Finished my first Flash game on iPhone
Hello!
This little message to share my first game development experience with cs5.
Codename: Boost your Brain
http://blog.tweenpix.net/2009/11/11/boost-your-brain-flash-game-on-iphone
That was a fun experience and I’m looking forward to start a new project now.
Any feedback is welcome.
I'm a pre-release customersso i have access to latest beta of Flash CS5
but I still have problems with certificates and flash give me a UNKNOW ERROR when I try to pubblish for iPhone!!
please help!
I used the p12 certificate,
the mobileprovisioning file
and everything else
but still get this error?
I'm On MAC
what can be the problem?
it is possiible to get iphone IPA compiling with these betas?
thank you!
Similar Messages
-
ok this is my first flash game I have ever built. I developed
the whole game myself. I am actually amazed how well it came
together. There was more I would have loved to add but with
budget/timeline they got left out. Id love to hear feed back on it.
it's called Bobby Labonte's Pit Stop Challenge. I originally
developed it with a engine repair guy but the client said no engine
repair in the pit stops. So since I already programed him in I left
it as a easter egg (you gotta hit 4 then 3 on the start screen to
activate him). heres the URL
http://labonteslaw.com
Thanks for looking.pit failed
but great, nice game... -
Help with first flash game?
Hi. My name's Rory.
I am an artist.
http://www.youtube.com/profile?user=PimpOfPixels
http://roaring23.cgsociety.org/gallery/
I am learning action script and Flash so that I can make
games.
I am not a complete novice in programming. I am proficient in
Java and in MaxScript (3DSMAX embedded language).
I have been making some progress in action script and I have
a functional (although incomplete) game in the works. You can view
it here:
http://secure2.streamhoster.com/~rlu...orniverous.swf
The idea is it's a color game
red beats green, green beats, blue beats red. Think paper
scissor rock.
The idea is to change the entire circle into one color.
The graphics are place holders BTW.
I am using FlexBuilder 2.0 and Flash CS3, and I have come
across a problem not covered in either of my books.
I'd really appreciate any help that you guys can offer.
I have gotten this far on my own.
My #1 question (and I have many more) is:
How do you through Flash specify animation segments for a
MovieClip Symbol?
Notice how the red creatures occasionally open their mouths.
I want to have a walk, an attack, an absorb, and a bounce animation
on the same timeline and trigger the appropriate one depending on
which color the creature collides with. I do not know how to go
about this problem. I’ve just been trying to get the walk
animation to loop without playing the attack animation so far.
I've tried frame-labeling in flash, with scripts on the key
frames of a second layer that specify when to stop or repeat the
animation... No dice.
I have a symbol named RedShot in the library of a flash
project named "graphics"
In my timeline I have 2 animation segments, and I have a
second layer denoting two corresponding frames named "walk" and
"attack" from the properties menu.
On the final frames of the animations I have scripts.
Code:
gotoAndPlay("walk");
and
Code:
gotoAndPlay("attack");
respectively.
Im my library I have linkage options specified as such:
Class:RedShot
BaseClass:flash.display.MovieClip
export of actionscript#CHECKED
export on 1st frame#CHECKED
on the main stage of my flash project I have actionscript for
2 functions:
Code:
function walk(){
red_shot.gotoAndPlay("walk");
function attack(){
red_shot.gotoAndPlay("attack");
I export the project and the opened window has the "walk"
animation looping properly.
In my FlexBuilder project I embed the symbol
Code:
//Inside class global variables:
[Embed(source="../graphics.swf", symbol="RedShot")]
public var RedShot:Class;
private var _shot:MovieClip;
Code:
//and in my buildShot function:
_shot = new RedShot();
addChild(_shot);
When I build the project the characters appear, and they
animate. The only trouble is that there are no breaks in the
animation. The animation loops right through the frames where I
have specified that the animation should "gotoAndPlay" from a
different part.
