How I can work points to an image in Illustrator for Screen Printing?

Hello, (I use Macromedia Freehand MX), I just recently download the trial illustrator, and my question is to know how to open points in Illustrator images for screen printing in freehand using the Halftone in Illustrator I've tried but is not the same as the finish is different and of very poor quality here is a sample as freehand and illustrator as stated in:
Look at the difference of points:
As you can see in Illustrator can only do that from the menu: Effects / Pixelate / Color Halftone... and you can not make the points more guys, not sharp as seen in the picture above and therefore the image does not get to see very well, while in freehand if you can manipulate the points from large fine to a point, points also can be made round, linear or ellipse and therefore may work better for screenprints and other designs that open nesecitan points at home.
What I'm interested to know if there is another way to work so that the image is sharp with the open items as well as in freehand.
No more I say goodbye to waiting for an answer, thanks

I still do not achieve the required result in Freehand give me the points, as you may see in the picture above, I need is to manipulate fine points as well as this:
illustrator and only managed this:
illustrator and only managed this:
As you can see the difference is very remarkable, the two images are worked in the same size.
I switch to illustrator but if I can achieve that result does not help me much, since I work in screen printing and printing and need to play with points, after that I love the program has many more things freehand.
PS: the freehand halftone used to make color separation images to full color with spots open in Illustrator is not like that.

Similar Messages

  • How to anchor zoom point in ScrollViewer+Image?

    I'm using the following XAML to allow the user to pan and zoom with an image:
    <ScrollViewer x:Name="scrollViewer" HorizontalSnapPointsType="None" HorizontalScrollBarVisibility="Auto" VerticalSnapPointsType="None" ZoomSnapPointsType="None" IsHorizontalRailEnabled="False" IsVerticalRailEnabled="False" ManipulationMode="All" VerticalScrollBarVisibility="Auto" ManipulationDelta="ScrollViewer_ManipulationDelta_1" IsDoubleTapEnabled="False" IsRightTapEnabled="False" IsTapEnabled="False">
    <Image x:Name="pannableImage" Source="{Binding FullSizedImage}" ManipulationMode="All" Loaded="pannableImage_Loaded" IsDoubleTapEnabled="False" IsHitTestVisible="False" IsHoldingEnabled="False" IsRightTapEnabled="False" IsTapEnabled="False" ScrollViewer.VerticalScrollBarVisibility="Disabled" LayoutUpdated="pannableImage_LayoutUpdated">
    <Image.RenderTransform>
    <TransformGroup>
    <ScaleTransform x:Name="Scale" />
    <RotateTransform x:Name="Rotate" />
    <TranslateTransform x:Name="Translate" />
    </TransformGroup>
    </Image.RenderTransform>
    </Image>
    </ScrollViewer>
    What I want to be able to do is keep the starting point of the zoom in the same place on the screen as the user zooms in or out.
    In order to do that, I need to know the coordinates in the image where the zoom is starting so that I can then:
    Get the screen coordinates for the image coordinates before the new scale factor is applied.
    Get the screen coordinates for the image coordinates after the new scale factor is applied.
    Adjust the translate transform so that the position stays the same
    My problem lies in getting the point that the user is starting the zoom and then translating that into the underlying coordinates in the image.
    I've tried:
    private void scrollViewer_ManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)
    Debug.WriteLine("scrollViewer_ManipulationStarted: position = {0},{1}", e.Position.X, e.Position.Y);
    GeneralTransform gt = pannableImage.TransformToVisual(scrollViewer);
    GeneralTransform gti = gt.Inverse;
    Point pt = gti.TransformPoint(e.Position);
    Debug.WriteLine("scrollViewer_ManipulationStarted: image pos = {0},{1}", pt.X, pt.Y);
    but the "image pos" numbers aren't right. It doesn't seem to matter if I pass scrollViewer or null to TransformToVisual.
    This is for a Windows Universal App so needs to work on both Windows 8.1 and Windows Phone 8.1.
    Can someone please advise a solution?
    Thanks.

