How do i shrink images using J2ME ???
Hi Guys, i have a large image to be displayed, how do i shrink it to the size of the phone display and have it displayed ?
do u have any idea how do i do it on server side using servlets
i can't seem to find any io streams that supports image object
this is not my homework !!!
i currently working on a project
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Hi,
I experiment with SMS APIs, i successfully send simple text message. now i want to send picture message, how to send picture message using J2ME APIs.
please guide me.
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hello guys...
as I was surfing the InDesign forum, I just found this which is exactly like the question I was about to ask, but since I read that it's not that easy to do it with InDesign, I am sure that it's doable by Photoshop, but how ???
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thank you very much .Unfortunately I'm not too good for recommending good tutorials, as I'm almost 100% self-taught (experiment, try, fail, try again, succeed, that kind of thing).
A Google search for "create mirrored image using Photoshop" does turn up a lot of tutorial content, e.g., http://www.photoshop911.com/tricks/mirror_image.html
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Enjoy the journey!
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Beyond using the toolkit to load an image, I don't know how to load an image. I looked at the javax.imageio package briefly, but I'm not sure where to start there.
I would like to be able to load images with nio Ii.e. memory map the files) and display them on screen.
Any advice and help would be appreciated.
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How to record an audio using j2me
hello i'm new to this.
i have some sample code to record audio in wireless toolkit
but i got error in "setOutputStream()"
this is my code.any one help me....................
code :-
====
try
// create the Player object using amr encoding
p = Manager.createPlayer("capture://audio?encoding=pcm");
p.realize();
// get the RecordControl over this Player
RecordControl rc = (RecordControl)p.getControl("RecordControl");
// create an OutputStream which the RecordControl will use
// to write write the recorded data.
ByteArrayOutputStream output = new ByteArrayOutputStream();
rc.setRecordStream(output);
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rc.commit();
// save the recordedData in a byte array
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catch (IOException ioe)
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catch (MediaException me)
errorItem.setLabel("Error");
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im new here ..i have problem in recording audio using j2me..my code is as below
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import javax.microedition.media.control.RecordControl;
import javax.microedition.media.Manager;
import javax.microedition.media.MediaException;
import javax.microedition.media.Player;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
public class recordMidlet extends MIDlet implements CommandListener
private Form init = new Form("info");
private Command rec = new Command("rec",Command.OK, 1),
stop = new Command("stop",Command.STOP, 0),
exit = new Command("exit",Command.EXIT, 0);
private byte[] recordedSoundArray;
private Player p;
private RecordControl rc;
private ByteArrayOutputStream output;
public void startApp()
init.addCommand(rec);
init.addCommand(stop);
//init.addCommand(exit);
init.setCommandListener(this);
Display.getDisplay(this).setCurrent(init);
public void pauseApp()
public void destroyApp(boolean unconditional)
public void commandAction(Command com, Displayable dis)
if(com == exit)
notifyDestroyed();
else if(com == stop)
init.removeCommand(stop);
init.addCommand(exit);
try
init.append("finish record... starting playback\n\n");
rc.stopRecord();
rc.commit();
p.stop();
p.close();
init.append("playing...\n");
recordedSoundArray = output.toByteArray();
init.append("recorded sound = " +String.valueOf(recordedSoundArray.length)+"\n\n");
ByteArrayInputStream recordedInputStream = new ByteArrayInputStream(recordedSoundArray);
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p2.prefetch();
p2.start();
//init.append("finish playing...");
catch (Exception e) {
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else if(com == rec) {
try {
init.append("record voice ...\n\n");
// Create a Player that captures live audio.
p = Manager.createPlayer("capture://audio?encoding=pcm&rate=8000&bits=16");
p.realize();
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rc = (RecordControl)p.getControl("RecordControl");
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i get error from ktoolbar window..
Warning: To avoid potential deadlock, operations that may block, such as
networking, should be performed in a different thread than the
commandAction() handler.
Emulator is not working after that..and it jus shows text
" RecordMidlet wants to record an audio clip.is it ok to record? then the emulator hangs..
could someone help me to solve this problem..is there any setting problems in j2me wireless toolkit ?
im using J2me wireless toolkit 2.5 for CLDC beta 2 .
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Anyone how to resize an image using imagereader and imagereadparam?
I want to use imagereaderparam to process the image.