What's weirder is that I can call
Code:
"gotoAndPlay("attack");"
without an error and it will go to and play from that point.
The only trouble is that it will begin to loop the entire animation
again without stopping at the gotoAndPlay events stored in the
frames of the timeline.
It seems like all embedded actions are ignored, add I can't
think of another way to controll the animation.
Any thoughts?After hours of searching the internet I finally got this
blasted question figured out.
How to you export a symbol from Flash for use in a Flex
Builder project without destroying actionscript stored within the
frames of the Symbol's timeline?
That's a long winded way of saying: "In FlexBuilder, how do
you control MovieClips from Flash". I'm trying to make games, and
this was a particularly important question for me :).
Here's how:
1) You need a hotfix from Adobe.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML]
This allows Flash CS3 to export a SWC file.
2)You have to set the linkage properties for your various
symbols in the flash library panel.
a)right click on symbol in library panel
b)choose "linkage"
c)"Class:" = (pick a name)
d)"Base class:" = flash.display.MovieClip;
e)"Export for ActionScript" = CHECKED
f)"Export in first frame"=CEHCKED
3)If you want to have multiple segmented animations as I
certainly did you'll want to create frames and actionscripts within
the symbols timeline to define where these animations are.
a) in the symbol's timeline make a second layer. We'll name
that layer "labels" for the sake of not having this get too
confusing.
b) on that layer create a new frame for each of the animation
segments that you'd like to define and stretch them to the length
of the corresponding animations.(I'm assuming that you have a
keyframe animation on the 1st layer... otherwise what's the point
of all this :P?)
c)in the properties panel name the frames in the "labels"
layer accordingly ie. "walk" "run" shoot" etc.
d)Define whether the various animations play once or loop by
adding a script to the last frame of the animation. If you want the
animation to loop add
[CODE]gotoAndPlay("name-of-the-animation");[/CODE]
if you want the animation to play once and stop add
[CODE]stop();[/CODE]
if you want the animation to play once and then return to a
different animation add
[CODE]gotoAndPlay("name-of-a-different-animation");[/CODE]
4) now you can export the symbols to an SWC file. Note: you
do not get this option unless you have installed the hotfix.
[HTML]http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493&sliceId=2[/HTML] .
a)rightclick on a symbol in the library panel
b)choose "exportSWCfile..."
c)export the file to a logical place such as the root of your
FlexBuilder project.
5) Now you have to tell flexbuilder about the new SWC file.
Note: Once this file is added to the FlexBuilder library you can
instantiate classes from it as though they were included using the
"include" function.
a)Right clicking on the root of the project in the Navigator
view.
b)going to properties.
c)Going to library path. (2nd tab)
d)and pressing the "Add SWC" button
Now you're done and you can instantiate any of the symbols
from your library while preserving any actions from your symbols
timeline just as though you had imported it as a class from a
typical library.
Sweet huh?
Thanks to the countless people and internet resources I found
on the subject. Hopefully it will be easier for anyone who finds
this post.
Here's an adobe video which covers the basic process.
https://admin.adobe.acrobat.com/_a300965365/p75214263/ -
I awoke this morning to find my iPhone 3g in recovery mode. I tried rebooting, charging, and when I connected to iTunes it gave me a message saying I had to finish recovery first. My screen shows the iTunes logo and the USB cable. Any ideas?
http://support.apple.com/kb/HT1808
-
How to convert Flash games to play on iPhone
Hi,
Just seen the following, so how do one go about converting Flash games for the iPhone?
"http://itunes.com/apps/alchemist"
I thought ole moany apple, objected to this. Can some one please update me?
I did Google, but very little on this topic available for 2011 updates.
Kind Regards,
Boxing Boomif you have flash cs5 (though cs5.5 is much better), you can publish for the iphone.
apple relented on its anti-third party stance against iOS apps some months ago. -
Thanks for looking! i am making my first flash site, and im
not sure what to do next in regards to navigating through the site.
