Having trouble with a game
I'm having trouble trying to get the enemy character in a game to attack once and then over again. Right now it's not going through the whole attack animation. If anyone has any ideas that would be great. the site is here:
http://billzgames.comule.com/
and heres the code
//in an enemy attack function-
if (Math.abs(this.x - thePlayerX) < 80 && Math.abs(this.y - thePlayerY) < 20) {
EnemySpeed = 0;
if(Math.round(Math.random()*enemyHitDiff) == 1)
attack = true;
enemyFight();
}else attack = false;
private function enemyFight(){
if ((attack == true)&&(faceLeft == true)) {
animstep += 1;
if (animstep > attackLeftAnimation.length-1) {
animstep = 0;
gotoAndPlay(attackLeftAnimation[(animstep)]);
if(attackLeftAnimation[(animstep)]>14){
attack = false;
}else if ((attack == true)&&(faceRight == true)) {
animstep += 1;
if (animstep > attackRightAnimation.length) {
animstep = 0;
gotoAndPlay(attackRightAnimation[(animstep)]);
if(attackRightAnimation[(animstep)]>14){
attack = false;
Thank you
Having your code all spread out like that makes it difficult to read... But based on what is shown, it almost appears as if you have all of that code nested into a conditional statement. Is that the case? I would not nest a function definition in there.
From what I can make out, by itself that code will only execute once, so are you doing anything to make it execute "over again"?
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Message was edited by: rmilesHaving your code all spread out like that makes it difficult to read... But based on what is shown, it almost appears as if you have all of that code nested into a conditional statement. Is that the case? I would not nest a function definition in there.
From what I can make out, by itself that code will only execute once, so are you doing anything to make it execute "over again"? -
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