                // __motion_TractorBody.overrideTargetTransform();
                // The following calls to addPropertyArray assign data values
                // for each tweened property. There is one value in the Array
                // for every frame in the tween, or fewer if the last value
                // remains the same for the rest of the frames.
                __motion_TractorBody.addPropertyArray("x", [0,44.1972,87.3677,129.545,170.728,210.934,250.164,288.449,325.791,362.205,397.41,432.284 ,465.983,498.804,530.747,561.846,592.1,621.526,650.141,677.944,704.969,731.199,756.668,781 .391,805.369,828.618,851.139,872.981,894.21,914.578,934.367,953.51,972.007,989.874,1007.13 ,1023.79,1039.85,1055.33,1070.25,1084.63,1098.45,1111.75,1124.54,1136.82,1148.61,1159.92,1 170.79,1181.19,1191.14,1200.68,1209.78,1218.51,1226.82,1234.77,1242.36,1249.59,1256.5,1263 .06,1269.32,1275.08,1280.92,1286.32,1291.62,1296.31,1300.94,1305.35,1309.55,1313.55,1317.3 5,1320.98,1324.44,1327.75,1330.93,1333.98,1336.93,1339.76,1342.51,1345.19,1347.79,1350.36, 1352.87,1355.37,1357.88,1360.36,1362.86,1365.38,1367.94,1370.54,1373.23,1375.97,1378.81,13 81.75,1384.8,1387.98,1391.29,1394.75,1398.38,1402.19,1406.18,1410.39,1414.79,1419.43,1424. 11,1429.41,1434.81,1440.67,1446.42,1452.68,1459.24,1466.14,1473.38,1480.96,1488.91,1497.22 ,1505.95,1515.06,1524.6,1534.55,1544.95,1555.81,1567.12,1578.91,1591.2,1603.98,1617.28,163 1.11,1645.48,1660.4,1675.88,1691.95,1708.6,1725.86,1743.73,1762.22,1781.37,1801.15,1821.54 ,1842.75,1864.59,1887.12,1910.36,1934.34,1959.07,1984.53,2010.76,2037.79,2065.59,2094.21,2 123.63,2153.89,2184.99,2216.93,2249.75,2283.45,2318.04,2353.53,2389.94,2427.28,2465.57,250 4.8,2545.01,2586.19,2628.37,2671.54,2715.75]);
                __motion_TractorBody.addPropertyArray("y", [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
                __motion_TractorBody.addPropertyArray("scaleX", [.9]);
                __motion_TractorBody.addPropertyArray("scaleY", _scalePH);
                __motion_TractorBody.addPropertyArray("skewX", [0]);
                __motion_TractorBody.addPropertyArray("skewY", [0]);
                __motion_TractorBody.addPropertyArray("rotationConcat", [0]);
                __motion_TractorBody.addPropertyArray("cacheAsBitmap", [false]);
                // Create an AnimatorFactory instance, which will manage;
                // targets for its corresponding Motion.
                var TractorBody:AnimatorFactory = new AnimatorFactory(__motion_TractorBody);
                TractorBody.transformationPoint = new Point(0.500000,0.500253);
                // Call the addTarget function on the AnimatorFactory
                // instance to target a DisplayObject with this Motion.
                // The second parameter is the number of times the animation
                // will play - the default value of 0 means it will loop.
                // TractorBody.addTarget(<instance name goes here>, 0);
                TractorBody.addTarget(tractorBodyObj, 0);
        private function backWheel()
            var __motion_BackWheel:MotionBase;
            if (__motion_BackWheel == null)
                __motion_BackWheel = new Motion();
                __motion_BackWheel.duration = 165;
                // Call overrideTargetTransform to prevent the scale, skew,
                // or rotation values from being made relative to the target
                // object's original transform.
                // __motion_BackWheel.overrideTargetTransform();
                // The following calls to addPropertyArray assign data values
                // for each tweened property. There is one value in the Array
                // for every frame in the tween, or fewer if the last value
                // remains the same for the rest of the frames.
