Draw Line With Arrow between containers in flex

I need to connect multiple containers by drawing arrow . can any one provide me the idea how to do?
Thanks in Advance,
senthil
[email protected]

If your containers are within a spark container them self then you could use fxg to draw arrows based on the containers boundaries
eg this code will draw a red arrow:
<Graphic xmlns="http://ns.adobe.com/fxg/2008" version="2"> <!-- Use Use compact syntax with absolute coordinates. --> <Path data=" M 20 0 C 50 0 50 35 20 35 L 15 35 L 15 45 L 0 32 L 15 19 L 15 29 L 20 29 C 44 29 44 6 20 6"> <!-- Define the border color of the arrow. --> <stroke> <SolidColorStroke color="#888888"/> </stroke> <!-- Define the fill for the arrow. --> <fill> <LinearGradient rotation="90"> <GradientEntry color="#000000" alpha="0.8"/> <GradientEntry color="#FFFFFF" alpha="0.8"/> </LinearGradient> </fill> </Path> </Graphic>
you will have to scale the arrow according to your needs

Similar Messages

  • Can j2me draw line with double values.

    Hi,
    Can any body know how to darw line in j2me with double values.
    I don't want use draw Line with int.
    Shall i use svg or j2me has solution.
    Thanks and regards,
    Rakesh.

    not possible
    graphics.drawLine(float,float,float,float);...there's no such method in MIDP API: [click here for javadoc of Graphics class methods|http://java.sun.com/javame/reference/apis/jsr118/javax/microedition/lcdui/Graphics.html#drawLine(int,%20int,%20int,%20int)]

  • Draw line with float values possible

    Hi,
    Using Canvas drawing is possible to draw line with float values.
    graphics.drawLine(int,int,int,int);
    graphics.drawLine(float,float,float,float);Thanks and regards,
    Rakesh.

    not possible
    graphics.drawLine(float,float,float,float);...there's no such method in MIDP API: [click here for javadoc of Graphics class methods|http://java.sun.com/javame/reference/apis/jsr118/javax/microedition/lcdui/Graphics.html#drawLine(int,%20int,%20int,%20int)]

  • How to make a line with arrow curve around a circle?

    I've got CS6 and Windows 7. Trying to make a line with an arrow on one end curve around a circle. Actually want it to have a 3D look like it was curving around the back side of a globe. How do you do this? Thanks.

    Perhaps you mean something more like this
    similar technique you create the arrow as a straight stroke path with an arrowhead and make it a symbol
    You then make it a symbol
    you than make a vertical rectangle and use the 3D Revolve Effect to make a cylinder
    then you go to map art
    then you choose in the map art to make the geomtery invisible
    then you ma the arrow symbol and adjust the placement and then adjust the rotation of the cylinder to your likeing.
    If you need a video to follow I'll do one later.

  • Drawing lines with smooth curves

    Hi,
    I'm trying to make a map for an underground system in a PC game and I want something similar to the one Transport for London has:
    http://www.tfl.gov.uk/assets/downloads/standard-tube-map.gif
    I'm a total newbie with Adobe Illustrator, but I'm trying it as I've heard it's what Transport for London uses.
    My question is then, what would be the easiest way of accomplishing multiple lines with different colours and smooth curves, like the lines in my reference picture?
    Thanks in advance,
    Martin

    Martin,
    In addition to what Kurt said, you may draw paths with straight segments and then round the corners afterwards, using Effect>Stylise>Round Corners (you may Object>Expand Appearance to obtain actual roundings).