    Hi Herro
    Thank you for suggesting that code sample. It certainly does support zooming in and out beneath the manipulation point.
    However, I am struggling to modify my existing implementation to support that different approach. There are a few areas where I'm having trouble and it may be that I just don't fully understand how the transforms work.
    When the image is loaded, I want to make sure that, initially at least, the image is scaled so that it fits onto the screen. I'm using various events to trigger that initialisation but the core of the code is this:
    double visibleHeight = Window.Current.Bounds.Height; // scrollViewer.ViewportHeight; //
    double visibleWidth = Window.Current.Bounds.Width; // scrollViewer.ViewportWidth; //
    // Get the image dimensions, allowing for rotation. We can be certain about
    // using the values of 0, 90, 180, 270 because the rotation is always done in
    // multiples of 90.
    double imageHeight, imageWidth;
    if (Math.Abs(selectedObject.Rotation) == 180 || selectedObject.Rotation == 0)
    imageHeight = ManipulateMe.ActualHeight;
    imageWidth = ManipulateMe.ActualWidth;
    else
    imageWidth = ManipulateMe.ActualHeight;
    imageHeight = ManipulateMe.ActualWidth;
    // If the image is larger than a screen dimension, work out
    // what factor we want to make that dimension fit.
    double scaleX, scaleY;
    if (imageWidth > visibleWidth)
    scaleX = visibleWidth / imageWidth;
    else
    scaleX = 1.0;
    if (imageHeight > visibleHeight)
    scaleY = visibleHeight / imageHeight;
    else
    scaleY = 1.0;
    // Pick the SMALLER of the scale factors so that we ensure both
    // dimensions fit onto the screen. Smaller because the values
    // should be less than 1, so the smaller the value, the more the
    // image is going to be reduced in size.
    double scale;
    if (scaleX < scaleY)
    scale = scaleX;
    else
    scale = scaleY;
    // Don't allow scale to be MORE than 1, at least initially. User can zoom in later.
    if (scale > 1.0)
    scale = 1.0;
    if (scale != 1.0)
    _compositeTransform.TranslateX = 0.0;
    double scaledHeight = imageHeight * scaleY;
    _compositeTransform.TranslateY = -(visibleHeight - scaledHeight) / 2;
    _compositeTransform.CenterX = ManipulateMe.ActualWidth / 2;
    _compositeTransform.CenterY = ManipulateMe.ActualHeight / 2;
    _compositeTransform.ScaleX = _compositeTransform.ScaleY = scale;
    Rect imageRect = _compositeTransform.TransformBounds(new Rect(0.0, 0.0, ManipulateMe.ActualWidth, ManipulateMe.ActualHeight));
    double visibleLeft = 0, visibleTop = 0;
    // Need to ensure that the image is positioned top-left
    if (imageRect.Left != visibleLeft)
    _compositeTransform.TranslateX = visibleLeft - imageRect.Left;
    if (imageRect.Top != visibleTop)
    _compositeTransform.TranslateY = visibleTop - imageRect.Top;
    Now, when the page loads and displays the image, the image is perfect - scaled and positioned just right. However, if I then try to move the image, it vanishes and debugging information shows that the coordinates of the image are all over the place.
    I *suspect* that the problem is being caused by my code setting up these initial values. My problem is that I don't know when to reset them or to what values.
    My next problem is to do with the panning. I want to ensure that the user doesn't lose the image, so I want to ensure that when the image is larger than the screen, the right hand edge of the image can be off to the right but cannot move more to the left
    than the right hand edge of the screen. Similarly for the other three sides of the image. My code works but it causes "bounces" in that the image seems to move back away from the screen edge and then back again to where I had "locked"
    the edge. Again, it may be because I need to reset a translation value but I just don't know when or what to.
    Below is my modified version of the ManipulationDelta routine:
    void ManipulateMe_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
    if (forceManipulationsToEnd)
    e.Complete();
    return;
    _previousTransform.Matrix = _transformGroup.Value;
