Creating a Video Gallery
I am creating a video gallery for a website. I am quite new
to Flash 8 and I am wondering whether it is possible to do the
following:
The file will contain a video player at the top that will
play all the video clips. Underneath will be a library that will
start off as four thumbnails and their will be an 'Expand All'
button. Once clicked, the gallery will expand in flash to show
however many thumbnails that are needed, and once you click on the
thumbnails the video will load up in the above player.
I have created the library so that it expands and collapses,
but I am struggling (have no idea) on how to make the thumbnails
link to play the corresponding videos at the top!
Is it possible?
Thanks for the advice, I must have done something wrong
though as it has not worked.
In my SWF, I have imported the videos separately using the
wizard. I have named one of the videos with the instance name vid
and then added the code you have listed. When I preview the file,
the top video plays, but when I click on the thumbnails they do not
do anything.
Have I done something wrong?
Similar Messages
-
Create FLV Video Gallery In Dreamweaver?
Hi and thanks in advance to those who can offer some advice.
I'd like to create a Flash Video Gallery with thumbnails that link to video and play on the page. Only one video screen. Something like Youtube.
I'm new to Dreamweaver and have built everything else for the site and the portfolio is the last page where I need to have the video gallery.
Any tutorials and direction is appreciated.
Again, I'd like to have one page with thumbnails that plays the video on the page in one window, not multiple windows.
Thanks!Wimpy Rave is absolutely perfect for this type of video gallery. One media player can handle all your video and audio files seemlessly from a playlist.
See Examples, Rave Video Playlist.
http://www.wimpyplayer.com/affiliates/idevaffiliate.php?id=836
Nancy O.
Alt-Web Design & Publishing
Web | Graphics | Print | Media Specialists
www.alt-web.com/
www.twitter.com/altweb -
Creating video gallery with thumbnails?
Hi everyone. I'm trying to create this video gallery that has clickable thumbnails on it. When no one is around to click on the thumbnails, the videos play on a loop. However, I want there to be the ability to see thumbnails while the videos are playing so that if someone comes along, they can click on that thumbnail and view that specific video.
I've been trying out different themes in iDVD, but nothing seems to have that feature where you can still see the thumbnails of the different videos you have while a video is playing. Anyone know of how to do this? Help would be greatly appreciated!!Theoretically yes but I haven't tried it. You could try to create a disk image and play it with Mac Blu-Ray Player. But as I said I have no first hand knowledge regarding this.
Note that your video needs to HD to go the Blu-Ray route. Otherwise it makes no sense. -
How to do a video gallery page
Hi everyone
when you create a new page iWeb lets you choose from some preset pages like the homepage, the blog, the video and the photo gallery.
But the video page lets you put one or more videos in just one page.
If you have many videos and you want to divide them in different categories like the photo gallery page do for photos, how can you do it?
If you select the photo gallery and if you put videos instead of photos from your iTunes inside of it, it seems to do the job, but I can't use this trick cause I have not enough hosting space to store the videos, and infact I uploaded them in youtube and with the youtube widget the photo gallery doesn't work and shows nothing...
Did someone know how to create a video gallery page (or something like that) with videos from youtube?
Thanks
Message was edited by: PaoloPhinoThis is one way you could do it: PhotoPresenter Animated Slideshow Themes. The thumbnails can be as small as you'd like. This way none of the video files have to load before they play button is selected. Otherwise the page would take forever to load.
How the button is created is described in this demo page: Opening Item in a New, Precisely Sized Window
OR you could use a video jutebox like the one on this page: http://www.holyredeemernorthbend.org/HRWeb/Our_Videos.html.
His tutorial on how to implement it is here: http://www.holyredeemernorthbend.org/HRWeb/jukebox.html.
OT -
"Video gallery in Tumblr blog way"
Is it possible to create a video gallery outside of Muse that would work in the same way as the Tumblr blog?
When you add or remove videos so the code will automatically update the gallery also on the sites of Muse.
Can anyone advise me how such kind of video gallery can be created in practice?
Thank you in advance!
TaikaJimI also would like to know this, but just for pictures!
-
I am creating a video gallery off of the demo action script
3, video gallery, that is shown on this site. I have updated the
XML file that contains the link to the thumbnails and videos to the
appropriate url. When I test the project out, I get the following
error:
TypeError: Error #1085: The element type "video" must be
terminated by the matching end-tag "</video>".
at
fvg::FlashVideoGallery/fvg:FlashVideoGallery::onDataHandler()
at
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/flash.net:URLLoader::onComplete()
I am fairly new to Action Scripts and would really appreciate
overcoming this hurdle.
Thanks
Ariarikanoa wrote:
> I am creating a video gallery off of the demo action
script 3, video gallery,
> that is shown on this site. I have updated the XML file
that contains the link
> to the thumbnails and videos to the appropriate url.
When I test the project
> out, I get the following error:
>
> TypeError: Error #1085: The element type "video" must be
terminated by the
> matching end-tag "</video>".
> at
fvg::FlashVideoGallery/fvg:FlashVideoGallery::onDataHandler()
> at
>
flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunctio
> n()
> at flash.events::EventDispatcher/dispatchEvent()
> at
flash.net::URLLoader/flash.net:URLLoader::onComplete()
>
> I am fairly new to Action Scripts and would really
appreciate overcoming this
> hurdle.
>
> Thanks
>
> Ari
>
> <?xml version="1.0" encoding="utf-8"?>
> <!--
> ***************************************
> Settings.xml
> Provides a configurable data source for the Flash Video
> Gallery application.
>
> Configurable Settings:
> - labels: exposes labels for localization.
> - links: configure main screen links and resulting urls.
> - filters(1): creates a list for filtering (up to 4
filters).
> - filters(2): creates an alternate list for filtering
(up to 4 filters).
> - videos: creates a list of video display information.
>
> Note: Text nodes are for localization and node
attributes
> are not. The exception is the 'url' attributes...
