[CS3 JS] Help with adding textMacros

I can get a textMacro added with the following.
app.textMacros.add("myName", "this is some text")
What I am having trouble with is having the Remember Text Attributes be grabed or set to true.
Any one know what the syntax is for setting this during the add()
also how do you insert a macro via a javascript?
Mahalo
David

These forums are pointless. Adobe must believe that other users will cut the mustard. Absolutely a waste of effort for everyone. Adobe should PAY at least a junior developer involved in the projects to monitor and help with these posts. FLEX rules yeah and thousands more do scripting than develop plug ins...
Come on Adobe, step up your better than this. Customer Service can be free to the customers ... we are not talking about GET IT ALL FREE, talking about buy it and create a community and support it, but then again LAYERS and INDESIGN SECRETS have people who actually want to help users rather than rabbit hole everything.
Please join hands and SING...

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    I'm a painting contractor and I'm trying to create a new picture for my buisness cards and tee shirts. What I want to do is put flames coming from a brush and work pot that I'm holding in my hands. I've looked everywhere on line, but I can't find exactly what I want. I'm hoping that someone in this forum will be able to help me. Thanks.

    Okay, I have been playing with for a few days. Warning, this is going to be loooong. I do this differently in Photoshop but couldn't get it to work with the elements workset as it doesn't have the curves tool that Photoshop has so I had to find an alternate method to pump up the flames. Luckily, I ran into a video that used a method other than curves to get me on track. I assumed you want realistic flames...so I was pushing for how real could I make flames using paint and blend mode operations.
    Edit: I should let you know that you can try to extract flames from other photos and composite them into your photo. First, need a good fire image. It works best if you can find a fire with a black background. Screen blend mode will drop out black. Try working with two copies of the image. Turn off the topmost copy of the flames. Leave the bottom flames in Normal blend mode. Mask or erase the outer edges of the flames with a soft brush so that only the interior of the flames are visible. Now, turn on the topmost version of the flames. Leave the topmost version of the intact...don't mask or erase anything. Change this topmost flame layer's blend mode to screen blend mode. If you see any problems with your flames, you can erase or mask any defects. You can duplicate the screen layer to brighten the effect. Use opacity to control the volume. This would be the easiest solution but you'll have to find some flames that trip your fancy. I haven't tried this out yet so can't say how much better or worse it would be than using a good set of flame brushes along with some blend mode tricks.
    Below shows how close I can get using paint. I only used options available in PSE. I used layer masks that if you had PSE 9 would be native. Since you have PSE 8, you'll need to either download an install an add on that adds the basic layer mask function or use clipping masking.
    Below is a link to a freeware set that includes layer masks. Install instructions are on that site.
    http://www.cavesofice.org/~grant/Challenge/Tools/Files.html
    If you want to go the clipping mask route, have a look at this tutorial:
    http://www.photokaboom.com/photography/learn/Photoshop_Elements/layers/layer_groups_clippi ng_masks/1_layer_groups_clipping_masks.htm
    Before and After the effect.
    I would have posted sooner but had to find a workable solution to making the flames look realistic in Elements as I can’t use the curves tool as it isn’t native to Elements.
    With the help of this YouTube video I came up with something…
    http://www.youtube.com/watch?v=cOIBkWvHOqk&feature=related
    I based this tutorial on the hue/sat numbers, blend modes, and blurs.
    First, I downloaded a flame brush set. This set in specific:
    http://luexo.deviantart.com/art/Scorching-Flames-Brushpack-92945924
    The above set is really nicely done and  has large high resolution brushes.
    One thing I do not agree with in the video is the color used. White is hard to change in the Hue/Saturation dialog. Instead I use 50% gray as my paint color. This is easy to set…either use the 50% color swatch or open the Color Picker and set H to 0, S to 0, and B to 50...hex number is 808080.
