How can I customize my status bar to change the color?

Hello:
How can I customize my status bar to change the color?
Thanks

On which phone model? Either way, modifying the notification bar text color usually isn't something you can do with a standard stock phone.

Similar Messages

  • How can I add a Progress bar to show the "render to JPG" progress?

    Hi everyone, I have a button which renders my component to
    JPG.
    How can I attach a progress bar to show the progress of the
    rendering?
    <mx:Button label="render" click="renderasJPEG ()"/>
    public function renderasJPEG( ):void
    convertToImage( component001, new JPEGEncoder( 100));
    private function convertToImage( object:IUICompon ent,
    encoder:IImageEncod er):void
    var base64string: String = ImageSnapshot. encodeImageAsBas
    e64(
    ImageSnapshot. captureImage( object, 72, encoder));
    var variables:URLVariab les = new URLVariables( );
    variables.encoded = base64string;
    variables.type = "jpeg";
    var request:URLRequest = new URLRequest(" script_saveasima
    ge.php");
    request.method = "POST";
    request.data = variables;
    navigateToURL( request, "_blank");
    Thanks in advance.

    Hi,
    I would have thrown a prompt to the user in the renderasJpeg
    function and removed it in last line of convertToImage function.
    Isn't this what you want?
    Hope this helps.

  • I have 5 html pages that share a common header, footer, and sidebar. how do i use my nav bar to change the content of the body without duplicating a lot of code?

    i have 5 html pages that share a common header, footer, and sidebar. how do i use my nav bar to change the content of the body without duplicating a lot of code? thank you!

    i inherited the website. It’s for a non-profit and is not very
    sophisticated, and neither am I in webdesign. It currently has multiple
    pages that are identical except for that body section, so whenever i change
    the navigation (in the sidebar) I have to update every html page.  I want
    to have one basic page, and just call in the different body content based
    on the link the user selects from the nav bar. How can i do that using a
    script? i am using Dreamweaver.
    ~ in love and light ~
    Jeannie
    On Sat, Feb 7, 2015 at 4:07 AM, Ben Pleysier <[email protected]>

  • My Hard Disk setting has been changed into no access for everyone and i can't open my mac. please tell me how can i login as an admin to change the setting cause i have a lot of date in my hard drive.

    My Hard Disk setting has been changed into no access for everyone and i can't open my mac. please tell me how can i login as an admin to change the setting cause i have a lot of date in my hard drive.

    Read and follow Apple Support Communities contributor Niel's User Tip: kmosx: I accidentally set a disk's permissions to No Access

  • Just downloaded Mountain Lion and want to remove natural scrolling; I went to system preferences, but I don't have a mouse. How can I get that to open to change the scrolling?

    Just downloaded Mountain Lion and want to remove natural scrolling; I went to system preferences, but I don't have a mouse. How can I get that to open to change the scrolling?

    Trackpad System Prefs, Scroll & Zoom

  • I updated iTunes to 10.4 version and now it doesn't start and sen a messages "iTunes has detected an error and must be closed". Someone have the same problem and how can we repair our installation insted of change the windows XP installation? Best regard

    I updated iTunes to 10.4 version and now it doesn't start and send a messages "iTunes has detected an error and must be closed". Someone have the same problem and how can we repair our installation insted of change the windows XP installation? Best regards

    Only way to get iMac starting again was to re-install 10.4.4 from DVD, and then update it into 10.4.6. For a while it worked perfectly, just as before.
    Then I tried to print to CD with my EPSON Stylus Photo 950 from Adobe Photoshop Elements (2.0). It didn't print anything, but printer started flashing all lights. The print job was not performed, so I did remove it from the Printer Utility. After that the iMac started "ticking" again, same noise than before, after 10.4.7 installation. I did re-boot iMac. It never started, it does stuck on gray screen (gray block running clockwise). HW test from DVD didn't find any problems (extended search looping 3 times). But Disk Utility found hard drive to have inaccurate node structure, it could not fix it.
    Apple support recommended to use DiskWarrior. However, it does not support (yet) Intel Macs. I haven't got TechTool Pro 4.5.1 anywhere. iMac does start on to FireWire mode (T at boot), but I cannot see the disk from 10.2.8 iMac.
    So, obvisously the problem is not 10.4.7. I believe it to be ESPON printer driver compatibility on Mac OSX. This does not suprise me, EPSON printers *****, I shall never purchase one again. However, disk catalog structure should not get messed by one faulty printer driver!

  • How can I create a status bar at the bottom of a window ?

    I would like to create a status bar at the bottom of my main window similiar to "Internet explorer" has. I thought of using a tool bar but I can't see how to keep it positioned at the bottom of the window when the window is resizable. Any other ideas on how to do this the bar only needs to contain a small amout of text and maybe an icon or two.