>
> Last Modified: March 2, 2007
> ***************************************
> -->
> <flashvideogallery>
>
> <!-- Labels for localization -->
> <labels>
> <label name="title"><![CDATA[ActionScript 3.0
Flash Video Gallery]]></label>
> <label name="welcome"><![CDATA[<b>Click
on a thumbnail to view
> details</b>]]></label>
> <label name="videoPreview"><![CDATA[Webvideo
Preview]]></label>
> </labels>
>
> <!-- Links for the main screen (up to 8 sidebar
links) -->
> <links>
> <link name="textLink1"
> url="
http://www.adobe.com/products/flash/video/"><![CDATA[Learn
more about
> Flash video >]]></link>
> <link name="textLink2"
> url="
http://www.adobe.com/devnet/flash/"><![CDATA[Visit
the Flash Developer
> Center >]]></link>
> <link name="textLink3"
> url="
http://www.adobe.com/devnet/flash/articles/video_gallery.html"><![CDATA[Exa
> mine the gallery source files >]]></link>
> <link name="textLink4" url="
http://www.adobe.com"><![CDATA[View
more
> examples of Flash video >]]></link>
> <link name="textLink5"
> url="
http://www.adobe.com/products/flash/"><![CDATA[Learn
about Flash CS3
> Professional >]]></link>
> <link name="textLink6" url=""/>
> <link name="textLink7" url=""/>
> <link name="textLink8" url=""/>
> </links>
>
> <!-- Filter by list #1 (category radio button and up
to 4 checkbox filters)
> -->
> <filters>
> <filter name="radio1" view="1"><![CDATA[Filter
videos by industry]]></filter>
> <filter name="checkbox1" id="i0"
view="1"><![CDATA[Content]]></filter>
> <filter name="checkbox2" id="i1"
view="1"><![CDATA[Entertainment]]></filter>
> <filter name="checkbox3" id="i2"
view="1"><![CDATA[Marketing]]></filter>
> <filter name="checkbox4" id="i3" view="0"/>
> </filters>
>
> <!-- Filter by list #2 (category radio button and up
to 4 checkbox filters)
> -->
> <filters>
> <filter name="radio2" view="0"><![CDATA[Filter
videos by region]]></filter>
> <filter name="checkbox5" id="r0"
view="1"><![CDATA[Europe]]></filter>
> <filter name="checkbox6" id="r1"
view="1"><![CDATA[North America]]></filter>
> <filter name="checkbox7" id="r2" view="0"/>
> <filter name="checkbox8" id="r3" view="0"/>
> </filters>
>
> <!-- List up to 36 videos for display in the gallery
-->
> <videos>
> <video
preview="thumbnails/Qlippit_3_Adam3_pix_to_grandP-26May07-0523PM.flv"
>
flv="video/Qlippit_3_Adam3_pix_to_grandP-26May07-0523PM.flv"
filter2="r1"
> filter1="i2">
> <title><![CDATA[Creative
Bubble]]></title>
> <description><![CDATA[Creative Bubble needed a
way to show their demo reels
> to the largest audience possible with the best
experience. Their solution is a
> Flash-based UI that instantly streams video to their
home page.]]></description>
> <moreInfo url="
http://www.adobe.com"><![CDATA[More
info...]]></moreInfo>
> </video>
> </flashvideogallery>
>
1st. If you haven't already, get a nice xml editor such as
http://www.wmhelp.com/download.htm
free xmlpad editor for windows. Why? because it supports
editing the
dating in 3 different ways: Source <which has syntax/tag
hilighting ,
Grid , Table.. the grid is easiest to use and helps avoid
deleting tags
by mistake, which is what it sounds like you did based on the
error
message. If the above was a straight cut and paste of your
xml file then
you are missing
the </videos> tag that belongs between
</video> and </flashvideogallery>
I have personally spent the last week playing with the
example and
modifying it to have a scrollbar so that i can show more than
36 videos,
and have edited the xml files to add more entries. -
Spry XML Dataset Video Gallery Question
Hi there,
We are trying to create a video gallery using a Spry XML Dataset.
It's currently working in FF and Safari, but not working in IE6-7 or Opera.
Here is a link... http://www.rightsidedesign.com.au/test/tv.html
IE seems to display the content for a second, but it doesn't load the videos or text, but then it disappears.
The elements being fed via the dataset are the video, video description (at bottom right of video) and thumbnails
Can anyone give us a hint as to what we might be doing wrong??
We followed the tutorial at... http://www.coremediadesign.co.uk/web_design_tutorials/dreamweaver_tutorials/spry_image_gal lery_adobe.html
and replaced the image with an FLV player.
Thanks for your help in advance!Hi there,
We are trying to create a video gallery using a Spry XML Dataset.
It's currently working in FF and Safari, but not working in IE6-7 or Opera.
Here is a link... http://www.rightsidedesign.com.au/test/tv.html
IE seems to display the content for a second, but it doesn't load the videos or text, but then it disappears.
The elements being fed via the dataset are the video, video description (at bottom right of video) and thumbnails
Can anyone give us a hint as to what we might be doing wrong??
We followed the tutorial at... http://www.coremediadesign.co.uk/web_design_tutorials/dreamweaver_tutorials/spry_image_gal lery_adobe.html
and replaced the image with an FLV player.
Thanks for your help in advance! -
Need help with xml video gallery
Hello everyone
I recently bought a xml video gallery. I'm loading the movie externally into another movie. When the xml gallery loads, it cancels all sounds.
I need to figure out where in the actionscription can i reverse the cancellation of sounds. Can anyone help? if possible, I can email, whomever is willing to help, the xml gallery to see if theres another reason the sound is being canceled.
Also, the sound of the gallery doesn't work til you click the volume scroller.
