Flickering vs double buffering

Hello,
flickering is a common problem and is prevented by using offscreen images. And that's what I'm doing (though, I'm not sure whether I'm doing it right). Now, there's a cycle of images displayed as an animation in my program and the flickering is really obvious while the first cycle is being displayed. It seems more or less OK when it plays further (I'm not realy sure whether it flickers or not, coz the images are being repainted rather fast).
So, my question is: why exactly could the first cycle be displayed so slowly and how could I fix the problem? (perhaps double buffering should fix it and I'm doing it wrong?)

Are you loading all images before showing the animations ? Because if you are loading them as you're showing the animations the loading process will slow your animation down.

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  • Double buffering still gives flickering graphics.

    I copied code from a tutorail which is supposed to illustrate double buffering.
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    Why does it flicker?
    Why does the program change the priority a couple of times?
    Can you make fast games in JApplets or is there a better way to make games? (I think C++ is too hard)
    Here is the code:
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    import java.awt.Graphics;
    import java.awt.Image;
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    * @author Somelauw
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    private int xPos = 10;
    private int yPos = 100;
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    g.setColor(Color.red);
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    super.update(g);
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    Somelauw wrote:
    I copied code from a tutorail which is supposed to illustrate double buffering.
    After I run it, it still flickers though.
    I use applet viewer, which is part of netbeans.. AppletViewer is part of the JDK, not NetBeans.
    ..to run my applet.
    Link to tutorial: http://www.javacooperation.gmxhome.de/TutorialStartEng.html
    Did you specifically mean the code mentioned on this page?
    [http://www.javacooperation.gmxhome.de/BildschirmflackernEng.html]
    Don't expect people to go hunting around the site, looking for the code you happen to be referring to.
    As an aside, please use the code tags when posting code, code snippets, XML/HTML or input/output. The code tags help retain the formatting and indentation of the sample. To use the code tags, select the sample and click the CODE button.
    Here is the code you posted, as it appears in code tags.
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    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Image;
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    //import java.applet.*;
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        private Image dbImage;
        private Graphics dbg;
        private int radius = 20;
        private int xPos = 10;
        private int yPos = 100;
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        @Override
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            //System.out.println(this.isDoubleBuffered()); //returns false
            // Isn't there a builtin way to force double buffering?
            // TODO start asynchronous download of heavy resources
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                    Thread.sleep(20);
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                    ex.printStackTrace();
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    - For animation code, it would be typical to use a javax.swing.Timer for triggering updates, rather than implementing Runnable (etc.)
    - Attempting to set the thread priority will throw a SecurityException, though oddly it occurs when attempting to set the Thread priority to maximum, whereas the earlier call to set the Thread priority to minimum passed without comment (exception).
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    Edited by: AndrewThompson64 on Jan 22, 2010 12:47 PM

  • Problem with Double Buffering and Swing

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    Sebastian

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    import java.awt.event.ActionListener;
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    import java.io.IOException;
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    import java.net.URL;
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  • Double buffering

    I was searching through posts to find an answer to my problem of getting double buffering working without flickering when I came across this response:
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    Jonathan O'Brien

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