    Point center = _previousTransform.TransformPoint(new Point(e.Position.X, e.Position.Y));
    _compositeTransform.CenterX = center.X;
    _compositeTransform.CenterY = center.Y;
    // Reset rotation when user moves image around
    _compositeTransform.Rotation = 0;
    _compositeTransform.ScaleX = _compositeTransform.ScaleY = e.Delta.Scale;
    Rect imageRect = ManipulateMe.RenderTransform.TransformBounds(new Rect(0.0, 0.0, ManipulateMe.ActualWidth, ManipulateMe.ActualHeight));
    Debug.WriteLine("LTRB: {0},{1},{2},{3}", imageRect.Left, imageRect.Top, imageRect.Right, imageRect.Bottom);
    double visibleHeight = Window.Current.Bounds.Height; // scrollViewer.ViewportHeight; //
    double visibleWidth = Window.Current.Bounds.Width; // scrollViewer.ViewportWidth; //
    double visibleLeft = 0, visibleRight = visibleWidth, visibleTop = 0, visibleBottom = visibleHeight;
    double xAdjustment = e.Delta.Translation.X;
    double yAdjustment = e.Delta.Translation.Y;
    // If the image is SMALLER than the screen, don't let the edges of the image go beyond the screen edges
    // If the image is LARGER than the screen, make sure that the edges of the image are either all outside
    // the screen edges or stuck to the screen edges.
    if (imageRect.Width <= visibleWidth)
    Debug.WriteLine("... image is narrower than the screen");
    // Lock to the left hand side
    if ((imageRect.Left + xAdjustment) != visibleLeft)
    xAdjustment -= (imageRect.Left + xAdjustment - visibleLeft);
    else
    //Debug.WriteLine("... image is wider than the screen");
    if ((imageRect.Right + xAdjustment) < visibleRight)
    Debug.WriteLine("... stopping image from moving off the right edge");
    Debug.WriteLine("... right before adjustment = {0}", imageRect.Right);
    Debug.WriteLine("... adjustment is {0}", xAdjustment);
    Debug.WriteLine("... so potential new right is {0}", imageRect.Right + xAdjustment);
    xAdjustment = (visibleRight - imageRect.Right);
    Debug.WriteLine("... new adjustment is {0}", xAdjustment);
    Debug.WriteLine("... and new right is {0}", imageRect.Right + xAdjustment);
    if ((imageRect.Left + xAdjustment) > visibleLeft)
    Debug.WriteLine("... stopping image from moving off the left edge");
    Debug.WriteLine("... left before adjustment = {0}", imageRect.Left);
    Debug.WriteLine("... adjustment is {0}", xAdjustment);
    Debug.WriteLine("... so potential new left is {0}", imageRect.Left + xAdjustment);
    xAdjustment = (visibleLeft - imageRect.Left);
    Debug.WriteLine("... new adjustment is {0}", xAdjustment);
    Debug.WriteLine("... and new left is {0}", imageRect.Left + xAdjustment);
    if (imageRect.Height <= visibleHeight)
    Debug.WriteLine("... image is shorter than the screen");
    // Lock to the top
    if ((imageRect.Top + yAdjustment) != visibleTop)
    yAdjustment -= (imageRect.Top + yAdjustment - visibleTop);
    else
    //Debug.WriteLine("... image is taller than the screen");
    if ((imageRect.Bottom + yAdjustment) < visibleBottom)
    Debug.WriteLine("... stopping image from moving off the bottom edge");
    Debug.WriteLine("... bottom before adjustment = {0}", imageRect.Bottom);
    Debug.WriteLine("... adjustment is {0}", yAdjustment);
    Debug.WriteLine("... so potential new bottom is {0}", imageRect.Bottom + yAdjustment);
    yAdjustment = (visibleBottom - imageRect.Bottom);
    Debug.WriteLine("... new adjustment is {0}", yAdjustment);
    Debug.WriteLine("... and new bottom is {0}", imageRect.Bottom + yAdjustment);
    if ((imageRect.Top + yAdjustment) > visibleTop)
    Debug.WriteLine("... stopping image from moving off the top edge");
    Debug.WriteLine("... top before adjustment = {0}", imageRect.Top);
    Debug.WriteLine("... adjustment is {0}", yAdjustment);
    Debug.WriteLine("... so potential new top is {0}", imageRect.Top + yAdjustment);
    yAdjustment = (visibleTop - imageRect.Top);
    Debug.WriteLine("... new adjustment is {0}", yAdjustment);
    Debug.WriteLine("... and new top is {0}", imageRect.Top + yAdjustment);
    _compositeTransform.TranslateX = xAdjustment;
    _compositeTransform.TranslateY = yAdjustment;
    e.Handled = true;
    Many thanks for any suggestions you can make.
    Regards
    Philip

