Embedding a SWF inside a MovieClip - width = 0

I have a class that extends a MovieClip and receives a MovieClip inside it. The movieclip is embedded like this:
[Embed(source='assets/emi_dir.swf')]
protected var MyMovie:Class;
and I add it on the Parent constructor like this:
public function Item(content:DisplayObject) {
super();
var lines:Sprite = new Sprite();
lines.graphics.lineStyle(1, 0xFFFFFF, 0);
lines.graphics.moveTo(0, 0);
lines.graphics.lineTo(0, content.height);
lines.graphics.lineTo(content.width, content.height);
lines.graphics.lineTo(content.width, 0);
lines.graphics.lineTo(0, 0);
addChild(lines).name = "bg";
addChild(content).name = "content";
I had to include this "lines" MovieClip so that the Parent wouldnt be with width = 0 and height = 0, which happens when I only do this:
public function Item(content:DisplayObject) {
super();
addChild(content).name = "content";
When I add a Bitmap the Parent Item grows to accomodate the child, but this do not happen with SWF's... Why is that?
Thanx
Bruno

Here it goes
public function pushItemFromURL(url:URLRequest, row:int = -1):void {
var loader:Loader = new Loader();
loader.load(new URLRequest("http://127.0.0.1/emi_dir.swf"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(ev:Event):void {
pushItem(loader.content, row);
public function pushItem(obj:DisplayObject, row:int = -1):void {
var item:Item = new Item(obj);
if (row < 0 || getLinha(row) == null)
row = getGrelha().numChildren - 1;
if (item.width > maxWidth)
maxWidth = item.width;
if (row >= maxHeights.length)
maxHeights.push(item.height);
getLinha(row).addChild(item);
refreshPlacement(row);
public class Item extends MovieClip {
public function Item(content:DisplayObject) {
super();
var fill:Sprite = new Sprite();
fill.graphics.beginFill(0, 0);
fill.graphics.moveTo(0, 0);
fill.graphics.lineTo(0, content.height);
fill.graphics.lineTo(content.width, content.height);
fill.graphics.lineTo(content.width, 0);
fill.graphics.lineTo(0, 0);
addChild(fill);
addChild(content);

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    when you rolled off, or resumed the audio, it would have been
    playing so again the video and audio will be out of sync.
    Rick - rather than another swf which would activate the audio
    and video when you roll off the sidelet ( while that is the perfect
    solution ) what about looking at a button the user can press to
    resume things, maybe Im wrong but that sounds a little easier.
    ( however for all those reading this that is not really the
    solution I am looking for, what Im looking for is the above
    solution where you can just roll off and on and so on )

Maybe you are looking for

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