GIF animation start, stops halfway and fully repeats

On something like this http://i.imgur.com/aQS9uF6.gif, the gif repeats suddenly halfway through, then plays as normal.

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Similar Messages

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    I Have an ipod classic 160gb windows formatted.
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    Also i think i should mention that i just came from the apple store from getting a replacement ipod a week ago, i was experiencing music problems where a few scattered song in my 30gb music library just skipped and never played the track however they played on itunes on the computer just fine, the genius at the store said he heard of this error plenty times and didnt even bother trying to duplicate the problem and just gave me the replacement ipod. Also he mentioned all the times he heard of the problem the users where windows users.
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    Since i have so much music its hard to spot but i just recently noticed it happened to a couple of my songs as well they cut off half way and go to the next track, i have to select the song again and fast forward a few seconds past where it stopped so i can finish listening to the song again.
    If i fast forward to a few seconds before it stopped it will stop again at the same spot, i have to go a few seconds past where it originally stopped so it can finish playing, its like its ram needs to be rehashed or reloaded or something.
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    The problem is that when the loop starts i can't press neither of the buttons. The "Start" button changes its label into "Stop" only if i make the loop finite and it ends.
    Here is the source:
    import java.awt.BorderLayout;
    import java.awt.Component;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    public class StartStopButtons extends JFrame{
        Component visualComponent = null;
        JPanel panel = null;
        JLabel statusBar = null;
         public StartStopButtons() {
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              getContentPane().setLayout(new BorderLayout());
            panel = new JPanel();
            panel.setLayout(new BorderLayout());
            getContentPane().add(panel, BorderLayout.CENTER);
            final JPanel panel_1 = new JPanel();
            panel.add(panel_1, BorderLayout.CENTER);
            final JButton startButton = new JButton();
            startButton.addActionListener(new ActionListener() {
                 public void actionPerformed(final ActionEvent e) {
                    String action = e.getActionCommand();
                    if (action.equals("Start")) {
                         System.out.println("Start Loop");
                         startButton.setText("Stop");
                         myLoop ();
                    if (action.equals("Stop")) {
                         System.out.println("Stop Loop");
                         System.exit(0);
            startButton.setText("Start");
            panel_1.add(startButton);
            final JButton exitButton = new JButton();
            exitButton.addActionListener(new ActionListener() {
                 public void actionPerformed(final ActionEvent e) {
                    String action = e.getActionCommand();
                    if (action.equals("Exit")) {
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            panel_1.add(exitButton);
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         public void myLoop() {
              for (int i = 0; ; i++)
                   System.out.println(i);
         public static void main(String[] args) {
              StartStopButtons ssB = new StartStopButtons();
              ssB.setVisible(true);
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    I works just fine. Here is the source and thanks for the help.
    import java.awt.BorderLayout;
    import java.awt.Component;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.UIManager;
    public class StartStopButtons extends JFrame implements ActionListener, Runnable{
        Component visualComponent = null;
        JPanel panel = null;
        JLabel statusBar = null;
        Thread thread;
        JButton startButton;
         public StartStopButtons() {
            try {
                UIManager.setLookAndFeel(
                    UIManager.getSystemLookAndFeelClassName());
            } catch(Exception e) {}
              setSize(160, 70);
              getContentPane().setLayout(new BorderLayout());
            panel = new JPanel();
            panel.setLayout(new BorderLayout());
            getContentPane().add(panel, BorderLayout.CENTER);
            final JPanel panel_1 = new JPanel();
            panel.add(panel_1, BorderLayout.CENTER);
            startButton = new JButton();
            startButton.addActionListener(this);
            startButton.setText("Start");
            panel_1.add(startButton);
            final JButton exitButton = new JButton();
            exitButton.addActionListener(new ActionListener() {
                 public void actionPerformed(final ActionEvent e) {
                    String action = e.getActionCommand();
                    if (action.equals("Exit")) {
                        System.exit(0);
            panel_1.add(exitButton);
            exitButton.setText("Exit");
         public void actionPerformed(ActionEvent e) {
              String action = e.getActionCommand();
              if (action.equals("Start")) {
                   startButton.setText("Stop");
                   thread = new Thread( this );
                   thread.start();
              if (action.equals("Stop")) {
                System.exit(0);
         public void run() {
              myLoop();
         public void myLoop() {
              for (int i = 0; ; i++)
                   System.out.println(i);
         public static void main(String[] args) {
              StartStopButtons ssB = new StartStopButtons();
              ssB.setVisible(true);
    }

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  • Animation start/stop/pause on mouseclick #2

    Hi,
    Sorry for opening a new thread -- it was probably unwise to mark my previous question "answered" and then to post a follow-up question in the very same thread and hoping for more help..
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    If you have new questions you are better off starting a new posting, even if they followup on something that was solved.  Postings with 0 replies get noticed.
    Just create a variable that you toggle each time you click and use that variable to determine whether to stop or play... in frame 1...
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    this.addEventListener(MouseEvent.CLICK,playF);
    function playF(e:MouseEvent):void{
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