  • Can anyone point me in the right direction for the link to download Acrobat 9 Standard?  I found the link to download 9 Pro but not standard.  Old computer crashed and new computer does not have a CDR/DVD rom drive.

    Can anyone point me in the right direction for the link to download Acrobat 9 Standard.  I found the link to download 9 Pro but not standard.  Old computer crashed and new computer does not have a CDR/DVD rom drive.

    Hi,
    Standard or Pro would be licensed through your serial number, the download link and downloaded file would be the same for both of them.
    Pro or Standard would be determined after you put in your serial number.
    Download Acrobat products | 9, 8
    Thank You
    Arjun

  • How I can export files from CS5.5 to send for further editing in CS6 and no lose quality?

    how I can export files from CS5.5 to send for further editing in CS6 and no lose quality?

    If all you need for further editing is the contents of your Timeline,
    then you should follow Harm's sage advice.
    Lagarith Lossless Video Codec
    http://lags.leetcode.net/codec.html
    Ut Video Codec Suite
    http://www.videohelp.com/tools/Ut-Video-Codec-Suite
    But, if you will need all of your source media files to continue the edit,
    you should consider using the Project Manager.
    Trim or copy your project
    By using the Project Manager, you will be continuing the edit
    with the original media files and there will be no quality loss.
    Be aware that once you have edited the project in CS6,
    it will be problematic (but not impossible) to return to edit in CS5.5.

  • HT201209 how i can change credit card to a gift card for billing info.

    how i can change credit card to a gift card for my billing information.

    Are you using the US store? If so, and you're being asked for credit card information, then your credit balance isn't likely enough to cover the purchase. The US store's prices don't include local sales taxes which are added in the final steps of the sale, just like at the corner store and if the credit balance doesn't cover local taxes, you need to add another gift card or supply a credit card.

  • Hello - Can anyone give me help/pointers on prepping art for screen printing?

    I have expereince in Illustrator, but mostly for print. Is there special ways of preparing art work for screen printing? This would be art/logos for hats, tee shirts ansd promotional materials for a screen prininting company - mostly apparel?
    Thanks, any info is appreciated - I've got to learn the right way to do this in two weeks time -
    Rosie

    Best advice I can give you with so broad a questions is: Forget about color; think in terms of inks. Also think in terms of opaque, not translucent, inks. Inks for the kinds of garments you mention are almost always opaque; so you have to forget about on-screen appearances which assume the translucent inks of offset printing.
    The way you properly prepare files for screen printing is highly dependent upon the capabilities of the particular screen printing house. Screen printing runs the gamut from crude hand-done process in a local T-Shirt shop to highly automated high-resolution imprints on instrument face plates; and everything in between.
    In the most common setups, you should think in terms of line art, not halftone or tint dots. That rules out soft & fuzzy shading, fuzzy drop shadows, and other raster effects.
    Some garment screen shops are able to handle toning dots; other's aren't. Some shops can do 4-color process; some can't. Six-color screen printing machines are fairly commonplace these days, even in local shops. The better garment imprinters have equipment capable of CMYK process, but instead build gloriously brilliant images using six or more opaque inks on any color substrate.
    So without more specifics about the shop capabilities and the specific artwork, it's not a simple matter to give you a ready-in-two-weeks crash course in preparing artwork for screen printing to cover everything you many encounter.
    JET

  • Can I export InDesign files to Adobe Illustrator for editing?

