Help needed with virtual bookshelf - drag and drop between components?

Hi there,
Im trying to create a virtual bookshelf, where book spines are individual movie clips that can be dragged and re-ordered on the shelf.  At the moment i can drag the spines to one assigned target, but not any target or 'nudge' the position of the other books along.
Im sorry if this is a bit vague i'm not that experienced in as3, please feel free to ask any questions and i'll do my best to answer.  Im thinking that an array is necessary which holds the positions, but im not sure how to put it all together!
Any help greatly appreciated! The code i have so far is:
import flash.events.MouseEvent;
import flash.display.MovieClip;
var dragArray:Array = [red, blue, green, purple, yellow];
var matchArray:Array = [target1, target2, target3, target4, target5];
var currentClip:MovieClip;
var startX:Number;
var startY:Number;
for(var i:int = 0; i < dragArray.length; i++) {
dragArray[i].buttonMode = true;
dragArray[i].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDown);
matchArray[i].alpha = 0.2;
function item_onMouseDown(event:MouseEvent):void {
currentClip = MovieClip(event.currentTarget);
startX = currentClip.x;
startY = currentClip.y;
addChild(currentClip); //bring to the front
currentClip.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP, stage_onMouseUp);
function stage_onMouseUp(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, stage_onMouseUp);
currentClip.stopDrag();
var index:int = dragArray.indexOf(currentClip);
var matchClip:MovieClip = MovieClip(matchArray[index]);
if(matchClip.hitTestPoint(currentClip.x, currentClip.y, true)) {
  //a match was made! position the clip on the matching clip:
  currentClip.x = matchClip.x;
  currentClip.y = matchClip.y;
  //make it not draggable anymore:
  currentClip.removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDown);
  currentClip.buttonMode = false;
} else {
  //match was not made, so send the clip back where it started:
  currentClip.x = startX;
  currentClip.y = startY;

Morning kglad, thanks for your help yesterday. I tried the code again and still have the same problems - you cant drop over another book and it nudges that book along aswell as the others to the right. Also if you drop a book back in its originally place - sometimes - it creates a gap next to it. The book still only seem happy in their original starting positions!
Its very close, im continuing to try fiddle with it to get it working, have the whole of today to try and do this so the coffee is on!
Ive taken some code out that I realise this morning I didnt't need - e.g the code that stops a book being dragged once you have positioned it (they need to be able to be repositioned more than once, and the code that sends a book back to its original position if you didnt reposition it over a target. If this was foolish please tell me! I have a feeling the latter was!
so the code im trying to get working at the moment is:
import flash.events.MouseEvent;
import flash.display.MovieClip;
var dragArray:Array = [red, blue, green, purple, yellow];
var matchArray:Array = [target1, target2, target3, target4, target5];
var currentClip:MovieClip;
var startX:Number;
var startY:Number;
for(var i:int = 0; i < dragArray.length; i++) {
// REMOVED
//dragArray[i].buttonMode = true;
dragArray[i].addEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDown);
matchArray[i].alpha = 0.2;
function item_onMouseDown(event:MouseEvent):void {
currentClip = MovieClip(event.currentTarget);
startX = currentClip.x;
startY = currentClip.y;
addChild(currentClip); //bring to the front
currentClip.startDrag();
stage.addEventListener(MouseEvent.MOUSE_UP, stage_onMouseUp);
function stage_onMouseUp(event:MouseEvent):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, stage_onMouseUp);
currentClip.stopDrag();
var index:int = dragArray.indexOf(currentClip);
var matchClip:MovieClip = MovieClip(matchArray[index]);
if(matchClip.hitTestPoint(currentClip.x, currentClip.y, true)) {
  //a match was made against a target:
  currentClip.x = matchClip.x;
  currentClip.y = matchClip.y;
//REMOVED
//make it not draggable anymore:
  //currentClip.removeEventListener(MouseEvent.MOUSE_DOWN, item_onMouseDown);
  //currentClip.buttonMode = false;
for(var i:int=dragArray.indexOf(currentClip)+1;i<dragArray.length;i++){
dragArray[i].x+=currentClip.width;
  // REMOVED
  //else {
  //match was not made, so send the clip back where it started:
  //currentClip.x = startX;
  //currentClip.y = startY;