    Things to keep in mind include fire is gaseous, bright and the way it burns…it one direction, fire reflects and there is probably going to be some smoke.
    In my example, I am going to set a  lunch cake. Nice 4th of July theme. J
    Let’s start my scorching the item that will be burned. In this case the lunch cake will be scorched.
    Scorch the item…preparing to light it up.
    1. Duplicate image and put image into Linear burn blend mode; opacity 100%. Add layer mask or erase everything but the item to be scorched…the lunch cake.
    2. Duplicate layer you just made in step #1. Change the blend mode to Multiply 100%. Desaturate this layer.  Image Adjustments<Hue/Saturation…move Master Saturation slider to  -100. Take burn tool set to Range: Midtones; Exposure 35%; air brush on…and scorch the item. Make it kind of smudgy. You don’t want an even coat. Make it darker as you get closer to the flames.
    Note: Here I’ve jumped ahead. I already know where my flames are going to be. Either visualize where you want your flames or jump ahead and laid down the basic paint and transform into the correct position. Turn off flame layer (s) when done. So step #3 if you do any repair work isn’t affected.
    3. If you feel you need to do any clone repairs, create a composite image ctrl + shift + alt + e if on PC…cmd + shift + opt + e if on a Mac. Do the clone work on a blank layer over this. With clone tool selected, check the box in the options bar that says something like “All Layers”, “Use All Layers”, “Sample All Layers”…the box says one of those things beside it. I can’t recall which and not sure if it’s consistent between all versions of Elements.  Anyway, Leave layer in Normal blend mode 100% and likewise leave tool in Normal blend mode…opacity to taste. Fix any defects on this layer. You can do the same thing with the healing brush if you need to do any healing. I find it best to heal to a separate layer and not mix and match the healing tool and  clone stamp on the same layer.
    4. Turn off or trash the Clone Stamp comp layer when finished with step #3.
    Let’s Build a Fire…
    5. Create a blank layer in the layers palette….Normal blend mode; 100% opacity.  Make white your foreground color chip.  Grab the paint brush tool…normal blend mode; 100% opacity. Paint one flame on your layer. I have used the 1220 sized flame near the bottom of the brush set I linked earlier. Use the transform command …Ctrl + t (PC) or Cmd + t (Mac)…to size and position the flame. I used  also slightly warped the flame using transform warp. Since you don’t have that in Elements…slightly warp the flame in the liquefy dialog.
    Note: The above flame is pretty much backlighting…you are done with it.
    6. Change the color foreground color chip in your layers palette to 50% gray. Use the same brush tip you used in step #5. Size and position it so it closely matches the white flame in Step #5. Go to liquefy dialog and slightly warp it.
    Note: The goal is for the flames in step #5 and step #6 to be very similar but not exact.
    7.. Duplicate the 50% gray flame you made in step #6 twice. Turn off the top 50% gray flame for now.
    Fire is Bright...
    8. Now that video comes in that I linked.
    (1) Blur the 50% gray flame with Gaussian blur. I used 6 pixels. Go to menu and click Enhance or is it Adjustments<Hue/Saturation…check the box that says “colorize”; change master sliders to Hue 42; Saturation 100; Lightness 0.
    (2)Duplicate the flame you made above…step  (1). Go to the menu bar and click Enhance or is it Adjustment<Hue/Saturation…change master sliders to Hue -43; saturation 0; Lightness 0. Change this layers blend mode to Color Dodge blend mode and merge down…Ctrl + e on PC; cmd + e on Mac.
    Note: This layer will now say Normal blend mode; 100%.
    (3)I duplicated the merged layer I now have from step (2). I changed the blend mode of this layer to Screen and set the opacity to 100%.
    (4) I made a duplicate of the layer I have made in step (2)…the one that now says it’s in Normal blend mode; 100%… then blurred it with Gaussian blur. I used 46 pixels. I moved this layer down in my layers palette so that it rests beneath my other two colored flame layers. The white flame layer is directly below it. Leave this layer in Normal blend mode; 100% opacity.
