Flash Builder fort All Devices

hello
       Am new for flash builder i want to create games for pc,iphone,ipod etc. it is possible in single project Currently am flash game developer using cs5 and as2,as3

In flash builder, you can export a mobile project (flex based or AS3 mobile) to targeted devices (iOS, Android, BB Playbook) and to Desktop (Windows, Mac and Linux) (it create a .air file). I didnt try to make a game, but I can't see why it wouldn't work.

Similar Messages

  • I can't download Adobe Flash Builder at all.

    Hello, i've tried to download flash builder 4.5-4.7 trial, premium, standard etc, i've followed instructions, turned off firewalls, popups etc. i really just need a trial version of Adobe Flash Builder. I am going onto my 3rd year in multimedia trying to learn how to do augmented reality with as3 and flash builder for my third year project. please help, i need a link or something.
    Thanks in advance.

    click the try button here, Develop games and applications | Adobe Flash Builder 4.7 Premium
    use a different browser if you have a problem with that link.

  • Flash Builder 4 multitouch device support on Windows 7

    I try to run an AIR2.0 multitouch photo app on Windows 7 with Multitouch LCD Dell SX2210T. Unfortunately no gesture was detected.
    I could use my finger to drag and drop the photo, but not pan, zoom, rotate?
    How does Windows 7 interact with AIR 2 for multitouch gestures? Is there any driver that I need to install?

    Hi,
    the example on that site is pretty crappy as its incomplete/broken, I just quickly modified it so that it works(sort of), you need to create a new air project then create a new mxml file call it whatever you want or just use the 'ScatterviewImage.mxml' past the following code in then add the components to your air app and away you go
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Image xmlns:fx="http://ns.adobe.com/mxml/2009"
      xmlns:s="library://ns.adobe.com/flex/spark"
      xmlns:mx="library://ns.adobe.com/flex/mx"
      gestureZoom="image1_gestureZoomHandler(event)"
      gestureRotate="image1_gestureRotateHandler(event)"
      mouseDown="image1_mouseDownHandler(event)"
      maintainAspectRatio="false">
    <fx:Script>
    <![CDATA[
    import mx.events.FlexEvent;
    protected function image1_gestureZoomHandler(event:TransformGestureEvent):void
    rotate.stop();
    zoom.stop();
    zoom.zoomWidthFrom = this.scaleX;
    zoom.zoomWidthTo = this.scaleX * event.scaleX;
    zoom.zoomHeightFrom = this.scaleY;
    zoom.zoomHeightTo = this.scaleY * event.scaleY;
    zoom.play();
    protected function image1_gestureRotateHandler(event:TransformGestureEvent):void
    rotate.stop();
    zoom.stop();
    rotate.angleFrom = this.rotation;
    rotate.angleTo = (this.rotation + event.rotation);
    rotate.originX = this.width/2;
    rotate.originY = this.height/2;
    rotate.play();
    protected function image1_mouseDownHandler(event:MouseEvent):void
    this.startDrag();
    stage.addEventListener( MouseEvent.MOUSE_UP, onMouseUp );
    private function onMouseUp( event : MouseEvent ) : void
    this.stopDrag();
    stage.removeEventListener( MouseEvent.MOUSE_UP, onMouseUp );
    ]]>
    </fx:Script>
    <fx:Declarations>
    <mx:Rotate id="rotate" target="{this}" duration="1" />
    <mx:Zoom id="zoom" target="{this}" duration="1" />
    </fx:Declarations>
    </mx:Image>

  • App ios from flash builder add appStore problem

    I create an apps iOS FB4.7 with Apache Flex sdk 4.11.0 FP 12.0 AIR 4.0 en_US I have a problem with adding it to the AppStore. Gets a message the error message: ERROR ITMS-9000: "No architectures in the binary. Lipo failed to detect any architectures in the bundle executable.". Whether it may have a relationship with the new Apple SDK 8? Could there be another reason?

    The iPad and iPhone have NEVER supported Flash and never will. In fact, Adobe is no longer distributing Flash builds to mobile devices.
    Time to move on...