  • How to draw line with width at my will

    Dear frineds:
    I have following code to draw lines, but I was required:
    [1]. draw this line with some required width such as 0.2 or 0.9 or any width at my will
    [2]. each line after I draw, when I use mouse to click on it, it will be selected and then I can delete it,
    Please advice how to do it or any good example??
    Thanks
    sunny
    package com.draw;
    import java.util.*;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    public class DrawingArea extends JPanel
         Vector angledLines;
         Point startPoint = null;
         Point endPoint = null;
         Graphics g;
         public DrawingArea()
              angledLines = new Vector();
              setPreferredSize(new Dimension(500,500));
              MyMouseListener ml = new MyMouseListener();
              addMouseListener(ml);
              addMouseMotionListener(ml);
              setBackground(Color.white);
         public void paintComponent(Graphics g)
              // automatically called when repaint
              super.paintComponent(g);
              g.setColor(Color.black);
              g.setFont(getFont());
              AngledLine line;
              if (startPoint != null && endPoint != null)
                   // draw the current dragged line
                   g.drawLine(startPoint.x, startPoint.y, endPoint.x,endPoint.y);
              for (Enumeration e = angledLines.elements(); e.hasMoreElements();)
                   // draw all the angled lines
                   line = (AngledLine)e.nextElement();
                   g.drawPolyline(line.xPoints, line.yPoints, line.n);
         class MyMouseListener extends MouseInputAdapter
              public void mousePressed(MouseEvent e)
                   if (SwingUtilities.isLeftMouseButton(e))
                        startPoint = e.getPoint();
              public void mouseReleased(MouseEvent e)
                   if (SwingUtilities.isLeftMouseButton(e))
                        if (startPoint != null)
                             AngledLine line = new AngledLine(startPoint, e.getPoint(), true);
                             angledLines.add(line);
                             startPoint = null;
                             repaint();
              public void mouseDragged(MouseEvent e)
                   if (SwingUtilities.isLeftMouseButton(e))
                        if (startPoint != null)
                             endPoint = e.getPoint();
                             repaint();
              public void mouseClicked( MouseEvent e )
                   if (g == null)
                        g = getGraphics();
                   g.drawRect(10,10,20,20);
         class AngledLine
              // inner class for angled lines
              public int[] xPoints, yPoints;
              public int n = 2;
              public AngledLine(Point startPoint, Point endPoint, boolean left)
                   xPoints = new int[n];
                   yPoints = new int[n];
                   xPoints[0] = startPoint.x;
                   xPoints[1] = endPoint.x;
                   yPoints[0] = startPoint.y;
                   yPoints[1] = endPoint.y;
                   /*if (left)
                        xPoints[1] = startPoint.x;
                        yPoints[1] = endPoint.y;
                   else
                        xPoints[1] = endPoint.x;
                        yPoints[1] = startPoint.y;
         public static void main(String[] args)
              JFrame frame = new JFrame("Test angled lines");
              frame.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
              DrawingArea d = new DrawingArea();
              frame.getContentPane().add( d );
              frame.pack();
              frame.setVisible(true);
    }Message was edited by:
    sunnymanman

    sonudevgan wrote:
    dear piz tell me how i can read integer from user my email id is [email protected]
    foolish, foolish question

  • Draw line with Gradient

    Hi,
    I am trying to implement drawing on canvas with two colors, red and blue.
    For example, to draw with the mouse "with two colors".
    I do not need a filled rectangle.
    I am looking into gradient but without any success.
    Is there a better way to draw a line with two colors?
    I also tried to use BasicStroke, but the line had an inner/outer strokes.
    Please help with suggestions.

    devboris wrote:
    ..For example, to draw with the mouse "with two colors".
    import java.awt.*;
    import javax.swing.*;
    class GradientLine {
        public static void main(String[] args) {
            GradientPanel gp = new GradientPanel();
            gp.setPreferredSize( new Dimension(600,400) );
            JOptionPane.showMessageDialog(null, gp);
    class GradientPanel extends JPanel {
        public void paintComponent(Graphics g) {
            // cast the Graphics objkect to a Graphics2D object
            // (G2D includes setPaint() method)
            Graphics2D g2 = (Graphics2D)g;
            GradientPaint bgPaint = new GradientPaint(
                0,
                0,
                Color.black,
                getWidth(),
                getHeight(),
                Color.white );
            g2.setPaint(bgPaint);
            g2.fillRect( 0, 0, getWidth(), getHeight() );
            GradientPaint fgPaint = new GradientPaint(
                0,
                0,
                Color.yellow,
                getWidth(),
                getHeight(),
                Color.red );
            // set the paint to a gradient.
            g2.setPaint(fgPaint);
            for (int ii=0; ii<getWidth()/10; ii++) {
                g2.drawLine( ii*10, 0, ii*10, getHeight() );
            for (int ii=0; ii<getHeight()/10; ii++) {
                g2.drawLine( 0, ii*15, getWidth(), ii*15 );
    }

  • How to draw a line with arrow head

    Hi,
    I have an application where i need to connect different
    components by line. I am able to connect the components by line but
    i dont know how i can add arrow to the line head or one end of
    line. When i drag line from a souce component to destination the
    line end at destination must have a pointed head i.e arrow.
    If any one have solution please reply..
    Thank you.