    9. Go back to 50% gray flame you made in step #6...visibility eye should be off. You should have two of these gray layers if not duplicate one so that you do have tow 50% gray flame layers. (These were not blurred.)  These two layers need to be on the top of the stack. If they are not, move them up so that they are the top two layers. Turn on the visibility of the bottom 50% gray layer. Change the layer’s blend mode to Screen blend mode; opacity 100%. Grab the burn tool. Burn some of the flame base and randomly in the flame of the 50% gray.  Press and hold in the alt key (PC) or the opt key (Mac) and dodge the tops of the flames and do some random dodge work.
    10. Turn on the visibility for the top 50% gray layer. Leave this one alone…no dodge + burn. Set this layer to Screen blend mode; opacity 96%.
    11. Add layer masks to white and color flame layers…not the gray ones. Paint away any unattractive color spill. Bright orange edges…bright white distractions where flame edges don’t align.
    12. Make a composite layer of all layers up to date. Set this layer’s blend mode to multiply; opacity 47%. Add a layer mask and mask out everything but the flames. Tip: You can select the flames by ctrl + shift clicking on each flame layer thumbnail…the shift lets you add to a selection. On the Mac, cmd + shift click the layer thumbnails.
    Flames Reflect…
    13. Make a copy of one of your blurred color flames. Transform it so it rest over item that it should reflect on. In this case I have added a blurred flame onto my son’s eye. The flame is in Overlay blend mode; 33% opacity.
    14 Several steps Eye enhancements to my son’s eye…omitted because it’s off topic
    15. I used a gradient map with a fire like black/red/yellow/white gradient map set to Softlight blend mode; 17% to give my image a hint of a color cast. I masked it so only some skin, hair, and car areas have this slight color cast.
    Where there’s fire there is going to be some smoke...
    16. To make my smoke, I made a separate large document my photo size. I set my color chips to the default b/w. (Shortcut is D.) I went to menu bar and clicked Filter<Render<Clouds. Next I went back to my menu bar and clicked Filter<Render<Difference Clouds. I used Ctrl + f to repeat the Difference Cloud filter until I was happy with the effect…looking for swirled black lines…kind of like lightning. (If on a Mac, use Cmd + f to repeat a filter. I then used the transform command to enlarge the pattern I made. Be sure to scale it so that height and width both are enlarged equally. Next, go to the men bar and select<All ; Edit<Crop. You want to do to get rid of the excess. I think I transformed my patter to something like 200% which makes the file really big. You can do it on your image file but because of file size the transform will take a really long time. When happy copy/paste or drag/drop this pattern into your photo file.
    17. Now blur pattern really good using Gaussian blur. Now, add a layer mask to your pattern layer. Click the layer mask in the layers palette to target it and run the the clouds and difference clouds on the mask just as you do on the pattern layer. Just those filters…no blur.
    Basic smoke pattern final
    18. Duplicate this layer w mask twice. You should have three smoke copies. Turn off all but the bottom pattern copy. Use the paint brush and paint black in mask to hide the smoke everywhere but where you want to keep it. Set this layer’s blend mode to Multiply blend mode; opacity 15%.
    View of the inside one of the smoke layer masks
    19. Turn on the visibility of the next smoke pattern. Again use a black paint to paint where you don’t want paint. (Make this variable as you want the smoke to be varying opacity.)  Layer blend mode Multiply; opacity 15%.
    20. Turn on the visibility of the next smoke pattern…top one in stack. Again use black to paint where you don’t want the smoke. Set this layer’s blend mode to Multiply blend mode; opacity 1%.
    Fire is Gaseous...
    21. Make a composite of all layers by pressing ctrl + shift + alt + e if on PC. Use Cmd + shift + opt + e if on a Mac. Blur your composite image. I used 3 pixels. Set the blend mode to Normal; opacity 64%. Add a layer mask and fill it with black paint to hide the blur effect. Use the paint brush with white paint in the layer mask to blur any sharp edges and base of flames. Remember flame is gaseous.
    Above shows my layers for completed image. Notice the comp for clone layer is off. I did not need it after I did the clone to a blank layer to add some scorched cake around my son's fingers.

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