  • HTTPService run only in Flash Builder

    Hi to all
    I have a web application where I use <s:HTTPService> to retrive record from a table
    Now in Flash builder work all perfectly if I generate the bin-release and I copy in a IIS7 server do not work
    I read to put in the root web directory of IIS the file crossdomain.xml in this way
    <?xml version="1.0"?>
    <cross-domain-policy>
      <allow-access-from domain="*" />
      <site-control permitted-cross-domain-policies="all" />
      <allow-http-request-headers-from domain="*" headers="*" />
    </cross-domain-policy>
    In my case the server IIS7 is not the same server of the HTTPService call, can this cause the problem ?
    Thank's in advance

    This is an eclipse thingy, menus get cached in the workspace' metadata. If you try using a newer build of Flash Builder with a workspace from the previous version, you may notice this behavior.
    The workaround is to create a new workspace and import all projects there.
    -mayank

  • Adobe Flash Builder availability, usability and application export for students?

    Hello!
    I'm a student from Estonia and i'm making my final paper for my graduation.
    What chances or possibilities do i have, if i want to acquire Flash Builder, make an application, export it and use it for my final paper (code tutorials in Estonian language) for free?

    Well, Adobe did have a program that gave free Flash Builder to students & teachers, but apparently it has been discontinued - sorry! 
    The 30-day trial versions of Flash Builder and all other CS6 and Creative Cloud tools are still available though, if that helps.
    Adobe is also currently offering free copies of Edge Animate 1.0 for everyone (permanent versions for creating interactive & animated web content), which could serve as a nice replacement.

  • Problem opening pdf file from an app built by Flash Builder 4.5

    problem opening pdf file from an app built by Flash Builder 4.5

    The iPad and iPhone have NEVER supported Flash and never will. In fact, Adobe is no longer distributing Flash builds to mobile devices.
    Time to move on...

  • Why won't Flash Builder install?

    I am attempting to update my Adobe CS5 to Adobe CS6.  Everything is fine until I get to this screen:
    So, following the instructions, I completely removed Flash Builder from my computer and emptied the trash bin.  I relaunch the install, and it still tells me there is a conflicting version.  I tried restarting my entire computer and still have nothing.  Now I have no Flash Builder at all on my computer and the installer refuses to let me click it as an install option.
    This is extremely frustrating and Flash Builder is a program that I absolutely need.  I don't want to install anything else until I can figure this out because I don't want the download to be a one time shot and then I'm completely out of luck.  Any help would be greatly appreciated before this beautiful Macbook Pro becomes a frisbee!

    Adobe Forums: FAQ: How do I uninstall the Photoshop CS6 beta?
    Check the FB forum, I'm sure there's a similar thread.
    Mylenium

  • Is Flash Builder dead? I just found out that adobe has dropped Flash on mobile devices

    I did alot of research on software to develop apps for the mobile market. I liked Flash Builder since it will create apps for all 3 types of mobile devices at once. Downloaded the 30 day trial and have started on the 5 day training course.
    Today I saw an article from sitepoint that abobe has dropped development and support for Flash on mobile devices.
    The end result of Flash Builder gives you a .swf file in an html wrapper thus we are developing flash when adobe has dropped Flash for mobile. Am I wasting my time? Should I go to another software package?
    http://www.sitepoint.com/adobe-abandons-mobile-flash/
    Adobe Abandons Flash on Mobile Devices
    HELP

    the plugin for mobile browsers is the only thing they will not update in the future. The normal desktop browser plugin is very alive
    Everything else is active... they are still continuing to work on exporting to Android,iOS, and rim playbook via AIRapps in both flash builder and flash pro.
    The only difference going forward is mobile websites viewing flash (apps are unchanged). Basically... apple won
    Not a big deal so far, but everywhere you look people are frantic and asking -whats next?
    I like air for ios and android. Im sticking with it

