Drag&Drop from Lightroom to Premiere doesn't work! Programming an alternative?

Unfortunally the is no working Drag&Drop ability to drag a videofile from the Lightroom Library into the Premiere Project View.
(This Problem appears only on a Windows machine not on Mac)
This is becaus if you send a (valid) filepath to "Adobe Premiere Pro.exe" as a parameter it doesn't do anything! Why that?!?!?
It makes no difference if you drop a file on "Adobe Premiere Pro.exe" or if you use the windows command shell like "C:/...<path to premiere>.../Adobe Premiere Pro.exe" "myfile.avi"  , simply nothing happens - at least with Premiere Pro CS5...
So the Idea is to build an Lightroom Plug-In, that opens an exe-file with the filepaths of the currently selected Viedeos from the Lightroom Library as parameter.
The exe-file should pass the information to an opened Project in Premiere an load the Videos into the Project.
With ExtendScript Tool i can get this behaviour with this code:
var myFiles = ["C:\\01.avi, ..."];
app.project.importFiles(myFiles);
I don't think that the Premiere SDK will help me out, because with that I can only build Plug-Ins that work INSIDE Premiere. I need a Executable that can send information/files to Premiere from Outside. The only thing I can think of is to load the right dll-file and call the function() for importing files to Premiere (I think this is what ExtendScript Tool does ), but I don't know how to start, because nothing is documented about the dlls...
Any Ideas

EDIT:
Ok, I identified the dll which is importing Video-Files to Premiere:  HSL.dll
At my pc it is located in:
"C:\Program Files\Adobe\Adobe Premiere Pro CS5\"
The function that is called is named ImportFiles(...)
That's the whole code, reverse engineered:
HSL::ImportFiles
    std::vector <
                std::basic_string <unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> >,
                std::allocator <std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > >
                >
    const&,
    bool,
    bool,
    std::vector <
                ASL::InterfaceRef<BE::IProjectItem, BE::IProjectItem>,
                std::allocator<ASL::InterfaceRef<BE::IProjectItem, BE::IProjectItem> >
                >&,
    std::vector <
                std::pair<int, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > >,
                std::allocator<std::pair<int, std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > > >
                >&,
    ASL::InterfaceRef<BE::IProjectLoadStatus, BE::IProjectLoadStatus>&,
    DLG::ImportFromEDL::ImportFromEDLDialog*,
    std::basic_string<unsigned short, std::char_traits<unsigned short>, dvacore::utility::SmallBlockAllocator::STLAllocator<unsigned short> > const*,
    DLG::ImportFromEDL::ImportNewSequenceMediaParamsDialog*
Can anybody "read" that , or anybody know how to get this working with c++?

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