                __motion_BackWheel.addPropertyArray("x", [0,44.2851,87.5414,129.802,171.067,211.354,250.661,289.023,326.438,362.925,398.2,433.144, 466.91,499.796,531.802,562.963,593.277,622.762,651.433,679.292,706.371,732.653,758.172,782 .945,806.97,830.266,852.832,874.717,895.988,916.397,936.225,955.406,973.939,991.843,1009.1 3,1025.82,1041.92,1057.43,1072.38,1086.78,1100.64,1113.96,1126.77,1139.08,1150.9,1162.23,1 173.11,1183.53,1193.51,1203.06,1212.19,1220.93,1229.26,1237.23,1244.83,1252.08,1259,1265.5 7,1271.84,1277.61,1283.47,1288.88,1294.19,1298.88,1303.53,1307.94,1312.16,1316.16,1319.97, 1323.61,1327.07,1330.39,1333.58,1336.63,1339.59,1342.42,1345.18,1347.87,1350.47,1353.04,13 55.56,1358.07,1360.58,1363.06,1365.57,1368.09,1370.66,1373.27,1375.96,1378.71,1381.55,1384 .5,1387.55,1390.74,1394.06,1397.53,1401.16,1404.98,1408.97,1413.19,1417.6,1422.25,1426.94, 1432.25,1437.66,1443.54,1449.29,1455.57,1462.14,1469.06,1476.31,1483.91,1491.87,1500.2,150 8.94,1518.07,1527.63,1537.6,1548.02,1558.9,1570.24,1582.05,1594.36,1607.17,1620.49,1634.35 ,1648.75,1663.7,1679.22,1695.31,1712,1729.29,1747.19,1765.73,1784.91,1804.74,1825.16,1846. 42,1868.3,1890.87,1914.16,1938.19,1962.96,1988.48,2014.76,2041.84,2069.7,2098.37,2127.86,2 158.17,2189.33,2221.34,2254.22,2287.99,2322.65,2358.21,2394.69,2432.11,2470.47,2509.78,255 0.07,2591.33,2633.59,2676.85,2721.15]);
                __motion_BackWheel.addPropertyArray("y", [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
                __motion_BackWheel.addPropertyArray("scaleX", _scalePH);
                __motion_BackWheel.addPropertyArray("scaleY", _scalePH);
                __motion_BackWheel.addPropertyArray("skewX", [0]);
                __motion_BackWheel.addPropertyArray("skewY", [0]);
                __motion_BackWheel.addPropertyArray("rotationConcat", [0,11.7176,23.1629,34.3449,45.2634,55.9229,66.3234,76.4737,86.3737,96.0278,105.436,114.60 7,123.541,132.243,140.712,148.957,156.978,164.779,172.365,179.737,186.901,193.856,200.608, 207.162,213.52,219.683,225.654,231.445,237.047,242.473,247.72,252.795,257.699,262.436,267. 01,271.427,275.685,279.79,283.746,287.557,291.222,294.748,298.137,301.395,304.52,307.519,3 10.399,313.156,315.795,318.323,320.738,323.052,325.256,327.363,329.374,331.292,333.123,334 .861,336.521,338.097,339.599,341.03,342.386,343.677,344.906,346.074,347.189,348.247,349.25 7,350.219,351.136,352.014,352.857,353.665,354.446,355.197,355.926,356.637,357.326,358.007, 358.674,359.337,360,360.659,361.321,361.989,362.669,363.359,364.07,364.799,365.549,366.331 ,367.139,367.981,368.86,369.777,370.739,371.748,372.806,373.921,375.089,376.319,377.609,37 8.966,380.397,381.899,383.475,385.134,386.873,388.703,390.622,392.633,394.74,396.944,399.2 58,401.672,404.201,406.84,409.597,412.477,415.475,418.601,421.859,425.248,428.773,432.439, 436.25,440.205,444.31,448.569,452.985,457.56,462.297,467.201,472.276,477.522,482.949,488.5 51,494.341,500.312,506.476,512.833,519.388,526.14,533.094,540.259,547.63,555.217,563.018,5 71.039,579.284,587.753,596.454,605.388,614.56,623.968,633.622,643.522,653.672,664.073,674. 732,685.651,696.833,708.278,720]);
                __motion_BackWheel.addPropertyArray("cacheAsBitmap", [false]);
                // Create an AnimatorFactory instance, which will manage;
                // targets for its corresponding Motion.
                var BackWheel:AnimatorFactory = new AnimatorFactory(__motion_BackWheel);
                BackWheel.transformationPoint = new Point(0.500000,0.500000);
                // Call the addTarget function on the AnimatorFactory
                // instance to target a DisplayObject with this Motion.
                // The second parameter is the number of times the animation
                // will play - the default value of 0 means it will loop.
                /// BackWheel.addTarget(<instance name goes here>, 0);
                BackWheel.addTarget(backWheelObj, 0);
        private function frontWheel()
            var __motion_FrontWheel:MotionBase;
            if (__motion_FrontWheel == null)
                __motion_FrontWheel = new Motion();
                __motion_FrontWheel.duration = 165;
                // Call overrideTargetTransform to prevent the scale, skew,
                // or rotation values from being made relative to the target
                // object's original transform.
                // __motion_FrontWheel.overrideTargetTransform();
                // The following calls to addPropertyArray assign data values