    Hi,
    I have an application where i need to connect different
    components by line. I am able to connect the components by line but
    i dont know how i can add arrow to the line head or one end of
    line. When i drag line from a souce component to destination the
    line end at destination must have a pointed head i.e arrow.
    If any one have solution please reply..
    Thank you.

  • Moving a line with arrow keys/can't adjust distance

    In Illustrator CS6 I can't adjust how far a line moves when I move it using the arrow keys. I've gone to Preferences>General>Keyboard Increment and changed the amount, but the line moves the same distance no matter what I put in. Neither Snap to Grid nor Snap to Point are turned on.

    Thank you Mike! It was driving me crazy. I just started to use CS6 and hadn't messed with any adjustments. How would someone know to check such a seemingly obscure--except to come to the forum?

  • Drawing line with button??

    Hi all.
    Why won't this class draw a line when i click the mouse button. Nothing happens when i click on the panel.
    import java.util.*;
    import java.awt.*;
    import javax.swing.JPanel;
    import javax.swing.*;
    import javax.swing.Action.*;
    import java.awt.event.*;
    import java.awt.event.MouseAdapter;
    public class DrawingPanel extends JPanel implements Observer
      private ViewableEtch etch;
      private ClearPanel clear;
      public DrawingPanel(ViewableEtch etch, ClearPanel clear)
        this.etch = etch;
        this.clear = clear;
       etch.addView(this);
        clear.addView(this);
        setLayout(new FlowLayout());
        setLayout(new GridLayout(200,200));
          //etch.addActionListener(this);
            DrawingControl dc = new DrawingControl();
        public void update(Observable obs, Object obj)
         Views v = (Views)obs;
         if (v.getSource() == etch)
         //etch.getLineColor();
           getGraphics().setColor(etch.getLineColor() );
           getGraphics().drawLine(etch.getStartX(), etch.getStartY(), etch.getEndX(), etch.getEndY());
         else
           v.getSource().equals(clear);
    public void mouseClicked(MouseEvent e)
    //etch.setLine(new etch(getStartX(), getStartY(), e.getEndX(), e.getEndY()));
    getGraphics().drawLine(etch.getStartX(), etch.getStartY(), etch.getEndX(), etch.getEndY());
    }thanx

    This should work
    public class MyPanel extends JPanel implements MouseListener {
       public MyPanel() {
          addMouseListener(this);
       public void mouseClicked(MouseEvent e) {
          // Add code here
       public void mouseEntered(MouseEvent e) {}
       public void mouseExited(MouseEvent e) {}
       public void mousePressed(MouseEvent e) {}
       public void mouseReleased(MouseEvent e) {}

  • Draw lines with a specfic width and color

    how to do it?
    if given x arrays and y arrays, then connect points.
    public void drawLine(int x1, int y1, int x2, int y2)This function doesn't have width and color.

    thanks.
    I met a problem that the color is obtained by
    calculating RGB.
    color=a*R+b*G+c*B;
    a+b+c=1;
    How to get it?huh?

  • How to implement container with dividers between elements?

    What is the correct way to implement custom container with dividers between element in Flex 4 Spark architecture? In Flex 3 I would add dividers in rawChildren array and in updateDisplayList function I would arrange position of dividers and children. I can't do this now because there is no rawChildren and I can't add dividers as elements, because dividers are internal details of control and they should not be available to user. I thought to add second group with dividers, but the layout of splitters depends on the layout of actual content. With new model of separated layouts for Groups I don't know how do this correctly.  
    Thanks, Aleksey

    What is the correct way to implement custom container with dividers between element in Flex 4 Spark architecture? In Flex 3 I would add dividers in rawChildren array and in updateDisplayList function I would arrange position of dividers and children. I can't do this now because there is no rawChildren and I can't add dividers as elements, because dividers are internal details of control and they should not be available to user. I thought to add second group with dividers, but the layout of splitters depends on the layout of actual content. With new model of separated layouts for Groups I don't know how do this correctly.  
    Thanks, Aleksey

  • Drawing an arrow between two rectangle shapes

    i am trying to draw an arrow between two rectangle shapes. the arrow will start from the center of one rectangle and end with the arrow tip at the edge of the other rectangle. i actually draw the arrow first, and draw the rectangles last so the effect of where the arrow starts will seem to come from the edge and not the center.
    i have code using some trigonmetry that works for squares, but as soon as the shape becomes a rectangle (i.e. width and height are not the same), the drawing breaks.
    can i detect where a line intersects with a shape through clipping and use that point location to draw my arrow head? if so, how?