I have different sections, home, info, hardware, equipment, etc,
but im not sure how to make each section appear when you click the
corresponding navigation link. i have an idea but im not sure how
to execute it.
Should i make a movie clip for each section (home, info,
hardware, contact), then place each movie clip in its own frame on
the main time line, and on each navigation link button (each one is
a movie clip) use action script and put a gotoAndPlay() code with
the frame number of the corresponding section? so when you click
it, it goes to that frame which has the movie clip that has the
content for that part of site, say contact, or info?? if so how can
i do this?
that sounds really confusing and im sorry but please help out
a beginner! Thank you and happy halloween!
-Matt
here is a link so you can see the.swf
[url]http://www.filedorm.com/show.php/7839_INTOUCH.swf.html[/url]
and also here is a link for the .fla
[url]http://public.me.com/mattsh*t[/url]
your going to have to copy and paste that in your browser
since the world filter on here. just repleace the " * " with an " i
"Targeting specific timelines in a flash movie can be daunting
in the beginning. But if you start from the main timeline (_root)
and build brom there, it becomes easier to understand.
For eg:
If you have 2 movieclips on your main timeline (_root).
Navigation and Pages.
Inside Navigation you have the buttons, and each button is a
separate movieclip.
Inside Pages you have each page, each a separate movieclip.
to target a specific page number, from a button, there are 2
ways you can go about it. The method that Ned suggested is called
RELATIVE.
-meaning that you target FROM WHERE YOU ARE.
the second method is ABSOLUTE.
-meaning you target FROM MAIN TIMELINE.
Relative is good, but can be confusing when using dot syntax.
Absolute is straight forward and easy to understand, and can
be used from anywhere in the whole movie. The downside, is that it
generally requires a bit more typing.
In the example I stated above, it does not require more
typing. simply say:
_root.page.gotoAndStop(number);
This line can be used from anywhere in your movie, at any
timeline depth, and will work with no worries.
You can also have ALL navigation code on the main timeline on
the first frame. Simply designate the path to the specific button
like so:
navigation.home_btn.onPress = function(){
doSomething;
this tells Flash that the button named "home_btn" located
inside the movieclip called "navigation" will have to doSomething
when Pressed.
I hope this helps you understand targeting a bit more.
Good Luck. -
Hello everyone,
I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game. So i decided to go out on a limb and pick a tutorial out to try. Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.php
That is the link to the most recent attempts to creat my high scores board. When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt. After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated. My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
Can anyone please help me by sending an easy to follow tutorial that will work with AS2? I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted. Thanks in advance to anyone that can help!
kapelskicOkay not a problem.
This is my code on the very first frame of the game that initializes the the highscores.php script
command = "init";
_root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
This is the code that I have on a submit button, next to the input text box where the user enters their name for the scoreboard.
on (release) {
if(name ne ""){
command = "update";
_root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
gotoAndStop ("highScores");
In every place the code says _root. I have also tried this. and neither of them work. I have also tried a million other things. So far the game plays through, goes to the game over screen where it asks for a user name and tells them their score. Then once they press submit the game goes to the highScores screen but the name and score are not there. The high scores screen cosists of 2 dynamic text fields one named "players" and one named "scores". I hope this helps because I spent another 5 or so hours after my initial posts trying more tutorials with still no luck. (the problem i am having is that i am new to flash, however not to PHP)
kapelskic -
How to let the character in my flash game make a jump using AS3?
i want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.Hope somebody will give me some advice, Thank you so much!!!
what's the problem?
-
How Can I Learn To Develop Flash Games For Under $50.00 USD?
I am completely new to anything Flash. I have never written a
single line of Actionscript. I don't know the difference between
Flash and Flex. I don't know in what forums Flash developers hang
out. I don't even know what kind of coffee they drink, or if they
drink tea instead.
However, I have developed games and have been thinking about
developing some casual games and have heard rumors that Adobe is
"pushing" causal game development with Actionscript 3 and their
latest releases. So I went to adobe.com expecting to see a link for
something like "learn how to develop games in flash" or some such.