  • Flash Builder will not debug app with .ane on Android Device

    Hello ,
    I'm having a big issue with the overall stability of Flash Builder 4.7 on my Mac (OS X 10.7.5)
    I developped an extension on FB 4.6 for iOS and Android and it was  working good. In the meantime I updated to 4.7, and since then I keep on running in to lots of problems when debuggin or compiling.
    Now my extension needs to be extended, and suddenly the complete project stopped, because debugger refuses working on android devices.
    The error I get is:
    An internal error occurred during: "Launching MyAppWithExtension".
    java.lang.NullPointerException
    at com.adobe.flexbuilder.project.ui.utils.ANE.AppXMLFileANEExtensionHandler.retainExtensionIds(AppXMLFileANEExtensionHandler.java:309)
    at com.adobe.flexbuilder.project.ui.utils.ANE.ANEController.modifyAppXMLforPackaging(ANEController.java:360)
    at com.adobe.flexbuilder.project.ui.utils.ANE.ANEController.modifyAppXMLforPackaging(ANEController.java:326)
    at com.adobe.flexbuilder.project.ui.utils.ANE.AbstractANEPackageHandler.modifyAppXMLforPackaging(AbstractANEPackageHandler.java:86)
    at com.adobe.flexide.launching.multiplatform.launchhandlers.AbstractMultiPlatformLaunchHandler.handleANEPackagingDetails(AbstractMultiPlatformLaunchHandler.java:195)
    at com.adobe.flexide.launching.multiplatform.launchhandlers.AbstractMultiPlatformLaunchHandler.applyPackagingDetails(AbstractMultiPlatformLaunchHandler.java:168)
    at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.initialisePackager(ADBLaunchHandler.java:533)
    at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.doPackage(ADBLaunchHandler.java:409)
    at com.adobe.flexide.multiplatform.android.launching.ADBLaunchHandler.launch(ADBLaunchHandler.java:350)
    at com.adobe.flexide.launching.multiplatform.MultiPlatformLaunchDelegate.launch(MultiPlatformLaunchDelegate.java:184)
    at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:244)
    at com.adobe.flexide.launching.AbstractFlexLaunchDelegate.launch(AbstractFlexLaunchDelegate.java:134)
    at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:854)
    at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703)
    at org.eclipse.debug.internal.ui.DebugUIPlugin.buildAndLaunch(DebugUIPlugin.java:928)
    at org.eclipse.debug.internal.ui.DebugUIPlugin$8.run(DebugUIPlugin.java:1132)
    at org.eclipse.core.internal.jobs.Worker.run(Worker.java:54)
    Session Data:
    eclipse.buildId=M20110909-1335
    java.version=1.6.0_51
    java.vendor=Apple Inc.
    BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US
    Framework arguments:  -keyring /Users/myusername/.eclipse_keyring -showlocation
    Command-line arguments:  -os macosx -ws cocoa -arch x86_64 -keyring /Users/myusername/.eclipse_keyring -consoleLog -showlocation
    This is a continuation of log file /Users/myusername/PathToMy/Workspaces/MyAppWithExtension/.metadata/.bak_0.log
    Created Time: 2013-07-24 11:43:14.053
    What I tried so far:
    - Creating new workspace
    - Running Flash Builder with -clean parameter at startup
    - Reinistalling Flash Builder using Adobe Clean Tool
    - Stripping all metadata from the project (keeping only the source files) and make a complete new project setup.
    All to no avail.
    There's a good chance, I have a problem in my .ane code, but how am I supposed to find out, if debugger isn't working?
    BTW, I can make an release build of the project, but it hangs after the splash screen. I don't know, if it's a build or coding error, though.
    Ironically, I convinced my my employer to update FB to 4.7 due to the advanced iOS debugging features, but now I already spent about 10 times more working hours in finding workarounds to debugging / compiling issues than these features will ever be able to save me.
    Maybe anybody here has an idea on how to solve this issue ?

    Ok, this is an old post but i still needed a couple of hours to find a solution, so here we go:
    - Most likely you have TWO executable build targets in your project (two mxml that you can launch). If so, go to the Project settings > Flex Applications and remove the one you don't need so you only have one.
    - My case was a bit complex though - i was using an ANE and Coldfucion server. In this case change the Output folder in the Project Properties > Flex Server > Output folder to something like "temp" instead of "C:..." generated by Flex Builder. The Android device gets confused by a "C:" reference but still can understand a local "temp" folder
    I hope i have saved your day

  • Flash builder 4.7 debug via usb device iPhone 4s - device not found

    I cannot find my iphone 4s while trying to debug via usb =(
    i exported ipa and installed it via itunes - this works. but i would love to debug on device.
    im using actionscript mobile project air 3.4
    im using windows 7
    ==================offtopic====================
    also how do i add icons for iphone?
    Thank you for your time! Cheers!