    Here's one way to do this using the rule of similar triangles.
    import java.awt.*;
    import java.awt.geom.*;
    import javax.swing.*;
    public class Pointers extends JPanel {
        Rectangle r1 = new Rectangle(40,60,100,150);
        Rectangle r2 = new Rectangle(200,250,175,100);
        int barb = 20;
        double phi = Math.toRadians(20);
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2 = (Graphics2D)g;
            g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                                RenderingHints.VALUE_ANTIALIAS_ON);
            g2.setPaint(Color.blue);
            g2.draw(r1);
            g2.draw(r2);
            g2.setPaint(Color.red);
            g2.draw(getPath());
        private GeneralPath getPath() {
            double x1 = r1.getCenterX();
            double y1 = r1.getCenterY();
            double x2 = r2.getCenterX();
            double y2 = r2.getCenterY();
            double theta = Math.atan2(y2 - y1, x2 - x1);
            Point2D.Double p1 = getPoint(theta, r1);
            Point2D.Double p2 = getPoint(theta+Math.PI, r2);
            GeneralPath path = new GeneralPath(new Line2D.Float(p1, p2));
            // Add an arrow head at p2.
            double x = p2.x + barb*Math.cos(theta+Math.PI-phi);
            double y = p2.y + barb*Math.sin(theta+Math.PI-phi);
            path.moveTo((float)x, (float)y);
            path.lineTo((float)p2.x, (float)p2.y);
            x = p2.x + barb*Math.cos(theta+Math.PI+phi);
            y = p2.y + barb*Math.sin(theta+Math.PI+phi);
            path.lineTo((float)x, (float)y);
            return path;
        private Point2D.Double getPoint(double theta, Rectangle r) {
            double cx = r.getCenterX();
            double cy = r.getCenterY();
            double w = r.width/2;
            double h = r.height/2;
            double d = Point2D.distance(cx, cy, cx+w, cy+h);
            double x = cx + d*Math.cos(theta);
            double y = cy + d*Math.sin(theta);
            Point2D.Double p = new Point2D.Double();
            int outcode = r.outcode(x, y);
            switch(outcode) {
                case Rectangle.OUT_TOP:
                    p.x = cx - h*((x-cx)/(y-cy));
                    p.y = cy - h;
                    break;
                case Rectangle.OUT_LEFT:
                    p.x = cx - w;
                    p.y = cy - w*((y-cy)/(x-cx));
                    break;
                case Rectangle.OUT_BOTTOM:
                    p.x = cx + h*((x-cx)/(y-cy));
                    p.y = cy + h;
                    break;
                case Rectangle.OUT_RIGHT:
                    p.x = cx + w;
                    p.y = cy + w*((y-cy)/(x-cx));
                    break;
                default:
                    System.out.println("Non-cardinal outcode: " + outcode);
            return p;
        public static void main(String[] args) {
            JFrame f = new JFrame();
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.getContentPane().add(new Pointers());
            f.setSize(400,400);
            f.setLocation(200,200);
            f.setVisible(true);
    }

  • Line with a arrow

    Hi All,
         I want to draw multiple line with a arrow.  Please guide me how can i do it by code dynamically. exactly as below.
    Regards,
    Kameshwaran A.