I poked around the developer related pages and didn't find anything
I thought useful.
What I did find were plenty of stuff for *existing* flash
developers. Links to articles and HowTos for specific topics and
information about products that cost a minimum of several hundred
dollars. I can't learn how to develop games and create a prototype
with a 30-day trial, and I am not going to buy a $1000 pro-grade
tool when I am an indie developer without a budget or a pre-funded
project that would justify such expenditures.
I have seen some open source stuff, but don't know if it can
do anything more than build some annoying shaking banner ads.
So let me introduce myself as a possible use-case for Adobe
Marketing and the Flash (Game) Developer community.
I am an educated experience software developer who has a day
job doing "enterprise" software stuff. I want to *play* in my free
time (evenings and weekends) with "Flash Stuff" and learn enough to
be able to build a simple game that I can put on my personal
website and have my friends download. I am not a student, so I
can't get student discounts. The money I have goes toward
toys^H^H^H^H tools for my other coding habits^H^H^H^H^H projects. I
am not interested in 30-day trials, as I may go 45-days or more
between the first and second weekends I get to play with this. I
know OOP so I want to start out learning how to do the "advanced"
stuff from day one and not have to start with dragging and dropping
PNGs w/o any coding and then "relearn" how to do it in code so I
can do anything beyond having the image appear and rotate.
I *am* willing to put time into this endeavor, but only after
I have a few things spoon-fed to me by "advocates" who's job is to
get me "hooked" and willing to invest my time to go beyond Hello
World. At the same time I am download and playing with GarageGames,
TGE/TGB, Game Maker, Dark Basic, Blitz Basic, etc. and many
complete development environments that are full-featured and
completely free if I limit myself to releasing only freeware games,
or cost me less than $50 for the "professional" version with all
the bells and whistles.
I have heard rumors and rumblings about some open source
tools being available and Adobe maybe open sourcing some of their
previously pay-to-play tools, but also understand that Adobe can
probably provide a better "comprehensive" package of tools,
documentation, tutorials, and support, *if I can find the right
place to ask/start.*
And, most of all, I don't know where to start my search as I
have no personal contacts to bug about stuff like this.
So, where can I find the big red button to push and get
everything I want handed to me on a silver-platter.
[please understand I have written this with some attempt at
self-mocking humor and am not some clueless n00b]
Thank you for taking the time to read my lengthy posting. I
hope to find some helpful replies and start down an interesting
learning path.
--ChaimJust saw your post. Better late than never. You may want to
consider GameBrix.com, where you can create Flash based, casual
games using your web browser. No downloads are required. You can
create a game from scratch using a library of images, sounds and
game mechanics. You can also upload your own. The online script
editor will allow you to view and edit the ActionScripts associated
with each game mechanic. In short, a great way to ramp up on game
design and build your own game without investing a lot of $
upfront.
BTW I am associated with GameBrix so any feedback is
appreciated. -
Please help me with a simple flash game problem
I am trying to learn how to make flash games with Adobe flash 5.5. I am doing a tutorial from a book and am stuck.