    Hi ,
    Please provide more info on the above issue:
    1.What is the message shown when you try to debug the application via USB on iOS device ?
    2.Are you able to debug on other iOS devices ?
    Run this below command from commandline :
    "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.348139\AIRSDK\lib \aot\bin\iOSBin\idb.exe" -devices
    Note:Make sure your  device is connected to the machine.
    The above command should list all the iOS devices connected to the machine. If a single device is connected,Flash Builder installs application  on device and waits for debugger connection. If multiple devices are connected, choose device dialog will be shown.
    Thanks,
    Sanjay

  • Running a Flash Builder 4.5 Mobile BlazeDS Application on the Device

    I've been developing a Flex Mobile application in a Flash Builder 4.5 mobile project.  The project uses a java/blazeds server, which is a spring application using the spring blazeds integration. I created the project with the Root URL property in Flex Server settings set to localhost (http://localhost:8080/myServerApp), and all has worked well.  I'm now trying to run the application on a usb connected android device, and am getting a warning that the device can't access my localhost location.  I changed localhost in the Root URL property to the ip of my workstation on the local wifi network the device and workstation are connected to (say http://10.0.0.2:8080/myServerApp), and receive the following error stack:
    ArgumentError: Error #2004: One of the parameters is invalid.  url: 'http:'
              at flash.net::NetConnection/connect()
              at mx.messaging.channels::NetConnectionChannel/internalConnect()[E:\dev\4.5.1\frameworks\pro jects\rpc\src\mx\messaging\channels\NetConnectionChannel.as:240]
              at mx.messaging.channels::AMFChannel/internalConnect()[E:\dev\4.5.1\frameworks\projects\rpc\ src\mx\messaging\channels\AMFChannel.as:307]
              at mx.messaging::Channel/connect()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\messaging\Cha nnel.as:884]
              at mx.messaging::ChannelSet/connectChannel()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\mes saging\ChannelSet.as:1707]
              at mx.messaging::ChannelSet/reconnectChannel()[E:\dev\4.5.1\frameworks\projects\rpc\src\mx\m essaging\ChannelSet.as:1809]
              at flash.utils::Timer/_timerDispatch()
              at flash.utils::Timer/tick()
    When I change the root url back to localhost, the error persists, and the only way to recover is to start a new project.  Am I doing something stupid or what?  Any help is greatly appreciated.
    Jay

    Hi,
    Looks like a debug build of your application was submitted.
    You have to "Export Release" a build of your application specifically for App store submission. Look at Step 4, sub-step 3 in "Package for distribution".
    Can you confirm if you picked "Final release package for app store" in "Export Release Build"?
    -Anirudh

  • Flash Builder 4.5: debugging Flex Mobile application on Android Virtual Device

    Hi,
    we are trying without success to debug a flex mobile application in Flash Builder 4.5 on an Android Virtual Device (AVD).
    We can debug with real Android devices via Flash Builder 4.5, by using a standard Mobile Application debug configuration with "On device" launch method, but emulated devices are not listed in the "Choose device" Flash Builder 4.5 window.
    The emulated device is correctly listed by "adb" command line tool, as the following screenshot shows:
    c:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.0\lib\android\bin\adb" devices
    List of devices attached
    emulator-5554   device
    ("emulator-5554" has been created and started with Android AVD Manager standard Eclipse plug-in)
    By using the adb command-line tool we can also install applications on the emulated device, but we'd like to use Flash Builder 4.5 directly, without manually using adb.
    Many thanks in advance for any direction.
    PS: we can debug with Flash Builder "internal" android emulator (the one used with "On desktop" launch method), but we want to use the more "realistics" android emulated devices provided by Android SDK (Android Virtual Device (AVD)).

    well that's just ... oh what's the word I'm looking for? ... um ... ah yes - inconvenient.
    I've been wrestling with this too. I use VDs with eclipse all the time, I'm wondering why it's not supported in flashbuilder. I mean, it's just a VD that runs on a virtual port, plugs into the editor like a read device would - right?
    I'm going to take a wild stab at this and say it probably has something to do with running a program inside (Air) a virtual machine, running inside a virtual machine inside a virtual device?

  • Flash Builder Burrito - Enabled Geolocation in running device?

    Hi, I am developing a simple app that will show user's geolocation in the map.
    I use code like this:
    protected function view1_creationCompleteHandler(event:FlexEvent):void
         if( Geolocation.isSupported )
               g = new Geolocation();
               g.setRequestedUpdateInterval(100);
               if( g.muted )
                   // Don't do anything if device's sensor is muted.
                    return;
               g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler,false,0,true);
    Then I modified application.xml in project like this (following Ryan Strewart's video in Adobe TV):
    <android>
        <manifestAdditions><![CDATA[
        <manifest android:installLocation="auto">
            <!-- See the Adobe AIR documentation for more information about setting Google Android permissions -->
            <uses-permission android:name="android.permission.INTERNET"/>
            <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
            <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
            <uses-configuration android:reqFiveWayNav="true"/>
            <supports-screens android:normalScreens="true"/>
            <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
        </manifest>
    ]]></manifestAdditions>
      </android>
    Then I use Flash Builder Burrito to install and run application into device. The Geolocation object is muted. Even I turn on all geolocation setting. An interesting thing is, Geolocation is work in Flex de tour Mobile application.
    I use Samsung Galaxy S with Froyo 2.2