Here are two parts of actionscript included in the gallery:
part one:
// Import filter classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
// Set flash variables
var xmlFileUrl:String = "playlist.xml";
var auto_play:String = "true";
// Set xml file URL
if (_root.xmlfile) {
xmlFileUrl = _root.xmlfile;
var V_SRC;
var thuArray:Array = new Array();
var currentVideo:Number = 0;
var totalItems;
var numOfItems:Number;
var itemDistance:Number = 120+5;
var itemHeight:Number = 80+2;
var Value:Number = 1;
var boundry:Number = 1;
var ratio:Number = 1;
var diff:Number = 1;
var collectionWidth:Number = 1;
var buffer:Number = 135*2;
this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
video_txt.theText.selectable = false;
video_txt.theText.autoSize = "left";
//The Format
myFormat = new TextFormat();
myFormat.font = _root.font_format;
myFormat.size = _root.font_size;
myFormat.color = _root.font_color;
myFormat.align = "center";
video_txt.theText.setNewTextFormat(myFormat);
// Create a new movieclip to load the thumbs
var thumbLoader:MovieClipLoader = new MovieClipLoader();
var thumbListener:Object = new Object();
thumbLoader.addListener(thumbListener);
thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
target_mc._parent.preloader_mc._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = xmlLoaded;
xml.load(xmlFileUrl);
// Load the xml file into the player
function xmlLoaded(b:Boolean) {
if (b) {
auto_play = this.firstChild.firstChild.attributes.auto_play;
scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
totalItems = this.firstChild.firstChild.childNodes;
numOfItems = totalItems.length;
for (j=0; j<numOfItems; j++) {
var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
i._x = itemDistance*j;
thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
i.id = j;
i.videoTitle = totalItems[j].attributes.title;
i.videoUrl = totalItems[j].attributes.src;
// Create an event for thumb rollover
i.onRollOver = iRoll;
i.onRollOut = i.onReleaseOutside=iOut;
i.onRelease = iRelease;
thuArray[j] = i;
// default first video
collectionWidth = player_mc.main_mc.collection_mc._width;
currentVideo = 0;
V_SRC = thuArray[0].videoUrl;
changeVideo();
//scope._alpha = 100;
new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
else
trace("Error! xml file not loaded");
// onRollOver Events
function iRoll() {
player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
this.light_mc.play();
function iRelease() {
currentVideo = this.id;
changeVideo();
function changeVideo() {
V_SRC = thuArray[currentVideo].videoUrl;
player_mc.loadVideo();
currentThumb();
player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
video_txt.theText.text = totalItems[currentVideo].attributes.title;
player_mc.so.getVolume();
player_mc.playStatus = 1;
player_mc.checkStatus();
function nextVideo() {
if (currentVideo<(numOfItems-1)) {
currentVideo++;
} else {
currentVideo = 0;
changeVideo();
function currentThumb() {
for (i=0; i<thuArray.length; i++) {
if (i == currentVideo) {
thuArray[i].enabled = true;
// Mouse movement on rollover
this.onMouseMove = function() {
collectionWidth = player_mc.main_mc.collection_mc._width;
boundry = player_mc.main_mc.area_mc._width;
if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
ratio = player_mc.main_mc._xmouse/boundry;
diff = (collectionWidth-boundry)+buffer;
Value = Math.floor((-ratio)*diff)+(buffer/2);
updateAfterEvent();
this.onEnterFrame = function() {
// Define movement area and speed
if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.collection_mc._ x)/scrollSpeed));
if (player_mc.main_mc.collection_mc._x>0) {
player_mc.main_mc.collection_mc._x = 0;
} else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_mc.main_mc. collection_mc._width))) {
player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._width));
} else {
player_mc.main_mc.collection_mc._x = 0;
updateAfterEvent();
part two:
// Define flash variables
var video_url:String = "";
var tempx:Number = this._parent._x;
var tempy:Number = this._parent._y;
var timeCounter:Number = 0;
var timeInSeconds:Number = _root.time_counter;
// Object to listen to onStage Event
videoObj = vid.videoObj;
// Setting up the connection
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
// Buffer time
ns.setBufferTime (10);
videoObj.attachVideo (ns);
function loadVideo () {
video_url = _parent.V_SRC;
trace(video_url);
ns.play (video_url);
function checkStatus()
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("pause");
mc_playAgain._visible = false;
thumbs_out = false;
title_out = false;
else
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
} // end else if
if (so.getVolume() == 0)
controls_mc.mute_mc.gotoAndStop("mute");
else
controls_mc.mute_mc.gotoAndStop("on");
}; // End of the function
mc_playAgain._visible = false;
// Check Status of video
ns.onStatus = function (info)
if (info.code == "NetStream.Buffer.Empty")
mc_buffer._visible = true;
else if (info.code == "NetStream.Buffer.Full")
mc_buffer._visible = false;
else if (info.code == "NetStream.Play.Stop")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
else
trace;
} // end else if
mc_playAgain._visible = true;
mc_buffer._visible = false;
thumbs_out = true;
title_out = true;
checkStatus();
} // end else if
// Get info about video
ns.onMetaData = function(infoObject:Object)
FLVduration = infoObject["duration"];
relationshipW = infoObject.height / infoObject.width;
relationshipH = infoObject.width / infoObject.height;
if (Stage["displayState"] == "fullScreen")
largeSize ();
else
regularSize ();
if (_parent.auto_play == "false")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
mc_buffer._visible = false;
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
thumbs_out = true;
title_out = true;
_parent.auto_play = "true";
}// end else if
var videoInterval = setInterval(videoStatus, 100);
var amountLoaded;
var duration;
// videoStatus on load Event
function videoStatus()
amountLoaded = ns.bytesLoaded / ns.bytesTotal;
controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
}; // End of the function
function scrubIt()
ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
}; // End of the function
// video time
var time_interval:Number = setInterval(checkTime, 500, ns);
function checkTime(ns:NetStream) {
//current time
var ns_seconds:Number = ns.time;
var minutes:Number = Math.floor(ns_seconds/60);
var seconds = Math.floor(ns_seconds%60);
sec = seconds;
min = minutes;
if (sec<10) {
sec = "0"+sec;
if (min<10) {
min = "0"+min;
controls_mc.time_txt.time_1.text = min+":"+sec;
//total time
var minutes2:Number = Math.floor(FLVduration/60);
var seconds2 = Math.floor(FLVduration%60);
sec2 = seconds2;
min2 = minutes2;
if (sec2<10) {
sec2 = "0"+sec2;
if (min2<10) {
min2 = "0"+min2;
controls_mc.time_txt.time_2.text = min2+":"+sec2;
if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
controls_mc.time_txt.time_2.text = "00:00";
setStage ();
// Object to listen onStage Event
var stageL:Object = new Object ();
// function respnsible for content alignment
function setStage ()
if (Stage["displayState"] == "fullScreen") {
tempx = this._parent._x;
tempy = this._parent._y;
this._parent._x = 0;
this._parent._y = 0;
vidBg_mc._x = 0;
vidBg_mc._y = 0;
mc_title._x = 0;
mc_title._y = -30;
slide_me._x = 0;
slide_me._y = 0;
vidBg_mc._width = Stage.width;
vidBg_mc._height = Stage.height;
mc_title._width = Stage.width;
mc_title._height = Stage.height / 20;
slide_me._width = Stage.width;
slide_me._height = Stage.height / 20;
vid._x = vid._y = 0;
largeSize ();
controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
controls_mc._y = Math.round (Stage.height - 36);
mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
mc_playAgain._y = Math.round (Stage.height - 572);
thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
thumbs_mc._y = Math.round (Stage.height - 115);
main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
hide_mc.onEnterFrame = function () {
timeCounter = timeCounter + 1;
if (timeCounter >= timeInSeconds * 30) {
timeCounter = 0;
controls_mc._alpha = 0;
this.onMouseMove = function () {
timeCounter = 0;
controls_mc._alpha = 100;
else
delete hide_mc.onEnterFrame;
delete this.onMouseMove;
controls_mc._alpha = 100;
this._parent._x = tempx;
this._parent._y = tempy;
vidBg_mc._width = 600;
vidBg_mc._height = 360;
mc_title._width = 600;
mc_title._height = 30;
slide_me._width = 600;
slide_me._height = 30;
vidBg_mc._x = vid._x = 0;
vidBg_mc._y = vid._y = 35;
mc_title._x = vid._x = 0;
mc_title._y = vid._x = -30;
slide_me._x = vid._x = 0;
slide_me._y = vid._y = 35;
regularSize ();
controls_mc._x = 0;
controls_mc._y = 395;
mc_playAgain._x = 243;
mc_playAgain._y = 158;
thumbs_mc._x = 0;
thumbs_mc._y = 316;
main_mc._x = 0;
main_mc._y = 406;
mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
// to apply when stage (browser window) is resized or modified
stageL.onResize = function () {
setStage ();
// attaching object to the stage
Stage.addListener (stageL);
MovieClip.prototype.slide = function(yPos) {
this._y -= (this._y-yPos)/5;
// tilte actions
mc_title.onEnterFrame = function()
if (Stage["displayState"] == "normal" && title_out == false)
this.slide(5);
else if (Stage["displayState"] == "normal" && title_out == true)
this.slide(35);
if (Stage["displayState"] == "fullScreen" && title_out == false)
this._y -= (this._y+106)/5;
else if (Stage["displayState"] == "fullScreen" && title_out == true)
this.slide(0);
// thumbs actions
main_mc.onEnterFrame = function()
if (Stage["displayState"] == "normal" && thumbs_out == false)
this.slide(406);
else if (Stage["displayState"] == "normal" && thumbs_out == true)
this.slide(299);
if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
this._y = Math.round (Stage.height - 0);
else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
this._y = Math.round (Stage.height - 133);
// Playlist button
controls_mc.playlist_mc.onRollOver = function ()
this.gotoAndStop("playlistOver");
controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
this.gotoAndStop("playlist");
// Toggle playlist button
controls_mc.playlist_mc.onRelease = function ()
if (thumbs_out == false)
thumbs_out = true;
title_out = true;
else if (thumbs_out == true)
thumbs_out = false;
title_out = false;
} // end if else
// Define hit area for playPause button
vid.onPress = controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("play")
playStatus = 0;
checkStatus();
else if (playStatus == 0)
controls_mc.playPause.gotoAndStop("pause");
playStatus = 1;
checkStatus();
// playPause button
controls_mc.playPause.onRollOver = function ()
if (playStatus == 1)
this.gotoAndStop("pauseOver");
else
this.gotoAndStop("playOver");
} // end else if
controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
if (playStatus == 1)
this.gotoAndStop("pause");
else
this.gotoAndStop("play");
} // end else if
// Toggle playPause button
controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
this.gotoAndStop("play");
playStatus = 0;
checkStatus();
else if (playStatus == 0)
this.gotoAndStop("pause");
playStatus = 1;
checkStatus();
controls_mc.skip_mc.onRollOver = function ()
this.gotoAndStop("skipOver");
controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
this.gotoAndStop("skip");
controls_mc.skip_mc.onRelease = function ()
_parent.nextVideo()
// Play Again button
mc_playAgain.onRollOver = function ()
this.gotoAndStop("playAgainOver");
mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
this.gotoAndStop("playAgain");
// Toggle Play Again button
mc_playAgain.onRelease = function ()
this._visible = false;
ns.pause();
playStatus = 1;
checkStatus();
// make the seek bar clickable
controls_mc.mc_progress.mc_buff.onPress = function()
xpos = controls_mc.mc_progress._xmouse;
percent = Math.round(xpos/controls_mc.mc_progress._width*100);
seekTime = percent/100*FLVduration;
seekTime = Math.round(seekTime*100)/100;
ns.seek(seekTime);
// Set volume level