The game is called concentration and you are suppose to match 2 tiles of the same shape. there are 10 shape tiles
and 1 question mark tile. These tiles are held in an array. 20 tiles are suppose to be displayed 5 to a row with 4 rows
and the question mark is suppose to be up on all 20. My problem is I get a blank screen when I test the movie. I
think the code is good but I beleive I have not uploaded the tiles right. I did upload the 11 tiles to the library and have
those 11 tiles and tile_movieclip in the library. Here is the code:
package {
// importing classes
import flash.display.Sprite;
// end of importing classes
public class Main extends Sprite {
public function Main() {
// variables and constants
const NUMBER_OF_TILES:uint=20;
const TILES_PER_ROW:uint=5;
var tiles:Array=new Array();
var tile:tile_movieclip;
// end of variables and constants
// tiles creation loop
for (var i:uint=0; i<NUMBER_OF_TILES; i++) {
tiles.push(Math.floor(i/2));
trace("My tiles: "+tiles);
// end of tiles creation loop
// shuffling loop
var swap,tmp:uint;
for (i=NUMBER_OF_TILES-1; i>0; i--) {
swap=Math.floor(Math.random()*i);
tmp=tiles[i];
tiles[i]=tiles[swap];
tiles[swap]=tmp;
trace("My shuffled tiles: "+tiles);
// end of shuffling loop
// tile placing loop
for (i=0; i<NUMBER_OF_TILES; i++) {
tile=new tile_movieclip();
addChild(tile);
tile.cardType=tiles[i];
tile.x=5+(tile.width+5)*(i%TILES_PER_ROW);
tile.y=5+(tile.height+5)*(Math.floor(i/TILES_PER_ROW));
tile.gotoAndStop(NUMBER_OF_TILES/2+1);
// end of tile placing loop
Can someone please explain to me what I am suppose to do to make the this work? I beleive the problem is it doesnt know where the tiles are.
Thanks.To create the tiles, draw 10 distinct shapes in the first 10 frames of your symbol, and
the back of the tile in the 11th frame. You are free to draw them as you want, but I suggest you make them as 90 pixels squares with registration point (starting x and y position) at 0, because these are the properties of the tiles used in this chapter's
examples. At least, they should all be the same size.
It didnt say put in a library. It is saying to draw them in frames of symbol but it didnt walk me through that. Can you guide me through this? I also was looking at how to add the link identifier but it said I need a popup window but I cant see one. I thought that was done
when I went to insert new symbol. It said something about actionscript linkage. I am familliar with perl, java and c++ so I can follow the code so far but I dont have much understanding of the flash interface. I made the 10 shape tiles and the 1 question mark tile
in paint. They are .jpeg images. -
How can i record a name a score in a flash game and write down in a soreboard?
Hi. I wrote down the summary of my project so that you can
understand and answer me more easily:
I have to build an application (a little flash game) in which
I record the number of clicks. I want the player to choose a nick
at the beginning and when he finishes one or all the four choices
of target, i want the application to write his nick and final score
in a database for displaying in a scoreboard (hall of fame). All
the new entries should be sorted according to the score. If the
same nick appears again, it's final score will be modified in the
scoreboard only if is higher then the previous.
I was thinking of creating a variable for the name that is
chosen at the beginning and a variable for the score that is
recorded. When the player finishes the game i want the application
to write his data in the database, and then to display the
scoreboard (let's say top 10 players in the database from the
highest to the lowest score).
I never did this before so i am asking what database shoud i
use? I need a programmer to create one for me? Or can flash
generate the database?
Is the variable the good way or should I aproach the problem
by other means? And if a programmer creates a database in MySql is
that good or he should convert it to XML, or Flash generates the
XML?
Thank you.
Mark this message as the answer.The bottom line is you cannot write to a file (database or
XML files) directly from flash.
I have done a number of projects where I needed to have
access to an XML source or a database. In these cases I had to
create server side script. I have done them in .NET, PHP ASP.
The only option you have is to use the Flash's Shared Object.
This does not store the data indefinatly and has a limited size
(100K). Let me know if you need further info.
With regards to using a variables depends on how you are
writing your game. If you are creating classes in ActionScript then
all the data can be stored within the class members. For example
you could have a Player Class and store all the player related
information in that class until the game is over. On the other hand
you can just use varibles to keep things simple. -
2 player web-based Flash game problem
I have a two player web-based Flash game. The Flash calls a
JavaScript function on the webpage to get and store the user's IP.
Then an XML file with user's game data is loaded and parsed. The IP
address is used to identify which player is player 1 and which is
player 2 according to the XML file. There is a Java applet to send
and receive messages between the players.
