Flash 9 panels

I am using flash 9. Whenever I moves the action pane it
attaches to either space like main stage or any other panel group.
Please advice me how can I disable this pannel
docking?

This behavior is also reproducible on firefox 1 / flash 9 as
well was firefox 2 / flash 9. The seg fault appears regardless of
whether the plugin is installed system-wide or to a single profile.
See:
related
thread on Ubuntu forums

Similar Messages

  • [extending fireworks] mouse wheel in flash panel

    Hello
    I'm developing flash panel for fireworks
    and can't manage to make mouse wheel work
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    doesn't work for some reason,
    could you please help me figure out why?
    it works when I'm testing outside fireworks, but stops working inside
    I checked there there are some extensions where mouse wheel works
    Thanks

    Great, yes it works via air,
    Aaron, thank you so much for your answers!
    But I have another problem with CSXS AIR panel
    it is impossible to catch fireworks events with latest CS SDK
    ExternalInterface available there
    and it is possible to run JS from CSXS2 panel using ExternalInterface.call,
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    Old school panels - no mouse wheel
    Any thoughts on this would be appreciated

  • Flash panel in PS CS5 not showing up

    I am tryig to build a simple flash panel followig some tutorials from the old panel sdk which uses flex 3.  Since its all flex 4 and flash builder now some things arent lining up   Anyhow, i have the swf building ok with a simple label.  I can view it in the browser ok, but trying to load it up in PS just gives me an empty panel.
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    I don't know that much about PC's, but you need to open the browser and click on the preferences, I think in the same way as you would do with a Mac and click on select javascript.
    Rather than Firefox, get them to download a copy of Safari for PC from the Apple site.
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  • Flash Panels for Flash Builder?

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    Andre:
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  • To set minimum size of flash panel

    I am developing a flash panel in PS CS5. I have tried many way to set minimum size of panel window, but they don't work. I have not idea how to do this now. I'm waiting for your HELP. Thank YOU!

    One posible solution is to add a ComponentListener to the
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      newComponentAdapter()
        public void componentMoved(ComponentEvent e)
            Dimension size = e.getComponent().getSize();
            size.width = Math.max(size.width, myMinimalWidth);
            size.height = Math.max(size.height, myMinimalHeight);
            e.getComponent.setSize(size);
      }); Pity there's no setMinimumSize() like the JComponent class.
    Best of luck !
    Eric

  • Fixed size CSXS Flash Panel

    Hi all, I've been trying to fix the hight of a Flash panel in Photoshop exactly the same way that the width of the Kuler panel is fixed.
    I have read this thread:
    http://forums.adobe.com/message/203439#203439
    This method does work but is buggy.  As I replied in the thread there MUST be a better way of doing this since Kuler does it.
    PS: I've tralled all relevent doco and can't find anything so please don't reply with "it's in the doco somewhere".  Sorry dont want to sound narky but if you read the above thread you'll see what I'm talking about.
    TNKS!

    Never mind, found some info.
    Here's in the doco for Metadata tags and look in the comments for SWF
    http://livedocs.adobe.com/flex/3/html/help.html?content=metadata_3.html#comments
    And here's a simple format example:
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  • Running Flash panels in CS3 applications

    How would I go about using Flash panels designed for CS4 in CS3 applications?

    Ramón G Castañeda wrote:
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    Sorry, never mind.  I just double checked, and it does require CS4.  I was led astray by the fact the it was announced before CS4 shipped. 

  • Flash panels crashing Photoshop CS4

    Flash panels crash Photoshop CS4 under the following conditions:
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    What does this have to do with the SDK?  Does it crash in a plugin that you wrote using the SDK?
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  • No UI redraw while Mousedown in Illustrator with flash panel (MAC only)

    Hello all,
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    Has anyone else come across this?
    I have slightly altered the sample "Freegrid" & "FreegridUI" found in the illustrator CS5 SDK. I'm running in debug mode & the events are working perfectly (as far as I know)
    Interestingly enough the same code works in windows perfectly.
    I also experienced the exact same problem back in CS4 when i was using the ADM flash player UI to play my flash animation. My previous CS4 post is
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    Thanks.