MY code is as follow:
ImageReader reader = _editor.getImageReader();
try
if (reader != null)
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int h = reader.getHeight(0);
ImageReadParam param = reader.getDefaultReadParam();
//param.setDestination(reader.read(0));
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param.setSourceRenderSize(d);
BufferedImage bi = reader.read(0, param);
} catch (Exception e)
e.printStackTrace();
This code just not work , and get an exception
java.lang.UnsupportedOperationException: Can't set source render size!
anyone know how to do that ?
coz i dont want to use getScaledImage...Hi,
Are you just trying to produce a BufferedImage at a smaller size? May I ask why you don't want to use getScaledInstance? I agree with you not to use it. It is slow. Just wondering what your reasons are. If all you need is to take one image and make it a different size, try this:
BufferedImage src = ...
int scale = 0.5f;
int w = (int)(src.getWidth(null) * scale);
int h = (int)(src.getHeight(null) * scale);
// could use TYPE_INT_RGB if there's no alpha in your image
BufferedImage dest = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics g = dest.getGraphics();
g.drawImage(src, 0, 0, w, h, null);
d.dispose();How does that work for you? It should be pretty quick.
Shannon Hickey (Swing Team) -
How do I straighten images using Photoshop CS2?
Can someone please tell me how I straighten images like horizons and buildings using Photoshop CS2?
I run the software under Windows XP
Thank you.What I do is press Ctrl-T which activates Free Transform. I press Ctrl-" which turns on the grid. I can then rotate the file to correct a drooping horizon, or I can Right-Click on the image to activate the contextual menu, and select Skew. In that mode, I can grab a corner and drag it up or down, right or left, to shift or tilt the image.
Another way to level horizons is to use the Measure tool and from the menu, <Image>, <Rotate Canvas>, <Arbitrary>. You use the Measure tool to draw a line from one part of the horizon to another. When you click Arbitrary you'll get a little dialog. Click <OK> and the image rotates. You'll need to deal with cropping next since your image no longer fills the corners. -
How to overlap an image using css in my .cfm
Hi, I know this is a little off-topic, but in my gallery.cfm,
I have a couple of rows that have an image in it, I was wondering
how I can use css to put some text over the image? Like for
example, how can I put some red text "Sold out" over toy1.jpg? I
have tried using z-index but that requires some positioning but in
this case there is no positions ? Can someone please help me on
this?
Sample code:
<table align="center">
<tr>
<td>
<img src="images/toy1.jpg" width="128" height="180"
border="0">
</td>
</tr>
<tr>
<td>
<img src="images/toy1.jpg" width="128" height="180"
border="0">
</td>
Thank you,
CHope this helps.
<style type="text/css">
.cell {position:relative;}
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.soldText {position:absolute; top:30px; left:0px;
font-size:2.0em; color:red; width:100%;
text-align:center;
font-family:impact,lucida console,verdana;
opacity:.8}
</style>
<table align="center" border="2">
<tr>
<td>
<div class="cell">
<div class="productImage"><img src="images/toy1.jpg"
width="128" height="180" border="0"></div>
<div class="soldText">Sold!</div>
</div>
</td>
</tr>
<tr>
<td><div class="cell">
<div class="productImage"><img src="images/toy1.jpg"
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<div class="soldText">Sold!</div>
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How to display large image using JAI
dear all,
could anyone tell me how do i display an image which is around
5000x5000 pixels in JAI. I try to use BufferImage to store the image
but JVM throws" out of memory " error while program is running.
thanx a lot!just a rough estimate, but a 5000x5000 image would require at least 24MB assuming each byte is one pixal, I believe they are 4 bytes per pixel in RBGA format. (5000*5000) = 25,000,000 pixals /1024/1024 = 23.8MB for 1 byte pixals, *4 for 4 byte = 95.3MB. I'm pretty sure that this is how it stores it. Maybe I'm wrong but it certainly explains the situation. assuming you have at least 256MB ramm, run java with -Xmx200M and see what happens.
java -Xmx200M app
or if you have more ramm, like 512, use 450 or 500. -
How do I access images used in Tutorials on AdobeTV?
I'm trying to follow the tutorials on AdobeTV to familiarize myself with Illustrator CS6. The instructor uses preloaded artwork, layers and images to teach and I don't know how to follow along without accessing those images. Are they available for download, or included in the CS6 package?
Depends on the tutorials. Not all fiels are avialable to the users, some are stock content from the programs, otehrs may require registration at lynda.com, some are avialable from Adobe Exchange....
Mylenium -
I need to be able to acquire images from both composite and RGB channels. I am also confused of how to display them and modify display settings as go from color to grayscale to binary.Thanks.
Jerry,
I have attached a CVI example for doing stillcolor acquisition. If you are using LabVIEW, there should also be shipping examples for stillcolor acquisition under labview\examples\imaq\imaq color.llb
To configure your imaq board for stillcolor acquisition, please refer to the following KB
http://digital.ni.com/public.nsf/3efedde4322fef19862567740067f3cc/cc743c416e390c008625683f007562c7?OpenDocument
Hope this helps.
Ken Sun
Applications Engineer
National Instruments
Attachments:
advanced_stillcolor.c 8 KB
advanced_stillcolor.h 3 KB
advanced_stillcolor.uir 19 KB
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