    CVI doesn't have a status bar control on UI element like the one available in Visual Studio++. The best way to replicate this is most like through a string control that is resized and positioned to remain at the bottom of the window and colored to look appropriately. I have also seen the combination of a decoration and a text message used.
    Best Regards,
    Chris Matthews
    Measurement Studio Support Manager

  • How can I implement a status bar at the bottom of a resizable application?

    Hello all,
    I am a JavaFx newbie and I am implementing an application (a Sokoban game), with a menu at the top of the frame and a gaming area covering the rest of the frame. To support the game, I have to load images at certain positions in the gaming area.
    The game also includes a level editor with another menubar and where images are set to other positions.
    I implemented this in another view, swiching from the game mode to the level editor mode and vice versa is just done by setting the other view visible. Up to now this works, here the important statements building these details:
    Group root = new Group();
    gameView = new Group(); // for gaming mode
    le_view = new Group()   // for level editor mode
    MenuBar gameMenubar = new MenuBar();
    Menu menuGame = new Menu(bundle.getString("MenuGame"));
    ... building the menu items and menues ...
    gameView.getChildren().add(gameMenubar);
    ImageView buildingView[][] = new ImageView[22][22];
    for (nCol = 0; nCol < 22; nCol++) {
        for (nRow = 0; nRow < 22; nRow++) {
            buildingView[nCol][nRow] = new ImageView();
            buildingView[nCol][nRow].setX(nCol * 26 + 5);
            buildingView[nCol][nRow].setY(nRow * 26 + 40);
            gameView.getChildren().add(buildingView[nCol][nRow]);
    gameView.setVisible(true);
    root.getChildren().add(gameView);
    ... same stuff to build the le_view ...
    le_View.setVisible(false);
    root.getChildren().add(le_View);
    Scene scene = new Scene(root, 800, 600, Color.CORNSILK); Now I want to introduce a status bar at the bottom of the frame, which of course has to follow the bottom of the frame, if it is resized. And of course the menu and the status bar should not grow vertically, if the height of the frame is increased.
    The implementation seems to be easy with StackPane for the frame and one BorderPane for each mode.
    For the first step I only tried implementing the game mode with only one BorderPane (just setting the menu, the gaming area and the status bar each into a HBox and setting these three HBoxes at the top, into the center and at the bottom). I also tried this via GridPane and via VBox; I always get any erroneous behaviour:
    Either the menubar is visible, but the menus do not pop up the menu items, or the anchor point of the menu and of gaming area are set 100 pixels left of the left frame border and move into the frame when the frame width is increased, or the menu is set 20 pixels below the top of the frame, or HBox with the menu grows when the frame height is increased, so that the anchor point of the gaming area moves down.
    Can you describe me a correct construction of such a frame? Thanks in advance.
    Best regards
    Gerhard