    I have retested and confirmed; The bundled FreegridUI ZXP appears to have the same draw problem I have described.
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    Running the FreegridUI.swf file directly does not have this problem. AFAIK that means this problem is either related to me compiling "Freegrid" or the way the flash panel is being handled on a mac.
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    If i had any choice I would stick to windows programming, I'm not a big fan of Xcode!
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  • Capturing right clicks in flash panels

    Is there a possibility to capture a right click in a Photoshop flash panel?
    When running a SWF in a browser you can right click to display a context menu, which can be populated with own items. But when running a flash panel in Photoshop and you right click somewhere no context menu is displayed. If you right click on a flex list or tree control it selects an item as if it you had left clicked.
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  • Flash Panels on PSCS3 Mac

    Flash panels apparently don't work too well on PSCS3/Mac but I can't (re)find any posting or notice from Adobe that this is in fact busted.
    The sample script provided with PSCS3 doesn't even work:
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    The sample script works fine on XP and Vista but I believe there is a problem with using Flash on the Mac.

  • Launching flash panel from menu other than Window - Extensions

    Hey all,
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    Yes, and yes.
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  • Flash Panel Problem

    Hi,
    ich habe ein Flash Panel bekommen (swf und jsx), welches auch super funktioniert.
    Ich muss aber etwas am Panel ändern, kann ich aber nicht, da ich nur die swf habe. Also will ich mithilfe von Flash Builder ein neues Panel kreieren und die alte jsx verwenden.
    Aber natürlich funktioniert es nicht...
    Das Skript macht folgendes:
    - System aussuchen aus einer dropdownliste, bzw. ich musste eine combo box nehmen...
    - Spielnamen eingeben
    - system + spielnamen an einen vorher definierten pfad anhängen und dort einen Ordner erstellen mit dem Spielnamen. ( Beispielsweise ist der vordefinierte Teil "D:\Test", dahinter dann das System + Spielnamen -> "D:\test\supernintendo\tetris")
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    Mein erstes Problem war, dass ich die exportierte swf öffnen konnte und auch die Combo Cox funktioniert hat. Sobald ich in Photoshop öffne, geht die Combo Box nichtmehr auf, bzw ich sehe nur den ersten Eintrag.
    Ich habe es jetzt hinbekommen, die Werte der Combobox und des Textfeldes, in einer Variablen zu speichern (path). Allerdings muss ich diese Variable beim Funktionsaufruf von CreateFolder(), mit übergeben. Das bekomme ich nicht hin...
    Hier mal der Code der mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
                    width="418" height="232" layout="absolute">
        <mx:Script>
            <![CDATA[
                import com.adobe.csxs.core.CSXSInterface;
                import mx.controls.Alert;
                import mx.events.ListEvent;
                import flash.external.ExternalInterface;
                public function callAddDocument():void{
                    CSXSInterface.instance.evalScript("addDocument");
                public function callCloseDocument():void{
                    CSXSInterface.instance.evalScript("closeDocument");
                public function init():String{
                    var path:String;
                    path = String(sys.value);
                    path += "=" + game.text;
                    //Alert.show(path);
                    return path;
                public function callCreateFolder(path:String):void{                              
                    CSXSInterface.instance.evalScript("createFolder");
                public function callCopyRenameFile():void{
                    CSXSInterface.instance.evalScript("copyRenameFile");
                public function callCopyAllFolder():void{
                    CSXSInterface.instance.evalScript("copyAllFolder");
                protected function sys_changeHandler(event:ListEvent):void
                    // TODO Auto-generated method stub
            ]]>
        </mx:Script>
        <mx:Label id="yoyo" x="20" y="81" fontSize="16" fontWeight="bold" text="System:"/>
        <mx:Label x="20" y="120" fontSize="16" fontWeight="bold" text="Gamename:"/>
        <mx:Image x="118" y="10" width="175" height="43"
                  source="file:xxx.png"/>
        <mx:TextInput id="game" x="171" y="119"/>
        <mx:ComboBox id="sys" x="171" y="81" change="sys_changeHandler(event)" editable="false"
                     enabled="true" name="systemo">
            <mx:String>xxx</mx:String>
            <mx:String>yyy</mx:String>
            <mx:String>zzz</mx:String>
        </mx:ComboBox>
       <mx:Button  x="171" y="178" label="Button" click="init();callCreateFolder(document.path)"/>               
    </mx:Application>
    Und die dazugehörige jsx:
    // JavaScript Document
    function addDocument() {
        app.documents.add();
    function closeDocument() {
        app.activeDocument.close();
    function createFolder(path) {
        var osSpecificPrePath = "";
        if ($.os.search(/windows/i) != -1) {
            fileLineFeed = "Windows";
            osSpecificPrePath = "E:/";  //M:/
        } else {
            fileLineFeed = "Macintosh";
            osSpecificPrePath = "";  //yyy/xxx/ccc/
        var arguments = path.split("=");
        var type = arguments[0];
        var gameName = arguments[1];
        gameName = gameName.replace(/\s/g, "");
        gameName = gameName.replace(/\,/g, "");
        gameName = gameName.replace(/\&/g, "");
        gameName = gameName.replace(/\-/g, "");
        gameName = gameName.replace(/\´/g, "");
        gameName = gameName.replace(/\_/g, "");
        gameName = gameName.replace(/\./g, "");
        // Templates
        var commonDesignTemplatesPath = osSpecificPrePath
                + "xxx/yyy";
        //Target
        var gameDesignPagePath = osSpecificPrePath + "xxx/yyy" + type + "/" + gameName;
        copyAllFolder(commonDesignTemplatesPath, gameDesignPagePath, type, gameName);
        remSign(gameName);
    Wie gesagt, die jsx war so und hat auch so funktioniert. Ich muss also nur die mxml dazu anpassen.
    Wenn mir jemand helfen könnte, wäre das traumhaft
    Vielen Dank im Voraus
    uebeL