                // for each tweened property. There is one value in the Array
                // for every frame in the tween, or fewer if the last value
                // remains the same for the rest of the frames.
                __motion_FrontWheel.addPropertyArray("x", [0,44.1972,87.3677,129.545,170.728,210.934,250.164,288.449,325.791,362.205,397.41,432.284 ,465.983,498.804,530.747,561.846,592.1,621.526,650.141,677.944,704.969,731.199,756.668,781 .391,805.369,828.618,851.139,872.981,894.21,914.578,934.367,953.51,972.007,989.874,1007.13 ,1023.79,1039.85,1055.33,1070.25,1084.63,1098.45,1111.75,1124.54,1136.82,1148.61,1159.92,1 170.79,1181.19,1191.14,1200.68,1209.78,1218.51,1226.82,1234.77,1242.36,1249.59,1256.5,1263 .06,1269.32,1275.08,1280.92,1286.32,1291.62,1296.31,1300.94,1305.35,1309.55,1313.55,1317.3 5,1320.98,1324.44,1327.75,1330.93,1333.98,1336.93,1339.76,1342.51,1345.19,1347.79,1350.36, 1352.87,1355.37,1357.88,1360.36,1362.86,1365.38,1367.94,1370.54,1373.23,1375.97,1378.81,13 81.75,1384.8,1387.98,1391.29,1394.75,1398.38,1402.19,1406.18,1410.39,1414.79,1419.43,1424. 11,1429.41,1434.81,1440.67,1446.42,1452.68,1459.24,1466.14,1473.38,1480.96,1488.91,1497.22 ,1505.95,1515.06,1524.6,1534.55,1544.95,1555.81,1567.12,1578.91,1591.2,1603.98,1617.28,163 1.11,1645.48,1660.4,1675.88,1691.95,1708.6,1725.86,1743.73,1762.22,1781.37,1801.15,1821.54 ,1842.75,1864.59,1887.12,1910.36,1934.34,1959.07,1984.53,2010.76,2037.79,2065.59,2094.21,2 123.63,2153.89,2184.99,2216.93,2249.75,2283.45,2318.04,2353.53,2389.94,2427.28,2465.57,250 4.8,2545.01,2586.19,2628.37,2671.54,2715.75]);
                __motion_FrontWheel.addPropertyArray("y", [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
                __motion_FrontWheel.addPropertyArray("scaleX", _scalePH);
                __motion_FrontWheel.addPropertyArray("scaleY", _scalePH);
                __motion_FrontWheel.addPropertyArray("skewX", [0]);
                __motion_FrontWheel.addPropertyArray("skewY", [0]);
                __motion_FrontWheel.addPropertyArray("rotationConcat", [0,14.647,28.9537,42.9311,56.5793,69.9037,82.9043,95.5921,107.967,120.035,131.795,143.259 ,154.427,165.304,175.89,186.196,196.222,205.974,215.457,224.671,233.627,242.32,250.76,258. 953,266.899,274.604,282.068,289.306,296.309,303.091,309.649,315.993,322.123,328.045,333.76 3,339.284,344.607,349.738,354.682,359.446,364.028,368.435,372.671,376.743,380.651,384.399, 387.999,391.445,394.743,397.904,400.923,403.815,406.57,409.204,411.717,414.115,416.404,418 .577,420.651,422.621,424.498,426.287,427.983,429.596,431.133,432.593,433.987,435.309,436.5 71,437.773,438.92,440.018,441.071,442.081,443.058,443.996,444.907,445.796,446.658,447.509, 448.343,449.171,450,450.823,451.652,452.486,453.337,454.198,455.087,455.998,456.937,457.91 3,458.923,459.977,461.074,462.221,463.423,464.685,466.008,467.402,468.862,470.398,472.012, 473.707,475.496,477.373,479.343,481.418,483.591,485.879,488.277,490.791,493.425,496.18,499 .072,502.09,505.251,508.549,511.996,515.596,519.344,523.251,527.323,531.56,535.966,540.549 ,545.312,550.257,555.388,560.711,566.232,571.95,577.871,584.001,590.345,596.903,603.686,61 0.688,617.927,625.39,633.095,641.041,649.235,657.675,666.368,675.324,684.538,694.021,703.7 73,713.799,724.105,734.691,745.568,756.735,768.199,779.96,792.027,804.402,817.09,830.091,8 43.415,857.063,871.041,885.348,900]);
                __motion_FrontWheel.addPropertyArray("cacheAsBitmap", [false]);
                // Create an AnimatorFactory instance, which will manage;
                // targets for its corresponding Motion.
                var FrontWheel:AnimatorFactory = new AnimatorFactory(__motion_FrontWheel);
                FrontWheel.transformationPoint = new Point(0.500000,0.500000);
                // Call the addTarget function on the AnimatorFactory
                // instance to target a DisplayObject with this Motion.
                // The second parameter is the number of times the animation
                // will play - the default value of 0 means it will loop.
                /// FrontWheel.addTarget(<instance name goes here>, 0);
                FrontWheel.addTarget(frontWheelObj, 0);