var s:Sound = new Sound();
s.setVolume(_root.volume_value);
controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
// Volume control
controls_mc.mc_soundLevel.onPress = function()
volumeTo = (this._xmouse / this._width)*100;
this.mc_volume._xscale = volumeTo;
s.setVolume(volumeTo);
// Volume
_parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
vSound.attachAudio(ns);
var so = new Sound(vSound);
so.setVolume(_root.volume_value);
// Mute button
controls_mc.mute_mc.onRollOver = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("onOver");
else
this.gotoAndStop("muteOver");
} // end else if
controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("on");
else
this.gotoAndStop("mute");
} // end else if
// Toggle mute button
controls_mc.mute_mc.onRelease = function ()
if (so.getVolume() >= 1)
controls_mc.mc_soundLevel.mc_volume._xscale = 0;
so.setVolume(0);
this.gotoAndStop("muteOver");
else
controls_mc.mc_soundLevel.mc_volume._xscale = 70;
so.setVolume(_root.volume_value);
this.gotoAndStop("onOver");
} // end else if
// Resize video proportionaly
function regularSize ()
videoObj._width = 600;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > 360)
videoObj._height = 360;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (600 - videoObj._width) / 2;
videoObj._y = (360 - videoObj._height) / 2;
function largeSize ()
videoObj._width = Stage.width;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > Stage.height)
videoObj._height = Stage.height;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (Stage.width - videoObj._width) / 2;
videoObj._y = (Stage.height - videoObj._height) / 2;
// Fullscreen button
controls_mc.fullscreen_mc.onRollOver = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("fullOver");
else
this.gotoAndStop("fullCloseOver");
} // end else if
controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("full");
else
this.gotoAndStop("fullClose");
} // end else if
// Toggle fullscreen button
controls_mc.fullscreen_mc.onRelease = function ()
if (Stage["displayState"] == "normal")
Stage["displayState"] = "fullscreen";
_parent.video_txt.theText._visible = false;
else
Stage["displayState"] = "normal";
_parent.video_txt.theText._visible = true;if you mean sound works well when the gallery is tested without being loaded into another swf but fails when loaded, change the highlighted line:
// Import filter classes
import mx.transitions.Tween;
import mx.transitions.easing.*;
// Set flash variables
var xmlFileUrl:String = "playlist.xml";
var auto_play:String = "true";
// Set xml file URL
if (_root.xmlfile) {
xmlFileUrl = _root.xmlfile;
var V_SRC;
var thuArray:Array = new Array();
var currentVideo:Number = 0;
var totalItems;
var numOfItems:Number;
var itemDistance:Number = 120+5;
var itemHeight:Number = 80+2;
var Value:Number = 1;
var boundry:Number = 1;
var ratio:Number = 1;
var diff:Number = 1;
var collectionWidth:Number = 1;
var buffer:Number = 135*2;
this.createEmptyMovieClip("video_txt",this.getNextHighestDepth());
video_txt.createTextField("theText",video_txt.getNextHighestDepth(),0,0,584,36);
video_txt.theText.selectable = false;
video_txt.theText.autoSize = "left";
//The Format
myFormat = new TextFormat();
myFormat.font = _root.font_format;
myFormat.size = _root.font_size;
myFormat.color = _root.font_color;
myFormat.align = "center";
video_txt.theText.setNewTextFormat(myFormat);
// Create a new movieclip to load the thumbs
var thumbLoader:MovieClipLoader = new MovieClipLoader();
var thumbListener:Object = new Object();
thumbLoader.addListener(thumbListener);
thumbListener.onLoadInit = function(target_mc:MovieClip, httpStatus:Number)
new Tween(target_mc, "_alpha", Regular.easeOut, 0, 100, 1, true);
target_mc._parent.preloader_mc._alpha = 0;
var xml:XML = new XML();
xml.ignoreWhite = true;
xml.onLoad = xmlLoaded;
xml.load(xmlFileUrl);
// Load the xml file into the player
function xmlLoaded(b:Boolean) {
if (b) {
auto_play = this.firstChild.firstChild.attributes.auto_play;
scrollSpeed = parseInt(this.firstChild.firstChild.attributes.scrollSpeed);
totalItems = this.firstChild.firstChild.childNodes;
numOfItems = totalItems.length;
for (j=0; j<numOfItems; j++) {
var i = player_mc.main_mc.collection_mc.attachMovie("mc_Thumb", "thumb_"+j, j);
i._x = itemDistance*j;
thumbLoader.loadClip(totalItems[j].attributes.thumb,i.loader_mc);
i.id = j;
i.videoTitle = totalItems[j].attributes.title;
i.videoUrl = totalItems[j].attributes.src;
// Create an event for thumb rollover
i.onRollOver = iRoll;
i.onRollOut = i.onReleaseOutside=iOut;
i.onRelease = iRelease;
thuArray[j] = i;
// default first video
collectionWidth = player_mc.main_mc.collection_mc._width;
currentVideo = 0;
V_SRC = thuArray[0].videoUrl;
changeVideo();
//scope._alpha = 100;
new Tween(scope, "_alpha", Regular.easeOut, 0, 100, 0.5, true);
else
trace("Error! xml file not loaded");
// onRollOver Events
function iRoll() {
player_mc.mc_title.title_txt.htmlText = totalItems[this.id].attributes.title;
this.light_mc.play();
function iRelease() {
currentVideo = this.id;
changeVideo();
function changeVideo() {
V_SRC = thuArray[currentVideo].videoUrl;
player_mc.loadVideo();
currentThumb();
player_mc.mc_title.title_txt.htmlText = thuArray[currentVideo].videoTitle;
video_txt.theText.text = totalItems[currentVideo].attributes.title;
player_mc.so.getVolume();
player_mc.playStatus = 1;
player_mc.checkStatus();
function nextVideo() {
if (currentVideo<(numOfItems-1)) {
currentVideo++;
} else {
currentVideo = 0;
changeVideo();
function currentThumb() {
for (i=0; i<thuArray.length; i++) {
if (i == currentVideo) {
thuArray[i].enabled = true;
// Mouse movement on rollover
this.onMouseMove = function() {
collectionWidth = player_mc.main_mc.collection_mc._width;
boundry = player_mc.main_mc.area_mc._width;
if ((player_mc.main_mc._ymouse>0) && (player_mc.main_mc._ymouse<itemHeight)) {
if ((player_mc.main_mc._xmouse>0) && (player_mc.main_mc._xmouse<boundry)) {