    Dies ist ein Englisch-sprachiges Forum.
    Außerdem solltest Du vielleicht auf
    http://forums.adobe.com/community/flash_builder
    posten.
    Edit: Du scheinst von dort hierher verwiesen worden zu sein.
    This is an English-language Forum.
    Moreover you may want to post over at 
    http://forums.adobe.com/community/flash_builder
    Edit: You seem to have been directed here from there.

  • Running old Flash panel inside an HTML5 panel

    Is it possible to run the SWF file of my old flash panel inside a new HTML5 panel and let the SWF communicate with Photoshop? Or do I have to write some intermediate code that passes the SWF commands to Photoshop? Is something like that possible at all? I am looking for an easy way to convert my flash panel to an HTML5 panel without having to recode its UI.

    Ok, I tried it myself. Where the Flash content should be there is only a "Couldn't load plugin" text. So why not
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  • Flash Panels and double clicking with a stylus

    Many Flash panels are hard to use with a stylus because of the non-standard way double clicking is implemented.
    For example, when double clicking a color in the Kuler panel to set it as the active color, it requires both clicks to be on exactly the same pixel. When using a stylus, it is likely to move a pixel or two between clicks.  The Wacom driver allows the user to set a double click distance, but it is ignored in Flash.

    For example, when double clicking a color in the Kuler panel to set it as [Photoshop's] active color, it requires both clicks to be on exactly the same pixel.
    I want to load the color into Photoshop's foreground color..
    Another example:  In Mini Bridge, double clicking is used to open a folder that is in the content pane.
    I can work around these issues, but they shouldn't be there.

  • Photoshop CS4 CRASH on using Flash Panel from SDK examples

    Hi!
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    When I comment those ones, it's all ok (the script loses functionality, but panels don't crash).
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    What's wrong? AIR logger doesn' say anything.
    Thank you!
    Anastasiy Safari

    I have exactly the same problem. Can anybody put some light on this issue?
    Regards
    Bartek

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