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    flex/sdk/trunk/modules/compiler/src/java/flex2/compiler/mxml/lang/StandardDefs.java
    flex/sdk/trunk/modules/compiler/src/java/flex2/compiler_en.properties

  • Actionscript compiler finds an error but doesn't say so!

    Hi! I just spent about an hour very frustrated, because
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    people, but I soon realised it would still show compiler errors
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    Long story short, I discovered my code would still compile if
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    var endPt:Point = new Point(curX+=xOff,curY+=yOff);
    A silly mistake, I simply wasn't paying attention..
    the problem is, neither was the compiler?? I received NO
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    in my SWF. It took me a while to realise it was an "invisible"
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    it. The debugger obviously wouldn't help me either since there was
    no AS to connect to.
    Why was the compiler unable to tell me what line it found a
    problem on? Why would it not even tell me it had found a problem,
    just silently running my SWF instead?

    Unfortunately, I have to admit, you're right, I can't get it
    to happen in a fresh file either. But in my old file, commenting
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    So if the line isn't an error, why was it causing the
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  • Compile errors that don't make any sense

    After spending a day coding, I did something to cause my project file to explode with errors. When I revert everything back to a known working version on source control I still get the same errors. I've tried everything I can think of to fix this. I started this problem while fixing a simple compile warning. I've made sure all the frameworks are included correctly. I feel it must be a project setting thats causing these problems. The GLSprite demo still compiles fine, but no matter how far back I go on source control my project file explodes with the same 121 errors. I'm not sure what I could of changed that won't go away with reverting. Any help would be greatly appreciated. I guess my next attempt will be uninstalling XCode.
    Heres the errors i'm getting
    Line Location UIAlert.h:30: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIAlert.h:40: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIAlert.h:147: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIAlert.h:158: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIBarButtonItem.h:55: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIBarButtonItem.h:74: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIColor.h:17: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:17: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:18: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:18: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:18: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:18: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:19: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:19: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:19: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:19: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:24: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:24: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:25: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:25: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:25: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:25: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:26: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:26: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:26: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:26: error: expected ')' before 'CGFloat'
    Line Location UIColor.h:56: error: expected ')' before 'CGFloat'
    Line Location UIFont.h:15: error: expected ')' before 'CGFloat'
    Line Location UIFont.h:23: error: expected ')' before 'CGFloat'
    Line Location UIFont.h:24: error: expected ')' before 'CGFloat'
    Line Location UIFont.h:25: error: expected ')' before 'CGFloat'
    Line Location UIFont.h:30: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIFont.h:31: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIFont.h:32: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIFont.h:33: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIFont.h:34: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIFont.h:35: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIFont.h:38: error: expected ')' before 'CGFloat'
    Line Location UIGeometry.h:13: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIGeometry.h:16: error: expected ')' before 'top'
    Line Location UIGeometry.h:22: error: 'UIEdgeInsets' has no member named 'left'
    Line Location UIGeometry.h:23: error: 'UIEdgeInsets' has no member named 'top'
    Line Location UIGeometry.h:24: error: 'UIEdgeInsets' has no member named 'right'
    Line Location UIGeometry.h:24: error: 'UIEdgeInsets' has no member named 'left'
    Line Location UIGeometry.h:25: error: 'UIEdgeInsets' has no member named 'bottom'