ratio = player_mc.main_mc._xmouse/boundry;
diff = (collectionWidth-boundry)+buffer;
Value = Math.floor((-ratio)*diff)+(buffer/2);
updateAfterEvent();
this.onEnterFrame = function() {
// Define movement area and speed
if (player_mc.main_mc.collection_mc._width>player_mc.main_mc.area_mc._width) {
player_mc.main_mc.collection_mc._x = Math.round((player_mc.main_mc.collection_mc._x)+((Value-player_mc.main_mc.colle ction_mc._x)/scrollSpeed));
if (player_mc.main_mc.collection_mc._x>0) {
player_mc.main_mc.collection_mc._x = 0;
} else if (player_mc.main_mc.collection_mc._x<(player_mc.main_mc.area_mc._width-(player_m c.main_mc.collection_mc._width))) {
player_mc.main_mc.collection_mc._x = Math.round(player_mc.main_mc.area_mc._width-(player_mc.main_mc.collection_mc._w idth));
} else {
player_mc.main_mc.collection_mc._x = 0;
updateAfterEvent();
part two:
// Define flash variables
var video_url:String = "";
var tempx:Number = this._parent._x;
var tempy:Number = this._parent._y;
var timeCounter:Number = 0;
var timeInSeconds:Number = _root.time_counter;
// Object to listen to onStage Event
videoObj = vid.videoObj;
// Setting up the connection
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
// Buffer time
ns.setBufferTime (10);
videoObj.attachVideo (ns);
function loadVideo () {
video_url = _parent.V_SRC;
trace(video_url);
ns.play (video_url);
function checkStatus()
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("pause");
mc_playAgain._visible = false;
thumbs_out = false;
title_out = false;
else
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
} // end else if
if (so.getVolume() == 0)
controls_mc.mute_mc.gotoAndStop("mute");
else
controls_mc.mute_mc.gotoAndStop("on");
}; // End of the function
mc_playAgain._visible = false;
// Check Status of video
ns.onStatus = function (info)
if (info.code == "NetStream.Buffer.Empty")
mc_buffer._visible = true;
else if (info.code == "NetStream.Buffer.Full")
mc_buffer._visible = false;
else if (info.code == "NetStream.Play.Stop")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
else
trace;
} // end else if
mc_playAgain._visible = true;
mc_buffer._visible = false;
thumbs_out = true;
title_out = true;
checkStatus();
} // end else if
// Get info about video
ns.onMetaData = function(infoObject:Object)
FLVduration = infoObject["duration"];
relationshipW = infoObject.height / infoObject.width;
relationshipH = infoObject.width / infoObject.height;
if (Stage["displayState"] == "fullScreen")
largeSize ();
else
regularSize ();
if (_parent.auto_play == "false")
ns.seek(0);
if (playStatus == 1)
ns.pause();
playStatus = 0;
mc_buffer._visible = false;
controls_mc.playPause.gotoAndStop("play");
mc_playAgain._visible = true;
thumbs_out = true;
title_out = true;
_parent.auto_play = "true";
}// end else if
var videoInterval = setInterval(videoStatus, 100);
var amountLoaded;
var duration;
// videoStatus on load Event
function videoStatus()
amountLoaded = ns.bytesLoaded / ns.bytesTotal;
controls_mc.mc_progress.mc_buff._width = amountLoaded * 250;
controls_mc.mc_progress.mc_played._x = ns.time / duration * 250;
controls_mc.mc_progress.mc_played._xscale = Math.round(ns.time*100/FLVduration);
}; // End of the function
function scrubIt()
ns.seek(Math.floor(controls_mc.mc_progress.mc_played._x / 250 * duration));
}; // End of the function
// video time
var time_interval:Number = setInterval(checkTime, 500, ns);
function checkTime(ns:NetStream) {
//current time
var ns_seconds:Number = ns.time;
var minutes:Number = Math.floor(ns_seconds/60);
var seconds = Math.floor(ns_seconds%60);
sec = seconds;
min = minutes;
if (sec<10) {
sec = "0"+sec;
if (min<10) {
min = "0"+min;
controls_mc.time_txt.time_1.text = min+":"+sec;
//total time
var minutes2:Number = Math.floor(FLVduration/60);
var seconds2 = Math.floor(FLVduration%60);
sec2 = seconds2;
min2 = minutes2;
if (sec2<10) {
sec2 = "0"+sec2;
if (min2<10) {
min2 = "0"+min2;
controls_mc.time_txt.time_2.text = min2+":"+sec2;
if (controls_mc.time_txt.time_2.text == "NaN:NaN") {
controls_mc.time_txt.time_2.text = "00:00";
setStage ();
// Object to listen onStage Event
var stageL:Object = new Object ();
// function respnsible for content alignment
function setStage ()
if (Stage["displayState"] == "fullScreen") {
tempx = this._parent._x;
tempy = this._parent._y;
this._parent._x = 0;
this._parent._y = 0;
vidBg_mc._x = 0;
vidBg_mc._y = 0;
mc_title._x = 0;
mc_title._y = -30;
slide_me._x = 0;
slide_me._y = 0;
vidBg_mc._width = Stage.width;
vidBg_mc._height = Stage.height;
mc_title._width = Stage.width;
mc_title._height = Stage.height / 20;
slide_me._width = Stage.width;
slide_me._height = Stage.height / 20;
vid._x = vid._y = 0;
largeSize ();
controls_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));
controls_mc._y = Math.round (Stage.height - 36);
mc_playAgain._x = Math.round ((Stage.width / 2) - (mc_playAgain._width / 2));
mc_playAgain._y = Math.round (Stage.height - 572);
thumbs_mc._x = Math.round ((Stage.width / 2) - (thumbs_mc._width / 2));
thumbs_mc._y = Math.round (Stage.height - 115);
main_mc._x = Math.round ((Stage.width / 2) - (controls_mc._width / 2));;
hide_mc.onEnterFrame = function () {
timeCounter = timeCounter + 1;
if (timeCounter >= timeInSeconds * 30) {
timeCounter = 0;
controls_mc._alpha = 0;
this.onMouseMove = function () {
timeCounter = 0;
controls_mc._alpha = 100;
else
delete hide_mc.onEnterFrame;
delete this.onMouseMove;
controls_mc._alpha = 100;
this._parent._x = tempx;
this._parent._y = tempy;
vidBg_mc._width = 600;
vidBg_mc._height = 360;
mc_title._width = 600;
mc_title._height = 30;
slide_me._width = 600;
slide_me._height = 30;
vidBg_mc._x = vid._x = 0;
vidBg_mc._y = vid._y = 35;
mc_title._x = vid._x = 0;
mc_title._y = vid._x = -30;
slide_me._x = vid._x = 0;
slide_me._y = vid._y = 35;
regularSize ();
controls_mc._x = 0;
controls_mc._y = 395;
mc_playAgain._x = 243;
mc_playAgain._y = 158;
thumbs_mc._x = 0;
thumbs_mc._y = 316;
main_mc._x = 0;
main_mc._y = 406;