    Can I export InDesign files to Adobe Illustrator for editing? I am not familiar with InDesign, but I am familiar with Illustrator.  I have CS6.  Hope someone can help.  I have a large Orientation Booklet that needs updating and do not have the time to get tutored in InDesign.

    No.
    The closest you’ll get is a PDF and Illustrator is not a general purpose PDF editor.
    Good luck.

  • How to plot two points simultaneously on image?

    I want to plot two points simultaneously on an image. I tried using IMAQ overlay point and IMAQ Light meter for point. But when I try to plot two points using either of these two VIs, I find not even one point is plotted. How to resolve this?
    Solved!
    Go to Solution.

    intensity a écrit:
    I want to plot two points simultaneously on an image. I tried using IMAQ overlay point and IMAQ Light meter for point. But when I try to plot two points using either of these two VIs, I find not even one point is plotted. How to resolve this?If your image is zoomed out, the point size may be to small to allow a proper drawing of the point. Otherwise IMAQ overlay point works flawlessly...
    Message Edité par chilly charly le 01-31-2009 11:40 AM
    Chilly Charly    (aka CC)
             E-List Master - Kudos glutton - Press the yellow button on the left...        
    Attachments:
    Example_VI.png ‏223 KB

  • How can I transfer a Photoshop image to Illustrator without it being pixelated?

    I originally created an image in Illustrator and transfered it to Photoshop so i can change the hues. Now I want to take that Photoshop file and transfer it back to Illustrator but the the edges on the object are very jagged and rough whilst the object in Photoshop is smooth and the transition of gradients is smooth.

    Hi Christina ,
    We really apologize for all the inconvenience which has caused you.
    You can use different ways explained in the Adobe help document below:
    http://help.adobe.com/en_US/photoshop/cs/using/WSfd1234e1c4b69f30ea53e41001031ab64-7715a.h tml
    In the meanwhile if these steps doesnt resolve your issues you can contact Adobe support by following the link below:
    http://helpx.adobe.com/contact 
    Thanks
    Mandhir

  • How can i set each still image to show for 1 frame?

    im trying to create a 60fps timelapse but i just can't get each image to show for less than 2 frames, i've gone to edit>preferences>import and set the still footage length to 0:00:00:01. and i've set the sequence footage to 60fps(although i'm not positive what this does)
    i then bring my photos down to create new composition set it to 0:00:00:01 still duration and then each photo shows for 2 frames, any ideas?
    thanks a lot!

    If you import a single frame as an image sequence it will be 2 frames long.
    If you import an image sequence as an image sequence you won't be able to see the individual frames in the timeline as being 2 frames long. However, if your composition is set to 60 fps and the image sequence is interpreted as 30 fps, when you step through the footage there will be pairs of identical frames. Change the interpretation to 60 fps and the image sequence will be half as long but each frame will be unique.

  • How i can work with files?

    1) how i can connect to a text file ?
    2) where i should put my file ?
    3) how i can use my file's data ?

    mobile doesn't support file system you have to study
    recordset plz check complete reference book for
    detailsWrong! Every phone has a filesystem. The only problem is if the phone has the JSR 75 API to access that filesystem. If it doesn't, then RMS would be an alternative for storage.
    Mihai

  • How to view File Pathway of each image in the content screen?