    I was able to test the Geolocation object successfully on a Motorola Droid using the following code:
    GeoTest1.mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <s:MobileApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                         xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.GeoTest1Home">
        <fx:Declarations>
            <!-- Place non-visual elements (e.g., services, value objects) here -->
        </fx:Declarations>
    </s:MobileApplication>
    GeoTest1Home.mxml:
    <?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
            xmlns:s="library://ns.adobe.com/flex/spark" title="Home"
            creationComplete="view1_creationCompleteHandler(event)">
        <fx:Script>
            <![CDATA[
                import flash.sensors.Geolocation;
                import mx.events.FlexEvent;
                private var g:Geolocation;
                protected function view1_creationCompleteHandler(event:FlexEvent):void
                    if( Geolocation.isSupported )
                        g = new Geolocation();
                        g.setRequestedUpdateInterval(100);
                        if( g.muted )
                            // Don't do anything if device's sensor is muted.
                            msg.text = "geo muted";
                            return;
                        msg.text = "geo active";
                        g.addEventListener(GeolocationEvent.UPDATE,geoLocation_UpdateHandler, false,0,true);
                protected function geoLocation_UpdateHandler(event:Event):void
                    msg.text += "\ngeolocation updated";
            ]]>
        </fx:Script>
        <s:Label id="msg" text="foo"/>
    </s:View>
    GeoTest1-app.xml
    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/2.6">
         <id>GeoTest1</id>
         <filename>GeoTest1</filename>
         <name>GeoTest1</name>
         <versionNumber>1.0.0</versionNumber>
         <initialWindow>
              <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
         </initialWindow>
         <android>
              <manifestAdditions>
              <![CDATA[
                   <manifest android:installLocation="auto">
                        <uses-permission android:name="android.permission.INTERNET"/>
                        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
                        <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
                        <uses-configuration android:reqFiveWayNav="true"/>
                        <supports-screens android:normalScreens="true"/>
                        <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>
                        <application android:enabled="true">
                             <activity android:excludeFromRecents="false">
                                  <intent-filter>
                                       <action android:name="android.intent.action.MAIN"/>
                                       <category android:name="android.intent.category.LAUNCHER"/>
                                  </intent-filter>
                             </activity>
                        </application>
                   </manifest>
              ]]>
              </manifestAdditions>
         </android>
    </application>
    Please try the above and see if it works.
    -- Tom
    Flex SDK engineer

  • Flash will no longer be supported for mobile devices. Is Flash Builder also going to stop building m

    Flash, specifcally mobile Flash, was effectively sentenced to death a while back. The first inklings came when Abode put out their own non-Flash media tool “Edge,” and then was confirmed when the company dropped 750 employees and halted all development of mobile versions of Flash, ostensibly forever. It’s not until now, however, that we’re seeing Flash really start to crumble. Android, once open to the protocol, will no longer be supporting Adobe Flash with its newest version, Jelly Bean.
    What is the faith of Flash Builder? PC apps only?

    Yes Flash is no longer supported in the browser...   I am a Flash Developer and I think this is a good thing.  I personally believe that Browsers in general on mobile devices will die a slow death.
    Have you tried using them ... no matter what device you choose and how good the browser is, the experience is horrendous.  Flash running in the browser on a smartphone is painful.
    Browsers will be replaced by apps.
    Let me give you an example.
    I was upgrading the OS on my daughters iPod Touch Devices and noticed that their Safari Browser was in a folder called "Junk" along with the compassVoice MemosNews Stand, Stocks, etc. 
    I asked them "Why is your browser in a folder labeled Junk and how do you find anything online? "
    Their response
    "If I need to look anything up I search in the App Store"
    Example: Daughter needs a Dictionary to do her homework...  she wont go to www.dictionary.com   she opens up her app store and downloads a dictionary app.
    I see the app stores as the new Google.
    The beauty of this is that us developers can sadnbox our experience and deliver it in whatever technology we choose to.  We no longer care if Browser A supports Flash or which browser supports which HTML tag.
    I have a 3 yr old son .. and I am convinced he will one day say to me.   " Dad... I cant believe you used to have to type  WWW  dot  bla bla bla    SLASH  bla bla bla SLASH bla bla bla   "

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