Help with Flash CS3 Particle Effect Tutorial Code

I did the tutorial from http://www.schoolofflash.com/2008/03/flash-cs3-particle-effect/. I used a star to replace the circle. Here's my code:
var starsArray:Array = new Array();
var maxStarss:Number = 8;
function addStars(e:Event)
    var stars:Stars = new Stars();
    stars.x = stage.stageWidth/2;
    stars.y = stage.stageHeight/2;
    stars.alpha = Math.random() * .8 + .2;
    stars.scaleX = stars.scaleY = Math.random() * .8 + .2;
    stars.xMovement = Math.random() * 10 - 5;
    stars.yMovement = Math.random() * 10 - 5;
    starsArray.push(stars);
    addChild(stars);
    stars.cacheAsBitmap = true;
    if (starsArray.length >= maxStarss)
        removeChild(starsArray.shift());
    stars.addEventListener(Event.ENTER_FRAME,moveStars);
function moveStars(e:Event)
    e.currentTarget.x += e.currentTarget.xMovement;
    e.currentTarget.y += e.currentTarget.yMovement;
var myTimer:Timer = new Timer(50);
myTimer.addEventListener(TimerEvent.TIMER, addStars);
myTimer.start();
This time, I'm trying to make the stars shrink and transparent as they move away from the point. So I coded it like this:
import flash.events.Event;
var starsArray:Array = new Array();
var maxStarss:Number = 8;
function addStars(e:Event)
    var stars:Stars = new Stars();
    stars.x = stage.stageWidth/2;
    stars.y = stage.stageHeight/2;
    stars.alpha = Math.random() * .8 + .2;
    stars.scaleX = stars.scaleY = Math.random() * .8 + .2;
    stars.xMovement = Math.random() * 10 - 5;
    stars.yMovement = Math.random() * 10 - 5;
    starsArray.push(stars);
    addChild(stars);
    stars.cacheAsBitmap = true;
    if (starsArray.length >= maxStarss)
        removeChild(starsArray.shift());
    stars.addEventListener(Event.ENTER_FRAME,moveStars);
    stars.addEventListener(Event.ENTER_FRAME,animeStars);
function animeStars(e:Event)
    trace(this.starsArray);
    this.scaleX-=0.01;
    this.scaleY-=0.01;
    this.alpha-=0.01;
    if (this.alpha<=0) // remove this object from stage
function moveStars(e:Event)
    e.currentTarget.x += e.currentTarget.xMovement;
    e.currentTarget.y += e.currentTarget.yMovement;
var myTimer:Timer = new Timer(50);
myTimer.addEventListener(TimerEvent.TIMER, addStars, animeStars);
myTimer.start();
I couldn't make it work. All I got was an error message saying "
1084: Syntax error: expecting identifier before rightbrace.
Help?

It is because of this line of code at the end
myTimer.addEventListener(TimerEvent.TIMER, addStars, animeStars);
if you read the documentation on addeventlistener it looks for these type of arguments to be passed
addEventListener(type:String, listener:Function, useCapture:Boolean);
animeStars is not a boolean it is a function. Since you already have animeStars in your addStars function you can exclude it in the last event listerer. try this:
myTimer.addEventListener(TimerEvent.TIMER, addStars);

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    Steve
    http://twitter.com/Stevehoward999
    Adobe Community Expert: eLearning, Mobile and Devices
    European eLearning Summit - EeLS
    Adobe-sponsored eLearning conference.
    http://www.elearningsummit.eu

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    "firatadobeturk" <[email protected]> wrote
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    > When we use AS3 development tools , Do old flash codes (
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  • Need help with flash templates in Mac...

    Hello,  I did some searches in the forum but found nothing.
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    I have read three articles:
    http://forums.adobe.com/message/2958378?tstart=0
    http://www.dreamweaverclub.com/forum/showthread.php?t=33323
    http://www.vbforums.com/showthread.php?t=579625
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    I test a hostgator template with flash on their server, and works fine.
    I want to know your opinion.  T hanks for your help...

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