    Line Location UIGeometry.h:25: error: 'UIEdgeInsets' has no member named 'top'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'right'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'bottom'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'bottom'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'right'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'top'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'left'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'left'
    Line Location UIGeometry.h:30: error: 'UIEdgeInsets' has no member named 'top'
    Line Location UIImage.h:52: error: expected ')' before 'CGFloat'
    Line Location UIImage.h:54: error: expected ')' before 'CGFloat'
    Line Location UIImage.h:67: error: expected declaration specifiers or '...' before 'CGFloat'
    Line Location UIInterface.h:35: error: expected ')' before 'CGFloat'
    Line Location UIInterface.h:36: error: expected ')' before 'CGFloat'
    Line Location UIInterface.h:37: error: expected ')' before 'CGFloat'
    Line Location UIInterface.h:38: error: expected ')' before 'CGFloat'
    Line Location UILabel.h:26: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UILabel.h:27: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UILabel.h:29: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UILabel.h:69: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UINavigationBar.h:22: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UINavigationController.h:28: error: expected '=', ',', ';', 'asm' or '_attribute_' before 'UINavigationControllerHideShowBarDuration'
    Line Location UINavigationController.h:43: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UINavigationController.h:44: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIPickerView.h:83: error: expected ')' before 'CGFloat'
    Line Location UIPickerView.h:84: error: expected ')' before 'CGFloat'
    Line Location UIScrollView.h:78: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIScrollView.h:79: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIScrollView.h:108: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIScrollView.h:109: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UISearchDisplayController.h:30: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UISegmentedControl.h:71: error: expected ')' before 'CGFloat'
    Line Location UISegmentedControl.h:72: error: expected ')' before 'CGFloat'
    Line Location UISlider.h:38: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIStringDrawing.h:40: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:44: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:62: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:62: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:62: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:64: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:64: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:66: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:66: error: expected ')' before 'CGFloat'
    Line Location UIStringDrawing.h:66: error: expected ')' before 'CGFloat'
    Line Location UITableView.h:48: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableView.h:49: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableView.h:50: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableView.h:183: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableView.h:184: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableView.h:185: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableView.h:316: error: expected ')' before 'CGFloat'
    Line Location UITableView.h:317: error: expected ')' before 'CGFloat'
    Line Location UITableView.h:318: error: expected ')' before 'CGFloat'
    Line Location UITableViewCell.h:64: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableViewCell.h:66: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableViewCell.h:118: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITableViewCell.h:159: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:46: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:58: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:59: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:60: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:61: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:62: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:86: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UITextField.h:124: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIView.h:183: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIWindow.h:14: error: expected '=', ',', ';', 'asm' or '_attribute_' before 'UIWindowLevel'
    Line Location UIWindow.h:21: error: expected specifier-qualifier-list before 'CGFloat'
    Line Location UIWindow.h:60: error: expected specifier-qualifier-list before 'UIWindowLevel'
    Line Location UIWindow.h:77: error: expected '=', ',', ';', 'asm' or '_attribute_' before 'UIWindowLevelNormal'
    Line Location UIWindow.h:78: error: expected '=', ',', ';', 'asm' or '_attribute_' before 'UIWindowLevelAlert'
    Line Location UIWindow.h:79: error: expected '=', ',', ';', 'asm' or '_attribute_' before 'UIWindowLevelStatusBar'
    Line Location WSMethodInvocation.h:759: error: expected declaration specifiers or '...' before 'CFXMLTreeRef'
    Line Location WSMethodInvocation.h:759: error: expected declaration specifiers or '...' before 'CFXMLTreeRef'
    Line Location WSProtocolHandler.h:486: error: expected declaration specifiers or '...' before 'CFXMLTreeRef'
    Line Location WSProtocolHandler.h:486: error: expected declaration specifiers or '...' before 'CFXMLTreeRef'