The first player loads everything just fine. All the first
player's messages regarding the progress in loading different parts
of the code sent by the game for debugging are displayed in the
Java applet's text box, but none of the second player's messages
sent by the game for debugging are displayed.
The problem is that the second player's ActionScript code
appears not to be executing except that I do get a message in the
game that the XML file attempted to load but was not successful.
The IP address call is not made and no messages can be sent to the
other player. The second player's Java applet displays only the
messages for debugging that came from the first player's game and
any chat messages sent by the first player.
This problem always happens to the second player, never to
the first player. Both player's are always using IE6 or IE7.
Does anyone have some idea(s) what could cause only the
second player's ActionScript code not to execute and/or not to load
an XML file correctly?
This is just a general question, so any general answers would
be appreciated. Code specific answers are hopefully not required.
Thank You in advance.Hi,
I am not very familiar with the multiplayer Game development. For multiplayer games, you'll need to set up a matchmaking server and have the clients connect to it. It can then pair them off and facilitate communications. If the clients have publicly available
network addresses then it can introduce them and they can talk directly to each other.There isn't anything built in for this so you'll need to either build your own or find a third party implementation. If you are using Unity3d then check out
http://docs.unity3d.com/Documentation/Components/net-MasterServer.html
Also, you can use Xbox services, and I find an article below:
https://msdn.microsoft.com/en-us/library/bb975801.aspx
For windows Azure problem, you should go to windows Azure forum.
Best Wishes!
We are trying to better understand customer views on social support experience, so your participation in this interview project would be greatly appreciated if you have time. Thanks for helping make community forums a great place. <br/> Click <a
href="http://support.microsoft.com/common/survey.aspx?showpage=1&scid=sw%3Ben%3B3559&theme=tech"> HERE</a> to participate the survey. -
How to install Adobe Flash Player in Iphone ?
how do i download Adobe Flash Player to my iphone ? i tried but it doesn't work. i understand it is needed to play Farmville & other Facebook games in iphone.
pls helpApple have restrictions against adobe on the iphone, ipod touch and ipad. There will not be any flash in the near future.
-
Youtube and flash games work, but other sites that use flash don't work
Hi-
I'm currently using Firefox 18.0.2 on 2 different computers (Both Win7 64 bit), both with flash 11.6.602.168. Both have roughly the same programs installed and the same browser configuration. However, on one machine, flash works only on some sites. For instance, Youtube works perfectly, as do dedicated flash games. However, sites that use embedded flash applications fail to work. For instance, if I visit www.speedtest.net, where the test options normally appear is completely blank. Similarly, other video players fail. For example, videos in www.cbsnews.com play sound, but where the video should be is just white. I've tried completely uninstalling both firefox as well as flash, and installing previous versions, nothing has worked.I guess it is a process of elimination, what is different ?
I would first of all check and experiment with Adobe FlashPlayer protected mode setting.
* http://kb.mozillazine.org/Flash#Flash_Player_11.3_Protected_Mode_-_Windows
Also have you any filtering, adblock or security related programs installed which may block video or scripts. With you-tube check is it actually using Flash player,and not trying to use any HTML5 options so check any options and cookies. -
I need to create a flash version of the game skeeball. I've
never done a flash game before and don't know where to start. I've
found several tutorials and stuff on games, but none of them seem
to fit the game of skeeball. Does anyone know any good tutorials or
have any suggestions how to set this up?? I was thinking random
movie clips of the ball going into one of the 8 holes, but I wanted
something more realistic. Please any help would be greatly
appreciated. Thank you for your time and patience.Do I know the answer - nope. But that is the challenge of
making a Flash game, coming up with the ideas on how to make it
work. When I created my first game I didn't know jack squat about
using Flash. I basically came up with the concept, then figured out
how to do each part step by step until it all came together. So,
think about how you want the game to work, and don't worry about
the "how to do it" part.
Also, you might want to think of an original game, or
something that hasn't been done before:
http://www.candystand.com/play.do?id=17832
Good luck!
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