How does EXS24 interpolate?

How does EXS24 interpolate between samples? How does this depend on the note range surrounding the sample (for example, the range may encompass several samples).

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  • How does Pulse Params Vi determine pulse width

    I need to know how the PulseParams vi calculate pulse width, rise/fall time? Is it based on the standard 10/90 method or something else? How does it determine what is a "valid" pulse? What is the "Delay" parameter and how do you use it?

    Hello Lancer,
    The following is taken from LabVIEW Help under Pulse Parameters:
    X is the input sequence. X must meet the following conditions:
    � The number of samples in X must be greater than or equal to 3.
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    Note If the data is noisy, you can apply a median filter to the data before passing it to the Pulse Parameters VI. Refer to Noisy Pulse Analyzed with a Median Filter for more information about analysis with a median filter.
    Note When the X data is a constant value c, the VI sets the pulse parameters to the following values.
    amplitude = overshoot = undershoot = delay = duration = 0.
    top = base = c.
    risetime = falltime = slew rate = NaN.
    slew rate is the ratio between (90% amplitude - 10% amplitude) and the risetime.
    overshoot is the difference between the maximum value in the pulse and the topline.
    risetime is the time required to rise from 10% amplitude to 90% amplitude on the rising edge of the pulse.
    top is the line that best represents the values when the pulse is active, high, or on. For a negative-going pulse, top is less than base and results in a negative amplitude. For a positive-going pulse, top is larger than base and results in a positive amplitude.
    amplitude is the difference between top and base.
    base is the line that best represents the values when the pulse is inactive, low, or off and is the level closest to zero. For a negative-going pulse, base is larger than top and results in a negative amplitude. For a positive-going pulse, base is less than top and results in a positive amplitude.
    undershoot is the difference between the baseline and the minimum value in the pulse.
    error returns any error or warning from the VI. You can wire error to the Error Cluster From Error Code VI to convert the error code or warning into an error cluster.
    falltime is the time required to fall from 90% amplitude to 10% amplitude on the falling edge of the pulse.
    duration is the difference between the falling edge time and the rising edge time at which 50% amplitude occurs.
    delay is the difference between the time origin and the time at which 50% amplitude occurs on the rising edge of the pulse.
    Pulse Parameters Details
    Note The Cycle Average and RMS, Transition Measurements, Pulse Measurements, and Amplitude and Levels VIs provide more measurements than the Pulse Parameters VI, and you can configure each of those VIs.
    The waveform-related parameters are slew rate, overshoot, topline (top), amplitude, baseline (base), and undershoot. If y-axis units are volts, then slew rate has units of volts per sample. The time-related parameters are risetime, falltime, duration (width), and delay and are expressed in units of samples.
    Note The VI assumes the input pulse or pulse train has a bimodal, or two-state, distribution. Any input other than a bimodal input can lead to inconsistent results.
    The Pulse Parameters VI uses the following steps to calculate the output parameters.
    1. Find the maximum and minimum values in the input sequence X.
    2. Generate the histogram of the pulse with 1% range resolution.
    3. Determine the upper and lower modes to establish the top and base values.
    4. Find the overshoot, amplitude, and undershoot from top, base, maximum, and minimum values.
    5. Scans X and determines the slew rate, risetime, falltime, duration, and delay.
    The Pulse Parameters VI interpolates duration and delay to obtain a more accurate result not only of duration and delay but also of slew rate, risetime, and falltime.
    If X contains a train of pulses, the Pulse Parameters VI uses the train to determine overshoot, top, amplitude, base, and undershoot but uses only the first pulse in the train to establish slew rate, risetime, falltime, duration, and delay.
    Note Because pulses commonly occur in the negative direction, the Pulse Parameters VI can discriminate between positive and negative pulses and can analyze the X sequence correctly. You do not need to preprocess the sequence before analyzing it.
    If none of these suggestions help, or if I�m not correctly understanding your issue, please post the software and versions you are using, the applicable portions of your code, and any other information that may help, and I�ll be happy to look further into it.
    Have a nice day!
    Robert M
    Applications Engineer
    National Instruments
    Robert Mortensen
    Software Engineer
    National Instruments

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    I am currently working on a tile-based environment in which the user controls a tank. I have been attempting to use interpolators to smooth out the movement between tiles, but I have had a lot of trouble acheiving the desired effects. From what I have gathered from various posts is that the interpolator classes are only useful for repeating animations (please correct me if this statement is wrong).
    My question then is:
    How does one create their own or methods which simulates the interpolation behavior; I am particularly interested in the PositionInterpolator for translating the missles fired by the tank.
    I attempted to do this several times, but I have failed. Here is one of my attempts:
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         float DISTANCE = 20.0f; //missle travels a distance of 20 units
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    -Thanks in advance

    Hi,
    I'm also working on a game environment where the user can move around in a spaceship and fire missiles etc...
    I haven't looked much at interpolators, but I use Behaviors for everything I need to move/rotate/scale...
    You can for example create your own behavior (by extending the Behavior class) and set it up to move the missile when you press a specific key, or when any other kind of event takes place...
    You should check the documentation for the Behavior class.
    Hope this helps...

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