    Hi Adam -
    Can we assume your source code control doesn't include the .xcodeproj file? Did you backup the entire project folder at any point? I'm guessing probably not or you would have tried the backup folder by now.
    So to review, are you saying that these compile errors are only showing up in your current project? In addition to GLSprite, can we assume you can compile any of the New Project templates?
    Is the behavior the same when you switch between Debug and Release? Simulator and Device? iPhone OS 3.0 and iPhone 2.x? I assume you've tried Build->Clean All Targets, Xcode->Quit Xcode, and restarting your Mac.
    There's a long list of other things we could check, but if it's only this one project that's broken, I would recommend starting a new project and moving all your source code into the new project. I had to do this once with a nearly complete app because of a similar, mysterious disintegration of my project. Despite my frustration at being unable to isolate the cause, the process went smoothly and took less than two hours. I could have worked faster, but I was trying to rebuild and run at various stages to be sure the project was still clean. I would recommend this, even if you need to make some stub classes to get a subset of the project to link.
    Backing all your files into a new project is strong medicine, but it's likely to work. A re-install of the SDK is no day at the beach either, since you need to carefully clean out the previous installation. If you make a mistake in the cleanup, the new installation may fail, leaving you with two problems: a broken project plus a broken environment.
    Of course if I misunderstood, and you can't even compile a template now, a re-install might be the only choice.
    Hope some part of the above is helpful!
    \- Ray

  • How to Resize Compiler Error panel

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  • Can't Export Movie - Unknown Compile Error - Help!

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    - Rebooting the machine and turning everything off that might possibly consume memory
    This machine has never had problems exporting in the past.  One thing I did try that worked -- installed PE 10 on another (less capable) Win 7 machine, and fed it all the media via an external drive.  The other machine did the export fine (though it took a while given it is underpowered).  This is nothing more than a work around though as I don't normally have access to this machine and I'm not done editing.
    I'm at my wits' end!  What else can I do to get this movie file to export?
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    Oh, that is tragic!
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    As for the Lexus, I can imagine all sorts of problems. My new LX-570 requires me to "Accept," when I put it into reverse, on the rear-view monitor! At least my wife's MB does not require that, but it is a 2011 model, so maybe the 2013 models will require that the user sign off on all sorts of "stuff."
    Now, I can play Finding Nemo, for my rear-seat passengers, while driving, but the front-seat passengers cannot see it, which is just fine. When driving, I am not even a fan of hands-free calls, and declined most of the streaming stock quotes, etc. for XM/Sirius radio. NOT while I am driving. I will save that for reading the WSJ in the club at the airport.
    Some years ago, our driver in London got a new BMW 7-series, and it allowed the playing of DVD's, even in the front, while driving. Not sure that I would want that, but such is life. At least his seats' ventilation system was "well-chilled," where ours' are just air. He almost froze my bum, showing off his new auto.
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    Hunt

  • Compiling Error While Viewing XML Data in Word

    I received the following message, "Compile error in hidden module: Module_starter" while trying to load sample xml data to view within MS Word while using BI Publisher. Any ideas of what causes this and how to fix it would be greatly appreciated.
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    G. Wright

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  • Class with interface, extends Sprite, but get compile error accessing "visible"

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    Hello,
    I recently started using Oracle ADF with MySQL at design time.
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    2. People : (PeopleID, FirstName, LastName, CompanyID [referencing CompanyID from Company Table])
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  • Query giving compilation error

    hi,
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    FROM(
    SELECT POH_CODE||'-'||POH_NO CODE,NVL(POH_FREIGHT_lc_amount,0)
    -NVL((
    SELECT SUM(FTH_LC_AMOUNT)
       FROM FIN_TXN_HEADER
      WHERE FTH_REF_CODE = POH_CODE
        AND FTH_REF_NO = POH_NO
        AND FTH_ACNT_CODE = 'AC1009'
      GROUP BY FTH_REF_CODE,FTH_REF_NO),0) NET, POH_CODE, POH_NO
    FROM PURCHASE_ORDER_HEADEr
    WHERE NVL(POH_FREIGHT_LC_AMOUNT,0) > 0);
        M_CNT1
             1
    in pre-form
    declare
    m_cnt1 number;
    BEGIN
    SELECT COUNT(*) INTO M_CNT1
    FROM(
    SELECT NVL(POH_FREIGHT_lc_amount,0)
    -NVL((
    SELECT SUM(FTH_LC_AMOUNT)
       FROM FIN_TXN_HEADER
      WHERE FTH_REF_CODE = POH_CODE
        AND FTH_REF_NO = POH_NO
        AND FTH_ACNT_CODE = 'AC1009'
      GROUP BY FTH_REF_CODE,FTH_REF_NO),0) NET
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    Encountered the symbol "SELECT" when expecting on of the following:
    ( - + mod not null others<an identifier>
    <a double-quoted delimited-identifier> <a bind variable> avg
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    ===================================================
    Question:
    =======
    Publishing  an extremely complex file can sometimes result in a blank swf being  created, and no compiler errors being shown even though some may exist.   Are there any suggested methods for dealing with this?
    =======
    Details:
    =======
    Those who have written flash files with large actionscript components  will be familiar with needing to set the JAVA_TOOL_OPTIONS evinronment  variable in order to prevent the Flash compiler from crashing due to  memory limits.  The majority of the files in question require this as a  bare minimum in order to be compiled at all.
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    ===========
    The Error:
    ===========
    Seemingly random in occurence, every now and then a file will  "compile blank".  Essentially, the compile time is very short, the swf  pops up as a blank white box, and there is absolutely nothing listed in  the "Compiler Errors" tab, nor in the output tab.  Sometimes closing  flash and relaunching it will bring the Compiler Error messages back,  though usually not.  More often opening the file on another computer in a  different copy of flash and compiling it again will show the errors.   The original computer will still not show anything, but the other  computer can be used to fix the error, and then the file will start  reporting errors again properly.
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    =====================
    CS4 Compile time averages:
    =====================
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            Shared Code Library = 10+ minutes
            Launcher Program = Unusable
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             Shared Code Library = approx. 1 minute
             Launcher Program = 15-25 minutes
    =====================
    CS5 Compile time averages:
    =====================
    Dual Core - Pentium 4:
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            Shared Code Library = 2-4 minutes
            Launcher Program = Compiles blank
    6 Core AMD w 16 GBs of RAM:
             Module File = less than 10 seconds
             Shared Code Library = less than 30 seconds
             Launcher Program = Compiles blank
    ========================================
    Summary:
    ========================================
    1.) Large and complex files in cs4 or cs5 can sometimes false compile, showing a blank swf, and no errors.
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    Eisley79