    Hello Gerhard,
    Glad the code helped, thanks for a fun layout exercise.
    For the draft code I just pulled an icon off the internet over a http connection.
    If you haven't done so already place any icons and graphics you need local to your project, so that resource lookups like:
    Image img = new Image("http://www.julepstudios.com/images/close-icon.png");become
    Image img = new Image("close-icon.png");then performance may improve.
    Another possible reason for your performance problem could be that when you use a vbox, the vbox content can overflow the area of the borderpane center and might be sitting on top of the menu pane, making you unable to click the menu (which is what happens to me when I try that with the draft program with the vbox wrapping mod, then resize the scene to make it smaller). This was a trick which caught me and the reason that I used a Group originally rather than a vbox. I found a vbox still works but you need to tweak things a bit. The trick I saw was that the order in which you add stuff to the borderpane is important. The borderpane acts like a stack where the last thing added floats over the top of everything else if you size the scene small enough. For your project you want the menu on top always, so it always needs to be the last thing added to the borderpane, but when you swap in the level pane for the game pane, then back out again, the game pane can end up on top of the menu which makes the menu seem like you can't click it (only when the scene is sized small enough). It was quite a subtle bug which took me a little while to work out what was happening. For me the solution was to add just one vbox to the center of the border, and then swap the game pane and the level editor in and out of the vbox, that way the center of the layout always stayed behind the menu bar and the status bar.
    I added some revisions to reflect the comments above and placed some comments in the code to note what was changed and why.
    public class SampleGameLayoutRevised extends Application {
      public static void main(String[] args) { Application.launch(args); }
      public void start(Stage stage) throws Exception {
        final BorderPane gameLayout = new BorderPane();
        final Group gameView = new Group();
        final MenuBar gameMenubar = new MenuBar();
        final Menu gameMenu = new Menu("Mode");
        final VBox centerView = new VBox();
        centerView.setStyle("-fx-background-color: darkgreen");  // we set a background color on the center view to check if it overwrites the game menu.
        MenuItem playGameMenu = new MenuItem("Play Game");
        MenuItem levelEditMenu = new MenuItem("Edit Levels");
        gameMenu.getItems().add(playGameMenu);
        gameMenu.getItems().add(levelEditMenu);
        gameMenubar.getMenus().add(gameMenu);
        final StackPane levelEditView = new StackPane();
        levelEditView.getChildren().add(new Text("Level Editor"));
        ImageView buildingView[][] = new ImageView[22][22];
        Image img = new Image("http://www.julepstudios.com/images/close-icon.png");  // use of http here is just for example, instead use an image resource from your project files.
        for (int nCol = 0; nCol < 22; nCol++) {
          for (int nRow = 0; nRow < 22; nRow++) {
            ImageView imgView = new ImageView(img);
            imgView.setScaleX(0.5);
            imgView.setScaleY(0.5);
            buildingView[nCol][nRow] = imgView;
            buildingView[nCol][nRow].setX(nCol * 20 + 5);
            buildingView[nCol][nRow].setY(nRow * 20 + 40);
            gameView.getChildren().add(buildingView[nCol][nRow]);
        final VBox statusBar = new VBox();
        final Text statusText = new Text("Playing Game");
        statusBar.getChildren().add(statusText);
        statusBar.setStyle("-fx-background-color: cornsilk"); // we set a background color on the status bar,
                                                              // because we can't rely on the scene background color
                                                              // because, if the scene is sized small, the status bar will start to overlay the game view
                                                              // and if we don't explicitly set the statusBar background the center view will start
                                                              // to bleed through the transparent background of the statusBar.
        gameLayout.setCenter(centerView); // we add the centerview first and we never change it, instead we put it's changeable contents in a vbox and change out the vbox content.
        gameLayout.setBottom(statusBar);
        gameLayout.setTop(gameMenubar);   // note the game layout is the last thing added to the borderpane so it will always stay on top if the border pane is resized.
        playGameMenu.setOnAction(new EventHandler<ActionEvent>() {
          public void handle(ActionEvent event) {
            centerView.getChildren().clear();  // here we perform a centerview vbox content swap.
            centerView.getChildren().add(gameView);
            statusText.setText("Playing Game");
        levelEditMenu.setOnAction(new EventHandler<ActionEvent>() {
          public void handle(ActionEvent event) {
            centerView.getChildren().clear();  // here we perform a centerview vbox content swap.
            centerView.getChildren().add(levelEditView);
            statusText.setText("Editing Level");
        playGameMenu.fire();
        Scene scene = new Scene(gameLayout, 800, 600, Color.CORNSILK);
        stage.setScene(scene);
        stage.show();
    }Other than that I am not sure of a reason for the slowdown you are seeing. In my experience JavaFX has been quick and responsive for the tasks I have been using it for. Admittedly, I just use if for a bunch of small trial projects, but I've never seen it unresponsive for a minute.
    - John

  • How can we access workflow status column out of the box (OOTB).

    I have a problem that few of the workflows in production are failed at last stage have status set to "Workflow Errored". Someway I have fixed issue with workflow but I need to modify this status.
    I tried adding a custom column and access workflow status column so that I can modify custom column as I want, and show this in views.
    But I can't access this without using code, anybody has any idea?
    My task is to modify workflow status which are errored out.

    You can rerun the workflow once you've fixed it up.  This'll change the status to something more successful.
    Steven Andrews
    SharePoint Business Analyst: LiveNation Entertainment
    Blog: baron72.wordpress.com
    Twitter: Follow @backpackerd00d
    My Wiki Articles:
    CodePlex Corner Series
    Please remember to mark your question as "answered" if this solves (or helps) your problem.

  • Working with a projector file. How can center it, not allow scaling and change the title bar?

    I've tried using:
    import flash.system.fscommand;
    fscommand("allowscale", "false");
    fscommand("showmenu", "false");
    fscommand("fullscreen", "false");
    on frame 1, but they don't seem to work.  I'm going to be putting this project on a CD and the client wants to make sure it will open centered on the user's screen, which has not been the case so far.  It seems to open at different spots on different computers.
    They also want the title bar changed from "Adobe Flash Player 10" to their own title.
    Thanks in advance for the help.

    hkunz219 wrote:
    You can use: stage.scaleMode = StageScaleMode.NO_SCALE; As for the title bar change, you can change the title bar string using Resource Hacker. But i am not sure if that is legal. You will find the strings under the strings table.
    What did you mean by, "You will find the strings under the strings table."?  Were you talking about Resource Hacker?

  • How can I create a scatter brush that preserves the color and opacity of the original selection?