    create an empty symbol
    put this code in it.
    //***** Set some opening parameters
    onClipEvent (load) {
    //Make original line invisible
    _root.line._visible = 0;
    //Initiate some variables
    number_lines = 0;
    line_active = 0;
    //***** Every time the mouse button is released...
    onClipEvent (mouseUp) {
    //Get the position of the mouse
    origin_x = _xmouse;
    origin_y = _ymouse; 
    //Increase the number of lines by one 
    number_lines++; 
    //Generate a new line name 
    name = "line"+number_lines; 
    //Duplicate a new line 
    _root.line.duplicateMovieClip(name, number_lines); 
    //Position the line's end point at mouse position 
    _root[name]._x = origin_x; 
    _root[name]._y = origin_y; 
    //Update line length / orientation 
    _root[name]._xscale = _root._xmouse-origin_x; 
    _root[name]._yscale = _root._ymouse-origin_y; 
    //If this is the start of a new shape 
    if (!line_active) 
    //Set the line tracking variable 
    line_active = 1; 
    //Set the start point of the new shape 
    start_x = origin_x; 
    start_y = origin_y; 
    //***** Every time the mouse is moved 
    onClipEvent (mouseMove) { 
    //If there's a line currently being drawn... 
    if (line_active) 
    //Update line length / orientation 
    _root[name]._xscale = _root._xmouse-origin_x; 
    _root[name]._yscale = _root._ymouse-origin_y; 
    updateAfterEvent(); 
    //***** When a key is pressed 
    onClipEvent (enterFrame) { 
    //If it's the Enter key 
    if (Key.isDown(Key.ENTER)) 
    //Join the end point of this line... 
    //...to the start point of the first line in this shape 
    _root[name]._xscale = ""; 
    _root[name]._yscale = ""; 
    //Reset line-tracking variable 
    line_active = 0; 
    draw a line convert it to a symbol and give it an instance name of line.
    and there you can draw lines.
    detach the lines by pressing enter.
    and thats it.
    your welcome in advance (:
    INPORTANT to leave all your symbols in the scene not in the libery are it will not work
    Message was edited by: xFARRELLx

  • Using a keyListener to draw with arrow keys

    Hi!
    I am trying to create an interactive game where the user can
    draw a line using the arrow keys (similar to an etch-a-sketch). I
    have a start point acting on keyListeners that will move around the
    screen using the arrow keys, but I can't seem to figure out how to
    get the listeners to draw a line. Here is the correct code that
    moves the start point:
    information_txt.text = "USE YOUR ARROW KEYS TO DRAW";
    var speed:Number = 4;
    start_mc.onEnterFrame = function() {
    if (Key.isDown(Key.RIGHT)) {
    this._x = this._x+speed;
    } else if (Key.isDown(Key.LEFT)) {
    this._x = this._x-speed;
    if (Key.isDown(Key.UP)) {
    this._y = this._y-speed;
    } else if (Key.isDown(Key.DOWN)) {
    this._y = this._y+speed;
    How can I modify Action Script to get the keyListeners to
    draw on the arrow keys?
    Any help would be MUCH appreciated!!!
    Thanks!

    Thanks for your reply! That's awesome. you were right, my
    script is in AS 2.0... I guess I posted to the wrong section. But I
    could easily switch to AS 3.0. I am really just interested in
    drawing with the arrow keys and using that action script to draw
    onto my own stage/ image. I have tried messing with the script, but
    can't seem to get the "drawing" portions of the script to work.
    Any suggestions??
    Thanks again for the help!!!

Maybe you are looking for

  • Excise Invoice for Depot

    Dear All I have a requirement where clients want to pass duty for partial quantity from GR. Kindly let me know if we can process partial quantity. We want to post excise invoice for Depot for partial quantity - RG23D to be updated I tried doing the s

  • Simultaneously Controlling LabVIEW Remote Front Panels not working properly

    We are trying to simultaneously control a Executable file from different PC as per the description given in link below: http://www.ni.com/white-paper/4867/en But the issue is that we are not able to view it in Web browser as in "Web Publishing tool"

  • SMQ2 Error "Screen output without connection to user"

    Hi All, In the SMQ2 in CRM the queues are stuck with the message "Screen output without connection to user", and we are recieving an ABAP dump as "DYNPRO_SEND_IN_BACKGROUND" in the CRM system. Is anybody aware of such problem ?Please suggest. -Nishik

  • How to configure rules in J2EE application

    Please tell me how to configure rules in J2EE application. Configure rules in the sense before a page gets loaded a set of rules has to be fired automatically. A general idea how you would have been configured set of rules using java classes. If any

  • Photoshop Elements 10, Organizer funktioniert nicht mehr

    Beim Einschalten von Adobe Photoshop Elements 10, Organizer erscheint ein Fenster mit dem Hinweis " Elements 10 Organizer funktioniert nicht mehr, es wird nach einer Lösung für das Problem gesucht". Darauf folgt: "Das Programm wird auf Grund eines Pr