    For the future people who come searching this forum and find my thread.
    http://kb2.adobe.com/cps/405/kb405257.html
    Above is a link to adobe's official version of admitting this situation exists(and its true for cs5 as well).
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    and as far as adobe is concerned, if i told you what i thought of you, i would get this post deleted...and myself banned.
    Anyone considering doing Enterprise level projects in Flash, DONT.  I wanted to use JAVA, but my company went with flash.  I am stuck working around it constantly, and would have been better off coding foundation classes to mimic whatever functionality we needed from flash into java.
    Maybe when actionscript 4 comes along, it will magically bring with it true object oriented programming, and Adobe will spend the time and money to make a real working compiler.  Somehow i doubt it.

  • Compilation error while building boost 1_44_0 on Solaris (Sun Studio 10)

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    Notice: The Early Access serial number will expire in -7 days.
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    Dependencies updated...
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    "/opt/SUNWspro/prod/include/CC/Cstd/./istream", line 373: Where: Specialized in non-template code.
    "/opt/SUNWspro/prod/include/CC/rw7/rw/defs.h", line 316: Error: A typedef name cannot be used in an elaborated type specifier..
    "/opt/SUNWspro/prod/include/CC/rw7/rw/defs.h", line 317: Error: A typedef name cannot be used in an elaborated type specifier..
    "/opt/SUNWspro/prod/include/CC/rw7/rw/defs.h", line 318: Error: A typedef name cannot be used in an elaborated type specifier..
    "RuntimeException.h", line 131: Error: Function RuntimeException::~RuntimeException() can throw only the exceptions thrown by the function std::exception::~exception() it overrides.
    "RuntimeException.h", line 97: Error: Could not find std::exception::exception(const char*) to initialize base class.
    "RuntimeException.h", line 121: Error: xmsg is not a member of std::exception.
    "Bitmap.cc", line 62: Error: Cannot return int(Bitmap::*)()const from a function that should return int.
    11 Error(s) detected.
    make: *** [Bitmap.o] Error 11
    In Makefile CFLAGS setting are as follows,
    ### Setup common symbols for .depends
    SRC = $(TEST_SRC)
    INCLUDES = $(TEST_INC)
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    CLEAN = -r *.o $(PGM_EXEC) Templates.DB/* SunWS_cache/*
    include $(ROOT)/h/common.mak
    # The system include directory must be specifically included first because some of the
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    # Modified these section to compile on TVLAPP1HAG
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    CFLAGS += -Dbool=int -g -D$(MAINLINE) $(OUR_COLLECTION)
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    #CFLAGS += -Qoption ccfe -abirel=4.1
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    Please Help