    I'd like to scatter a small image randomly, like you can with scatter & size jitter. I can't think of any way to do that on this image other than make a brush out of it, but creating a brush from the image will change its color uniformly. I'd like to keep the color and opacity of the image the same, but have it scattered. I'm sure there's a way to do this, but I can't figure out how. Any ideas?

    I found a free plugin that should do, but we just need to know what operating system your using?
    I think the plugin is windows only.
    It's called mmCopies
    MuRa Filter Meister - Photoshop Plugins
    http://www.ahadesign.eu/download/allgemein.html
    http://www.ahadesign.eu/bildbearbeitung/tutorials/bildbearbeitung/381-mura-filter-meister- und-windows-vista-problem.html
    works on windows 7 x64 in cs3:

  • How can I unlock my sons ipod he changed the password and can't remeber what it is

    How can I unlock my sons ipod touch he changed his password and can't remember what it is?

    iOS: Forgotten passcode or device disabled after entering wrong ...

  • How can i validate an untouched cell and change bground color if error

    Hi ,
    three questions
    1. I can validate data in cells in setValueAt method but the cell data will be validated only if user click on that cell.
    how can i validate another cell if user does not even touch it.
    2. and if error how can i change background color.
    3. i have JTextField for column as cell editor/renderer. To change the data user have to double click on cell. How can I make it to click once to edit the value in the cell.
    Thanks in advance for help.

    how can i validate another cell if user does not even touch it.
    Why would you want to validate a cell if a user doesn't change it?for example user clicked Add row, and i added a row in the table with blank information...so .all cells in the new row have blanks, so if user does not enter the data in the second column... which he did not touch...i want to catch it and produce error
    How can I make it to click once to edit the value in the cell.
    Something like this:
    DefaultCellEditor dce = (DefaultCellEditor)table.getDefaultEditor(Object.class);
    dce.setClickCountToStart(3);Thank you..
    Read this section from the Swing tutorial on "How to Use Tables" for more information:
    http://java.sun.com/docs/books/tutorial/uiswing/components/table.html

  • How can i refresh view on query after changing the query?

    Hi,
    i built few view's on 1 query in BI7. after i made a change in the query i haven't seen it in the view, why?
    it's not refreshing automaticly from the query? and if it's not, how can i refresh the view?
    thanks
    Meirav
    Edited by: Meirava on Apr 2, 2009 11:43 AM

    Hi,
        You need to refresh that view and once again save the view with changed settings. Then it will brings according to the query changes.Once check the variables also.
    Regards
    Pcrao.

  • How can I add cursor attribute values or change the size?

    I am using the SetCursorAttribute and would like to create and add additional cursor attribute values insteasd of the current 24 that are available. In particular, I would like to number each cursor in my list to each cursor on a graph so it can be identified easily by the user. Making each cursor a different value from the available 24 Attribute Value's is not desired since they are not easily identified due to the size of the cursor. (it's hard to discern a square box to a square box with an X).
    OR
    Another possiblity could be to allow for modification of the current size of the Attribute Values, is this possible?

    Hi Dennis,
    Unfortunately there is currently no way to change the size of a graph cursor, or to beyond the 24 point styles you mentioned. However, there are many other ways to differentiate cursors beyond point style. You can use differing crosshair styles and colors. Additionally, you can use "PlotBitmap(...)" to plot a bitmap image to the control using relative X and Y coordinates. With a little creative programming, you can use this function to simulate a graph cursor.
    regards,
    Eric Meyer
    Applications Engineer
    National Instruments

Maybe you are looking for

  • How to get mouse properties from Graphs/Charts?

    Hello, My problem is the following: I have a graph that displays some data and two cursors. Next to it is a button that allows users to select whether they want to see all data, or a selection based on the cursors. When in the selection mode, the cur

  • Hide xml payload

    Hi experts, We are on our way to set up a flow (IDOC-File) where we should send salary information from ECC to the bank. What we need to do is to make the payload invisible in PI so that no one can view it. Does anyone know how to do this? Thank you

  • My powerbook g4 dosent turn on

    my powerbool g4 does not turn on. i press the start button the chime noise plays but the screen goes blue anf it has a ffile /face but notuhing else.. what can i do

  • Query selection screen not poping

    Hi BWers, I have a query, which is running correctly when I run it though RSRT. Also it run fine when I open the query in query designer and execute (it picks up the same standard web template). But when I run the same in BEx, it never pops up select

  • Jpeg photos look fuzzy - do you know why?

    Hi, I've imported several jpeg photos into FCE and put them in my timeline. When my playhead is over the picture, the image looks perfect in the canvas window, but when I hit play, the picture in the canvas window gets fuzzy regardless of whether the