How to ad link to slide show ? Help !!

I have this slide show and am trying to add a link to each image loaded, can anyone help me with this ?
I am new to this and have no clue how to go about this, so maybe you can help me with the completed code if you can !
thanks to anyone that can help. Here is the code.....
// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;
// parent container
var container_mc = this.createEmptyMovieClip("container",0);
// movie clip containers
container_mc.createEmptyMovieClip("loader1_mc",2);
container_mc.createEmptyMovieClip("loader2_mc",1);
// preload watcher
this.createEmptyMovieClip("watcher_mc",100);
// load xml
images_xml = new XML();
images_xml.ignoreWhite=true;
images_xml.onLoad = parse;
images_xml.load("images.xml");
function parse(success) {
    if (success) {
        imageArray = new Array();
        var root = this.firstChild;
        _global.numPause = Number(this.firstChild.attributes.timer * 1000);
        _global.order = this.firstChild.attributes.order;
        _global.looping = this.firstChild.attributes.looping;
        _global.fadetime = Number(this.firstChild.attributes.fadetime);
        _global.xpos = Number(this.firstChild.attributes.xpos);
        _global.ypos = Number(this.firstChild.attributes.ypos);
        var imageNode = root.lastChild;
        var s=0;
        while (imageNode.nodeName != null) {
            imageData = new Object;
            imageData.path = imageNode.attributes.path;
            imageArray[s]=imageData;
            imageNode = imageNode.previousSibling;
            s++;
        // place parent container
        container_mc._x = _global.xpos;
        container_mc._y = _global.ypos;
        // parse array
        imageArray.reverse();
        imageGen(imageArray);
    } else {
        trace('problem');
// depth swapping
function swapPlace(clip,num) {
    eval(clip).swapDepths(eval("container_mc.loader"+num+"_mc"));
function loadImages(data,num) {
    if (i==undefined || i == 2) {
        i=2;
        createLoader(i,data,num);
        i=1;
    } else if (i==1) {
        createLoader(i,data,num);
        i=2;
function createLoader(i,data,num) {
    thisLoader=eval("container_mc.loader"+i+"_mc");
    thisLoader._alpha=0;
    thisLoader.loadMovie(data[num].path);
    watcher_mc.onEnterFrame=function () {
        var picLoaded = thisLoader.getBytesLoaded();
        var picBytes = thisLoader.getBytesTotal();
        if (isNaN(picBytes) || picBytes < 4) {
            return;
        if (picLoaded / picBytes >= 1) {
            swapPlace("container_mc.loader2_mc",1);
            alphaTween = new mx.transitions.Tween(thisLoader, "_alpha", mx.transitions.easing.Regular.easeOut,0,100,_global.fadetime,true);
            timerInterval = setInterval(imageGen,_global.numPause,data);
            delete this.onEnterFrame;
function imageGen(data) {
    // random, or sequential?
    if (_global.order=="random") {
        // choose random # between 0 and total number of images
        while (randomNum == randomNumLast) {
            randomNum = Math.floor(Math.random() * data.length);
            trace(randomNum);
        loadImages(data,randomNum);
        randomNumLast = randomNum;
    } else if (_global.order=="sequential") {
        // start at 0, increment to total number of images, then drop back to zero when done
        if (p==undefined || p==data.length && _global.looping=="yes") { p=0; } else { break; }
        loadImages(data,p);
        p++;
    } else {
        trace ("order attribute in xml isn't correct - must specify either 'random' or 'sequential'");
    clearInterval(timerInterval);
stop();

It doesn't look like the xml file matches the code.  While folks here like to help, there's a point where the effort is fairly time consuming and it becomes doing your design work for you, which is what we normally do for a living.  Your best bet will be to find something that has all of the features you want included in it.  If you are willing to spend a little money, you can probably find one fairly inexpensive that you can tailor to your needs without having to edit the file code at all.
You can always wait to see if someone else responds.

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