mc_buffer._x = Math.round (vidBg_mc._x + (vidBg_mc._width / 2));
mc_buffer._y = Math.round (vidBg_mc._y + (vidBg_mc._height / 2));
// to apply when stage (browser window) is resized or modified
stageL.onResize = function () {
setStage ();
// attaching object to the stage
Stage.addListener (stageL);
MovieClip.prototype.slide = function(yPos) {
this._y -= (this._y-yPos)/5;
// tilte actions
mc_title.onEnterFrame = function()
if (Stage["displayState"] == "normal" && title_out == false)
this.slide(5);
else if (Stage["displayState"] == "normal" && title_out == true)
this.slide(35);
if (Stage["displayState"] == "fullScreen" && title_out == false)
this._y -= (this._y+106)/5;
else if (Stage["displayState"] == "fullScreen" && title_out == true)
this.slide(0);
// thumbs actions
main_mc.onEnterFrame = function()
if (Stage["displayState"] == "normal" && thumbs_out == false)
this.slide(406);
else if (Stage["displayState"] == "normal" && thumbs_out == true)
this.slide(299);
if (Stage["displayState"] == "fullScreen" && thumbs_out == false)
this._y = Math.round (Stage.height - 0);
else if (Stage["displayState"] == "fullScreen" && thumbs_out == true)
this._y = Math.round (Stage.height - 133);
// Playlist button
controls_mc.playlist_mc.onRollOver = function ()
this.gotoAndStop("playlistOver");
controls_mc.playlist_mc.onRollOut = controls_mc.playlist_mc.onReleaseOutside = function ()
this.gotoAndStop("playlist");
// Toggle playlist button
controls_mc.playlist_mc.onRelease = function ()
if (thumbs_out == false)
thumbs_out = true;
title_out = true;
else if (thumbs_out == true)
thumbs_out = false;
title_out = false;
} // end if else
// Define hit area for playPause button
vid.onPress = controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
controls_mc.playPause.gotoAndStop("play")
playStatus = 0;
checkStatus();
else if (playStatus == 0)
controls_mc.playPause.gotoAndStop("pause");
playStatus = 1;
checkStatus();
// playPause button
controls_mc.playPause.onRollOver = function ()
if (playStatus == 1)
this.gotoAndStop("pauseOver");
else
this.gotoAndStop("playOver");
} // end else if
controls_mc.playPause.onRollOut = controls_mc.playPause.onReleaseOutside = function ()
if (playStatus == 1)
this.gotoAndStop("pause");
else
this.gotoAndStop("play");
} // end else if
// Toggle playPause button
controls_mc.playPause.onRelease = function ()
ns.pause();
if (playStatus == 1)
this.gotoAndStop("play");
playStatus = 0;
checkStatus();
else if (playStatus == 0)
this.gotoAndStop("pause");
playStatus = 1;
checkStatus();
controls_mc.skip_mc.onRollOver = function ()
this.gotoAndStop("skipOver");
controls_mc.skip_mc.onRollOut = controls_mc.skip_mc.onReleaseOutside = function ()
this.gotoAndStop("skip");
controls_mc.skip_mc.onRelease = function ()
_parent.nextVideo()
// Play Again button
mc_playAgain.onRollOver = function ()
this.gotoAndStop("playAgainOver");
mc_playAgain.onRollOut = mc_playAgain.onReleaseOutside = function ()
this.gotoAndStop("playAgain");
// Toggle Play Again button
mc_playAgain.onRelease = function ()
this._visible = false;
ns.pause();
playStatus = 1;
checkStatus();
// make the seek bar clickable
controls_mc.mc_progress.mc_buff.onPress = function()
xpos = controls_mc.mc_progress._xmouse;
percent = Math.round(xpos/controls_mc.mc_progress._width*100);
seekTime = percent/100*FLVduration;
seekTime = Math.round(seekTime*100)/100;
ns.seek(seekTime);
// Set volume level
var s:Sound = new Sound(this);
s.setVolume(_root.volume_value);
controls_mc.mc_soundLevel.mc_volume._xscale = _root.volume_value;
// Volume control
controls_mc.mc_soundLevel.onPress = function()
volumeTo = (this._xmouse / this._width)*100;
this.mc_volume._xscale = volumeTo;
s.setVolume(volumeTo);
// Volume
_parent.createEmptyMovieClip("vSound", _parent.getNextHighestDepth());
vSound.attachAudio(ns);
var so = new Sound(vSound);
so.setVolume(_root.volume_value);
// Mute button
controls_mc.mute_mc.onRollOver = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("onOver");
else
this.gotoAndStop("muteOver");
} // end else if
controls_mc.mute_mc.onRollOut = controls_mc.mute_mc.onReleaseOutside = function ()
if (so.getVolume() >= 1)
this.gotoAndStop("on");
else
this.gotoAndStop("mute");
} // end else if
// Toggle mute button
controls_mc.mute_mc.onRelease = function ()
if (so.getVolume() >= 1)
controls_mc.mc_soundLevel.mc_volume._xscale = 0;
so.setVolume(0);
this.gotoAndStop("muteOver");
else
controls_mc.mc_soundLevel.mc_volume._xscale = 70;
so.setVolume(_root.volume_value);
this.gotoAndStop("onOver");
} // end else if
// Resize video proportionaly
function regularSize ()
videoObj._width = 600;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > 360)
videoObj._height = 360;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (600 - videoObj._width) / 2;
videoObj._y = (360 - videoObj._height) / 2;
function largeSize ()
videoObj._width = Stage.width;
videoObj._height = videoObj._width * relationshipW;
if (videoObj._height > Stage.height)
videoObj._height = Stage.height;
videoObj._width = videoObj._height * relationshipH;
videoObj.smoothing = true;
//var scale:Number;
videoObj._x = (Stage.width - videoObj._width) / 2;
videoObj._y = (Stage.height - videoObj._height) / 2;
// Fullscreen button
controls_mc.fullscreen_mc.onRollOver = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("fullOver");
else
this.gotoAndStop("fullCloseOver");
} // end else if
controls_mc.fullscreen_mc.onRollOut = controls_mc.fullscreen_mc.onReleaseOutside = function ()
if (Stage["displayState"] == "normal")
this.gotoAndStop("full");
else
this.gotoAndStop("fullClose");
} // end else if
// Toggle fullscreen button
controls_mc.fullscreen_mc.onRelease = function ()
if (Stage["displayState"] == "normal")
Stage["displayState"] = "fullscreen";
_parent.video_txt.theText._visible = false;
else
Stage["displayState"] = "normal";
_parent.video_txt.theText._visible = true; -
How to add a 'Download' feature in image and video gallery?