    Hello,
    Still I am not able to solve the error. please help me.. Please see the below code...
    Error:
    s3dvap983:/export/home/pshirode/rel_v95/cc_lib > make
    Making dependencies...
    cc -g -D__EXTENSIONS__ -D_SVID_GETTOD -I../h -I/app/oracle/product/9.2_32/precomp/public -I. `getconf LFS_CFLAGS | head -1` -D UT_TRACE_FUNCTION -g -D -I. -m64 -xarch=sparcvis -H -w -E 2>&1 >/dev/null Bitmap.cc BitmapData.cc BitmapInputTxnStream.cc BitmapOutputStream.cc UnexpectedException.cc FieldData.cc FieldDataCollection.cc FieldDefinition.cc FieldDefinitionCollection.cc OutputFixedStream.cc ParsingEngine.cc Schema.cc Statistics.cc String.cc TraceStream.cc TxnStream.cc c_api.cc SocketImpl.cc Socket.cc ServerSocket.cc UnixSocket.cc Thread.cc test.cc | grep -v License | grep -v command | ../dvl.bin/mkdep >.depends
    Dependencies updated...
    CC -g -D__EXTENSIONS__ -D_SVID_GETTOD -I../h -I/app/oracle/product/9.2_32/precomp/public -I. `getconf LFS_CFLAGS | head -1` -D UT_TRACE_FUNCTION -g -D -I. -m64 -xarch=sparcvis -c Bitmap.cc
    "/opt/SUNWspro/prod/include/CC/rw7/rw/defs.h", line 316: Error: A typedef name cannot be used in an elaborated type specifier..
    "/opt/SUNWspro/prod/include/CC/rw7/rw/defs.h", line 317: Error: A typedef name cannot be used in an elaborated type specifier..
    "/opt/SUNWspro/prod/include/CC/rw7/rw/defs.h", line 318: Error: A typedef name cannot be used in an elaborated type specifier..
    "RuntimeException.h", line 137: Error: Function RuntimeException::~RuntimeException() can throw only the exceptions thrown by the function std::exception::~exception() it overrides.
    "RuntimeException.h", line 103: Error: Could not find std::exception::exception(const char*) to initialize base class.
    "RuntimeException.h", line 127: Error: xmsg is not a member of std::exception.
    "Bitmap.cc", line 62: Error: Cannot return int(Bitmap::*)()const from a function that should return int.
    7 Error(s) detected.
    make: *** [Bitmap.o] Error 7
    96 class RuntimeException : public xmsg {
    97 public:
    98
    99 /**
    100 * Create an exception with a simple error message
    101 * @param message The error message
    102 */
    103 RuntimeException(const char* msg) : xmsg(msg) {}
    104
    105 /**
    106 * Create an exception with an error code, fileinfo, and message. This will
    107 * produce an error message that looks like:
    108 * in File:%s at line#: %d \n %error_message%
    109 *
    110 * @param error An integer error code. The catch block can use the error()
    111 * method to examine this value
    112 * @param fileinfo The location in a source file where the error occured
    113 * @param msg The error message
    114 * @see RuntimeException.error
    115 */
    116 RuntimeException(int p_error, const Fileinfo& f, const char* msg)
    117 {
    118 error = perror;
    119 strstream buffer;
    120 buffer << "in File:"
    121 << f.filename()
    122 << " at line#:"
    123 << f.lineno() << endl << msg
    124 << ends; // required for this strstream library, other versions
    125 // like Borland the stream is always null terminated
    126
    127 xmsg::xmsg(buffer.str());
    128 delete buffer.str(); // added by db 03-Jul-98 accoprding to the
    129 // ssbuf(3C++) man page - other implementations may
    130 // use malloc/free but Solaris uses new/delete
    131 }
    132
    133 /** @return the error code */
    134 int error() {return _error;}
    135
    136 /** Clean up instance */
    137 virtual ~RuntimeException() {}
    138
    139
    140 protected:
    141
    142 /**
    143 * Default constructor - not very useful to throw an exception without at
    144 * least an error message, so this is reserved for only subclasses.
    145 */
    146 RuntimeException() : xmsg() {}
    147
    148 private:
    149
    150 /** the error code associated with the error */
    151 int _error;
    152 };
    153

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    Revision: 9555
    Author:   [email protected]
    Date:     2009-08-24 16:06:41 -0700 (Mon, 24 Aug 2009)
    Log Message:
    Fixed 'ant doc' compilation error in DesignLayer.as.
    QE notes: None
    Doc notes: None
    Bugs: None
    Reviewer: None
    Tests run: ant checkintests
    Is noteworthy for integration: No
    Modified Paths:
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