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        CALL METHOD malv_right->refresh_table_display.
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      METHOD handle_drop_to_right .
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              titel = g_repid
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              txt1  = 'Error in Flush'(500).
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            mdata->proceed_trans = ' ' .
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    ENDCLASS .                    "DND_TOOLS IMPLEMENTATION
    DATA : mlistener TYPE REF TO dnd_tools .
    ======================================================
    START OF SELECTION
    ======================================================
    START-OF-SELECTION .
      PERFORM get_data .
      CALL SCREEN 100 .
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      MODULE STATUS_0100.
      MODULE PREPARE_SCREEN .
    PROCESS AFTER INPUT.
      MODULE USER_COMMAND_0100.
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          FORM GET_DATA                                 *
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    FORM get_data .
      CLEAR : i_ztransactions , i_ztransactions[] .
      i_ztransactions-mandt = sy-mandt .
      i_ztransactions-waers = 'EUR  ' .
      i_ztransactions-kunnr = '0000000001' .
      i_ztransactions-belnr = '0000000001' .
      i_ztransactions-bldat = '20030101' .
    i_ztransactions-dmbtr = '1000' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000002' .
      i_ztransactions-bldat = '20030202' .
    i_ztransactions-dmbtr = '1010' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000003' .
      i_ztransactions-bldat = '20030323' .
    i_ztransactions-dmbtr = '1020' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000004' .
      i_ztransactions-bldat = '20030404' .
    i_ztransactions-dmbtr = '1030' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000005' .
      i_ztransactions-bldat = '20030505' .
    i_ztransactions-dmbtr = '1040' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000006' .
      i_ztransactions-bldat = '20030606' .
    i_ztransactions-dmbtr = '1050' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000007' .
      i_ztransactions-bldat = '20030707' .
    i_ztransactions-dmbtr = '1060' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000008' .
      i_ztransactions-bldat = '20030808' .
    i_ztransactions-dmbtr = '1070' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000009' .
      i_ztransactions-bldat = '20030909' .
    i_ztransactions-dmbtr = '1080' .
      APPEND i_ztransactions .
      i_ztransactions-belnr = '0000000010' .
      i_ztransactions-bldat = '20031010' .
    i_ztransactions-dmbtr = '1090' .
      APPEND i_ztransactions .
      CLEAR : i_ztransactions2 , i_ztransactions2[] .
      APPEND i_ztransactions2 .
    ENDFORM .                    "GET_DATA
    *&      Module  STATUS_0100  OUTPUT
    The PF STATUS STATUS100 called from the module below,
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    These buttons are provided with function code = 'EXIT'
    MODULE status_0100 OUTPUT.
      SET TITLEBAR 'TITLEDRAGDROP' .
      SET PF-STATUS 'STATUS100'.
    ENDMODULE.                 " STATUS_0100  OUTPUT
         Module  USER_COMMAND_0100  INPUT
    The following module checks the User Command and ends
    the program
    MODULE user_command_0100 INPUT.
      IF ok_code = 'EXIT' .
        CLEAR : mcontainer ,
               mcontleft  ,
               mcontright ,
               msplitcont ,
               malv_left  ,
               malv_right .
        LEAVE TO SCREEN 0  .
      ENDIF .
    ENDMODULE.                 " USER_COMMAND_0100  INPUT
    *&      Module  PREPARE_SCREEN  OUTPUT
    MODULE prepare_screen OUTPUT.
      IF mcontainer IS INITIAL .
        CREATE OBJECT mcontainer
                      EXPORTING
                      container_name = 'MCONTAINER' .
        CREATE OBJECT msplitcont
                      EXPORTING
                      parent = mcontainer
                      orientation = 1 .
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        mcontright = msplitcont->bottom_right_container .
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                      EXPORTING i_parent = mcontleft .
        gs_layout-sel_mode = 'D'.
        CREATE OBJECT malv_right
                      EXPORTING i_parent = mcontright .
        gs_layout-sel_mode = 'D'.
        PERFORM set_layout_capable_of_drag_dro
                      USING 'X' 'X' .
        CALL METHOD malv_left->set_table_for_first_display
          EXPORTING
            i_structure_name = 'ZTRANSACTIONS'
            is_layout        = gs_layout
          CHANGING
            it_outtab        = i_ztransactions[].
        CALL METHOD malv_right->set_table_for_first_display
          EXPORTING
            i_structure_name = 'ZTRANSACTIONS'
            is_layout        = gs_layout
          CHANGING
            it_outtab        = i_ztransactions2[].
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        CALL METHOD malv_left->set_toolbar_interactive.
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                    FOR malv_left .
        SET HANDLER mlistener->handle_dropcomplete_from_left
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        SET HANDLER mlistener->handle_drag_from_right
                    FOR malv_right.
        SET HANDLER mlistener->handle_dropcomplete_from_right
                      FOR malv_right .
        SET HANDLER mlistener->handle_drop_to_right
                     FOR malv_right .
        SET HANDLER mlistener->handle_drop_to_left
                     FOR malv_left  .
      ENDIF .
    ENDMODULE.                 " PREPARE_SCREEN  OUTPUT
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          handle = handle_alv.
      gs_layout-s_dragdrop-row_ddid = handle_alv.
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  

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