Hello,
I have created an image gallery on one screen and placed few videos on another screen.
Now, I want to add a download feature in photos & footages both.
Does anyone know how so I do that?
Prompt response will be highly appreciated.
Thanks in advance.
JayHi,
Could you please provide additional information on what you mean by Download feature ? Where do you want to download these images and video from ?
Olivier -
AS 3.0 Video Gallery adaptation
I'm creating a site which utilizes an adaptation of Dan
Carr's Flash Video Gallery (AS 3.0). And it functions properly when
I test it locally on my machine, but once I upload it to our server
it doesn't load the video galleries. ...well, it appears to load
the galleries, because it goes to the second frame of the Flash
Video Gallery SWF where the video application is, but it won't load
my thumbnails or video and the loader stays on screen.
The site consists of:
1- main SWF that is my interface
1 - dynamically loaded SWF digital clock (uses AS 2.0)
4 - dynamically loaded SWFs that are each separate instances
of the Flash Video Gallery
Like I said it works fine when testing it locally, but it
doesn't seem to work online.
The file structure remains the same on the server as it was
on my local machine, so I don't think it's a problem of finding
files and I don't receive any errors when testing.
Any help would be great.
The other problem that I'm having is that when I test the
application locally the fullscreen button on my videos won't work.
Is this because it is a dynamicaly loaded SWF nested into the main
SWF? If I load the Gallery SWF into it's own browser by itself the
fullscreen function works fine, but not when it's loaded into my
main SWF.
Can somebody help with this as well?
Thanks,
MattI had the same problem. Dan Carr was kind enough to send a
reply. Here it is:
quote:
Getting stuck on the loading screen is a symptom that may
happen for a number of reasons.
The loading screen sits above the gallery and obscures the
screen while the thumbnails and screen assets are loading. The
loading screen stays in place until all the video thumbnails have
loaded - so what you're seeing is an issue where 1 or more of your
videos isn't loading.
Most commonly this is because the server isn't recognizing
the FLV mime type or one or more videos didn't get uploaded to the
path listed in the XMLfile. (Actually, the first time I saw
something like this it was because there were spaces in the video
file names - local playback worked as expected, but my server was
URL-encoding the file names which replaced the spaces with
different characters and broke the expected paths...)
I'd recommend that you do the following... In the FLA file,
select the white rectangle graphic on the "Preloading" layer and
make it invisible by turning its alpha to 0. This will allow you to
see which videos are not loading on the server. If none of the
videos load, this would hint that either the server isn't seeing
the FLV mime type, the XML file isn't loading, or there is a global
problem with file naming. (If you see all the labels on the
filters, you know the XML file loaded.) If most of the videos are
loading, look for the specific problem videos and check to see that
the naming is correct and that the files were uploaded to the
correct location.
My own issue, as Dan suggested, was that FLV wasn't
registered on the server.
Hope this helps others.
Paul -
Making a apple video gallery with QT?
How do I make a video gallery like this...
http://www.apple.com/findouthow/web/#ftp
Been searching but all I come up with is how to do it with flash. Thanks!Marc ~ The following suggestions are Flash-like video players, but anyway...
I don't know if this one will simply work in iWeb's HTML Snippet Window:
http://www.techcrunch.com/2009/03/01/embedr-lets-you-create-and-share-good-looki ng-video-playlists/
Vimeo recently re-designed their player:
Vimeo cuts the clutter with a sexy redesign
Or there's the YouTube approach:
http://www.techcrunch.com/2007/07/20/youtube-launches-custom-player-feature/
And this: An expert's guide to YouTube -
I have a video gallery that has 24 different videos to choose from. I am trying to find a way that a user can pick from the 24 to create a new customized list of videos to play. The idea is that a sales rep could choose the videos they want to show to a client and only show those videos. Currently the only way I can think of to do it is for me to edit the xml file with only the list of videos that they want. Maybe there is a way to pick the videos from a list, press an export list button that would then save over the xml file with a new xml file that only has the videos that they selected. I dunno. Got any ideas or advice?
Thanks,
RichHere is the scenario. I build a presentation interface that has all 24 of the movies either in it or has the ability to load the movies into it. The sales representative picks only the movies that they want to show to a particular customer (maybe 6 of the 24). They then put the presentation on a CD and send it to the client. The sales rep has no working knowledge of Flash. Ideally this would be a web application, but I could live with a desktop application if it allows the sales representative to build a custom presentation and the client can view the presentation without installers.
The way I thought it would work until you mentioned AIR was the presentation would be built with an xml file that links to external movies. There would be an interface for the sales rep to pick the movies they want. They press a save button that would rewrite the xml file that the presentation interface calls from. This I think would work on the web. I am a little sketchy on the xml part. I don't know if flash could save over an existing xml file.
Thanks for your attention to this question.
Rich -
New to iMovie, create live video and audio?
Hello, I am trying to create a video of a live musical performance to post on youtube and have figured out how to use the isight to get a video but can I use the biult in mics to record live audio with the video?
Hello, Nateomite
As Karsten says, you will certainly get better results and much more convenience with a camcorder.
However, if you decide to use your MacBook, the built-in mic can record audio with your video:
in iChat: iChat > Video > Record Chat records both video and audio.
in iMovie: http://docs.info.apple.com/article.html?path=iMovie/7.0/en/10172.html
tells you how to record using your MacBook's built-in iSight (and mic.)
Other movie/video recording apps may work differently, but most allow sound with video.
EZ Jim
Message was edited by: EZ Jim for other apps
G5 DP 1.8GHz w/Mac OS X (10.5.7) PowerBook 1.67GHz (10.4.11) iBookSE 366MHz (10.3.9) External iSight
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