    Hi, I'm looking at many, slightly varying, copies of an image on my hard drive, trying to work out exactly which version I need to use. I want to know what the filename pathway is for each image, to help me make my choice.
    Can anyone tell me how I can view the filename pathway of each of the images shown in the Content screen, other than by choosing 'Reveal in Bridge'? I'd really like to see all the pathways next to each image, so that I can compare them.
    (I'm definitely going to have to be more organised with my file naming, metadata, versioning, etc.)
    Thanks for any help,
    Cheers, Steven

    Good grief, I can't believe I didn't see it. It's not exactly what I want, as I'd prefer to see all the pathways at once, but it's better than what I had... Interestingly, it only appears when I have photos from a search displayed. I guess when I have the contents of a folder displayed, the pathway is shown across the top using folder icons.
    Thanks for your help.
    Cheers,
    Steven

  • How to reduce the size of my pdf X3:2002 for online printing

    Hello Adobe,
    I have been creating a photobook (33 x 28 cm) with my photo editing software.
    The problem is, that I've got a PDF X3 2002 with around 7 GB and the online printing office accepts only 2 GB.
    What can I do, how can I reduce this large pdf in 2 GB?  I'm working with Acrobat X Pro.
    Thanks for your help,
    Best,
    Andrea

    You are sending public messages, don't worry about that. It's working fine. Now, rather than trying to share screen shots and send PDFs, please focus on answering ALL of my questions. Thanks. I will recap. If any of the questions don't make sense, just say so. We need to stay focussed, not go off on a tangent.
    - the size in pixels and inches (or mm) for your photos.
    - what app you use for layout
    - What is the EFFECTIVE resolution you are using for your images (not the original ppi, but adjusted for layout size)?
    - How are you making up the pages?
    - How do you make the PDF? -
    - What PDF compression settings are you using?

  • How do I create a table with header cell tags for screen readers in indesign cc 2014?

    In order to create a table that's readable for screen readers, I need to give the cols and row values like headers. This way the screen reader should be able to understand what the value in it's corresponding cell is. But... how do do this?

    <http://helpx.adobe.com/pdf/indesign_reference.pdf> Adobe Digital Reader does have a search feature for reading pdfs. Found the TOC instructions on page 176 of 706 pages. 

  • How do I work a Black & White image so White stays white & black becomes transparent

    My situation (note white border is part of image and must remain white)  I want to place that image (a QR Code) over photos so the white remains to define the code and the black parts become transparent so the color of the image (that I place this QR code over) will be the actual code color instead of black :-O
    someone just doing it for me would be nice HOWEVER I Really want to learn how to do it my self as I have more to do :-)
      Thank You  ............  Dennis

    Is it me or…why would anyone use photoshop for this process?
    place your QR code image over another image and select both and make it an opacity mask
    Then make it an inverted opacity mask
    Or place it over a white rectangle closed path filled with white and make it a simple uninverted opacity mask
    The actual selected masked arts bounding boxes are not showing but they are selected.
    James Talamage has pointed out on several occasions that an image can be used as an opacity mask.
    As I have done here.

Maybe you are looking for

  • Reader/Writer.close() is slow

    I've written a multi-threaded application that does a lot of disk I/O using Buffered and File Reader/Writers. Each thread is reading and writing it's OWN file. Everything works great except the performance of the Reader/Writer.close() method. When I'

  • Write back error - 11.1.1.6.2

    Hi, Has anyone been able to update records using writeback in 11.1.1.6.2? Update works, in 10g but in 11.1.1.6.2 I get always the error "Write Back Error". I have tried the following steps: 1) physical table non-cacheable. 2) in logical column writeb

  • Can you have handlers within handlers in applescript?

    Hey guys, I have a vast amount of handlers, but to copy the code and make one big handler will make such complex and chaotic code, how can i use those handlers as seperate commands within another handler rather than dishandling them. thanks so much f

  • How can I know what kind of field is?

    Hi, I have a function that receive a field, and depends of the kind of field (Text, numeric or date) is necesary execute a expecific script. Is it possible ask to the field if it is a numeric, text or date field? Thanks

  • Upgrade to CS4: from CS2 upgrade / Photoshop 3.0 Full

    Ok, I've decided to go to CS4 from CS2 on my Intel Mac.  Yeah I bought CS2 unknowingly for my Intel Mac and have not been happy with the performance. Are there any special install procedures for doing a fresh install of CS4 upgrade on Snow Leopard 10